Cranky Tankers [CRANK] is recruiting!
AriochQ
Mar 27 2012
Battle Tip: Ever wonder how your opponent is able to pop around a building, hit you, and retreat before you can fire back? It is easy. While on the other side of a building, aim your cannon at your opponent and hold down your right mouse button. This locks your turret in place, allowing you to pop out, fire, and retreat really quickly!
This is the type of training CRANK will provide in making you ready for Clan Wars level play!

Cranky Tankers [CRANK] is a Clan Wars focused group of middle aged cranky tankers. While being middle aged, cranky, or a man, is not a specific requirement to join, you will be expected to act as if you are a Cranky Tanker at all times. You must be mature, have a sense of humor, and love World of Tanks.
Crank's focus is on tactics. Our goal is to build a small but dominating clan that can take and hold land. We plan to move about the map, battling on different maps and regions, while having as much fun as possible fighting other clans. You don't need to be a great player to join, but you do need to be willing to work on becoming a great player. The core of the Clan is comprised of Clan War veterans and Tournament experienced players. Platooning, Company Battles, Training Sessions, Tactics meeting, and Clan Wars battle attendance are required 3 nights each week. Tier 7 minimum, with the assumption you will either have a top tier already, or are grinding toward a top tier (for use in Clan Wars).
CRANK is about friendship, teamwork, and victory. Not drama.
If you think you may be a good fit for our clan, send an in game message to one of our commanders, Halpin, Dukebarry, or AriochQ. You can also contact us on our website. http://grumpy.guildportal.com
This is the type of training CRANK will provide in making you ready for Clan Wars level play!

Cranky Tankers [CRANK] is a Clan Wars focused group of middle aged cranky tankers. While being middle aged, cranky, or a man, is not a specific requirement to join, you will be expected to act as if you are a Cranky Tanker at all times. You must be mature, have a sense of humor, and love World of Tanks.
Crank's focus is on tactics. Our goal is to build a small but dominating clan that can take and hold land. We plan to move about the map, battling on different maps and regions, while having as much fun as possible fighting other clans. You don't need to be a great player to join, but you do need to be willing to work on becoming a great player. The core of the Clan is comprised of Clan War veterans and Tournament experienced players. Platooning, Company Battles, Training Sessions, Tactics meeting, and Clan Wars battle attendance are required 3 nights each week. Tier 7 minimum, with the assumption you will either have a top tier already, or are grinding toward a top tier (for use in Clan Wars).
CRANK is about friendship, teamwork, and victory. Not drama.
If you think you may be a good fit for our clan, send an in game message to one of our commanders, Halpin, Dukebarry, or AriochQ. You can also contact us on our website. http://grumpy.guildportal.com
AriochQ
Mar 28 2012
Capping Mechanics
The base is capped at a rate of 1 tank/’tick’.
It takes 100 ‘ticks’ to complete the countdown timer.
One ‘tick’ = 1 second
The maximum rate the counter will decrease is 3 ‘ticks’/second. This confuses many people. Essentially, having more than 3 tanks on the cap will not change the rate the timer counts down. It is already counting down at the maximum rate. There are other advantages to having more than 3 tanks though (covered below).
After the counter reaches 100 and registers “Base Captured!” there is a 5 second window of opportunity for the other team to also complete their countdown. This would result in a draw. The 5 second window is reset each time an enemy tank is killed after the counter reaches 100, regardless of whether it in the cap or not.
1 tank needs 105 seconds to cap.
2 tanks need 55 seconds to cap.
3 tanks need 39 seconds to cap.
If there are 4 or more tanks on the cap, it still takes 39 seconds to cap. But, the generated capture points are split evenly among the tanks currently on the cap.
For example:
3 or fewer tanks are on the cap, they each earn 1 capture point per second.
6 tanks are on the cap, they each earn ½ capture point per second.
12 tanks are on the cap, they each earn ¼ capture points per second.
The advantage to having more tanks in the cap circle is that it is harder for the enemy to reset the cap.
Capture points on individual tanks may be reset by damaging (or scoring a zero damage critical hit) on them. Once a tank is reset, its cap pool is reset and it begins accumulating capture points from zero.
Resetting the cap:
Usually it is best to fire HE since you have a higher chance of doing damage when you hit (fewer bounces).
Ramming will also reset the cap, so long as you do damage to the target.
If there are multiple tanks capping, you should cycle through targets. For example, two tanks are on cap and both have 30 cap points. When you shoot the first tank, its individual cap points go to zero and the overall cap counter should reset from 60 to 30. Five second later, the counter should read 40 (one tank has 35 capture points and the tank you hit has 5). If you hit the original target again, you will only reset the counter to 35. If you hit the other tank, the counter will be reset to 5.
If there are 3 or fewer tanks on cap, and you can destroy one of the tanks without risking a loss, it may be worthwhile to do so. 3 tanks on the cap generate 3 points/second. If you destroy one of them, the remaining 2 tanks will only generate 2 points/second.
If there are more than 3 tanks on cap, destroying tanks will have no overall effect on cap rate, you should focus on resetting the tank with the highest cap total.
At times, you will be unable to see the tank with the highest cap point total (due to vision mechanics). It is often required that you get line of sight on this tank, since resetting low total tanks will still result in a loss.
Capping Strategies
Sometimes you are counting on a cap for the win. Either you are racing against the enemy cap counter, or you are trying to cap before an enemy gets into position for a resetting shot.
If you are the tank with the highest cap total, AVOID BEING HIT! Let a more recent arrival deal with any enemy tanks. If they take return fire, they will lose far fewer cap points. Position yourself such that line of sight to you is blocked or so you are concealed from the enemy.
If you arrive in the cap after other tanks, PROTECT the tank with the most cap points. Sometimes this means engaging the enemy. Sometimes it means positioning your tank in front of your teammate to absorb hits.
If you are on the cap and being reset repeatedly, deal with the enemy first and cap second. Capping doesn’t mean anything if the timer never reaches 100. If you are the only tank on cap, this may involve moving off the cap circle to fight. If there are multiple tanks on cap, it may involve protecting other tanks with higher cap totals or repositioning your tank to avoid enemy fire.
Someone destroy the supply boxes at game start. They have no effect on capping rate, but they do give the enemy one extra place to hide while capping.
Edited by AriochQ, Jun 09 2012 - 21:01.
The base is capped at a rate of 1 tank/’tick’.
It takes 100 ‘ticks’ to complete the countdown timer.
One ‘tick’ = 1 second
The maximum rate the counter will decrease is 3 ‘ticks’/second. This confuses many people. Essentially, having more than 3 tanks on the cap will not change the rate the timer counts down. It is already counting down at the maximum rate. There are other advantages to having more than 3 tanks though (covered below).
After the counter reaches 100 and registers “Base Captured!” there is a 5 second window of opportunity for the other team to also complete their countdown. This would result in a draw. The 5 second window is reset each time an enemy tank is killed after the counter reaches 100, regardless of whether it in the cap or not.
1 tank needs 105 seconds to cap.
2 tanks need 55 seconds to cap.
3 tanks need 39 seconds to cap.
If there are 4 or more tanks on the cap, it still takes 39 seconds to cap. But, the generated capture points are split evenly among the tanks currently on the cap.
For example:
3 or fewer tanks are on the cap, they each earn 1 capture point per second.
6 tanks are on the cap, they each earn ½ capture point per second.
12 tanks are on the cap, they each earn ¼ capture points per second.
The advantage to having more tanks in the cap circle is that it is harder for the enemy to reset the cap.
Capture points on individual tanks may be reset by damaging (or scoring a zero damage critical hit) on them. Once a tank is reset, its cap pool is reset and it begins accumulating capture points from zero.
Resetting the cap:
Usually it is best to fire HE since you have a higher chance of doing damage when you hit (fewer bounces).
Ramming will also reset the cap, so long as you do damage to the target.
If there are multiple tanks capping, you should cycle through targets. For example, two tanks are on cap and both have 30 cap points. When you shoot the first tank, its individual cap points go to zero and the overall cap counter should reset from 60 to 30. Five second later, the counter should read 40 (one tank has 35 capture points and the tank you hit has 5). If you hit the original target again, you will only reset the counter to 35. If you hit the other tank, the counter will be reset to 5.
If there are 3 or fewer tanks on cap, and you can destroy one of the tanks without risking a loss, it may be worthwhile to do so. 3 tanks on the cap generate 3 points/second. If you destroy one of them, the remaining 2 tanks will only generate 2 points/second.
If there are more than 3 tanks on cap, destroying tanks will have no overall effect on cap rate, you should focus on resetting the tank with the highest cap total.
At times, you will be unable to see the tank with the highest cap point total (due to vision mechanics). It is often required that you get line of sight on this tank, since resetting low total tanks will still result in a loss.
Capping Strategies
Sometimes you are counting on a cap for the win. Either you are racing against the enemy cap counter, or you are trying to cap before an enemy gets into position for a resetting shot.
If you are the tank with the highest cap total, AVOID BEING HIT! Let a more recent arrival deal with any enemy tanks. If they take return fire, they will lose far fewer cap points. Position yourself such that line of sight to you is blocked or so you are concealed from the enemy.
If you arrive in the cap after other tanks, PROTECT the tank with the most cap points. Sometimes this means engaging the enemy. Sometimes it means positioning your tank in front of your teammate to absorb hits.
If you are on the cap and being reset repeatedly, deal with the enemy first and cap second. Capping doesn’t mean anything if the timer never reaches 100. If you are the only tank on cap, this may involve moving off the cap circle to fight. If there are multiple tanks on cap, it may involve protecting other tanks with higher cap totals or repositioning your tank to avoid enemy fire.
Someone destroy the supply boxes at game start. They have no effect on capping rate, but they do give the enemy one extra place to hide while capping.
Edited by AriochQ, Jun 09 2012 - 21:01.
AriochQ
Mar 29 2012
Battle Tip: Ever wonder how someone shoots you without being seen? Hiding in a bush, while behind another bush will allow you fire and not be revealed, so long as your barrel does not extend into the forward bush. You will not be able to spot targets, but if someone else is spotting you can fire without being seen.
Resources to Improve Your Game Play
Here are the things I have found to be effective in improving my game play over the last 4 months. This post is intended to give players a ‘jumping off point’ to improvement. Actual mileage may vary.
1. Sign up for Tank Tracker http://tank-tracker....Add_Tanker.aspx
You will need your player number to sign up. Go to your WoT player profile, and your player number is the long set of numbers in the address bar. Cut and paste that and Tank Tracker will begin to track your battles.
Check this information daily before logging on to WoT. It gives you a good indication of your progress over the last 24 hours, 7 days, and one month time frame. You can get more detailed information by expanding the tabs below the basic information.
2. Pull up your advanced statistics at wot-news http://wot-news.com/.../stat/single/us
I find this information useful because it compares your stats to the rest of the US server (along with the TOP players on the server). For now, focus on how you compare to the rest of the server. Any statistic where you are in the lower 50% indicates you probably need to work on that area.
This site also includes your efficiency rating. Some people like tracking this number, some don’t. I personally find it useful as I don’t play much Arty or passive TD’s (those tend to skew the efficiency lower since they rarely spot or cap).
3. Review your game mods.
Are your currently running mods? Why not? Visit http://www.curse.com/ and check out what is available. At the very least, I would run some sort of over target marker and reload countdown timer. If you are not ethically opposed to the hitskin mod, it is useful to learn tank weakspots.
4. Find a tank you enjoy playing and focus on that tank until you are satisfied with your performance.
For the most part, stock tanks suck. It isn’t until you get a tank fully researched that you really access the full potential of that tank. Many players jump to the next tier once they fully research a tank, so they never play a ‘good’ tank. Also, some tanks are just better than others. Play a tank that is not a dog (For example, the Marder II is a beast at its tier).
Focusing on one tank allows you to do several things. You learn the strengths and weaknesses of that tank really well. You will begin to adapt your battle strategy to highlight the strengths and minimize the weaknesses.
You learn the strengths and weaknesses of that tanks opponents really well! If you always play the same tank, you will tend to run up against the same type of opponents. This again allows you to adapt your strategy to exploit those opponent weaknesses.
5. Join a clan!
The best way to improve your game is to play with tankers who are better than you are.
Edited by AriochQ, Jun 27 2012 - 19:54.
Resources to Improve Your Game Play
Here are the things I have found to be effective in improving my game play over the last 4 months. This post is intended to give players a ‘jumping off point’ to improvement. Actual mileage may vary.
1. Sign up for Tank Tracker http://tank-tracker....Add_Tanker.aspx
You will need your player number to sign up. Go to your WoT player profile, and your player number is the long set of numbers in the address bar. Cut and paste that and Tank Tracker will begin to track your battles.
Check this information daily before logging on to WoT. It gives you a good indication of your progress over the last 24 hours, 7 days, and one month time frame. You can get more detailed information by expanding the tabs below the basic information.
2. Pull up your advanced statistics at wot-news http://wot-news.com/.../stat/single/us
I find this information useful because it compares your stats to the rest of the US server (along with the TOP players on the server). For now, focus on how you compare to the rest of the server. Any statistic where you are in the lower 50% indicates you probably need to work on that area.
This site also includes your efficiency rating. Some people like tracking this number, some don’t. I personally find it useful as I don’t play much Arty or passive TD’s (those tend to skew the efficiency lower since they rarely spot or cap).
3. Review your game mods.
Are your currently running mods? Why not? Visit http://www.curse.com/ and check out what is available. At the very least, I would run some sort of over target marker and reload countdown timer. If you are not ethically opposed to the hitskin mod, it is useful to learn tank weakspots.
4. Find a tank you enjoy playing and focus on that tank until you are satisfied with your performance.
For the most part, stock tanks suck. It isn’t until you get a tank fully researched that you really access the full potential of that tank. Many players jump to the next tier once they fully research a tank, so they never play a ‘good’ tank. Also, some tanks are just better than others. Play a tank that is not a dog (For example, the Marder II is a beast at its tier).
Focusing on one tank allows you to do several things. You learn the strengths and weaknesses of that tank really well. You will begin to adapt your battle strategy to highlight the strengths and minimize the weaknesses.
You learn the strengths and weaknesses of that tanks opponents really well! If you always play the same tank, you will tend to run up against the same type of opponents. This again allows you to adapt your strategy to exploit those opponent weaknesses.
5. Join a clan!
The best way to improve your game is to play with tankers who are better than you are.
Edited by AriochQ, Jun 27 2012 - 19:54.
AriochQ
Mar 29 2012
Battle Tip: Pay attention to your Hit Percentage statistic. Many clans look at it when reviewing new applicants and it is a good indications of your play level. Allow you reticle to shrink to minimum size before firing whenever possible.
AriochQ
Mar 31 2012
Battle Tip: Shooting between the bogey wheels on the back 2/3 of most tanks with either hit the engine or the ammo rack.
AriochQ
Apr 03 2012
Little Known Fact: Hearing a prepubescent voice squeak at you over teamspeak reduces your accuracy by 10%!
Amadaies
Apr 04 2012
Seriously tho. Great bunch of guys that platoon/company battles all the time, Someone usually on Team Speak and most are pretty damn funny.
AriochQ
Apr 05 2012
Battle Tip: Tired of bouncing off the KV-5? Aim for the little R2D2 thing in front, it has weaker armor.
AriochQ
Apr 06 2012
Battle Tip: Track a tank while they are moving and they will slew around to give you a nice flank shot.
Reaper1031
Apr 09 2012
I'd like to join, I just started playing again recently after having my comp die. I have a bunch of tanks but nothing top tier yet. I'll keep an eye out for you guys and try to message you when you are online.
AriochQ
Apr 09 2012
Battle Tip: Track a tank while they are moving and they will slew around to give you a nice flank shot.
AriochQ
Apr 10 2012
Battle Tip: Type 59's...what a pain. Like most tanks, below the track and above the bogey wheels is generally ammo racks. The whole back of the turret is an ammo rack. From the front, aim for the headlight if at a distance, or hit the commander's hatch if facehugging. The best tactic is to get a couple of shots in, maybe track them so you can get a side shot. Then, retreat into support so you can gang bang them. Having someone able to shoot from the side or rear is crucial to taking them out quickly.
AriochQ
Apr 11 2012
Joined company battles late last night, and we went 5 for 5! One of the advantages to being in a clan, actually being able to count on your teammates!
AriochQ
Apr 12 2012
Stats Matter: If you notice you are lagging in a certain stat, rather than make excuses, try to figure out why you aren't performing better. Finding that out will most likely make you a BETTER overall tanker! Player stats are not there so we can compare peen sizes, they are there so we can find places to improve our game!
AriochQ
Apr 14 2012
Most Often Asked Question: What tree should I go up to get ready for Clan Wars? The answer is ANY TREE! Seriously, play the tree you like, BUT GET TO THE END OF IT! Having one top tank will get you into CW, having 8 tier 7's will not.


