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Peneration but no damage

cRommels's Photo cRommels Apr 20 2012

Alot...is this going to be fixed? it started getting worse with 7.2. Now with 7.3 i shot a 400mm pen HEAT round from my IS-8 towards a GW Tiger.

Penetration, no damage, no tracking no nothing. 400mm HEAT round rendered useless.
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Tim_Myth's Photo Tim_Myth Apr 20 2012

Remember: This was the fix for the 0 damage criticals. At least now we don't have to hear the little bell that signifies a critical hit!! Quite the improvement, eh?
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cRommels's Photo cRommels Apr 20 2012

 Tim_Myth, on Apr 20 2012 - 14:33, said:

Remember: This was the fix for the 0 damage criticals. At least now we don't have to hear the little bell that signifies a critical hit!! Quite the improvement, eh?

Noticed no improvement at all. Lots of 0 damage penetrations as in 7.2....
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DentedBullet's Photo DentedBullet Apr 20 2012

Yes this has to be fixed, way to many of these no damage shots since 7.2.
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VanKleve's Photo VanKleve Apr 20 2012

A clan mate and I confirmed this in a test battle after 7.2.

You can be critically hit multiple times for 0 damage, have unharmed modules, and unharmed crew members. So yes, I am confirming that some critical hits DO ABSOLUTELY NOTHING, and no I am not referring to hits to tracks, this was tested against ARMOR.

Seems like a broken mechanic to me.
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ShredR's Photo ShredR Apr 20 2012

 kizarze, on Apr 20 2012 - 14:43, said:

A clan mate and I confirmed this in a test battle after 7.2.

You can be critically hit multiple times for 0 damage, have unharmed modules, and unharmed crew members. So yes, I am confirming that some critical hits DO ABSOLUTELY NOTHING, and no I am not referring to hits to tracks, this was tested against ARMOR.

Seems like a broken mechanic to me.

I'm glad it's not just me on this one. It's annoying the heck out of me.
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Tim_Myth's Photo Tim_Myth Apr 20 2012

Like I said in this thread, I'm pretty sure that someone got a decimal in the wrong spot. That is, maybe this is supposed to happen .3% of the time, but a typo was made causing it to happen 30% of the time.

I did discover one fix for this though: simply turn off the setting that shows an enemies hit points. Then you can tell yourself that every shot your KV made was for HUGE damage and its that useless T110 next to you that can't kill the enemy.

edit: I would rather see the existing tanks work correctly than to introduce a bunch of similarly broken tanks.
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sephrus's Photo sephrus Apr 20 2012

I know it's annoying as crap. I've died multiple times because of this new mechanic. Rofl yesterday I was going for kill 6 vs a m18 of all things in my kv5. He had 140 hp left. I primed up a he on standby knowing that 13 mm armor don't stop the wind. First shot as predicted with ap was 0 dmg hit. Figured fine I got he in the tube he's dead. 2nd shot with he ANOTHER 0 DMG HIT. Before got 3rd round chambered panther swoops in and does a miricle 140 dmg shot with the jousting pole to steal kill. /facepalm.
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SirBarnick's Photo SirBarnick Apr 20 2012

This wasn't listed as something they were addressing.  Why did you expect it?
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Tim_Myth's Photo Tim_Myth Apr 20 2012

I was expecting it because they talked about new consumables being introduced. I figured there would be a premium consumable that would ensure a minimum damage for penetrating hits. You know, something like 50 gold per battle to ensure each penetrating hit does at least 5% of max damage. It would be tiered by 5% all the way up to 500 gold to ensure each penetrating shot did at least 50% of the max damage. Or maybe it would be a special that you would activate on a per shot basis. E.g., you could hit Alt+L and for 5 gold "Your loader kisses the shell for luck." ensuring the shell does at 10% damage if it penetrates. Or for an extra 10% per shell, your crew will write special messages on each shell ensuring that THIS shell will be the one that wins the war.
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Khelen's Photo Khelen Apr 21 2012

I agree
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Ekscalybur's Photo Ekscalybur Apr 21 2012

 Tim_Myth, on Apr 20 2012 - 17:15, said:

I was expecting it because they talked about new consumables being introduced. I figured there would be a premium consumable that would ensure a minimum damage for penetrating hits. You know, something like 50 gold per battle to ensure each penetrating hit does at least 5% of max damage. It would be tiered by 5% all the way up to 500 gold to ensure each penetrating shot did at least 50% of the max damage. Or maybe it would be a special that you would activate on a per shot basis. E.g., you could hit Alt+L and for 5 gold "Your loader kisses the shell for luck." ensuring the shell does at 10% damage if it penetrates. Or for an extra 10% per shell, your crew will write special messages on each shell ensuring that THIS shell will be the one that wins the war.


You want to add even more pay2win crap to this game?



How about we just let the highest bidder get those rounds. During the countdown, players bid gold. At zero, who bid the most gets to win!
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Tim_Myth's Photo Tim_Myth Apr 21 2012

lol... ummm... Yes, I would love to spend more than I already do. In fact I am attempting to sell my first born to Rumpelstiltskin this very second.

I guess I was aiming a little high with those comments? ;) I am honored to know that I can make preposterous statements sound reasonable though...maybe I should go back into sales.

Bidding for the win might work only if the auction were one of those auctions that cost you to bid another penny. We could pay one gold to increase our bid by one gold. Hmmm...now that I think about it though, I doubt it would get us to spend as much money as if we paid for some elusive hope of a fix. :/
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Carnaxus's Photo Carnaxus Apr 21 2012

:Smile-izmena: KV-1 is the king of getting penned for zero damage.  Type 59 and Churchill, I put at least 10 shots into a KV-1 that penned for ZERO DAMAGE.  Worse, the KV-1 then proceeded to take my T-59 from like 1100 HP to nothing in one shot through the FRONT ARMOR...and no, it was NOT an ammorack hit. :Smile-izmena: :Smile-izmena: :Smile-izmena: :Smile-izmena:
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PTM2509's Photo PTM2509 Apr 21 2012

Since 7.2, when i hit enemy tank commander said that penetration but no damage on enemy. Is it a bug?
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smiley119's Photo smiley119 Apr 21 2012

It's the Replacement sound for "Critical Hit"
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SunFlash's Photo SunFlash Apr 21 2012

critical hits are WG s way of fixing matches....
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HOTA_CHATON's Photo HOTA_CHATON Apr 21 2012

Normal and worse in the test server.  Whats new?
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Icero1's Photo Icero1 Apr 21 2012

 HOTA_CHATON, on Apr 21 2012 - 20:04, said:

Normal and worse in the test server.  Whats new?
:rolleyes:
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Petuko's Photo Petuko Apr 21 2012

Stop using so many emoticons.




And yes, this needs fixing.

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