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Drseckzytime #41 Posted Mar 17 2012 - 15:06

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So, you can't share info on when the German TD line is being released though it was said to be out in Q4 2011?  Really?  What's up with it?  

Also, did no one ask this or was it just glossed over?  "New Game Modes".  Where are they?  And how about that 30v30 battle that game "journalists" and reviewers all talk about in their articles.  Why isn't it implemented yet as well even though it was mentioned at launch?

Tharkun001 #42 Posted Mar 17 2012 - 15:35

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View Post_The_Next_Knispel_, on Mar 17 2012 - 04:22, said:

Was German accuracy nerfed in the 7.2 Test? The L/100 barrel guns are FAR from .26-.28 now. .30-.33? I hope this is just for the test...

Yes it was and the reload time on some German guns was also increased.  You'll notice some German guns now have an accuracy of .4 and higher.

Sabertoothpython #43 Posted Mar 17 2012 - 15:53

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Shouldnt it be "YAWA"? You ask, we answer? Flows a lot better

Viper_Alpha #44 Posted Mar 17 2012 - 16:05

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View Postkj1_, on Mar 17 2012 - 04:08, said:

please nerf the type 59 it always stalks me :( and its so OP
listen to me you little piece of you know what ! buy your self a proper tank ( not Pz4  and VK3601h and Vk3001H) and you will kill Type like *REMOVED* boss. i pwn types with Tiger 1  and i have type myself.. and I used to earn 60k credits per game but beacuse little whine babys like you i cant earn 30k with premium tank beacuse i always fight tier 10


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dcr162 #45 Posted Mar 17 2012 - 16:13

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View PostValkeiper, on Mar 17 2012 - 11:41, said:

An observation followed by a couple questions.

observation: compared to a heavy tank of the same nation and same tier, an SPG has NO advantages. The SPG is more expensive to both research and buy (which makes no sense... should be LESS expensive), the SPG has a slower reload (with its roomier... and often completely open... crew spaces, the SPG should have BETTER RoF), the SPG has little to no armor (which DOES make sense), most SPGs are slower than their heavy-tank counter-parts, and the system PURPOSELY schews the matches so the SPG is ALWAYS facing heavy tanks at least 2 tiers higher than itself... ALWAYS!!!

1st question: why couldn't the devs just design the SPG to be equal to its heavy-tank counter-part like they did the medium and light tanks?

2nd question: are the devs trying to discourage players from playing SPGs? Is so, there are a couple basic steps (easy to implement, even as programs) that will 'do the trick' and allow the SPG to be modified to a more historically accurate template.

heavy tanks have bad view ranges, whereas you can do total alpha damage to a tank ON THE OTHER SIDE OF THE MAP, and SPGs advantage is range, and damage. not rate of fire, and armor................ a T92 can 1 shot a tier 9, easily, and yet you say their matchmaking is unfair?

TPpower #46 Posted Mar 17 2012 - 16:15

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View PostCeragon, on Mar 17 2012 - 07:52, said:

have any of the developers considered in the very distant future combining World of tanks World of battleships and World of Aircraft together into one Massive vehicular combat game?
I know the maps would have to be fairly large but it would allow Tons of  strategy, AA turrets and all sorts of things in a game never before seen online :)
Just a really really cool thought for the next 5-10 years :)
also many country's had AA gun tanks, such as the German werlbewind.and you can lower the AA guns and fire at enemy tanks. the battle ships could launch the planes and launch artillery barrages. so this could be quite possible

Kophka #47 Posted Mar 17 2012 - 16:23

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View PostValkeiper, on Mar 17 2012 - 11:41, said:

An observation followed by a couple questions.

observation: compared to a heavy tank of the same nation and same tier, an SPG has NO advantages. The SPG is more expensive to both research and buy (which makes no sense... should be LESS expensive), the SPG has a slower reload (with its roomier... and often completely open... crew spaces, the SPG should have BETTER RoF), the SPG has little to no armor (which DOES make sense), most SPGs are slower than their heavy-tank counter-parts, and the system PURPOSELY schews the matches so the SPG is ALWAYS facing heavy tanks at least 2 tiers higher than itself... ALWAYS!!!

1st question: why couldn't the devs just design the SPG to be equal to its heavy-tank counter-part like they did the medium and light tanks?

2nd question: are the devs trying to discourage players from playing SPGs? Is so, there are a couple basic steps (easy to implement, even as programs) that will 'do the trick' and allow the SPG to be modified to a more historically accurate template.

Are you talking about Tank Destroyers, or Artillery? If you are talking about TD's, I agree with you. I don't really see any advantages in them vs heavies. If you are talking about Artillery, why would you compare them to Heavies? They are the designated rapers when your tank can't stop that heavy barreling down on you.  :huh:

OrangeDemi #48 Posted Mar 17 2012 - 16:34

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View Postjinxx71, on Mar 17 2012 - 06:37, said:

example of command vehicle.

no armoured cars ever planned, but a half track is fine too.

sweet, and thanks!

ele #49 Posted Mar 17 2012 - 16:41

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"Improved crew training" was mentioned a couple of times.  Is this different from "Accelerated Crew Training"?

sdm

SwampBatGizzard #50 Posted Mar 17 2012 - 17:17

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View Postmikel1967, on Mar 17 2012 - 04:39, said:

i see your responses to good questions is getting worse,people have been trying to help you make a better game,but you wish keep on destroying yourselves,its really old being told one thing and seeing it on the battlefield,if you would quite spending so much time trying to handicapp german and french armour,you would be doing alot better as far as sales,but,you continue doing whatever you are doing,im just 1 voice

You're not the only one though. The new update really hosed the playability of the game. When my little tier 3 tank is low man and the next one up is a tier 5 then 8's and 9's there is NO chance of getting anywhere. No points, no money, no experience. Not worth the time to play.

Another IDIOTIC thing is tanks disappearing when they stop, even if they're right in front of you. I don't know how many of the devs have actually SEEN a real tank but I can promise you they don't become invisible just because they stop, cami or no. This is one of the worst problems I have with the game.

One other major gripe is shooting through hills. Since the update I've had multiple tanks with no line of sight to my tank either damage or kill mine, yet when I shoot back it hits the dirt in front of me like it should. How is this possible? It's not, yet I see it almost every game.

How about implementing a PATCH system instead of having to download the entire 2GB client every time you decide to update some small component of the game??? The time wasted downloading the entire client every time there's a minor update is ridiculous.

Just my 2 cents.

911EMERGENCYRESPONSE #51 Posted Mar 17 2012 - 17:31

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IS-4 cant really take on E-75 so moving it to tier 10 doesn't really help

ed_anger #52 Posted Mar 17 2012 - 17:43

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View PostDa7K, on Mar 17 2012 - 06:51, said:

Half track? i thought you want to add command tanks (Panzerbefehlswagen for example)
i also thought WG was adding command tanks with a larger radio and weaker gun. why would anyone want to bring a defenseless/offenseless halftrack over another tank? there would have to be major, major bonuses to doing so.

podcat #53 Posted Mar 17 2012 - 17:49

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View Postlotsoul, on Mar 17 2012 - 17:31, said:

IS-4 cant really take on E-75 so moving it to tier 10 doesn't really help

depends on the situation. 1v1 e-75 will win generally (especially if it starts at some range) but is-4 is much stronger vs many weaker enemies. imo they are pretty well balanced

rinying #54 Posted Mar 17 2012 - 18:35

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View Post_The_Next_Knispel_, on Mar 17 2012 - 04:22, said:

Was German accuracy nerfed in the 7.2 Test? The L/100 barrel guns are FAR from .26-.28 now. .30-.33? I hope this is just for the test...

they never were .26. they normalized them, before it was based off of a 133% crew, thats vent, coke, commander boost, everything possible to improve crew performance. now its 100%, so it was actually .30 before, if youll notice the rof is different as well.

Taihou_chan #55 Posted Mar 17 2012 - 18:49

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anyone has a link to where should we be posting questions?

VsUK #56 Posted Mar 17 2012 - 19:15

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I'm a little disappointed that no mention of a change in the UI when selecting tanks to play on. Their is no need for the size of those tank blocks to be how they are & a size reduction or some better more organizable way to select tanks without scrolling, esp if you have loads of tanks.

jinxx71 #57 Posted Mar 17 2012 - 19:17

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View PostUnabooboo, on Mar 17 2012 - 05:53, said:

With the new crew skills being  introduced, will Accelerating experience help with gaining those  skills?  Currently it does not seem to help, yet in this Q&A  session, you specifically state it should be used toward these means.

As far as I remember, accelerating experience just gives additional  XP to a crew member. And it does not take into account whether you  distribute it on crew member specialization or a skill. So it should  work. We can look into this to give you a more firm answer next time.




Um wait who is answering these questions? Are you not the developers? Or at the very least have access to the Dev's to ask them to clarify it to you prior to you answering the question?  Sorry just throws me a little having "as far as I remember" being part of an answer.

We have access to the designers to answer your questions, there is just a delay due to the game being developed half way around the world =)

jinxx71 #58 Posted Mar 17 2012 - 19:18

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View PostHoleinthehead, on Mar 17 2012 - 07:52, said:

Can we ?

Can we take this to mean the suspended beta account problem is fixed ?

ack sorry.

jinxx71 #59 Posted Mar 17 2012 - 19:21

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View PostDa7K, on Mar 17 2012 - 06:51, said:

Half track? i thought you want to add command tanks (Panzerbefehlswagen for example)

Actually that is the exact picture that was going to be posted. =)

atomtoot #60 Posted Mar 17 2012 - 19:31

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if i already have a kv-3 what will happen to it??? i would like to keep it. :(




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