M8A1 First Impressions
TELEFORCE
Apr 02 2012
So far, I've only used this tank with the 57mm. It's like a little tier 4 T-34, but with much better camo and a much smaller profile.
RedVex
Apr 02 2012
I've been really frustrated by this TD . the 75MM AT gun is nerfed doing less damage per hit than a light tank.. often it reports 0% damage when hitting.. vs a Hummel Artillery vehicle 4 shots all dead on.. one reported 0% damage and I didn't even drop it past 50% damage . something is seriously wrong when a light tank can kill you in 2-3 hits and it takes you anywhere from 5-7 hits to kill the light tank. a TD should do 1-2 shots max on a comparable tier light tank.. not 2-3 times more shots needed to kill it than it needs to kill you.
Hurlbut
Apr 02 2012
RedVex, on Apr 02 2012 - 02:01, said:
I've been really frustrated by this TD . the 75MM AT gun is nerfed doing less damage per hit than a light tank.. often it reports 0% damage when hitting.. vs a Hummel Artillery vehicle 4 shots all dead on.. one reported 0% damage and I didn't even drop it past 50% damage . something is seriously wrong when a light tank can kill you in 2-3 hits and it takes you anywhere from 5-7 hits to kill the light tank. a TD should do 1-2 shots max on a comparable tier light tank.. not 2-3 times more shots needed to kill it than it needs to kill you.
Spectre12078
Apr 02 2012
RedVex, on Apr 02 2012 - 02:01, said:
I've been really frustrated by this TD . the 75MM AT gun is nerfed doing less damage per hit than a light tank.. often it reports 0% damage when hitting.. vs a Hummel Artillery vehicle 4 shots all dead on.. one reported 0% damage and I didn't even drop it past 50% damage . something is seriously wrong when a light tank can kill you in 2-3 hits and it takes you anywhere from 5-7 hits to kill the light tank. a TD should do 1-2 shots max on a comparable tier light tank.. not 2-3 times more shots needed to kill it than it needs to kill you.
Im not having any issues with this tank other than pissy Credit income. It feels like the T40 all over again.
How is your crew? Are they trained well? Are you shooting on the move? I generally kill what I shoot in 1-4 hits(KVs tend to take a beating from me)
mecca_lars
Apr 03 2012
GloryGirl, on Apr 02 2012 - 21:38, said:
my only issue with the M8 is its earning potential. 
As for the 75mm AT, I've decided to use it as my main gun, rather than the 57mm. The 57 is nice but the 75 reloads fast enough, and does significantly more damage to make it the best choice for me (I hide and snipe whenever I can). A single shot has less chance of revealing my position than two shots. I haven't noticed accuracy of the 75 to be worse than the 57. At long ranges, neither gun is particularly accurate.
Zepheris
Apr 03 2012
actually to the best of my knowledge the penalty from firing your gun to both the surrounding environment camouflage and your own camo factor does not stack.
ie: firing your gun once, or twice doesn't matter, as long as the penalty duration is in effect you have the same end total camouflage rating.
Only thing of course is that each subsequent shot refresh the duration of the penalty, or at least if my memory serve that was the case. That and there will be 2 tracers to follow back rather than 1.
ie: firing your gun once, or twice doesn't matter, as long as the penalty duration is in effect you have the same end total camouflage rating.
Only thing of course is that each subsequent shot refresh the duration of the penalty, or at least if my memory serve that was the case. That and there will be 2 tracers to follow back rather than 1.
mecca_lars
Apr 03 2012
Zepheris, on Apr 03 2012 - 16:31, said:
actually to the best of my knowledge the penalty from firing your gun to both the surrounding environment camouflage and your own camo factor does not stack.
ie: firing your gun once, or twice doesn't matter, as long as the penalty duration is in effect you have the same end total camouflage rating.
Only thing of course is that each subsequent shot refresh the duration of the penalty, or at least if my memory serve that was the case. That and there will be 2 tracers to follow back rather than 1.
ie: firing your gun once, or twice doesn't matter, as long as the penalty duration is in effect you have the same end total camouflage rating.
Only thing of course is that each subsequent shot refresh the duration of the penalty, or at least if my memory serve that was the case. That and there will be 2 tracers to follow back rather than 1.
anna_tankgirl
Apr 03 2012
I just got mine but it moves like a tank and inflicts pain like a TD and I've seen the later gun options they are very decent. I'll looking forward to adding a 100% crew and getting cameo to make her pretty.
Momaw
Apr 03 2012
Wouldn't it be nice if they actually told us what the credits multipliers for different tanks were.
bootzilla1
Apr 04 2012
A few questions for the M8'ers:
- Does it turn like Stuart? Or at least a Stuart with a heavy turret?
- Is the turret traverse painfully slow, or usable?
- Does it ever lose money, or does it just not make a ton of credits?
I have a complete blast in my M3 Stuart, and I really like playing my Marder...the idea of combining the two in the M8A1 sounds awesome, I just want to make sure it is worth using some of my meager supply of free XP to jump in one
Thx!
- Does it turn like Stuart? Or at least a Stuart with a heavy turret?
- Is the turret traverse painfully slow, or usable?
- Does it ever lose money, or does it just not make a ton of credits?
I have a complete blast in my M3 Stuart, and I really like playing my Marder...the idea of combining the two in the M8A1 sounds awesome, I just want to make sure it is worth using some of my meager supply of free XP to jump in one
Thx!
Apellius
Apr 04 2012
bootzilla1, on Apr 04 2012 - 02:39, said:
A few questions for the M8'ers:
- Does it turn like Stuart? Or at least a Stuart with a heavy turret?
- Is the turret traverse painfully slow, or usable?
- Does it ever lose money, or does it just not make a ton of credits?
I have a complete blast in my M3 Stuart, and I really like playing my Marder...the idea of combining the two in the M8A1 sounds awesome, I just want to make sure it is worth using some of my meager supply of free XP to jump in one
Thx!
- Does it turn like Stuart? Or at least a Stuart with a heavy turret?
- Is the turret traverse painfully slow, or usable?
- Does it ever lose money, or does it just not make a ton of credits?
I have a complete blast in my M3 Stuart, and I really like playing my Marder...the idea of combining the two in the M8A1 sounds awesome, I just want to make sure it is worth using some of my meager supply of free XP to jump in one
Thx!
The fully upgraded M8's traverse speed is 40* per second, the M3 stuart's is 45*, but the M8 can turn without moving like the Marder.
The turret traverse is 18* per second, which is kind of slow, but it's a TD so I don't mind. It's certainly usable.
It doesn't lose money, but it isn't a great money maker like tier 5 tanks.
The M8 is a lot of fun. It's not as maneuverable as the M3 and it doesn't mount guns as powerful as the Marder's, but it's still an excellent little TD. I'd recommend getting it.
Edit: It also found its way into my signature.
Spectre12078
Apr 04 2012
bootzilla1, on Apr 04 2012 - 02:39, said:
A few questions for the M8'ers:
- Does it turn like Stuart? Or at least a Stuart with a heavy turret?
- Is the turret traverse painfully slow, or usable?
- Does it ever lose money, or does it just not make a ton of credits?
I have a complete blast in my M3 Stuart, and I really like playing my Marder...the idea of combining the two in the M8A1 sounds awesome, I just want to make sure it is worth using some of my meager supply of free XP to jump in one
Thx!
- Does it turn like Stuart? Or at least a Stuart with a heavy turret?
- Is the turret traverse painfully slow, or usable?
- Does it ever lose money, or does it just not make a ton of credits?
I have a complete blast in my M3 Stuart, and I really like playing my Marder...the idea of combining the two in the M8A1 sounds awesome, I just want to make sure it is worth using some of my meager supply of free XP to jump in one
Thx!
Coming from my point of view
YES GET IT! Its a mini Hellcat 90 with the top 75mm.
It turns OK,has neutral steering,but it can still get up and go.
Turret speed is ok,bit slow,but while sitting still,it means the reticle never gets huge.
I USED to lose money when I ran gas in it. Dont run gas in it,and run the standard Health,Repair,Fire and you are good to go. I tend to make about 7500+ on premium
Its really a ton of fun and most certainly my go to tank when I want to unwind
SgtSurfinByrd
Apr 04 2012
I like the m8a1, but i dont think it should be paired with tier 7s in battle. I think tier 6 is high enough.
mecca_lars
Apr 04 2012
bootzilla1, on Apr 04 2012 - 02:39, said:
- Is the turret traverse painfully slow, or usable?
Quote
- Does it ever lose money, or does it just not make a ton of credits?
Quote
I have a complete blast in my M3 Stuart, and I really like playing my Marder...the idea of combining the two in the M8A1 sounds awesome, I just want to make sure it is worth using some of my meager supply of free XP to jump in one
Kilpanic
Apr 04 2012
I regretfully just sold mine after 54 battles. It was a hell of a little tank! Easily the best Tier 4 I've played so far.
I started with an 85% crew, transferred and retrained form the T82, which may color my opinion somewhat. I also ran mine with a rammer, gun-laying drive, and camo net, and put 100-octane fuel in place of the manual Fire Extinguisher. Nevertheless, the tank paid for itself despite the 5,000-credit hole I dug for it every game (I'm on Premium).
The tank's main attributes are a high-RoF gun with decent penetration for its tier, good maximum speed with decent acceleration, and a good camo value.
Some things to consider:
1. The two top-end guns on this tank are a 57mm and a 75mm. Both fire quickly, so what your decision is whether to trade a little pen for a bit more damage. I thought I would prefer the 57, but the 75 just just enough more damage that it makes the difference when shooting higher-tier targets.
2. While it is a turreted vehicle, the turret is really just there to help you track targets for deflection shots. If you get in a knife fight you're screwed: the tank lacks mobility, tracking, hit points and armor. It's the opposite of a brawler.
3. If you see turrets aiming at you, shells impacting nearby or (god forbid) take a hit, MOVE! You cannot peek-a-boo in this tank. And while sometimes RoF can save you, your damage output per round will leave you vulnerable more often than not.
4. While you can't knife-fight in the thing, it's also a very poor sniper. Poor gun dispersion and view range hampers its ability to affect a fight at range.
If this sounds like I'm damning with faint praise, I'm not. What this tank is is a superlative ambushing harasser. Use your speed to get forward early, and your small size to hide in a bush. Take out enemy scouts if you can, otherwise stay put and look for opportunities - if you know your maps they will come. Fire until you have eliminated the target or have been identified as a threat, then move, all the way back to the flag if necessary. Lather rinse repeat.
In short, this is a great, fun little tank.
An incredibly fun tank, highly recommended, and on my short list of fun tanks to repurchase.
I started with an 85% crew, transferred and retrained form the T82, which may color my opinion somewhat. I also ran mine with a rammer, gun-laying drive, and camo net, and put 100-octane fuel in place of the manual Fire Extinguisher. Nevertheless, the tank paid for itself despite the 5,000-credit hole I dug for it every game (I'm on Premium).
The tank's main attributes are a high-RoF gun with decent penetration for its tier, good maximum speed with decent acceleration, and a good camo value.
Some things to consider:
1. The two top-end guns on this tank are a 57mm and a 75mm. Both fire quickly, so what your decision is whether to trade a little pen for a bit more damage. I thought I would prefer the 57, but the 75 just just enough more damage that it makes the difference when shooting higher-tier targets.
2. While it is a turreted vehicle, the turret is really just there to help you track targets for deflection shots. If you get in a knife fight you're screwed: the tank lacks mobility, tracking, hit points and armor. It's the opposite of a brawler.
3. If you see turrets aiming at you, shells impacting nearby or (god forbid) take a hit, MOVE! You cannot peek-a-boo in this tank. And while sometimes RoF can save you, your damage output per round will leave you vulnerable more often than not.
4. While you can't knife-fight in the thing, it's also a very poor sniper. Poor gun dispersion and view range hampers its ability to affect a fight at range.
If this sounds like I'm damning with faint praise, I'm not. What this tank is is a superlative ambushing harasser. Use your speed to get forward early, and your small size to hide in a bush. Take out enemy scouts if you can, otherwise stay put and look for opportunities - if you know your maps they will come. Fire until you have eliminated the target or have been identified as a threat, then move, all the way back to the flag if necessary. Lather rinse repeat.
In short, this is a great, fun little tank.
An incredibly fun tank, highly recommended, and on my short list of fun tanks to repurchase.
Momaw
Apr 04 2012
Kilpanic
Apr 04 2012
Momaw, on Apr 04 2012 - 19:53, said:
If I may ask, why did you sell it if it's incredibly fun and highly recommended?
I just have the one US TD crew and want to try out the T49 and M18. While I abhor the concept of grinding, I do like to advance through the tech trees at my own pace. It's admittedly part of the fun.
Also, I'd been playing it to the exclusion of all my other tanks and wanted to give them a chance too!
mecca_lars
Apr 04 2012
Kilpanic, on Apr 04 2012 - 17:39, said:
I regretfully just sold mine after 54 battles. It was a hell of a little tank! Easily the best Tier 4 I've played so far.
So what gun did you find the most useful? 57 or 75? I've pretty much settled on the 75 due to high tier battles.
You're spot on when you talk about the M8A1 being a terrible brawler. I keep putting myself too far forward in the M8, which might explain why my win rate is lower than that of my Marder (M8:53% Marder: 60%). It's speed is so seductive!
I have mine equipped similar to yours...100% crew, rammer, gun laying drive, and camo net. I'm considering swapping out the net for a pair of binocs. I think my crew is around 60% for camo skill.


