This is a mere guide on how to install mods, not a listing of mods that are compatible with 7.1.1
For any compatibility notes, please visit the mods' relevant thread/site.
I have noticed that many of us are rather miffed at how to add mods to the client in the current 7.1.1 version.
It just so happens that while WoT NA Client was still in version 7.1, WoT SEA and RU Clients are already of the 7.1.1 standard, and WoT Test is of 7.2 So, an opportunity has arisen to try and test the new system- it was time to compose a guide.
After a few moments spent tinkering, I have finally Managed to craft this Idiot-proof guide to installing mods post 7.1.1 and beyond, using both copypasta and JSGME.
Here's a Video Guide if you don't like reading.
What makes 7.1.1 so special?
7.1.1 introduces a new way that the client reads files, from a huge repository of files within the \res folder in the previous 7.1 version, to a set of neatly packed and ‘encrypted’ “Packages, which not only makes the files more orderly, but somehow semi-secure from accidental modification. It also introduces a one-stop-location for adding modifications to the game client, such as skins, OTM and the like.
So how do I get started?
First of all, we need to understand what had changed between 7.1 and 7.1.1.
Here is what was added to the client, the /res_mods folder.
From Version 7.1.1 onwards, this folder is the designated location for any modifications to the game, skins, OTM, sights, etc.
Upon opening the /res_mods folder, we see another folder with the version number in it (in this case 7.1.1), and inside of it is a readme file that says...
"Dear players, this folder is designed for installation of game modifications (MODs) of World of Tanks."
This version folder is where you would place all the relevant modified files in order to enable the particular mod. In simple words, this version folder is now the equivalent of the old /res folder of versions past.
Be wary that for each time that the client undergoes a version change, the /res_mods folder would add a folder with the version number, so before updating, be sure to make a backup of your mods and once updated to the latest version, try and move them to the new folder.
Also note that certain mods, like sound modifications, would cause the client to render only the sounds that are added to the folder, and not the rest of sound sets. This is a known issue and a workaround has been made for it. Thanks to Amade and locastan for the information.
So how do I mod tank?
If you have been a good boy and have managed to backup your mods or specifically the contents of your modded /res folder, you can simply copy and paste everything inside of the /res folder into the /res_mods/version folder, where the readme file is. Take note that this step is also a workaround of the “missing sounds and files” that sometimes plague some mods.
This means that you basically recreate the folder structure of your mods inside the /res_mods folder.
Please copy the contents of your old /res folder, not copy the whole /res folder into the /res_mods folder
(Sorry I had to do such exaggeration but the more i look at the ones having problems, the more i notice that most of them do not notice what the picture intended to do.)
Here’s a quick demonstration:
Take note that some mods might no longer work with the version change, please consult your mod creator for compatibility information.
Depending on the mod, restart or switch tanks to apply the changes- though I would prefer restarting the client to make sure nothing is broken.
If you managed to successfully add your mods in, you would see the results almost immediately.
Now for those people who have been bad and have forgotten to back up their /res folder, here’s a quick guide on how to unpack the stock files into the /res_mods/version folder.
First up, locate your world of tanks install and go to the /res/packages folder.
Open the corresponding package (for example, the USA Vehicles folder), using any file compression utility. (WinZip, WinRar 7-Zip, etc).
Extract the files from the package to the /res_mods/version folder.
Repeat if needed with other packages, merge if needed.
Take note that you can still copy the contents of the /res folder, particularly /audio, /gui, /scripts and /text into the /res_mods/version folder.
You can then treat the /res_mods/version folder as if it were the usual /res folder.
For people that use JSGME:
Please pay attention to the changes to the file tree
Basically, you need to do the following steps:
- Deactivate your mod.
- Open the folder of the mod.
- Rename the /res folder into /res_mods.
- Open the now renamed folder and create a new folder with the current version (in the demonstration pic’s case 7.1.1) and place the other folder inside.
- Reactivate and check if the mod works.
Take note that the same quirks and oddities will prevail as with normal copypasta modders.
There you have it. Enjoy your mods some more.
Amade, locastan and Eliminateur for observations and workarounds
SovietCommissar and Maverick92 (somewhat indirectly) for assistance.
Theaty for providing a downloadable /res_mods folder for download.
Uxellinus for this how-to-video.
Special mention to DUBSTEP for being "enthusiastic".
- Help! X Mod is not working!
Please Check your mod maker for compatibility, I cannot personally check each mod for compatibility, at least you have to do it since you were the ones using it. I’m really sorry if I can’t help you there.
- Help! my effects removal mod has stopped working!
Eliminateur and SovietCommissar answered:
In case you want to “DELETE” a file (like smoke, intro, etc-in the case of "smoke and effects removal") the way is to create a 0 byte file with the same name in the res_mods (with the path you need to replace of course).
You may also want to try tinkering with the settings panel as well. And I think someone is already working on a compatible version.
- Help! JSGME is saying that X file is going to be replaced if i continue!
Check first if you have deactivated your mod prior to copying to the /res_mods/version folder- since JSGME works by copying your files from the /MODS folder into the destination. Any activated mod would have the modded files in the /res folder and would be copied. Deactivating the mod would restore the /res folder files to it’s original/stock state. You can also ask Maverick92 for details.
Edits would be made later if needed.
Thread Opened and V1 Guide posted : 3.9.12
V2 Guide Update : 3.14.12