Jump to content


ISU-152 help!


This topic has been archived. This means that you cannot reply to this topic.
18 replies to this topic

Monster_Hunter1 #1 Posted Apr 12 2012 - 21:20

    Corporal

  • Players
  • 6750 battles
  • 54
  • Member since:
    05-28-2011
Ok guys so i just got this TD yesterday and so far im enjoying it, got the derp on there and nearly have the tracks so i can mount the BL-10 :D The tatics im using so far is to follow some heavy and hit the weakspots from close range but with the bl-10 i should be able to play like a proper td and shoot from medium to long range. I already have the rammer on it but i need help with the other two slots and with the half price sale i want to buy as soon as possible, feedback from people who actually have the tank will be most appreciated :)

Thanks in advance!

-Monster-

xiantom #2 Posted Apr 12 2012 - 21:58

    Major

  • Beta Testers
  • 8424 battles
  • 3,307
  • Member since:
    10-15-2010
Rammer, camo and binoculars are standard equipment for TDs that rely on camo.

dvang #3 Posted Apr 13 2012 - 21:31

    First lieutenant

  • Players
  • 10101 battles
  • 584
  • Member since:
    08-26-2011
I use rammer, camo, and GLD.  I tried binocs, but they never seemed to give a noticable amount of difference in view plus requiring a whole 10 seconds remaining stationary (so are essentially useless after the first shot).  I personally think a GLD or vents are a better choice for the 3rd slot.

Monster_Hunter1 #4 Posted Apr 13 2012 - 23:24

    Corporal

  • Players
  • 6750 battles
  • 54
  • Member since:
    05-28-2011
Thanks guys :)

Flemboy #5 Posted May 27 2012 - 05:16

    Corporal

  • Players
  • 10352 battles
  • 27
  • Member since:
    08-18-2011
Hey,
started using the ISU about 12 matches ago, and through free xp have placed on the track, engine and radio. 18000xp to go on the BL10 which is universally advised as the way to go. People say the BL10 MAKES the ISU, and I hope they are right. Unfortunately I am having a real hard time surviving. I have a lot of experience, and have good stats, but this tank just plays poorly. Big problem is the lack of camo, it is as easily spotted as the S-51. One shot, even with net, and Im spotted, not so bad in a normal vehicle, but the armour on this baby is poor for its tier. One shot off, then boom, either oneshotted, or artied to death. A couple of rules I follow with this sort of vehicle (ie unsurvivable)

1) Never try to hold a flank, you cant engage in a slugfest,
2) Fire once, and like artie, repostition
3) Oneshot mediums. A oneshotted vehicle cant spot you, and damaged one can. Sorry, but despite the damage dealing potential of this vehicle, you cannot safely engage the heavies, and only should when they are at <30%. As the other chap said, move up as a support tank, as the only way you wont die is to hit others engaging closer teammates.
4) If artie is in the game, you will almost certainly die. They treat you as a high-priority, softer option, and artie is no different to the others, they want easy kills.

Good luck with it, but it is no Jagdpanther, ferdi or T95...

Okeano #6 Posted May 27 2012 - 05:19

    Major

  • Beta Testers
  • 19364 battles
  • 5,296
  • Member since:
    01-16-2011
From 175 pen and 390 damage to 286 pen and 750 damage? If BL-10 doesn't make ISU idk if any other gun would make any tank.

death666grim #7 Posted May 29 2012 - 18:56

    Captain

  • Beta Testers
  • 5469 battles
  • 1,268
  • Member since:
    01-14-2011
research track then go straight to bl-10, skip radio/engine, they can wait until after bl-10. but get engine/radio before object 704 though.

with bl-10, you still want to aim, mostly at back area of tank(common spot for engine) to trigger engine fire because any engine fire on enemy tank always is good.
also, when you train crew skill, have deadeye perk help bl-10 even though it is useless for stock derp gun.

isu is not frontline TD. but stock gun make it harder to stay back.

I use rammer/camo/bino for my ISU.

eNumbra #8 Posted May 29 2012 - 19:00

    Major

  • Players
  • 14912 battles
  • 3,192
  • Member since:
    07-22-2011

View Postdvang, on Apr 13 2012 - 21:31, said:

I tried binocs, but they never seemed to give a noticable amount of difference in view plus requiring a whole 10 seconds remaining stationary
It's 3 seconds and it extends the ISU-152s to nearly 500m, combine it with a camo crew and a camo net for the most hilarity.

dvang #9 Posted May 29 2012 - 23:23

    First lieutenant

  • Players
  • 10101 battles
  • 584
  • Member since:
    08-26-2011
I have no trouble sniping with my ISU from long ranges and BL-10. Without the use of binocs.

I find that the crew skill of sixth sense for the commander is very important for the occasional time you are spotted, giving you warning to move.

Anyway, with the BL-10 I stay back and snipe heavies and mediums all day long, without an issue seeing enemies that allies have lit up.

eNumbra #10 Posted May 29 2012 - 23:43

    Major

  • Players
  • 14912 battles
  • 3,192
  • Member since:
    07-22-2011

View Postdvang, on May 29 2012 - 23:23, said:

I have no trouble sniping with my ISU from long ranges and BL-10. Without the use of binocs.
You don't need binocs to snipe, but it will allow you to spot enemies more quickly if you don't have a forward observer.

As long as you have forward observation you don't need either of the optical equipment. But I can sit in a bush and spot tanks across the field in Malinovka with mine; you should see people rage on that map when they get slammed for 800 hit points 30 seconds in.

Tolos #11 Posted May 29 2012 - 23:48

    Major

  • Beta Testers
  • 14868 battles
  • 6,438
  • Member since:
    09-22-2010
Rammer, GLD , Camo net/binocs

Last slot is more about your style of play, I play my TD's more like assault guns so binocs are more useful to me, if you like to hide in a bush, use the camo net

With the Bl10 is all about aiming faster and reloading faster, do everything you can to max out that gun

Prediator #12 Posted May 30 2012 - 05:54

    First lieutenant

  • Players
  • 10164 battles
  • 755
  • Member since:
    05-18-2011
Warning the bl-10 is a fickle mistress.. you WILL bounce off 10mm of armour.. mutiple times before you die in mutiple games.  Thats just the way wargamming has tuned the gun.. and then you will shoot directly into the thickest armour in the game and penetrate it like a knife through butter other games.  Wildly inconsistant is the term i would use for the bl-10.  The best way to contain the ghey bounces and crictial hits is to get mid-range behind hard cover with a bush along side.  You HAVE to have the hard cover to hide behind because 15 second reload sucks.  But if you have a good camo value u can be out in a bush and not be spotted until you fire... which is when u run for cover.  I suggest a engagement range under 300 meters but above 100 and letting the reticle fully settle when you can because otherwise you wont do damage, and thats the most important thing.. everytime you fire the gun you need to hit and do damage.  I cant tell you the dozens of games my team has lost because i fired perfect shots into the sides and rears of tanks and the game just decided that today the bl-10 does not work.

Crew- you have to have six sense.. the vision system in this game is broken and you NEED to know when your spotted behind 5 buildings and 50 bushes by someone 500 meters away.. it can and will happen. the light bulb just tells you to take cover.  Otherwise caplize on getting to the enemy 30 meters away undetected thanks to the broken vision system and then shooting them to cause you to finally show up on the enemy screen (seen it happen far too many times).  Otherwise camo first is my suggestion because you need max camo on the OBJ/ninja to make the most of it then repairs for the rest.  If you want to go repairs first, I understand but i normally roll with a repair kit for tracks, because your 1k hps (you know the same as a tier 7 medium tank) does not survive even the 5-7 seconds it takes for repairs to repair a track.

Equipment- rammer is a must, I also use vent because i like the "little bit better at everything" and having the fastest possible base reload. I also use a binoc because you will have newb tier 9-10 tank teams that drive 20 meters from spawn and hide in a bush.. sometimes you have to spot for yourself.  get used to it.  And this game is all about vision so binoc is the best choice.

BTW if you do decide to hide in the back and "snipe".. when you see your teammates moving forward and engaging the enemy that you can NOT hit.. dont keep sitting camping in the back.. go FORWARD and help them.  Sniping from the back and camping like a newb are totally different things.. the sniper moves up to get a shot on a target that is being spotted.. the camper is too dumb to move forward and shoot the spotted enemy.

death666grim #13 Posted May 30 2012 - 15:20

    Captain

  • Beta Testers
  • 5469 battles
  • 1,268
  • Member since:
    01-14-2011
Posted Image

sixth sense is best one you can have for your isu, and carry this into object 704. will let you know if you got spotted in what you though is safe zone. sometime, there is light tank zoom around flank, but you aren't sure if you got spotted by light tank or not. sixth sense solve this.

general, any tank that has less than 50mm armor will die instant with no bounce chance because of triple overpower

but there is double overpower when your shell's pen is twice higher than armor. it increase normalization which suppose to increase angel to close to 90 degree

Deusmortis #14 Posted Jun 25 2012 - 06:01

    Major

  • Veteran Testers
  • 12591 battles
  • 3,631
  • Member since:
    10-03-2010
I'm severly sucking in my ISU.  BL-10 was on the moment I got it.  Just got the engine a match or three ago.  Rammer, Net, Binocs.  Crew just got back to 100%, with around 60% camo.

Should I pay to retrain my commander into Sixth Sense?

Perhaps I'm too used to my Ferdi.  I drive that thing exceptionally well, and have maintained a 60% win ratio over 500 battles.  I simply can't play that aggressively in the ISU.  Also, the ferdi handles close in fights so much better.  I read the previous suggestion of staying between 100 and 300, and will try that.

Though my secondary stats are good (Kills per battle near 1.75, Damage per around 2000) I can't seem to win much in it.  I'm back up to 39% now, but was lower than that yesterday.  That's hard to take as a 56% overall player, with several tanks at or near 60%.  What do you have to do to help teams win with this?  Playing hard at the beginning doesn't seem to work.  Should I hang back early and fight for the midgame, or play very conservative and try to turn in on in the endgame?

kaiser5189 #15 Posted Jun 25 2012 - 13:42

    Staff sergeant

  • Players
  • 7133 battles
  • 487
  • Member since:
    08-14-2011
I have never known a gun to track as many tanks as the bl-10....... thing being it is doing no damage while it does that. The SU-152 i maintained over a 60% win rate, so far im down to about 35% after 60 odd games in my ISU, about 15 shy of have a 50% win rate, this thing is gonna be my death.

t6c #16 Posted Jun 25 2012 - 18:38

    Corporal

  • Players
  • 12150 battles
  • 75
  • Member since:
    11-24-2011
Vents, binocs, net.
Use your camo to ambush and then move to another position. Sov TD's do not have the armor to engage in extended firefights. Plan for your next position once you are in your current one.

And use your speed. I can kill a T95 with my 704 by outmaneuvering it.

XxKryoxX #17 Posted Jun 26 2012 - 01:59

    Staff sergeant

  • Players
  • 9594 battles
  • 361
  • Member since:
    09-11-2011
Rammer, GLD, Camo(or binocs)
Use HE shells, hit them on the side or back when you can, if needed the front and you will still do damage.

Go straight to the Bl-10, use AP rounds with it.

Good Luck!

Object704U #18 Posted Jun 26 2012 - 16:39

    Corporal

  • Players
  • 14888 battles
  • 12
  • Member since:
    08-31-2011
I could not imagine how much fun is BL10 on isu152. I wish i knew it before. IMO way overpowered gun on T8 but i love it and it's just too much fun.

Flatulencia #19 Posted Jun 26 2012 - 20:25

    First lieutenant

  • Players
  • 16957 battles
  • 592
  • Member since:
    05-08-2011
GLD over binocs. As TD you need smaller and fasters tanks to spot for you, you can't do all and your role is to hit, hit hard baby.