Best weak spot mod
Posted Apr 13 2012 - 14:06
Posted Apr 13 2012 - 14:18
Posted Apr 13 2012 - 14:26
Posted Apr 13 2012 - 14:41
Posted Apr 13 2012 - 14:44
You know...everyone has this reply. And yes, after 6k+ battles, I DO know the weakspots. However, these skins show more detailed spots on the tanks such as exact locations for module and crew damage. Believe me, no matter how many battles you've played, if you look at these, you'll learn something.
Posted Apr 13 2012 - 15:08
Posted Apr 13 2012 - 16:11
Posted Apr 13 2012 - 21:08
Posted Apr 14 2012 - 07:15
the people that figure this out do hours of testing on each tank in a private match. most of us don't have that luxury available. aside from that, not using everything legal you can to establish an advantage in a competitive environment is only hurting your own potential.
Posted May 11 2012 - 05:27
Posted May 11 2012 - 11:21
Posted May 11 2012 - 15:47
Posted May 11 2012 - 17:14
Edited by DerStier, May 11 2012 - 17:45.
Posted May 12 2012 - 05:49
Problem with you sir is that if YOU had been in the military like some of us, then you would know that they have books, manuals, and flash cards of armored vehichals with said weak spots so you can learn them. And yes, I carried mine with me all the time. So, if cheating in combat will keep you alive, then I'm all for it.
Posted May 13 2012 - 06:28
Posted May 15 2012 - 22:44
Which is all well and good when you're fighting with your life on the line. It's a bit different in a game where the worst effect of losing is getting your play tank wrecked.
I don't personally have a huge problem with it (I don't use em but they're obviously not illegal if the dev's haven't shut it down yet), but I think you'd be hard pressed in a combat situation to be whipping out a card while trying to drive/reload/fire/whatever to check for weakspots. More likely, the weakspots of expected opfor would be drilled in to troops as part of their briefing prior to engagement so that gunners/commanders would pick them on sight. Playing the real world card to justify something in a computer game is typically a weak argument.
Posted May 19 2012 - 17:22
Linking of .EXE files and unofficial content in the forum
3 day R/O
Edited by SgtGrunt, May 20 2012 - 02:23.
1 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users