Jump to content


Modules for heavies


  • This topic is locked This topic is locked
20 replies to this topic

S1egetank #1 Posted Sep 22 2010 - 22:25

    Corporal

  • Beta Testers
  • 18664 battles
  • 60
  • Member since:
    08-03-2010
I am at the KV-3 right now and was wondering on a limited budget when I should start buying rammers, GLD, etc... for the Russian heavy tanks. I was going to start doing it for tanks that I would keep even after upgrading to the next level.

S1egetank #2 Posted Sep 22 2010 - 22:27

    Corporal

  • Beta Testers
  • 18664 battles
  • 60
  • Member since:
    08-03-2010
I already have a SU-85, KT, and Hummel with 3 modules equipped

__SNIPER__74 #3 Posted Sep 23 2010 - 02:11

    Major

  • Beta Testers
  • 25383 battles
  • 6,275
  • Member since:
    07-18-2010
The tool kit is a good investment as it can be swapped between tanks, as is the camo net. On the Soviet line the Rammer is almost a must with the generally lower rate of fire.

bubbs #4 Posted Sep 23 2010 - 09:30

    Staff sergeant

  • Beta Testers
  • 0 battles
  • 413
  • Member since:
    07-11-2010
The price curve is retarded, having modules cost 500k all through makes them totally overpriced for lower tiers, and a minor expense in higher tiers.

It's up to you but I didn't think it was worth the investment until I hit IS3. It may be worth it on the IS too, but I didn't get it since I wasn't in premium then.

It all depends on how many battles you drive a tank. If you're gonna keep it, maybe farm free xp, you should get modules. For russian heavies I recommend rammer, GLD and then either stabilizer or camo net.

StanSuarez #5 Posted Sep 26 2010 - 14:57

    Corporal

  • Beta Testers
  • 3741 battles
  • 89
  • Member since:
    07-23-2010
Until you get to IS3 or IS4, I'd stay away from the Expensive(500-600k) modules since they can't be transferred of the vehicle once you sell it or move to your new tank.

The Rammer is a no-brainer, sure 10% boost to reload may not seem like a lot, but if it allows you to get that 2nd or 3rd shot off before your enemy kills you, then it can mean the difference between winning or loosing in a head-to-head battle. At 200k, its not a big loss anyway.

I'd get the Repair kit, Binoculars and Camo net for the reasons already stated above. You can move them from tank-to-tank when you upgrade later on. Besides,  when you're in a newly bought/un-upgraded heavy tank, sometimes the only thing you can do is lie in ambush and hope somebody stumbles down your gunbarrel. Whenever I stepped into a new tank, I'd play it like a Tank destroyer with a turret. It would take me a while to familiarize myself with the capabilites of my tank, the aiming speed, reload speed, accuracy, toughness of my armor and effectiveness of my gun etc. Only after a few days in "TD Mode" do I start plalying more aggressively with my new tank.

Once you get the big-boys however, feel free to splurge on the Modules as you'll be in those babies for quite a while due to their MONSTER GRINDS to get to the next level. My IS4 has the RAMMER and will soon sport the Vertical Stabilizer and Enhanced Gun Laying drive as soon as I finish upgrading my T44. I configure my IS4 for OFFENSIVE play since I have TDs for the times I want to play defensively. I may replace the EGLD with the TOOLBOX or VENTILATION if the Vertical Stabilizer is more than adequate in reducing my aiming time.

SgtNuker #6 Posted Sep 27 2010 - 05:53

    Captain

  • Beta Testers
  • 14456 battles
  • 1,131
  • Member since:
    07-18-2010
My IS sports a Rammer and AFL or Spall liner. The first few matches I played after buying the Spall liner I noticed that 15% means the difference between dying and being able to live through to the end of the match. A worthwhile investment if you plan on keeping your tank.

StanSuarez #7 Posted Sep 28 2010 - 14:17

    Corporal

  • Beta Testers
  • 3741 battles
  • 89
  • Member since:
    07-23-2010

View PostSgtNuker, on Sep 27 2010 - 05:53, said:

My IS sports a Rammer and AFL or Spall liner. The first few matches I played after buying the Spall liner I noticed that 15% means the difference between dying and being able to live through to the end of the match. A worthwhile investment if you plan on keeping your tank.

After a few more games playing with my IS4 today(without a Spall liner), i would tend to agree with you. Everyone and their neighbor shoots you with HE and in no time at all, your board is lit up light a Christmas tree even if you have a lot of DP left. Needless to say, the SPALL LINER will take the 2nd Equpment slot on my IS4(after the Rammer).

I'm still trying to decide on the 3rd equipment slot though. I realized that the vertical stabilizer and EGLD might not be necessary after all due to the long reload time of my 130mm gun-I'm actually aimed and ready to fire LONG BEFORE my gun is reloaded. I just might leave the 3rd slot "open" for the transferable modules such as TOOLBOX, CAMO NET and BINOCULARS.

T92_LT #8 Posted Sep 28 2010 - 16:06

    First lieutenant

  • Beta Testers
  • 15542 battles
  • 812
  • [HACKD] HACKD
  • Member since:
    07-09-2010

View PostStanSuarez, on Sep 28 2010 - 14:17, said:

I'm still trying to decide on the 3rd equipment slot though. I realized that the vertical stabilizer and EGLD might not be necessary after all due to the long reload time of my 130mm gun. I just might leave the 3rd slot "open" for the transferable modules such as TOOLBOX, CAMO NET and BINOCULARS.
Might also look at Coated Optics. +10% to view range makes sniping easier. Increases view range from 400 to 440 for the IS-4.

Blaze45 #9 Posted Sep 28 2010 - 17:23

    Private

  • Beta Testers
  • 3187 battles
  • 8
  • [C2] C2
  • Member since:
    08-10-2010
Question about equipment, I was told by a friend that the GLD no longer helps aiming time once your crew reaches 100%. Is this true?

Are there any pieces of equip that go obsolete/useless as soon as your crew reaches 100%?

T92_LT #10 Posted Sep 28 2010 - 18:07

    First lieutenant

  • Beta Testers
  • 15542 battles
  • 812
  • [HACKD] HACKD
  • Member since:
    07-09-2010

View PostBlaze45, on Sep 28 2010 - 17:23, said:

Question about equipment, I was told by a friend that the GLD no longer helps aiming time once your crew reaches 100%. Is this true?

Are there any pieces of equip that go obsolete/useless as soon as your crew reaches 100%?
It is not true. It has been tested by players and found to still work. As far as I know there is no piece of equipment that stops working when crew is at 100%.

ARGO #11 Posted Sep 28 2010 - 18:53

    Captain

  • Beta Testers
  • 10208 battles
  • 1,541
  • Member since:
    07-20-2010

View PostSykotic, on Sep 28 2010 - 16:06, said:

Might also look at Coated Optics. +10% to view range makes sniping easier. Increases view range from 400 to 440 for the IS-4.


If your going to snipe, you may want that module that quickens aiming...

__SNIPER__74 #12 Posted Sep 28 2010 - 23:43

    Major

  • Beta Testers
  • 25383 battles
  • 6,275
  • Member since:
    07-18-2010
I would be wary about any view range based modules as the entire spotting system seems to be fubar, based on my own tests in training battles with the camo net and some recent threads about the telescopes in the main forum.

StanSuarez #13 Posted Sep 29 2010 - 00:54

    Corporal

  • Beta Testers
  • 3741 battles
  • 89
  • Member since:
    07-23-2010

View Postgabriel, on Sep 28 2010 - 23:43, said:

I would be wary about any view range based modules as the entire spotting system seems to be fubar, based on my own tests in training battles with the camo net and some recent threads about the telescopes in the main forum.

Yup, I've seen the discussion in the other threads and I've experienced it first hand as well. I've been in my fully kitted out TD(binocs+camo+rammer) hiding outin a large bush(stationary and completely covered) when suddenly a Tiger-1 magically shows up 40 feet away from me on the open road.

oddball72 #14 Posted Sep 29 2010 - 13:21

    Corporal

  • Beta Testers
  • 0 battles
  • 68
  • Member since:
    07-17-2010
IS4 GLD, Rammer and V-stabilizer. not sure about having the VS anymore though as i rarely shoot on the move due to limited ammo on 130. thought about view range but its too buggy to be reliable so probably end up with cammo and toolkit.

Eliminateur #15 Posted Sep 30 2010 - 16:48

    Captain

  • Beta Testers
  • 15719 battles
  • 1,467
  • Member since:
    08-14-2010
on my IS4 i have spall-liner, massive caliber rammer :Smile-playing: and toolbox
i was pondering whetever toolbox or EGLD, but EGLD gives a measly 10% to aim whilst toolbox takes out a massive 25% of repair time, and repair time IS noticeable and very critical(i:e: broken track is broken track, whilst with the EGLD you can shoot even with the aim not at minimum), so i finally went toolbox.

spall-liner is a no brainer with the game plagued with SPOWLAS (surgical precision orbital wide-beam laser attack satellites) as it is now :angry:

T92_LT #16 Posted Sep 30 2010 - 17:16

    First lieutenant

  • Beta Testers
  • 15542 battles
  • 812
  • [HACKD] HACKD
  • Member since:
    07-09-2010

View PostOddball72, on Sep 29 2010 - 13:21, said:

IS4 GLD, Rammer and V-stabilizer. not sure about having the VS anymore though as i rarely shoot on the move due to limited ammo on 130. thought about view range but its too buggy to be reliable so probably end up with cammo and toolkit.
Vertical Stabilizer not only increases the accuracy by 20% when moving, but also when the turret is rotating. Even if you are not moving to line up a shot there is a fair chance you are having to rotate your turret to keep up with a moving target. So it would be beneficial then.

freakpower #17 Posted Oct 03 2010 - 14:35

    Corporal

  • Beta Testers
  • 0 battles
  • 66
  • Member since:
    07-23-2010
My IS is getting hits in turrent all the time, in 50& cases they are critical hits. You thing that spall liner helps with so many critical hits ?

Eliminateur #18 Posted Oct 03 2010 - 16:35

    Captain

  • Beta Testers
  • 15719 battles
  • 1,467
  • Member since:
    08-14-2010
if they're from HE rounds, then yes it will help, if they're from AP penetration, then it won't do anything...

View Postfreakpower, on Oct 03 2010 - 14:35, said:

My IS is getting hits in turrent all the time, in 50& cases they are critical hits. You thing that spall liner helps with so many critical hits ?


oddball72 #19 Posted Oct 04 2010 - 10:58

    Corporal

  • Beta Testers
  • 0 battles
  • 68
  • Member since:
    07-17-2010

View PostSykotic, on Sep 30 2010 - 17:16, said:

Vertical Stabilizer not only increases the accuracy by 20% when moving, but also when the turret is rotating. Even if you are not moving to line up a shot there is a fair chance you are having to rotate your turret to keep up with a moving target. So it would be beneficial then.

agreed it does keep the circle small and u do notice it when its gone but tool box can be a godsend.

StanSuarez #20 Posted Oct 04 2010 - 13:05

    Corporal

  • Beta Testers
  • 3741 battles
  • 89
  • Member since:
    07-23-2010

View PostSykotic, on Sep 30 2010 - 17:16, said:

Vertical Stabilizer not only increases the accuracy by 20% when moving, but also when the turret is rotating. Even if you are not moving to line up a shot there is a fair chance you are having to rotate your turret to keep up with a moving target. So it would be beneficial then.

Here's the thing though, check out my aiming circles WITHOUT the vertical stabilizer.

First pic is taken with my tank stationary and the turret being swung around at full speed.

http://img20.imagesh...74/shot024u.jpg

Second pic is with the tank moving at flank speed.

http://img408.images...72/shot027p.jpg

As you can see, the aiming circle is pretty small as it is. I don't think I can benefit any more from a 20% boost of that!

If anybody can post a pic of their IS4's aiming circle at full speed with vertical stabilizer, then we can do a proper comparison. Make sure to aim at approximately the same distance from the tank that i did for best results though.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users