Thanks for continuing the work on this, game is unplayable without it! Looking forward to the 7.4 update 8)


[0.8.11] - Druid's Icon Mod Revised
Started by PolluxKer, Apr 02 2012 - 19:59
Icons Icon Mod Contour Druid 0.8.11 8.11
610 replies to this topic
#65 Posted Jun 20 2012 - 21:13
Sorry for the delay everyone, working on the update as we speak -- should be posted before too long.
Also, I plan on doing whatever I need to do to take over the mod on Curse as well -- but that will come after the update
Also, I plan on doing whatever I need to do to take over the mod on Curse as well -- but that will come after the update

#66 Posted Jun 20 2012 - 21:20
just remember they are now png instead of tga...
I was a bit confused that none of them were showing up at all despite having everything in the right place. Then I saw that several things that once were tga are now png and it made sense.
I was a bit confused that none of them were showing up at all despite having everything in the right place. Then I saw that several things that once were tga are now png and it made sense.
#67 Posted Jun 20 2012 - 22:12
Quick update -- new tanks are done, just redoing a few Russian "T" tanks to match the naming convention and give them dashes.
Edited by PolluxKer, Jun 20 2012 - 22:12.
#68 Posted Jun 20 2012 - 22:15
PolluxKer, on Jun 20 2012 - 22:12, said:
Quick update -- new tanks are done, just redoing a few Russian "T" tanks to match the naming convention and give them dashes.
Haha. That does get kinda confusing sometimes.
"Man, I hate the T-28. It sucks."
"OMG, no it doesn't, it's the best TD evar!!!111"
"The Russian tier 4 medium, dude."
"Oh."
#69 Posted Jun 20 2012 - 23:16
Version 1.04 released! -- WoT 0.7.4 now fully supported! -- See the OP for download links.
Please let me know if you see anything wrong or have suggestions for changes.
I plan on attempting to also take over the mod's portion on Curse so it stays up to date and has the most relevant information.
Please let me know if you see anything wrong or have suggestions for changes.
I plan on attempting to also take over the mod's portion on Curse so it stays up to date and has the most relevant information.
#74 Posted Jun 21 2012 - 00:46
Thanks for the updates. I use quite a few mods, but this is a must have.
#75 Posted Jun 21 2012 - 01:57
Woohoo thanks for the quick update! Inspired me to fix mine today 8-)
#79 Posted Jun 21 2012 - 02:50
The icons seem to have regained the roman numeral for the vehicle tier.
#80 Posted Jun 21 2012 - 02:55
Kartaugh, on Jun 21 2012 - 02:50, said:
The icons seem to have regained the roman numeral for the vehicle tier.
My guess is that some of your settings got reset. If you hit ESC and then go to "Settings" -- on the right there should be a checkbox for "Show vehicle tier". I am guessing that is where the roman numerals are coming from for you.
EDIT: Okay, so that is the place they could be coming from if they are showing up in the Players Panel. There is another option in the ESC -> Settings menu, under the "Marker" tab there is the option for "Vehicle tier" which adds/removes it from OTM. This setting comes in to play if you are using my "In Game OTM" version, or are using XVM with the "useStandardMarkers" option enabled.
Edited by PolluxKer, Jun 21 2012 - 03:08.
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