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1V1: Bad Idea


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Bear44 #21 Posted Apr 08 2012 - 10:04

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View PostScaevola, on Apr 08 2012 - 09:49, said:

Ah, so it's this. There's not much to say aside from yes this kind of stuff happens. You're balanced within your tier. There is no enemy that is completely superior to you in every way, unless you're in a medium or he's two tiers above you.

For heavies you oftentimes just need to play more conservatively. KV-3 may seem completely outclassed by the IS but they have the same alpha and similar armor (in fact the IS can sometimes be more squishy.) KV has outrageous alpha and penetration for its tier. The PZ4 has enough firepower and a playstyle that allows it to cripple its higher tier mediums at long range. The E8 can out maneuver a T20 and in cases of extreme player skill beat it through sheer DPM and agility (usually impossible with any other medium vs higher tier med.) The T-34-85 has a powerful mantlet that typically bounces 175 pen. If you find a tank corpse to hull down on you can take on stupid KV-13, T-43, KV-3, and IS drivers (smart ones will just rape you in brawl.)

T-34 has very high DPM for its tier and given similar exposure as an ally your enemies tend to shoot your ally first. This often gives T-34 drivers outrageous flanking opportunities where it can use its DPM until your enemies fatally realize how deadly you actually are.

It's true that the MM is never "fair" for lower tier tanks. It just provides you a better opportunity to hone your skills in much a much more important skillset.

I often play mid tiers and am very used to not being up top. It's simply a matter of lowering your expectations for the match. You can wade into a brawl as a KV-3 like you would as the top tier. Instead, you can play with this in mind. Oftentimes if you expose yourself at about the same amount as your higher tier ally your enemies will shoot your ally instead of you. This effect increases with range, as your enemies need to turn their gun AND aim. Usually they won't change at all because they're vulnerable to the bigger threat while they re-aim their gun. Learn to use this to your advantage but realize that when your ally stays behind cover for too long (or is exposed in a way that's difficult to hit,) he's no longer a tempting target  <_<  That's your cue to retreat or stop exposing yourself. In the meantime you can get free shots in, relocate, move to a flank, and in general have a lot of opportunities to affect the match. This obviously never works on a 1 vs 1 and is one of the skillsets for a good opportunistic type player.

There are other skills that are irrelevant to one on one fights but are oftentimes more valuable for the team. Knowing when you're free to move despite being in the enemy's line of sight definitely tops that list.

Edit: I specialize in this so much that oftentimes I suck like hell in 1 vs 1 fights. I hate it when I'm top tier of the match  :D

you are definitely correct that in a 1on1 you won't be able to the skill set such as flanking when the oppertunitely arrives.

but say you are stock or atleast you have gotten some but not the most important module of all (the good gun)and you try to flank someone 3 tiers higher, no skill in the world is gonna help you penetrate.  i've had moments where you ganged up on the enemy and because i don't have enough penetration, shooting them in the back meant ricochet.  i don't have great stats, so you can easily say that one crappy players who are putting down stats because he has a bad stat.  but i know the fundamentals of this game, i've played red orchestra ostfront.  i know about tank angling/ weak spots, sloped armor etc well before i started this game 3weeks ago.  all those only give me soo much of a chance, when your don't have all the fancy upgrades, and the decent crew percent, and your basically up against a tank your no match for, theres no chance.  when i aim in this game, there are two things i look at, is the reticle green, and is it flat area (least angled spot).  and most of the time, when i fire, it ricochets if the tank is tier 2+ higher.

Bear44 #22 Posted Apr 08 2012 - 10:07

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View PostAbsoluteRoyal, on Apr 08 2012 - 09:38, said:

Why would a KV be fighting an IS3 which is 3 tiers higher? Seems like an asinine example for 1v1.

because the higher tiers in team 1 is dead.  KV has no choice but to engage.  basically, what i was saying was refering to matches in match maker.  where the lower tiers look up to the higher tiers.

Beerstein #23 Posted Apr 08 2012 - 10:15

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View PostAbsoluteRoyal, on Apr 08 2012 - 09:47, said:

ok? how does that relate to 1v1? How would that scenario ever possibly happen in a 1v1 setting?
Same way it did in that game, a player sucking really really badly xD

Scaevola #24 Posted Apr 08 2012 - 10:16

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View PostBear44, on Apr 08 2012 - 10:04, said:

you are definitely correct that in a 1on1 you won't be able to the skill set such as flanking when the oppertunitely arrives.

but say you are stock or atleast you have gotten some but not the most important module of all (the good gun)and you try to flank someone 3 tiers higher, no skill in the world is gonna help you penetrate.  i've had moments where you ganged up on the enemy and because i don't have enough penetration, shooting them in the back meant ricochet.  i don't have great stats, so you can easily say that one crappy players who are putting down stats because he has a bad stat.  but i know the fundamentals of this game, i've played red orchestra ostfront.  i know about tank angling/ weak spots, sloped armor etc well before i started this game 3weeks ago.  all those only give me soo much of a chance, when your don't have all the fancy upgrades, and the decent crew percent, and your basically up against a tank your no match for, theres no chance.  when i aim in this game, there are two things i look at, is the reticle green, and is it flat area (least angled spot).  and most of the time, when i fire, it ricochets if the tank is tier 2+ higher.

Yeah. Most people argue about tanks that have all their modules, but I understand your pain. I'm reliving it after the longest time with my new VK4502 Ausf A...especially since I caved after a month and a half of not buying it. Bought it with full equipment...last week. :(

Stock Tank Syndrome is usually like that. Most players also dismiss your argument because of that, but it is valid. It's just that in most cases you won't stay stock for very long, usually less than a hundred battles. That's why most stat obsessed people only factor in your experience with a tank after 150 battles, both to account for that and for the time to adapt to the new tank.

AbsoluteRoyal #25 Posted Apr 08 2012 - 10:16

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View PostBear44, on Apr 08 2012 - 10:07, said:

because the higher tiers in team 1 is dead.  KV has no choice but to engage.  basically, what i was saying was refering to matches in match maker.  where the lower tiers look up to the higher tiers.

So how again do 15 v 15 pub battles relate to 1v1?

scharnhorst310 #26 Posted Apr 08 2012 - 18:02

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View PostAbsoluteRoyal, on Apr 08 2012 - 09:36, said:

+1 hit my quota. I like the idea of best of 3 or 5. I'm not sure if capping were to be disallowed if there would be draws? Even so, give the matches a 5 minute timer. If nobody wins, they both lose. I don't think I have seen a double-elimination style tournament yet in WoT and I believe that format would be PERFECT from this type of set-up. Also what tier limits do you think would work Scharn? 4? would you allow the T-50 then? 5 is a really balanced tier when the KV2 is excluded as well(7.3).
I would remove capping but you can have a draw... time limit. Though I do agree it would be cool to see a double elimination style...

I like tier for 4 but I would prefer 5. Basically have to pick your tank and make sure you understand its strengths and weaknesses. Some guys will pick the kv which has some armor but its strength is in its gun. If it faces a light it needs to keep the fight at range and not to shoot till it has a good chance of hitting. I would consider the wolverine or stug, especially the wolverine as a light tank killer...

I think its possible to do all tiers as well, you just have to thoroughly understand the strengths and weaknesses of each tank... and i've seen from 1v1 MOST do not have a firm grasp of this basic concept. I've seen is-3s try to fight a range battle with my KT...

I think you have to do best 3-5 format just because it ensures that even if a fluke does occur it didn't just win you the match completely. Also it allows more strategy to switch up your tank to combat the other guy if you are so inclined.