World of Tanks Classic, Season I
lord_farquad
Mar 14 2012
The 2012 Classic will be the NA server's first league type tournament series.
Registration
A news update will be published on the community portal once the league page is live and registration is available.
A team must field a selection of tanks based on the limits below.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Please note that there will only be one battle per match.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:
Maps
The World of Tanks Classic will rotate maps on a weekly basis. Initial map schedule, by week:
1. Swamp
2. Karelia
3. El Halluf
4. Komarin
5. Lakeville
6. Prokhorovka
7. Cliff
8. Ensk
9. Fjords
Registration
A news update will be published on the community portal once the league page is live and registration is available.
- Registration begins: March 13, 2012
- Registration ends: March 23, 2012 at 4PM PST
A team must field a selection of tanks based on the limits below.
- 90 Points maximum
- 50 Points minimum
- No tier limits
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
- Match 1: March 31st, 2012
- Match 2: April 7th
- Match 3: April 14th
- Match 4: April 21st
- Match 5: April 28th
- Match 6: May 5th
- Match 7: May 12th
- Match 8: May 19th
- Match 9: May 26th
- Playoff dates TBA
Please note that there will only be one battle per match.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:
- First place: 1,455,000 gold
- Second place: 810,000 gold
- Third place: 405,000 gold
- Fourth place: 210,000 gold
- Fifth place: 105,000
- Sixth place: 105,000
- Seventh place: 105,000
- Eighth place: 105,000
Maps
The World of Tanks Classic will rotate maps on a weekly basis. Initial map schedule, by week:
1. Swamp
2. Karelia
3. El Halluf
4. Komarin
5. Lakeville
6. Prokhorovka
7. Cliff
8. Ensk
9. Fjords
rinying
Mar 14 2012
97k gold..... DANG, thats the equivalent of nearly 500$!!!!!.....where do i sign up?
Edit: nvm, i found it. sry
Edit: nvm, i found it. sry
macg1991
Mar 14 2012
15 players max for a full season? That sounds like a job. Very few reserves for something that would require about 10-12 players in a winning strategy. At least in my opinion.
EDIT: It's good that matches are on Saturdays so work is less of a conflict, but things like weddings, baby showers, parties, etc. do happen on Saturdays.
EDIT: It's good that matches are on Saturdays so work is less of a conflict, but things like weddings, baby showers, parties, etc. do happen on Saturdays.
GeneralDirection
Mar 14 2012
macg1991, on Mar 14 2012 - 03:06, said:
15 players max for a full season? That sounds like a job. Very few reserves for something that would require about 10-12 players in a winning strategy. At least in my opinion
It's only one day a week.
If we increased the number of reserves the prizes per member would be reduced. For example, if we added 5 more reserves it would drop prizes to:
- 1st - 70,000
- 2nd - 39,000
- 3rd - 20,000
- 4th - 10,000
- 5th-8th - 5,000
MntRunner
Mar 14 2012
GeneralDirection, on Mar 14 2012 - 03:09, said:
For example, if we added 5 more reserves it would drop prizes to:
- 1st - 70,000
- 2nd - 39,000
- 3rd - 20,000
- 4th - 10,000
- 5th-8th - 5,000
Those are still good prize amounts, and in my opinion it would be worthwhile to trade a little prize gold for a couple more reserve players. Maybe it's too late for this league, but think about it for the next one.
lord_farquad
Mar 14 2012
MntRunner, on Mar 14 2012 - 03:20, said:
Those are still good prize amounts, and in my opinion it would be worthwhile to trade a little prize gold for a couple more reserve players. Maybe it's too late for this league, but think about it for the next one.
I don't think that would be very beneficial as filling out a 90 point team with 15 people would mean they would all be playing tier 6's. So it's very unlikely anyone will actually field a full 15 man team. More likely that they will have around 10, which would mean about 5 reserve members.
Hypnotik
Mar 14 2012
GeneralDirection, on Mar 14 2012 - 03:09, said:
It's only one day a week. 
If we increased the number of reserves the prizes per member would be reduced. For example, if we added 5 more reserves it would drop prizes to:
If we increased the number of reserves the prizes per member would be reduced. For example, if we added 5 more reserves it would drop prizes to:
- 1st - 70,000
- 2nd - 39,000
- 3rd - 20,000
- 4th - 10,000
- 5th-8th - 5,000
Simpsonia
Mar 14 2012
With it being Saturday, the most used social day of the week (birthday parties, weddings, going to the bar with friends) I can easily see a situation where 3-6 or more members of a team just can't make it. I'd much rather see at least a limit of 18 total. It's just hard to have to clear my schedule for Saturday night, for, well, we don't even know how long, since we all know things come up and then you're down 1-2 players from your set lineup and just can't realistically compete that night.
KPEMEHb
Mar 14 2012
lord_farquad, on Mar 14 2012 - 03:23, said:
I don't think that would be very beneficial as filling out a 90 point team with 15 people would mean they would all be playing tier 6's. So it's very unlikely anyone will actually field a full 15 man team. More likely that they will have around 10, which would mean about 5 reserve members.
We had a reasonably successful 15 man team in the old style 90 point companies. I concur with people asking for more reserves at the expense of smaller payouts.
GeneralDirection
Mar 14 2012
Alright, we'll discuss it in the morning and see about bumping max team size to 18.
Justin_Ward
Mar 14 2012
This is going to take in the excess of 4 - 5 months to play and with only 15 players its going to be hard to play every single Saturday with 15 players for that long. Saturdays are not going to guarantee enough attendance. Even the suggested revised prizes for 20 player teams are still pretty good prizes.
JackAttax
Mar 14 2012
This is an awesome idea, great work. Funny how all the complainers are the first to post, with a 90,000 gold payout...lol
GenLucky
Mar 14 2012
I am looking for a team that is being put together with tougher criteria to join to give a better chance of winning.
T30, IS7, BatChat, (27 other tanks in garage as well).
Gold Ammo and Consumables not a problem.
Attending Practice Tank Companies not a problem.
TeamSpeak not a problem.
Pulling 50+ FPS at 1920*1080 resolution with graphics set to very high.
50% Win Percentage 7300+ Battles
Drop me a line in game
GenLucky
T30, IS7, BatChat, (27 other tanks in garage as well).
Gold Ammo and Consumables not a problem.
Attending Practice Tank Companies not a problem.
TeamSpeak not a problem.
Pulling 50+ FPS at 1920*1080 resolution with graphics set to very high.
50% Win Percentage 7300+ Battles
Drop me a line in game
GenLucky
W0lfy
Mar 14 2012
GeneralDirection, on Mar 14 2012 - 04:39, said:
Alright, we'll discuss it in the morning and see about bumping max team size to 18.
As you've already suggested most matches will have about 9-10 players so a team cap of 15 allows for 5 reserves - which is 50% of the match participants.
If you increase it to 18 almost 1/2 the team will not get to play in each battle, which seems like over-kill to me - especially since it's going to run on a weekend during prime playing time.
I also have a question in regard to the schedule and rules.
It says that each team will play each other in it's division, for a total of up to 15 matches, but does that mean that there is only 1 battle per team per Saturday for 15 weeks straight?
Or will there be multiple 15min battles against either the same team each or against different teams each day?
nojoy36
Mar 14 2012
looking to join a team - only 8 tanks now but after 7.2 will have 9 or 10
believe myself to be quite adaptable to changing battle conditions but PREFER to stick to a good strategy at the beginning
past experience running a clan for a WWII fps game
premiums: t-127, tetrarch, t34 if 7.2 update is done before league starts
arty: only the su-26 but believe myself to be one of the best in this SPG
mediums: none - may change but looking at the american line (can repurchase m4 fully upgraded)
heavies: kv, kv-3, may have the stock IS-3 or the IS, plus m103,(t110e5, t30 if I have enough time to get) if I like em enough
tds: going to go with the hetzer if the 7.2 updated tanks don't satisfy - if they do then none
believe myself to be quite adaptable to changing battle conditions but PREFER to stick to a good strategy at the beginning
past experience running a clan for a WWII fps game
premiums: t-127, tetrarch, t34 if 7.2 update is done before league starts
arty: only the su-26 but believe myself to be one of the best in this SPG
mediums: none - may change but looking at the american line (can repurchase m4 fully upgraded)
heavies: kv, kv-3, may have the stock IS-3 or the IS, plus m103,(t110e5, t30 if I have enough time to get) if I like em enough
tds: going to go with the hetzer if the 7.2 updated tanks don't satisfy - if they do then none
GeneralDirection
Mar 14 2012
W0lfy, on Mar 14 2012 - 05:42, said:
I think 15 is a good number, and it should not be changed.
As you've already suggested most matches will have about 9-10 players so a team cap of 15 allows for 5 reserves - which is 50% of the match participants.
If you increase it to 18 almost 1/2 the team will not get to play in each battle, which seems like over-kill to me - especially since it's going to run on a weekend during prime playing time.
I also have a question in regard to the schedule and rules.
It says that each team will play each other in it's division, for a total of up to 15 matches, but does that mean that there is only 1 battle per team per Saturday for 15 weeks straight?
Or will there be multiple 15min battles against either the same team each or against different teams each day?
As you've already suggested most matches will have about 9-10 players so a team cap of 15 allows for 5 reserves - which is 50% of the match participants.
If you increase it to 18 almost 1/2 the team will not get to play in each battle, which seems like over-kill to me - especially since it's going to run on a weekend during prime playing time.
I also have a question in regard to the schedule and rules.
It says that each team will play each other in it's division, for a total of up to 15 matches, but does that mean that there is only 1 battle per team per Saturday for 15 weeks straight?
Or will there be multiple 15min battles against either the same team each or against different teams each day?
It will be one battle per Saturday as of right now. If it's changed, it would be at most two battles.


