Jump to content


Would you like to see armored cars in WOT?


This topic has been archived. This means that you cannot reply to this topic.
37 replies to this topic

Poll: Would you like to see armored cars in WOT? (149 members have cast votes)

Would you like to see armored cars and half tracks in WOT?

  1. Yes, it would be fun. (82 votes [55.03%])

    Percentage of vote: 55.03%

  2. No, I'm pedantic about world of TANKS. (47 votes [31.54%])

    Percentage of vote: 31.54%

  3. Irrelevant answer not related to poll and only added for comedic effect. (20 votes [13.42%])

    Percentage of vote: 13.42%

Vote Hide poll

N0X #21 Posted Apr 16 2012 - 12:49

    Staff sergeant

  • Players
  • 4758 battles
  • 354
  • Member since:
    07-24-2011

View Postfablkak, on Apr 16 2012 - 09:34, said:

Can anyone suggest an end tier British light tank from a suitable period i.e. 1939-1959?
Britian never really kept up their light tank development to any great extent after the Lend Lease program with the United States was instituted as they were supplied with the M3, M5, M22 & M24.

This is a list of british light tanks
Vickers 6-ton Mark E Type A
Vickers 6-ton Mark E Type B
Vickers Patrol Tank Mark 2
Mark II
Mark III
Mark IV
Mark VI Type A
Mark VI Type A AA
Mark VI Type B
Mark VI Type B "Indian Pattern"
Mark VI Type C
Mark VII Tetrach Mark I Yes a British tank (not French) made by Vickers........shakes head at Wargamers
Mark VIII (A25) Harry Hopkins

The A25 was the best in my books but no where near as good as Russian, German, or American light tanks.
Stats
Active: 1944
Crew: 3
Weight: 8.5 tons (8,636kg)
Length: 14ft (4.27m)
Height: 6ft 11in (2.11m)
Width: 8ft 10.5in (2.71m)
Weapons: Main - 2 pounder OQF (ordnance quick-firing) gun Secondary - 1 x 0.312 inch (7.92mm) Besa machinegun
Armor Maximum - 1.5in (38mm)
Engine: Meadows 12-cylinder Gasoline, 148hp
Speed: 30 mph (48kph)
Range: 125 miles (201 km)

slicethin #22 Posted Apr 16 2012 - 14:35

    Sergeant

  • Players
  • 5919 battles
  • 133
  • Member since:
    02-13-2012
I want my Sd Kfz 222 with 20mm!!!!!!!!!!!! :Smile-izmena:

GloryGirl #23 Posted Apr 16 2012 - 14:37

    Staff sergeant

  • Players
  • 2113 battles
  • 359
  • Member since:
    02-10-2012
From my understanding (though it would be a riot) WG has no plans to implement "wheeled" tanks.

KilljoyCutter #24 Posted Apr 16 2012 - 15:44

    Major

  • Players
  • 7680 battles
  • 11,153
  • Member since:
    05-07-2011

View Postdestruya, on Apr 16 2012 - 12:35, said:

Armored cars can be in so long as a broken axle means you're permanently stuck, and if you get stuck in mud, only a tank can jar you loose, and may or may not crush you in the attempt.

Which would not be consistent with how WoT handles damage to tracks...

KilljoyCutter #25 Posted Apr 16 2012 - 15:46

    Major

  • Players
  • 7680 battles
  • 11,153
  • Member since:
    05-07-2011

View PostN0X, on Apr 16 2012 - 12:49, said:

The A25 was the best in my books but no where near as good as Russian, German, or American light tanks.
Stats
Active: 1944
Crew: 3
Weight: 8.5 tons (8,636kg)
Length: 14ft (4.27m)
Height: 6ft 11in (2.11m)
Width: 8ft 10.5in (2.71m)
Weapons: Main - 2 pounder OQF (ordnance quick-firing) gun Secondary - 1 x 0.312 inch (7.92mm) Besa machinegun
Armor Maximum - 1.5in (38mm)
Engine: Meadows 12-cylinder Gasoline, 148hp
Speed: 30 mph (48kph)
Range: 125 miles (201 km)

So the same gun as rapid-firing option on the T18 tank destroyer.  Interesting.  Hard to see that tank as an top light tank in a tree.

Skygunner #26 Posted Apr 16 2012 - 15:54

    Captain

  • Beta Testers
  • 17907 battles
  • 1,383
  • Member since:
    11-08-2010
I want to say yes,  I really, really do.  However, that little part of my brain that I call "Mr Logic" is just sitting there reminding me exactly what armoured cars were and would be able to do.   Most of which would fall into the Tier I, II, and III category.


I'll put those in my "dream machine" category, things that really wold bring very little to game play, but dang I'd want them.

Rimrender #27 Posted Apr 16 2012 - 16:52

    Captain

  • Players
  • 4192 battles
  • 1,044
  • Member since:
    11-22-2011

View Postdestruya, on Apr 16 2012 - 12:35, said:

Armored cars can be in so long as a broken axle means you're permanently stuck,


Just like a blown out track section/drive sprocket makes a tank stuck for the rest of the battle?  If you give one the magic repair ability you might as well give it to the other.


I'll just say no to the ACs.

But how about on of these?
http://images.hemmin...cma_resized.jpg

Gyarados #28 Posted Apr 16 2012 - 16:59

    Major

  • Beta Testers
  • 8285 battles
  • 6,983
  • Member since:
    07-09-2010

View PostGloryGirl, on Apr 16 2012 - 14:37, said:

From my understanding (though it would be a riot) WG has no plans to implement "wheeled" tanks.
I believe what they said before is that this is World of TANKS and not World of ARMORED FIGHTING VEHICLES.

I want armored cars :(

smokntuesdays #29 Posted Apr 16 2012 - 17:03

    Major

  • Beta Testers
  • 720 battles
  • 3,182
  • Member since:
    09-20-2010
No, they would be worthless in game and merely a novelty item that people would hate having on their team.

HOWEVER.    There is 1 situation in which I think they could be added and would be useful.

Replace arty with these things, but give them arty shells.    Rather than arty acting in it's current mechanics, these things would be forward observers, and the arty player would use these things to advance and spot targets to shoot at.    But rather than the round coming from the armored car itself, it would come from off map, or just from a unit in the main circle that couldn't be killed.

They would need direct LOS in order to fire upon their enemy, thus fixing many of the complaints I have about arty.    The rounds would have an advantage, but it wouldn't be whack-a-mole.

As their car is not firing, they would of course never lose camo bonus and have the types of things actually needed for viable scouting/forward observing.   Basically they would be really difficult to see, and scouting would take a new role in terms of trying to find these guys, as the main role of scouting would be filled by the arty player themselves(passive scouting as in reality).    Scout type tanks we have now would basically become hunters of these, which would also be more realistic.

It's a long shot idea, but I figure it has about as much change of getting in the game as the OP. ;)

Spectre12078 #30 Posted Apr 16 2012 - 17:03

    Major

  • Players
  • 17875 battles
  • 2,358
  • Member since:
    04-12-2011

View PostGyarados, on Apr 16 2012 - 16:59, said:

I believe what they said before is that this is World of TANKS and not World of ARMORED FIGHTING VEHICLES.

I want armored cars :(
World of tanks sounds better,but World of AFVs would be more fun armored cars,halftracks etc would really spice things up. Variety is the spice of life!

KilljoyCutter #31 Posted Apr 16 2012 - 17:06

    Major

  • Players
  • 7680 battles
  • 11,153
  • Member since:
    05-07-2011

View Postsmokntuesdays, on Apr 16 2012 - 17:03, said:

No, they would be worthless in game and merely a novelty item that people would hate having on their team.

HOWEVER.    There is 1 situation in which I think they could be added and would be useful.

Replace arty with these things, but give them arty shells.    Rather than arty acting in it's current mechanics, these things would be forward observers, and the arty player would use these things to advance and spot targets to shoot at.    But rather than the round coming from the armored car itself, it would come from off map, or just from a unit in the main circle that couldn't be killed.

They would need direct LOS in order to fire upon their enemy, thus fixing many of the complaints I have about arty.    The rounds would have an advantage, but it wouldn't be whack-a-mole.

As their car is not firing, they would of course never lose camo bonus and have the types of things actually needed for viable scouting/forward observing.   Basically they would be really difficult to see, and scouting would take a new role in terms of trying to find these guys, as the main role of scouting would be filled by the arty player themselves(passive scouting as in reality).    Scout type tanks we have now would basically become hunters of these, which would also be more realistic.

It's a long shot idea, but I figure it has about as much change of getting in the game as the OP. ;)


At least you're being constructive regarding something you see as a problem.   :Smile_honoring:

slicethin #32 Posted Apr 16 2012 - 17:40

    Sergeant

  • Players
  • 5919 battles
  • 133
  • Member since:
    02-13-2012
What about battles with only other armored cars?  Would eliminate the AC/tank issue.  World of Armord Cars! Lol

SeanPwnery #33 Posted Apr 16 2012 - 17:51

    Major

  • Council of Armored Forces
  • 18392 battles
  • 5,875
  • Member since:
    08-27-2011
OP - great usage of 'pedantic'  :Smile_honoring:

As for armored vehicles... most were transports for troops, so they don't really have a place here.

The one in your post is acceptable I guess since it's armed properly. I would have disagreed for the most part, but if you look closely at a Lorraine 40t, all the bogey wheels are road-wheels with tires. The game is supposed to be for tracked vehicles, and some exceptions "could" be made, but I doubt they will - Had to vote for being pedantic about tanks.

Nukeknockout #34 Posted Apr 16 2012 - 23:05

    First lieutenant

  • Players
  • 5557 battles
  • 501
  • Member since:
    04-01-2012

View Postsmokntuesdays, on Apr 16 2012 - 17:03, said:

No, they would be worthless in game and merely a novelty item that people would hate having on their team.

HOWEVER.    There is 1 situation in which I think they could be added and would be useful.

Replace arty with these things, but give them arty shells.    Rather than arty acting in it's current mechanics, these things would be forward observers, and the arty player would use these things to advance and spot targets to shoot at.    But rather than the round coming from the armored car itself, it would come from off map, or just from a unit in the main circle that couldn't be killed.

They would need direct LOS in order to fire upon their enemy, thus fixing many of the complaints I have about arty.    The rounds would have an advantage, but it wouldn't be whack-a-mole.

As their car is not firing, they would of course never lose camo bonus and have the types of things actually needed for viable scouting/forward observing.   Basically they would be really difficult to see, and scouting would take a new role in terms of trying to find these guys, as the main role of scouting would be filled by the arty player themselves(passive scouting as in reality).    Scout type tanks we have now would basically become hunters of these, which would also be more realistic.

It's a long shot idea, but I figure it has about as much change of getting in the game as the OP. ;)

That's actually an awesome idea. Constructive, which is unusual for a player who doesn't like artillery. Unfortunately, the spotting mechanics would need to be overhauled too for this idea to work and arty to still be kinda useful. That, and we'd have to figure out what separates them from tank destroyers now.

Oh, and I like my Grille, so I don't greatly approve, but awesome idea.

-Nukeknockout

fablkak #35 Posted Apr 17 2012 - 01:04

    Captain

  • Players
  • 20817 battles
  • 1,069
  • Member since:
    01-09-2011

View Postsmokntuesdays, on Apr 16 2012 - 17:03, said:

No, they would be worthless in game and merely a novelty item that people would hate having on their team.

HOWEVER.    There is 1 situation in which I think they could be added and would be useful.

Replace arty with these things, but give them arty shells.    Rather than arty acting in it's current mechanics, these things would be forward observers, and the arty player would use these things to advance and spot targets to shoot at.    But rather than the round coming from the armored car itself, it would come from off map, or just from a unit in the main circle that couldn't be killed.

They would need direct LOS in order to fire upon their enemy, thus fixing many of the complaints I have about arty.    The rounds would have an advantage, but it wouldn't be whack-a-mole.

As their car is not firing, they would of course never lose camo bonus and have the types of things actually needed for viable scouting/forward observing.   Basically they would be really difficult to see, and scouting would take a new role in terms of trying to find these guys, as the main role of scouting would be filled by the arty player themselves(passive scouting as in reality).    Scout type tanks we have now would basically become hunters of these, which would also be more realistic.

It's a long shot idea, but I figure it has about as much change of getting in the game as the OP. ;)

Firstly I hardly think they would be useless, some of them are armed well enough to compete as tier 5 lights, they also have the advantage of being able to lose a wheel or two and still function pretty well, see:
http://www.wwiivehic...ored-car-05.png
Posted Image

However your idea about forward observation points to call in arty strikes is very interesting. Perhaps their arty support could come from a point behind the main base. This is a very similar role to passive scouting that already works with the current set up of light tanks with good camo and arty.

Also thanks for the reply NOX, unfortunately none of them look that great do they, I would probably just give up and use the M24 chaffee if I were them too.

Ironpaw #36 Posted Apr 17 2012 - 02:12

    First lieutenant

  • Players
  • 8294 battles
  • 500
  • Member since:
    04-22-2011

View PostRimrender, on Apr 16 2012 - 16:52, said:

But how about on of these?
http://images.hemmin...cma_resized.jpg
But we already have the T-50-2 ingame.  ;)

Max_Brokerman #37 Posted Apr 17 2012 - 02:39

    Staff sergeant

  • Players
  • 7280 battles
  • 497
  • Member since:
    06-20-2011
Id Love to see thwse in the Game Talk about FUN!!!

Rat Patrol

WhiteValkyrie #38 Posted Apr 17 2012 - 07:33

    First lieutenant

  • Players
  • 9459 battles
  • 542
  • Member since:
    03-03-2011
for those who like the m7 medium tank
http://en.wikipedia....i/T18_Boarhound