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Forgotten Hope 2 sound pack

forgotten hope 2 weapons music ambient hits gui sound mod v3.9

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Gnomefather #1 Posted Mar 29 2012 - 19:58

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Forgotten Hope 2 sound mod


UPDATED 07/07.2012



Originally posted on: World of Tanks EU Forums

NEWS:
-v3.91 crash after battle is gone, added mortar barrage, Stuka diving and some Spitfires flying by. Also added some new songs for the hangar.

So I've gone throgh some hard times in my life right now. That's why I temporaliy removed the post. See THIS for more details.

Tired of the same boring and crappy sounds from World of Tanks?

Have you ever wanted some sounds which "packs a punch"?

Well, then you've come to the right place(or thread :Smile-tongue:)!

Old videos:
Spoiler                     

I have spent some time adding some sounds from the Forgotten Hope 2 sound library to WoT's library, with some quite good results!

If you don't know what Forgotten Hope is then go to this link: Forgotten Hope - News

Music Playlist:
Spoiler                     

Downloads:

Download FH2 sounds V3.91

FH2 music v3.91


(You will find installation notes in the folder)

Version History
Spoiler                     

Please post your feedback here, or send by mail. My adress is: magnusand@live.no

Thanks to:
The Forgotten Hope-team, of course!
Wargaming.net, for making World of Tanks.
Firelight Technologies, for making the FMOD tools.
Jafdet, for making a nice template to assist my work.
NoblePlatoon, for making a nice template that I used for reference to make the combat-music being played properly. I also want to thank him for giving me his template from his latest build of his engine sounds.  
Lanarius, typhaon and Scyer, for testing the upcoming vehicle sounds, and help me by making videos.
And to everyone else who are using this mod!

MODIFICATION NOTICE AND DISCLAIMER:
This mod contains data that is COPYRIGHT PROTECTED. The holder of that copyright is the Forgotten Hope team. By downloading and using this mod you take FULL responsibility and hereby acquit Wargaming.Net of any responsibility. You also declare that you use this mod solely for a fair use non-profit purpose.

I do not own any of these sounds, nor do I claim ownership. The sounds belong to the Forgotten Hope 2 developers and I take no credit for using them. All credits goes to the Forgotten Hope 2 team.

Edited by Gnomefather, Jul 07 2012 - 20:50.


Lisped #2 Posted Mar 29 2012 - 20:34

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Will try it later. Now it just needs the engines from FH2...

Gnomefather #3 Posted Mar 29 2012 - 20:50

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View PostLisped, on Mar 29 2012 - 20:34, said:

Will try it later. Now it just needs the engines from FH2...
I'm currently working on the impact sounds. :)

I reccomend you to try out the automatic 37mm, and see if you can recognize the sound. :)

Lisped #4 Posted Mar 29 2012 - 21:01

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Well, sounds REALLY similar to my previous, but this is definitely a keeper. Keep up the good work mate!

Toxicx187x #5 Posted Mar 29 2012 - 22:57

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anyone have a video so i can hear it in action?

Aesir #6 Posted Mar 30 2012 - 01:57

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Could you post a demonstration video?

anarchyxf36 #7 Posted Mar 30 2012 - 06:01

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:( downloads not working for me

Shinkyo #8 Posted Mar 30 2012 - 08:26

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i would like to see a demo too before i download it. =)

Gnomefather #9 Posted Mar 30 2012 - 14:35

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Test client of the hit sounds is up. I cannot guarantee you a top-quality fully-tweaked explosions or penetration sounds. Please give me your feedback ASAP! :Smile-izmena:

And I can't make any videos ATM, due to slow upload speeds.

Puppetmaster455 #10 Posted Apr 01 2012 - 06:33

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Giving this a shot right now, really like it so far, keep up the good work

FinnFann #11 Posted Apr 01 2012 - 08:34

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View PostGnomefather, on Mar 30 2012 - 14:35, said:

Test client of the hit sounds is up. I cannot guarantee you a top-quality fully-tweaked explosions or penetration sounds. Please give me your feedback ASAP! :Smile-izmena:

And I can't make any videos ATM, due to slow upload speeds.

Until now I've been using the hits and weapons v1 pack that's floating around in limbo somewhere, but I'm willing to give this a shot. I'll make a video when I can and upload it for you.

FinnFann #12 Posted Apr 01 2012 - 09:37

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View PostGnomefather, on Mar 30 2012 - 14:35, said:

Test client of the hit sounds is up. I cannot guarantee you a top-quality fully-tweaked explosions or penetration sounds. Please give me your feedback ASAP! :Smile-izmena:

And I can't make any videos ATM, due to slow upload speeds.

Here is your video, good sir. Using your hit sounds, weapon sounds, and a few other things.



Note: Video is still uploading at the time of this post. It'll be done soon.

For feedback, the sounds are actually alright. Although I notice they're a little too "Crispy" at times. I'll have more to say after testing in a few live battles tomorrow night.

Gnomefather #13 Posted Apr 01 2012 - 15:06

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View PostScyer, on Apr 01 2012 - 09:37, said:

Here is your video, good sir. Using your hit sounds, weapon sounds, and a few other things.



Note: Video is still uploading at the time of this post. It'll be done soon.

For feedback, the sounds are actually alright. Although I notice they're a little too "Crispy" at times. I'll have more to say after testing in a few live battles tomorrow night.

Many thanks! I'll add it to the post ASAP!

I am aware that the gun sounds are too crispy. In the current version the sounds are played as a simple event, and no matter how far away you are you will still hear shell casings being ejected. I have found a way to fix this, by using multi-track event's and use different sounds depending on parameters.

So in the very near future the sounds should be fixed.



Also(to everyone reading this thread), I'm currently experimenting with vehicle sounds. PM me for futher info, or if you want to participate in testing it.

:Smile_honoring:

fantasylight #14 Posted Apr 01 2012 - 15:51

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awesome!!! keep up the good work! best mod ever!

RyoBullet #15 Posted Apr 01 2012 - 21:07

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I think I just jizzed in me pants...
Now I gotta go back and play FH2 XD


THE DREADED EDIT

Yes, it's a test thing, but could you possibly make the penetration noises, or rather the sounds when another tank bounces off of you, louder? Just a suggestion ._.

DSWBeef #16 Posted Apr 01 2012 - 22:03

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Sometimes the sounds cut in and out when i shoot. Especially when im zoomed in? Is it a problem with my system?

Gnomefather #17 Posted Apr 01 2012 - 22:12

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View PostDSWBeef, on Apr 01 2012 - 22:03, said:

Sometimes the sounds cut in and out when i shoot. Especially when im zoomed in? Is it a problem with my system?
No, it's a problem with the structure of the files. I have set the maximum number of playbacks too low. This may cause the sounds to cut out.

anarchyxf36 #18 Posted Apr 01 2012 - 22:18

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pretty good gnome... now about the tracer sounds, are you going to put in tracer sounds that actually sound like real shells whizzing around?

Gnomefather #19 Posted Apr 02 2012 - 09:28

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View Postanarchyxf36, on Apr 01 2012 - 22:18, said:

pretty good gnome... now about the tracer sounds, are you going to put in tracer sounds that actually sound like real shells whizzing around?
I will try to get something similar to the mortar whiz from FH2.

You will hear it in this video.. Makes your panties wet if it turns really load
It's the high-pitched "weeeeeEEEEEEEEEEEEyy" sound I'm talking about.

Gnomefather #20 Posted Apr 02 2012 - 17:10

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An updated version is up!




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