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churchill AVRE


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xDestroz #1 Posted Apr 03 2012 - 08:26

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]A churchill with a big 290mm gun initally used as a infantry support tank but was put to good use against enemy armour. just wondering if you would please introduce this tank in the update for the british tech tree.



Yours sincerly,Corey shale

xDestroz #2 Posted Apr 03 2012 - 08:41

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290mm petrad motar*

Spectre12078 #3 Posted Apr 04 2012 - 05:36

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AVRE is planned,probably as a premi. Expect it to be slow like the Churchill LL is.

Engine_of_War #4 Posted Apr 04 2012 - 23:01

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it will likly operate like a KV-2 with the 152 gun. point, fire huge shell and hope to do alot of damage, then hide for long reload and repeat.

Thenoob1234 #5 Posted Apr 12 2012 - 15:55

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The Churchill ARVE Petard motar was initially designed for close-range bunker busting. The motar was a 210mm Spigot cannon, using HE or HEAT rounds. It would destroy buildings with it's high-caliber howitzer cannon. It was extremely inaccurate, and very slow at reloading. The gun was so large that the loader had to manually load the shell from the outside of the tank, taking up almost 4 minutes. Because of the external loading process, the tank was notoriously dangerous to use in combat, as there was a high risk of the loader getting shot. In later models, the tank was also capable of loading from the inside; however, this took up near 8 minutes and it was a back-breakingly laborious task. It was never redeveloped for anti-tank use, and was an infantry support tank for only a short period of time. It proved ineffective against enemy armor because of the lack of accuracy and the extremely low reload rates.

Hotwired #6 Posted Apr 12 2012 - 16:17

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 Thenoob1234, on Apr 12 2012 - 15:55, said:

The Churchill ARVE Petard motar was initially designed for close-range bunker busting. It would destroy buildings with it's high-caliber howitzer cannon. It was extremely inaccurate, and very slow at reloading. The gun was so large that the loader had to manually load the shell from the outside of the tank, taking up almost 4 minutes. It was never redeveloped for anti-tank use, and was an infantry support tank for only a short period of time. It proved ineffective against enemy armor because of the lack of accuracy and the extremely low reload rates.

You forgot the range.

Couple of hundred metres isnt it?

And accuracy good enough to slap up a barricade or building.

razielkaine #7 Posted Apr 12 2012 - 17:44

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My understanding is effective range was 80 metres

_Freddy_ #8 Posted Apr 13 2012 - 15:10

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 Thenoob1234, on Apr 12 2012 - 15:55, said:

The Churchill ARVE Petard motar was initially designed for close-range bunker busting. It would destroy buildings with it's high-caliber howitzer cannon. It was extremely inaccurate, and very slow at reloading. The gun was so large that the loader had to manually load the shell from the outside of the tank, taking up almost 4 minutes. It was never redeveloped for anti-tank use, and was an infantry support tank for only a short period of time. It proved ineffective against enemy armor because of the lack of accuracy and the extremely low reload rates.

The Petard was a Spigot Mortar not a Howitzer. It was mounted on a modified Churchill Infantry tank called an AVRE (Armoured Vehicle Royal Engineers) which was not an infantry support tank, the HESH round it fired would be devastating to armoured vehicles but it only had a short accurate range so would be pretty much point blank and only if it had no chance to get away. It was not designed for, built for or the crew trained for tank combat. The Churchill AVRE btw way served all the way to the end of the 1960's although from the mid 40's onwards it had the L9 165mm Demolition Gun (early version of the one fitted to the Centurion AVRE.

The getting out to reload is a popular myth and wrong. It was easier to load it from the outside but only when not in combat. It was not the size of the weapon that determined how it was loaded but the breech mechanism which was external.

The loading procedure was to rotate the turret so the weapon is over the hull MG gunners position.  Break the barrel (bit like a shotgun) so it rotates through 90 degrees and points upwards. Open loaders sliding hatch push bomb into weapon from underneath (only exposing hands for a short time). Close barrel and good to go.

Dr_Derp #9 Posted Apr 14 2012 - 08:32

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I just found this while watching churchill videos and fell in love.  An option for a tier 6 prem?

 _Freddy_, on Apr 13 2012 - 15:10, said:

...The loading procedure was to rotate the turret so the weapon is over the hull MG gunners position.  Break the barrel (bit like a shotgun) so it rotates through 90 degrees and points upwards. Open loaders sliding hatch push bomb into weapon from underneath (only exposing hands for a short time). Close barrel and good to go.

this sounds amazingly british..

I would pay money for this, yes.

Engine_of_War #10 Posted Apr 16 2012 - 04:48

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If you have ever seen its depiction in Company of Heroes. thats preety much what it would do in WoT.
It would creep up and a little "puff" of its gun, then BOOM! as the round impacts and obbdiderates everything.  

its like the 152 on teh KV.... only BIGGER and slower...(in reload and vehicale speed). the turret could keep up and go faster then the KV-2 turret but the reload would balence it out.

DC1121 #11 Posted Apr 16 2012 - 07:16

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Company of heroes is where i reckon the OP got his inspiration. Would be good as a premium.

appetite4destruction #12 Posted Apr 19 2012 - 10:10

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Yea loved that tank in company of heroes. One of the few good Brit units! Maybe they could add piat kangaroos aswell lol. Bring on company of heroes 2 I say!

Chaosticket #13 Posted Apr 19 2012 - 17:54

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I really dont know why people keep bringing this up. It is in no way a anti tank weapon.

IF you had it ingame just think of the flaws. Max range would be like 200 meters, it would get one shot as it was externally loaded, and as no crew can exit the tank to reload it, no option.

Try thinking of something more realistic for and anti-tank game, like the 95mm howitzer variant of the churchill.

razielkaine #14 Posted Apr 19 2012 - 18:05

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 Chaosticket, on Apr 19 2012 - 17:54, said:

I really dont know why people keep bringing this up. It is in no way a anti tank weapon.

IF you had it ingame just think of the flaws. Max range would be like 200 meters, it would get one shot as it was externally loaded, and as no crew can exit the tank to reload it, no option.

Try thinking of something more realistic for and anti-tank game, like the 95mm howitzer variant of the churchill.
Oh my god do you ever get anything right? Avre has been confirmed by devs it will be in game in some form. It's range IRL was only 80 yards and the crew didn't exit the tank to load it. There was a hatch built into the front of the tanks so they could reach out and load the spigot without leaving the tank.

_Freddy_ #15 Posted Apr 19 2012 - 21:12

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 Chaosticket, on Apr 19 2012 - 17:54, said:

I really dont know why people keep bringing this up. It is in no way a anti tank weapon.

IF you had it ingame just think of the flaws. Max range would be like 200 meters, it would get one shot as it was externally loaded, and as no crew can exit the tank to reload it, no option.

Try thinking of something more realistic for and anti-tank game, like the 95mm howitzer variant of the churchill.

The AVRE was armed with the Petard until the end of the war it then got the L9 165mm gun (an earlier version of the L9A1 mounted on the Centurion 165mm AVRE) with a range of 2500m and breech loaded, does that suit you.

The AVRE was only loaded externally in the harbour area before going into combat, once in combat it was loaded from below with only the hands being exposed briefly.

Chaosticket #16 Posted Apr 20 2012 - 00:51

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 razielkaine, on Apr 19 2012 - 18:05, said:

Oh my god do you ever get anything right? Avre has been confirmed by devs it will be in game in some form. It's range IRL was only 80 yards and the crew didn't exit the tank to load it. There was a hatch built into the front of the tanks so they could reach out and load the spigot without leaving the tank.


Ok so there will be arms reaching out to load the shell now?

Tha AVRE was externally loaded. the only question is whether a crew member got out, or opened the hatch to load it, either way it requires something not ingame, visual sight of a crew member.

DC1121 #17 Posted Apr 20 2012 - 01:38

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Why would they feel compelled to do that? The Devs will just have a long reload time,no animation to simulate loading. I mean, the game is an arcade style tank game not a hardcore tank sim. IRL accuracy is also a mute piont. They will "balance" the tank for game playing reasons. Remember the devs have control of the switch,you know the one ,rule on, rule off.

Lezt #18 Posted Apr 20 2012 - 02:03

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 Chaosticket, on Apr 20 2012 - 00:51, said:

Ok so there will be arms reaching out to load the shell now?

Tha AVRE was externally loaded. the only question is whether a crew member got out, or opened the hatch to load it, either way it requires something not ingame, visual sight of a crew member.

Following that logic, we should remove all open top vehicle like the marder II, Su76, M10 etc? because the crew is technically exposed?

razielkaine #19 Posted Apr 20 2012 - 04:59

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 Chaosticket, on Apr 20 2012 - 00:51, said:

Ok so there will be arms reaching out to load the shell now?

Tha AVRE was externally loaded. the only question is whether a crew member got out, or opened the hatch to load it, either way it requires something not ingame, visual sight of a crew member.

you are an idiot. you dont see crew at all in tanks as in mentioned in a previous post and you dont see crew exit the vehicle to repair tracks, you dont see crew exit the vehicle to fit camouflage to the vehicle when stationary.  I wish there was some way to ignore you so i dont see the stupidity you constantly spam on the forums.

_Freddy_ #20 Posted Apr 20 2012 - 10:03

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 Chaosticket, on Apr 20 2012 - 00:51, said:

Ok so there will be arms reaching out to load the shell now?

Tha AVRE was externally loaded. the only question is whether a crew member got out, or opened the hatch to load it, either way it requires something not ingame, visual sight of a crew member.

As does repairs to the vehicles, camouflage.

A lot of tanks ended up in combat with commanders exposed due to the poor visibility from the vehicles when buttoned up.

The Churchill AVRE was loaded from below in actual combat why do you think it would be inappropriate to have it in game 'because it was loaded by exposing hands for a very brief time (the round could be fitted to a loading trough that limited even that exposure).

Lol can't have them using an AVRE because of the way it was loaded in combat in reality, but can have magic quick repairing tracks, fires, etc, crews down to one man that can drive and still fire albeit a bit slowly.

They also have the choice of two Churchill AVRE's, one with the Petard Mortar and one post 1945 (which was still in service upto the end of the 60's) armed with the L9 165mm gun when it was replaced by the Centurion AVRE.

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