This guide includes images with details about each image, tips I've learned that will help you, and tactics and FAQ section at a bottom.
The images are matched up with descriptions near them.
You've now logged in to World Of Tanks (WoT). So what's next? Well the first place you'll see in WoT is your Garage.
There are 8 missions what will walk you through getting into battle, research, and all other manners of the game. This guide will go into great depth about everything else, and it's a good idea to read through this guide first before doing the missions. Mission 1 will throw you into a battle. The "Welcome To World Of Tanks" guide will help you survive your first battle and possibly get you some kills.
If you're brand new to the game there's a tutorial mission included in the garage. You'll be put into a tank, the M4A2E8-Sherman, and be allowed to run the mission to learn the very basics of the game including movement, shooting, and the basics of spotting. There is a reward for completing this tutorial, but only for the first successful completion.
This is where you do everything directly associated with your tanks.
Repairing, rearming, and changing and upgrading your tanks.
GREEN-Crew *Above the crew list is an Elite Tank option to accelerate crew training.
BROWN-Tank list and garage spots
ORANGE-Channels *Shown here are the two general channels "General" and "Tank Companies" the 3rd channel clan specific
GRAY (Lower right of the screen)-Invitations and Notifications
PURPLE-Tank Statistics *These stats are affected by modifying your tank's components.
MAROON-Experience on current tank and research
DARK BLUE-Account information *Credits, gold, free experience
LIGHT BLUE-Battle button and battle types selector
YELLOW-Garage navigation bar
TANK LIST AND GARAGE SPOTS
This list lists all tanks owned by you, which have yet to earn double experience on them, primary tanks, Elite Tanks, and premium tanks-determined by an orange tank name.
*Double experience is rewarded for the first victory of that tank each day. This varies to X3 and X5 exp for the first win of the day if there's an event going on that states a change in 1st victory experience
*Elite tank-Tank with all items researched on it. There's a notification for this.
Garage spots. You can purchase more garage spots for gold (premium currency).
Upper right section of your Garage screen.
There's two types of currency in WoT. Credits and Gold. Credits are earned in battle and gold can be bought with money or earned in clan wars (CW) by holding territory.
Experience is earned in battle by spotting, damaging, destroying, capturing, defending, and getting battle hero awards.
Free Experience-5% of experience earned in each battle is automatically turned into free experience. Also earned by converting experience on an Elite Tank where "Accelerated Crew Training" is turned off.
Gold is used for: Purchasing; Premium Tanks, Premium Accounts (+50% rewards gain), Premium Ammo, and converting experience to free experience.
Gold is bought with real money or earned in CW.
Now that that's covered, let's talk about why we're all here. TANKS!
PART I "PRE-BATTLE"
Okay this is going to start off with the logistics side of things, but it's important. If you go into battle without ammo after installing a new gun it's your own fault.
Orange section on the Garage Picture.
-There's MANY different types of tanks and tank classes. Light, medium, heavy, tank destroyer, and artillery (SPG).
-You start off with a tier 1 tank for each nation that has a tech tree.
-Not all tank classes reach tier 10. Check the TECH TREE for each nation to see what tank leads to which top tier vehicle. (This will change in the 8.6 update)
-Your tank is broken down into several different components, you'll see that in battle by the diagram on the bottom left of your screen.
-Your tank's components can be damaged and destroyed, however your crew will work to repair destroyed components back to functioning status.
-Crewmen will be injured during battle and become ineffective. The tank still works but at a reduced efficiency.
-Your tank can be disabled by losing all crew members.
Red Section on the Garage Picture.
Once researched you can add a module and remove the old one for each tank from this area.
There's modules, components, and consumables along with camouflage that can be changed.
Modules are parts of your tank.
Components are additional equipment that help your tank perform better.
Consumables are single use items that repair, heal, fight fires, and boost your crew.
Red Section on the Garage Photo.
-Service Button-Equip ammo along with other items as shown in the image below.
-Ammo Types-AP/Premium/HE *This is the order of the penetration stats listed in gun penetration amounts.
-Guns and Ammo-Not all guns can use AP rounds so it may only be able to use HE and HEAT (Premium round).
Maroon section of the Garage Screen.
-This pertains to the screenshot below this section.
-Researching uses experience points.
-Gain experience points through battle.
-Making a tank Elite requires researching ALL researchable items in a tank's research window.
PURCHASING TANKS AND CREWS:
Yellow section of the Garage Screen.
-The Store is where you purchase your tanks.
-You can buy anything in the store as long as it's researched or you can afford it.
-You don't need to use this screen to buy anything but tanks. Everything else can be done in the garage.
-If you click on a free garage spot in your garage it will automatically open the store on the Tank tab.
-The screenshot below this section applies to this topic.
-Yellow section of the Garage Screen.
-Use the DEPOT button in the garage to go to sell your current items.
-Sell old tanks and keep their crews if you wish to use them on other tanks. There's an option for this in the selling box and will be discussed in the next section.
-Keep up on old equipment and ammo you can't use anymore.
Crews, Crew Skills, and The Barracks
This is a little confusing, but you only use barracks slots/bunks when you have a crewman who isn't in a tank.
If a crewman is trained to a tank you don't own he'll use a spot in the barracks. Otherwise you can have as many crewmen for as many tanks you have. (My current crew count is over 300 tankers, but I've never bought a barracks expansion.)
Green section of the Garage Screen.
When you go to sell a tank there will be an option to remove your crew from the tank before you sell it. Do this if you want to keep your crew.
You must retrain a crew when putting them on a new tank for them to work effectively.
Like buying a crewman, there's different classes of retraining.
Right click on a crewman to bring bring up their status screens.
Go to the training tab to retrain a crewman.
DETAILED NOTE ABOUT RETRAINING CREW:
When you retrain a crew to a new tank their efficiency will decrease. If you go from a tank in one class to another tank in the same class (ie-Medium to a Medium, Heavy to a Heavy, SPG to another SPG) you will lose only 10% on all retrained crew members competency. You can still retrain for gold to 100% competency just like buying a new crew. However if you do a free or a credit retrain when you're trying to train your crew to another tank class (IE Medium to Heavy) the crew will lose 20% competency.
For instance your crew will go from a T-34 to a T-34-85. If you retrain an 80% crew from the T-34 to the next tank with a credit retrain their skill will go to 70% on the T-34-85. Again, if you train a crew from a M3 Lee to a T1 HT your 80% crew will drop to 60% with a credit retrain because they changed tank classification.
CREWS AT MAXIMUM COMPETENCY:
Once a crewman is at his maximum primary competency you can start training secondary skills.
There's a multitude of secondary skills.
Some of these skills don't activate until they reach 100% so reach and choose carefully.
You can choose to remove secondary skills. This will remove all of the secondary skills on a crewman.
NOTE ABOUT YOUR COMMANDER: Your Commander will add an extra 1% of competency per 10% of his own competency to each crew member on the tank. As far as we're told this is for the base skill only. What does that mean? That means that if you have a 100% Commander and, for example, an 80% Gunner the Gunner's true ability is 91% "But Colddawg. That's 11% off his base." Yes, your commander gives 1% more boost to the crew if he's at 100% himself.
You can join a "channel" to chat with your friends or clan members by clicking on the CHANNELS button in the lower left of the screen and searching for the channel, by name. All channels you're currently a part of; including private chats, general chat, special battles, tank companies, and clan channels will be listed at the bottom center of your game screen. Please keep in mind that you can have so many channels open that you'll have to scroll around, using the arrow or mouse wheel while hovering over the active channel list, to see all of the channels.
PART II "BATTLE!"
This section is more in depth because it needs to be.
"Okay I think I'm ready for battle!" Are you really? Did you load ammo? Is your tank fully functional? Did you wake your gunner? Do you even have a gunner?
First you must make sure your tank is repaired and you have ammo, which thankfully the designers have made it quite clear whether you are repaired or not, since you won't be allowed to take a damaged tank into battle, and the ammo bar will show you how much ammo you have loaded.
Once you click the big red BATTLE! button at the top of your screen you'll be taken to a waiting room before the game decides who to put into what battle. After that screen you'll be taken into the map loading screen where you can see your team, the other team, and the outline of every tank in your battle. IT IS VERY WISE TO LEARN WHAT OUTLINE IS WHAT!
Some information on phsyics.
You can now jump your tank if you go fast enough and you're light enough to. There's several tanks that will leave the ground once physics are introduced.
Falling and Damage
When you fall after jumping or run off of a cliff you WILL take damage and sometimes a lot of it! Depending on how you land after jumping you're liable to rip off tracks-if you slide sideways, lose HP, and damage components of your tank-everything from the turret ring to the ammo and the radio! Crew members are not immune to fall damage either. Finally if you fall far enough you will kill yourself so be careful and remember to test physics in TRAINING ROOMS not actual battles.
Climbing To New Heights!
With physics your tank will now be able to climb to new and amazing areas! Watch out though. If you're not fast enough to get up an incline and into cover you're going to become a liability to your team quickly. The general rule of thumb on where you can climb is if it looks like a rock texture, then you can't climb it. All else goes.
Ramming and collisions has taken on a whole new turn. Now when you run into another tank or obstacle your tank won't grind to a halt too much anymore. Instead your tank and the tank you run into will be affected by its collision. You will even start sliding and "drifting" around obstacles and tanks.
Pushing Other Tanks
If your tank is powerful enough you will push other tanks. The main deciding factors of your tank's ability to push other tanks is its horse power and its weight.
Maus and E-100 are all but unable to be pushed. You'll need another Maus or E-100 in order to push those tanks and even then it's in a very limited manner. However if you have a high HP-to-weight ratio tank like an E-50 you can pretty much push anything around from 60 tons or lighter.
Note: Think of ways to use pushing to assist in taking objectives, rounding corners, and killing enemies by pushing them over or off of cliffs.
There's several different types of battles. These new modes have been included in patch 0.7.4. Make sure to read your loading screen, or press and hold tab, to read about what kind of battle it is.
-V-0.7.4.1-Not all maps will have different battle types for them yet. Some maps will only contain standard battle types.
Regular battle. Two teams, two bases. Kill or capture the enemy's team/base.
-Base capping-1 person gains 1 point about every 1 seconds. Every person in cap compounds that number. So 2 people capping gives about 2 points per second, 3-3 points per second, etc.
One team has a base, defenders, and the other team has to capture the defender's base. BE CAREFUL, TDs are built for defense and if the enemy team has a lot of them then there's a good chance the victory will be tough.
-If you've played standard battles on any maps you need to keep in mind that the spawns and capture locations will be different from standard battle locations.
--The cap rate for this mode is about 1pt/3 secs. 3 people on the cap in Assault/Encounter Battle is equal to 1 person on cap in a Standard Battle.
Two teams, 1 base. This battle type has 1 neutral base that both teams must try to capture to win...or just kill everyone on the other team.
--Same capping rules as Assault battle type.
Other Battle Types
There are other battle types that are not being incorporated on the NA server due to the utter lack of cooperation between NA server players in pub matches. I'm not kidding about that. That's the reason that WarGaming gave as to why the NA server isn't getting game modes like VIP/Escort.
Includes your team, the other team, and the map you're on.
YOUR FIRST BATTLE!
Great! Now hit F1 and then hit the Print Screen key! F1 will be your friend, in moderation, until you learn what the controls are and what each item on your HUD means.
Pressing T while highlighting an enemy asks your team to attack that target. This is great for having several tanks targeting one tank causing it to quickly be destroyed.
Your HUD And Why It Is Important!
Your HUD is a wealth of information. It shows you the location of all visible tanks, your tank's status, your ammo status, and your minimap. There's a new feature as of 0.7.1 where you can turn off your HUD by pressing the V key. V will turn it back on as well.
-Thank you Jiri_Starrider for reminding me about this.
M turns the minimap on/off.
+/- changes the size of the minimap.
Enemies show up in red and friendlies show up in green.
For the Colorblind setup-green is bad, blue is friendly.
NOTE: Screenshots are taken more effectively by using the Print Screen button, not ctrl+print screen and they show up in your World Of Tanks Close Beta folder.
Your Targeting Reticle And You!
NOTE: You can change your reticle to your liking from your garage by going to the Menu (upper left of the screen). There's a tab called "Reticle" where you can adjust many different features of your HUD and reticle.
What do the different colors of my reticle mean?
Green means your shell has a really good chance to penetrate your target.
Orange means there's a moderate chance of penetrating your enemy's armor.
Red means you're probably going to bounce.
When you're hit a yellow or a red arrow indicator will show up around your reticle. This depends on where you were hit (Up for front, down for back, left for left and right for right), also if you were damaged (red) or the shell bounced (yellow).
NOTE: Spaced armor, when hit, will absorb a hit with no damage to the tank or the tank's hit points. Your crewmen will say that the shot penetrated, but no damage will be done.
Talking To Other Players
There's a few ways to communicate with your teammates. You can press ENTER and type in chat, but that won't always cut it in battle. There are several keys that act as quick commands to let your teammates know what's going on with you.
Activating the Communication bloom.
-Hold Z in order to bring up the flower pedal communication system.
The new system works about the same as the pre 8.0 version with some variations.
Key No Target Aiming at ally Aiming at enemy
T Attack! <nickname> Follow me Attacking (SPGs)/ Requesting fire at <enemy player> (for tanks)
F4 Back to base! <nickname> Fall back Back to base!
F5 Affirmative! Affirmative! Affirmative!
F6 Negative! Negative! Negative!
F7 Help! <nickname> help me! Help!
F8 Reloading! <nickname> stop! Reloading! (best used with arty and French tanks)
Movement, getting hit, and turret traverse affect accuracy.
There's an option in your settings to turn of tank shaking when getting hit. This is visual only. Your accuracy is still affected by rocking, movement, and firing.
The dotted/dashed green circle around your pipper is your accuracy circle.
In the garage, the smaller the accuracy number of a gun the better the accuracy. .32 is a decently accurate gun.
Accuracy is determined by a "dice roll" (just like damage), and it is quite random where your shot will go within your accuracy circle.
HITTING YOUR TARGET
When you hit an enemy tanks not only does your crew tell you what you've done to the enemy tank verbally you'll also see the target's icon over the tank change to a different color.
White means a penetrating hit and black means a bounce or ricochet.
Armor type/location affects how much damage you do as much as gun calibre does.
Learn the weak spots on tanks. They cause more damage to be taken by the tank and allow for better shell penetration.
There's spaced armor on certain tanks which will soak up the damage dealt by your shell.
Sloped armor will bounce more shells than allow shells to penetrate the tank.
Your results windows will automatically come up after the battle is over.
If you're still in battle you'll see a very detailed set of screens about what you did, who killed you if applicable, and other miscellaneous info from the battle.
The full list of tips can be found here.
DIFFERENT TYPES OF BATTLE
"I accidentally clicked the down arrow instead of the BATTLE! button and I got a pull down menu. What is it?" Good question, this is yet another option in WoT. There are three options in this pull down menu. "Standard Battle" "Platoon (option)" "Training Battle" "Tank Companies." For tournaments and Clan Wars the "Special Battles" option has been added, but it's not a selectable battle type.
This is your typical battle type.
Pub matches of 15 v 15 on a random map.
Pick the map you want, who you want on each team, any tank can join.
The leader can adjust the time limit and map to play on.
No repair costs, but you have to pay for ammo.
Create or join a platoon. *Joining a platoon requires in invite which shows up in the bottom right of your Garage-White section of the Garage Screen.
Up to 3 players can play together.
Up to 2 players can play together when the platoon leader is on a standard/non-premium account. (This has changed to allow players on non-premium accounts to have platoons of 3.)
There's 4 company types. Light, Medium, Champion, Ultimate.
They each have their own rules which can been found when you join the company.
The rules include a set limit of points and a set limit of tiers for each tank type.
Ultimate Companies have unlimited points and a max of tier 10 for every tank type.
Tournaments and Clan Wars battles only.
This will show up as a Channel at the bottom of your garage at a set time before the battle is to take place.
PART III "Bonus Features"
Hit the ESC key or the MENU button in the top left of the screen to access this menu. These settings include changing your key bindings. So if you want 2 to be forward you can set your game up to have 2 make you go forward!
VOIP allows you to talk with other platoon mates and tank company companions.
You can set this up in the Volume tab of the Settings menu. Please be careful of how high you set your mic sensitivity because you will overload the software if you set this setting high enough and it will hurt other players' ears as well as have your voice messages blocked.
Want my advice about this game? Have fun! It's a game! Other than that. Work together, communicate with your team, and don't rush out there thinking you can take on the world. If you follow this advice you'll start out alright. You won't be completely in the dark about what's going on.
Colddawg's Helpful Hints
Things I have learned in battle:
-Situational Awareness IS IMPORTANT!
-You are the top tank. You aren't invincible, you're the enemy's new favorite target.
-You are the top tank. Sitting in the back is the quickest way to a loss.
-Putting the largest gun on your tank may get you killed. Just because it's a large calibre that deals a lot of damage doesn't mean you'll survive until it reloads again.
-Quickly learn which tanks are the brawlers and which are the snipers. Brawlers bounce a lot, but don't have good accuracy. Snipers have great accuracy, but don't bounce a lot.
-Teamwork teamwork teamwork! This is a team based game. If you want to lone wolf it it's going to be a long and difficult grind to those top tanks.
-Communication and cooperation are the fastest way to a win.
-Peeking out from cover to take a shot is the fastest way to get yourself killed. Especially when you do it around corners.
-If you see a tank sitting still and it disappears, but you know that tank is still in your team's view range, keep firing into that location. Chances are the player is still there.
-If you're a scout, there's a 95% chance you're going to die. However if you get all of the enemy team's artillery and the top two tanks killed in the process you're in for some great exp rewards because you just cost your team a light tank compared to possibly a few tier 10 tanks and tier 8 artillery.
-You go 25kph faster than anyone else on your team. Rushing=death.
-Typically if your tank is very fast and agile that means you won't be bouncing a lot of rounds. If it's slow and inmoble then expect to make friends with the enemy arty.
-All tanks can be penetrated by most guns. The key is finding that weak spot.
-It's not always feasible to take on a tank several tiers above yours. Even if you have a good penetration gun you're likely to die before you kill your target.
-Practice your role.
-Know your tank and what role it was designed for.
-Just because you could kill that T-54(tier 9 medium) in your IS-4 (tier 10 heavy) doesn't mean you can kill that other T-54 in your T29(tier 7 heavy). In other words, fighting up, against higher tiers, is not a good idea no matter how many of that tank you've killed in the past.
-Reaping in random battles doesn't mean you're the best thing on treads, clan wars and tank companies rely on all persons of the team to cooperate to win.
-There are many secondary crew skills. Make sure you read the details of each before picking them.
-Some crew skills (perks) only activate at 100%.
-Don't drive in front of TD's when enemies are lit. TD's tend to have tunnel vision and you're likely to get shot if you cross their gun. This is mostly accidental.
-If you find yourself in a Peek-A-Boo situation don't block your teammates from reversing. You can be reported for this and can be BANNED.
-Friendly Fire has the right of way. However if someone on your team gets in your way and you shoot them APOLOGIZE! Again, bannable offense.
-Give your teammates space. Sharing cover is not a good option. Some arty has large splash (area of effect damage) and you could just be multiple tick marks for the SPG's 1 round.
-If a tank doesn't have a turret, don't keep it from turning. This is just common courtesy. You don't want someone doing this to you do you?
-If you have to pass someone, be confident about it and MAKE THE FIRST MOVE. Pick your direction and stick with it. NA rules so pass on the right if you can't decide. This includes head on passes.
This also goes along the lines of the Helpful Hints that I've listed above. It's broken down into basic things you should be looking for in each battle. This kind of stuff takes time to get it right. Trial and error went into many of these tactics and they've been proven time and again.
Where to go on a map: This has more to do with the specifications of your tank and the rest of your team than anything. It may not seem like it, but this is the toughest tactic to learn to do efficiently. All points here are based on the makeup of your team. This applies for light, medium, heavy tanks and tank destroyers.
-If you have thin armor compared to your team you should go to an area where you can either sit back and snipe or keep your teammates in front of you. If you have speed along with thin armor you should find an open area where your speed is kept to your advantage which should allow you to keep the enemy busy busy-just be careful you don't over extend and get yourself surrounded by more tanks than your tank can handle.
-If you have armor and are slower moving then open areas are your worst nightmare. No matter how much armor you have there will always be tanks that can penetrate you if they get on your side or rear armor. TDs love to track the slow heavy tanks so they can get better shots on your weaker armor, plus you are an artillery magnet because of how easy you are to hit.
-TDs, find visual cover. If the opportunity arises sit at the end of a road and wait for the enemy to come around-This works well in low tier matches because of the low amount of hit points tanks have. You should NOT be on the front lines, in the middle of your lines unless you have previously mentioned cover or other certain circumstances.
When to advance: This is also a tough tactic to learn. You may see other teammates rushing forward alone or one at a time. This is bad. Advance only when you have the advantage in your area and you have a set destination in mind or a set goal you are pretty sure you can achieve.
How to play arty effectively: Artillery is tougher than many people will tell you. Its slow reload time means you have to take your time to ensure your shots hit. Also you're a tank that needs to be able to see which targets your team may have issues destroying. Those tanks should be your primary targets.
-Primary targets-pretty much in decending order of importance. Tanks threatening you. Anyone with thick armor. TDs. Tanks holding back several of your team's tanks. Other artillery. Heavy tanks.
Advance or retreat: When to advance or retreat from a situation. Retreating is a good idea if you're overwhelmed so you can join up with more of your team's tanks. HOWEVER, if you have ally tanks in the same position sit there and stick it out with them because if you run away you will lose, 99% of the time this is true because your team will be destroyed because you left. If you stay there's still a high chance of your tank being destroyed but it's a lot lower chance that your team will lose.
Advancing-never do it alone. Never rush alone, never go out alone. Always call for your team to follow or attack. Make sure tanks are moving before you push ahead.
Help the base or advance: If you're less than half the way across the map and you see tanks getting close to your base from a different part of the map then go back and deal with them. If you're further than half way to the enemy cap then go get it, just don't break any of the other tactics mentioned.
Flanking and flanks: These are two different yet similar tactics. A flank is an area of the map not directly in the middle. There are ALWAYS two side flanks and one rear flank. Make sure all your flanks are covered by your team. The rear flank is usually occupied by artillery so if they get destroyed you have a good chance that you will be killed too because nothing is filling the rear flank area. If your whole team occupies one side flank and leaves the other open make sure you make noise about it so your team notices and then you need to go fill that flank and hope people join you.
-Flanking. This is usually done by tanks that have a high speed and good maneuverability-like medium tanks. Wait for your team's heavier tanks to engage the enemy then look for an opening to advance into the flanks of the enemy group. This is meant to split the enemy team's fire so that your team's heavier armor in the middle can break through the enemy group and assist you with whoever turned to engage you.
"How do I join or make a clan on here?"
Here's the guide for it.
"How does camo work?" -Wookieman
"Can you explain the MatchMaker or post up the chart that I've heard about?" -EconVet
Overall you just need to remember that any regular tank will typically match to +2/-2 of its tier. So a tier 5 Medium Tank will match up to tier 7 and could have tier 3 tanks in the same battle.
-Light tanks are designated as scouts so they will tier up about 4-5 tiers higher than their tier, but will otherwise tier the same +2/-2. The tier 5 light tanks of the US/USSR/German trees that end at tier 5 are permanent scouts and will often, but not always, see tier 10 rooms.
-TDs typically fall into the +2/-2 tiers range.
-SPGs will fall in a +4/-1 tier range.
The chart is quite confusing because there are 13 groups that 10 tiers of tanks could fall in.
"If you click on the accelerate training option will that increase the rate that your crew learns their secondary skills? or does it just effect their training level?" -jellowiggler
As far as I know the "speed up crew training" boosts your crew training by 30% according to the devs. This, again as far as I know, does affect training of secondary skills...also according to the devs.
"Am I able to reload before I fire all shots in the drum of my French tank?"
Yes, just hit C. You will take the full time to reload the rounds though. If you fire 1 round and want to reload it will take the time of reloading the full drum.
"What does it mean when someone "rage quits?"
Rage quiting is what happens when someone "rages" or gets very upset, basically says "I give up," hits the esc button, and exits the battle. This use to result in his tank exploding (I have a youtube video of this btw). However! Now the rage quitter's tank will just sit there. Doing nothing. Defenseless. A.K.A.-Free kill.
"I keep seeing this same guy in battle and he seems to be moving up the list of tanks while I still stay at the bottom, but we have the same tank. Why?"
The tank list is by tank name followed by player name. Don't fret, just make sure to upgrade your tank and get new tanks when able.
"What does it mean when my targeting cursor changes colors after I fire at the enemy and the shell 'hits'?"
Good question! If it turns white you've scored a hit and did some kind of damage. You may not necessarily see the enemy's health drop, but instead you might have hurt a component on the tank like the treads or the turret or even the gun! If it turns black your round did no damage.
"My AP shells keep bouncing on certain tanks. What do I do!?"
Try HE shells. Premium shells are quite costly so you can try them, but in small doses, and then make up your own mind whether you want to keep using them.
Yes, but unfortunately we don't fully know how many or what all the requirements are as they may change over the course of this game's growth. Besides, it's more fun to discover them on your own. So go out there and try scouting enemy units, getting high accuracy, defending, attacking, capturing, etc. There's many different possibilities! For the full list check out this thread. Medals
"I want to post on the forums, but I'm just horrible at trolling. How can you help me?" -Sindher
Don't worry friend. There is hope for you yet! Fharohma’trol(daily) (please see side effects) can help you bring out the troll within. Just remember to keep your trolling to the forums or else your battle career could be in serious trouble. You can be reported by your teammates or the other team's players for your harassment during battle. All they have to do to report you is to hold down the CTRL key, right click on your name, and selecting one of the options there, in this case they'd probably choose Insult and Provocation.
"I can't not auto aim. Help!"
Although not a question, try right clicking off of an enemy tank or hit E.
"I've noticed that I think I get more exp for hitting a moving target while not auto tracking him with my SP than if I hit a tank that's sitting still. Is it my imagination?" -Paul0
We do not know of any extra exp for hitting moving targets, so yes, you might be crazy.
"I noticed that a tank was 'knocked out' but he still had health left. How did this happen?" -Rebel
This is quite rare, but someone took out all of the crew members. This will fully disable the tank.
"Does autoaim really work?"
Yes it does, however you need to find the instances in which it will work. Say if you have a PZII or a T-26 with the autocannon gun on it then yeah you can get away with using autoaim a lot! However if you're trying to snipe a tank from a long distance it might be better average hit percentage if you just try to lead the target.
"I keep getting ram killed. When can I expect to be doing the ram killing?"
You need a bigger tank that's healthier than the tank you want to ram. Preferably if you're a heavy tank trying to ram a low level light or medium tank you will probably kill it even if it's over 50% health.
"I've noticed that my reticle will turn green when a teammate spots an enemy tank outside my view range and I hover my reticle near the tank's marker on screen. Should I fire and will I hit the enemy vehicle?"
YES! There is a good chance you'll hit an enemy target outside your view range if you see your reticle turn green, pending that there are no obstructions you can't see in the path of your shell. There is a bullet drop, but it is next to non-existent so you don't really need to compensate unless you're in a TD then you need to notch up a few degrees, but again not greatly. . .Not that you can't see what you're shooting at anyway. Here's a screenshot of this. I fired and hit this person even though he/she was outside my view range.
Note on bullet drop: Your crew automatically compensates for bullet drop in a tank. When looking where a recently lit up tank was last sitting, if you're looking above the ground/at the sky from your tank's POV you'll see your reticle sitting a little below your aiming cursor. This is proof of bullet drop because you're looking out at the edge of the skymap.
"What does R and F do exactly?"
R and F put your tank into a "gear." This means you don't have to hold down W or S to move forward and backward. Also if you want to fire you can hit space and your tank will stop short, then when you fire your tank (still in gear) it will start moving again immediately. You do not need to use R and F to move your tank. W and S move your tank forward and backward at full speed.
"If I leave the battle when I'm killed but the battle isn't over yet will I receive reduced rewards?"
No. We have seen no ill affects to exp or credit rewards by leaving a battle early once you're killed. In fact you can possibly make credits faster by doing this and hoping into another of your tanks. The only thing that affects your rewards for leaving a game early is if you win or lose.
"I noticed your tanks have camo skins on them but I can't find out where to load the skins at. Can you help?"
See my garage screen shot at the top. There's a section in the lower middle where you should see an EXTERIOR button. This is where you can pick from a few skins which everyone will see.
"What does the radio do exactly?" -PugPug
Good question PugPug. The radio allows your tank crew to contact other players' tank crews to relay their own position information and also any enemy position information to your team's tanks. Radios are very important because if you don't have a good radio your team will be blind and tanks on your team may disappear from the mini map. Your tank is able to send and receive information on enemy tanks to and from your team with tanks within your radio range or if you're within the radio range of a friendly tank.
IE. If there's an enemy tank 800m away and your ally is spotting him but the enemy tank is outside of your view range you will still see the enemy tank show up on your mini map and possibly on your main screen, but ONLY if you're in radio range of your ally who is spotting the enemy tank.
There are glitches in the game engine that the devs are aware of. This includes disappearing tanks and other such sight glitches. They're working on fixing this issue. Until that happens just deal with it by moving a little closer to the enemy tank, or sometimes having a friendly tank really close to the enemy will help fix this. Hopefully with the introduction of the new physics engine many of the "invisitank" issues still in the game will be resolved.
"Would it be possible to have a flag to indicate which research items have actually been mounted onto the tank. Something like a small check mark in the top right hand corner would be sufficient. With multiple choices of guns and engines, especially when you purchase a new tank that shares research items from the previous tier tank, the check mark would help remind a player to mount the "non-standard" gun. " -Bronco
Go to the garage and click on a module (see the screenshot of the garage above) to see a selection screen come up for that particular module. If an item is bought it has a gold check mark. If it's bought and mounted it will have a green check mark.
"I have problem with starting the game, getting the message that my password is not good....maybe I forgot my password, I can't remember...so please someone tell me how to change it ....thx " -RRetniW
Message the mods, it will say who's a mod below their name in the "Group:" part of their info.
"I keep getting set on fire easily. Why?"
There's several reasons. Your engine could be getting hit by HE shells, or even AP will light it up. Your fuel could be getting hit as well, since gasoline is combustible. Diesel tanks don't catch fire that easily. Or you just have the unfortunate luck to be facing guys who are using premium ammo. Specifically though, the HEAT rounds will light up a tank quite easily, and if you have some kind of higher octane consumable your tank will light up easier.
"Why can't I buy a new tank? Everyone's talking about research but I don't understand."
If you have a premium tank you can't research a new tank to buy. You do have to research a new tank in order to buy it, just like with any modules you'll want to add onto the tank. So what you need to do is take your free experience, go to one of the tank trees and start from the T1 tank and go up to the T2 tanks or even the T3 tanks, it's up to you. You can use gold to turn experience you have on your premium tank and convert it to free experience so that you can use it on any tank. Also you don't need to research EVERYTHING for each tank, if you just want to bypass the tank to get to the next one. All you need to research is everything in the single line that leads to the next tank you want.
"How do I know which equipment I can transfer to different vehicles?"
When you go to buy your equipment for a tank you'll either see or not see a padlock image in the equipment description. If there is a padlock present then that equipment is specific to that tank and you can't swap it onto another tank.
"What equipment do you suggest?"
I suggest these for the higher tier tanks because if you place them on lower tier tanks, unless planning on keeping that tank, because you'll be changing tanks too quickly to make good use of and recoup the cost of many of the equipment items. Camnets are great for SPGs, scouts (yes), and TDs. Also if your tank is big, slow, and lumbering a Camnet is almost certainly suggested! Rammers work, but keep in mind that 10% of 2 is .2. Gun laying drives work great if you have a slow aim time and a quicker reload. Slow reload and slow aim time doesn't really require a gun laying drive. Spall liners for heavy, high tier tanks because chances are you'll face more HE shells and SPG rounds than AP shells. Other than that, mix and match.
"Does the rammer really work like it's advertised?"
There's mixed opinions about this. Many say yes, so if your tank takes 20 seconds to reload, with a rammer it will take 18 seconds.
"Do I need to equip items like First Aid Kits and Fire Extinguishers?" -Amrash
You don't NEED to buy them, however I would suggest them. You can buy them directly in the garage by clicking in the CONSUMABLES squares, or if you buy them in the store just click on the CONSUMABLES squares and place them on the tank by clicking the desired item.
"How do you aim artillery?" -Leroy_Combs
You aim artillery by holding CTRL on your keyboard and right clicking on a square on the minimap. Or press shift and look around that way.
"How do you stop a T-54?"
Since this is the most obvious OP tier 9 tank in the game (universe) there's very few ways to kill this tank. 1: Get above him and angle down on his front plate but do not do so without something that can penetrate 150mm of armor. 2: Call for all of your allies and hope they get there in time. 3: Be an artillery piece that does a hell of a lot of damage and pray you don't miss. 4: There is no 4. 5: Tell him if he lets you live that you'll clean his boots. Thankfully since it has been raised up another 150mm you can now penetrate between the tracks and the upper hull and do damage that way.
"What is the gold stripe in the bottom right corner of some of the tanks in your garage screen?"
These tanks are primary tanks. You set them by right clicking on any of your tanks, in any order, and selecting the Primary option. This isn't anything really special, just to help you not have to keep scrolling for certain tanks when you start WoT.
"How do I find which gun is the fast firing gun on this tank?" -hilljerry2269
You can find out which guns are the fast firing guns, or "autocannons," by looking at the rate of fire (RoF) of a gun. If that RoF is high, noticeably high from all other guns, or if it has a decimal number after it then chances are this gun is an autocannon.
"What's with the little arrow next to the crewman in the Garage picture?"
This is the crewman gaining a little extra experience when accelerate crew training is turned on. He has the least amount of EXP of each of the crewmen in your tank and he's getting a boost because of it.
"What does it mean and how do you respond to a ! that shows up in the HP picture of my tank on the left? Is someone in need of my help?" -Wetdawg
This will only show up when you're in sniper/SPG mode in TDs and SPGs. It's located in the lower left hand of your screen, but in the upper right of the Tank's Diagram. It's basically a "parking brake" and it keeps your tank from moving side to side on its own while you're in these views. To activate it/deactivate it hit X.
"Why don't I see certain maps anymore like Province?"
This map is unique. It's a very small map so WG made the decision to make this map for low tier tanks only. You need to be in a tier 1-3 tank or clan wars in order to see this map.
"Can we find this game in stores or is it only available through download?"
You can purchase the game from stores. Only certain stores carry the game though and you'll have to update it to the current version once you install it. There's a bunch of extras including trailers, screenshots, wallpapers, and renders in the box version. Also you'll get credits, gold, premium, and a premium tank when you purchase the box version and use the activation code that it comes with.
Edited by Colddawg, May 13 2013 - 18:42.