I often find when moving my aiming point on my spg that it reloads automatically. It can be fully loaded or half way through loading but it seems that the loaded pulls the shell out, chucks it back in the ammo rack and then starts again. Especially noticable when I move the mouse quickly. Has any one else found this, is this a bug, is it normal, or is it a feature?
It's happened on all my arty's - all on the USA tree up to M40. Become more noticeable with the 30+second reloading time.
Apologies in advance if this has been discussed before, I did search but found nothing.
Cheers, Spank.
Artillery Reloads Automatically
Started by
ColonelSpanksalot
, Apr 14 2012 - 09:28
14 replies to this topic
#-18 Posted Apr 14 2012 - 09:57
This ain't right... no matter what you do, as long as u don't press C, it should continue on to a full loaded state. I suggest you open a ticket/ contact WOT support.
#-17 Posted Apr 14 2012 - 10:12
ColonelSpanksalot, on Apr 14 2012 - 09:28, said:
I often find when moving my aiming point on my spg that it reloads automatically. It can be fully loaded or half way through loading but it seems that the loaded pulls the shell out, chucks it back in the ammo rack and then starts again. Especially noticable when I move the mouse quickly. Has any one else found this, is this a bug, is it normal, or is it a feature?
It's happened on all my arty's - all on the USA tree up to M40. Become more noticeable with the 30+second reloading time.
Apologies in advance if this has been discussed before, I did search but found nothing.
Cheers, Spank.
It's happened on all my arty's - all on the USA tree up to M40. Become more noticeable with the 30+second reloading time.
Apologies in advance if this has been discussed before, I did search but found nothing.
Cheers, Spank.
Its probably not reloading the shell. Its recalculating your hit area. All SPG's can only move their gun so far side to side before you have to turn the whole tank. Once you turn the whole tank, you have to start aiming from scratch all over again. This is a normal for an SPG.
#-16 Posted Apr 14 2012 - 10:58
dgr_874, on Apr 14 2012 - 10:12, said:
Its probably not reloading the shell. Its recalculating your hit area. All SPG's can only move their gun so far side to side before you have to turn the whole tank. Once you turn the whole tank, you have to start aiming from scratch all over again. This is a normal for an SPG.
It's not the aiming - I'm familiar with what you're describing, the aiming recticle increases in size and then slowly shrinks proportiional to how much you move the gun. That's why I got the gun laying drive. The problem I have is the reload bar starts from scratch and takes circa 30 seconds to load a new shell. It wasn't such a problem in the older SPG's where reload was 15 seconds or so, but I'm losing a lot of targets with the M40......
If no other arty'ers are experiencing this then either I'm doing something wrong or there's a bug. The reason for this post is that I've been assuming the former lol, but thanks Otto if no one calls me a dumbarse I'll log a ticket.....
#-15 Posted Apr 14 2012 - 11:11
I ran my Grille all day yesterday and I never had a problem with reloading. Maybe just try unistalling and reinstalling the game.
#-14 Posted Apr 14 2012 - 11:35
pennsy22, on Apr 14 2012 - 11:11, said:
I ran my Grille all day yesterday and I never had a problem with reloading. Maybe just try unistalling and reinstalling the game.
The Grille has about a 10 sec reload time IIRC?, so while I acept you probably didn't experience it, it's also possible that you didn;t notice it. I only really started to get hampered by it on tier 6 and 7 and if you'd asked me about it on my M7 i probably wouldn't have noticed it myself.
It's only a problem in arty so I'm not sure a reinstall would solve anything, but good suggestion I guess it's worth a crack. If anyone else is on a high tier arty I'd be keen to know if I'm alone in this issue or not.
Cheers!
#-11 Posted Apr 14 2012 - 15:48
He is mixing up the reticule re-closeing after movement as his reload indicator.
There are two status bars, the one you are looking at is aiming which resets a little with small aim adjustments, and resets completley with any movement of the tanks tracks, or after firing.
Your reload never changes unless you fire.
There are two status bars, the one you are looking at is aiming which resets a little with small aim adjustments, and resets completley with any movement of the tanks tracks, or after firing.
Your reload never changes unless you fire.
#-10 Posted Apr 14 2012 - 16:05
I'm going to have to agree with Rage. Try locking your tracks (default is x I think, don't remember exactly since I do it out of instinct lol) and see if that fixes what you are describing. As I never have this problem in my M12 or any other spg I've played. Also, if your not gentle with your mouse, it will make the aiming circle bloom like crazy, which might also be akin to your problem.
#-9 Posted Apr 14 2012 - 23:40
It's not aiming. I wouldn't think someone could get to tier 7 spg without knowing the difference between aiming and loading displays....
I've done some testing. Looks like my mouse button is overly sensitive, and when i try to scroll to the other side of the map quickly the lifting/moving/droping of the mouse is enough to click the button even with fingers completely removed. The firing noise isn't very loud in overhead mode so I must have assumed it was a nearby tank/spg every time it happened. And the mouse doesn't get moved as violently in a tank so that's why it's only affecting my spg's.
Yeah I should have tested this before posting
, but always assumed it was normal behaviour. Thanks for pointing me in the right direction! New mouse time.
Cheers, Spank.
I've done some testing. Looks like my mouse button is overly sensitive, and when i try to scroll to the other side of the map quickly the lifting/moving/droping of the mouse is enough to click the button even with fingers completely removed. The firing noise isn't very loud in overhead mode so I must have assumed it was a nearby tank/spg every time it happened. And the mouse doesn't get moved as violently in a tank so that's why it's only affecting my spg's.
Yeah I should have tested this before posting
Cheers, Spank.
#-7 Posted Apr 15 2012 - 02:08
ColonelSpanksalot, on Apr 14 2012 - 23:40, said:
It's not aiming. I wouldn't think someone could get to tier 7 spg without knowing the difference between aiming and loading displays....
I've done some testing. Looks like my mouse button is overly sensitive, and when i try to scroll to the other side of the map quickly the lifting/moving/droping of the mouse is enough to click the button even with fingers completely removed. The firing noise isn't very loud in overhead mode so I must have assumed it was a nearby tank/spg every time it happened. And the mouse doesn't get moved as violently in a tank so that's why it's only affecting my spg's.
Yeah I should have tested this before posting
, but always assumed it was normal behaviour. Thanks for pointing me in the right direction! New mouse time.
Cheers, Spank.
I've done some testing. Looks like my mouse button is overly sensitive, and when i try to scroll to the other side of the map quickly the lifting/moving/droping of the mouse is enough to click the button even with fingers completely removed. The firing noise isn't very loud in overhead mode so I must have assumed it was a nearby tank/spg every time it happened. And the mouse doesn't get moved as violently in a tank so that's why it's only affecting my spg's.
Yeah I should have tested this before posting
Cheers, Spank.
So you were actually firing a round without realising it!
That would be quite costly in an M40
glad you found problem.
#-6 Posted Apr 17 2012 - 14:40
Way to insult people when you asked for their help. What you described is the reaiming mechanic. Also, there is no "aiming timer", just a reload timer. You are not communicating effectively and/or have no idea what you are talking about. That's your fault, not the prople's trying to help you.
I'm curious, in your first post you said that the reload timer has reset mid way through the reload. How exactly does your mouse accidentally fire when the shell hasn't finished loading in the first place?
I'm curious, in your first post you said that the reload timer has reset mid way through the reload. How exactly does your mouse accidentally fire when the shell hasn't finished loading in the first place?








