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A Guide on the T110E5


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_Mcburn_ #41 Posted May 06 2012 - 14:54

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View PostVandelay, on May 06 2012 - 04:47, said:

lol... as soon as I posted this I went out and lost three times in a row. Point is, the tank is performing well. :P




Well, at the moment vert stab > wet ammo rack for me. Maybe that will change if I get ammo racked a few more times. So far it hasn't been too bad as long as I keep my front to the enemy.

You're right about the FE... at the moment I have no fire extinguisher and no firefighting skill. So if I get set on fire, that's it. I'm pretty much toast, and if I survive it I most likely have a damaged engine and ammo rack, which makes you a sitting duck. Thankfully that hasn't happened to me very often, and in most of the situations where it happened I probably would have died anyway.

It's six of one, half a dozen of the other, really.

Will check out the replay later tonight man... I haven't had a 2000+ XP game in this thing (yet).

I've had a 1999 exp on this thing.

634089 #42 Posted May 06 2012 - 21:37

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Would you rather go (for driver): Clutch Braking or Smooth Ride or Off Road King. I find Clutch Braking the most useful because that extra traverse rate will help you expose your incredibly weak flanks less but Smooth Ride is also a possibility because that couple with Vert Stab would make it very good for Run and Gun

_Mcburn_ #43 Posted May 07 2012 - 04:15

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View Postrubb4rducky, on May 06 2012 - 21:37, said:

Would you rather go (for driver): Clutch Braking or Smooth Ride or Off Road King. I find Clutch Braking the most useful because that extra traverse rate will help you expose your incredibly weak flanks less but Smooth Ride is also a possibility because that couple with Vert Stab would make it very good for Run and Gun

I would say that the best one is Clutch Braking. I went with it, because my playstyle really revolved alot around hiding my side armour. The thing is, your side armour, if hit from a perpendicular angle without Wet Ammo Racks equipped, will damage your ammo rack on the second or third shots. Thankfully, it rarely happens to me, and those few extra degrees of traverse have saved my life quite a few times.

Smooth Ride doesn't really work as well because, that extra bit of accuracy just isn't worth it. Think of how big a tank is, and how the accuracy would benefit you really, and compare that to a few extra degrees of traverse, which really can save your life.

KilljoyCutter #44 Posted May 07 2012 - 16:44

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Plus Smooth Ride only works while you're not traversing at all, or so I've had it explained to me.  Just how often are you moving the tank and not traversing at all while trying to get a shot off?

SilverforceX #45 Posted May 07 2012 - 17:53

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http://wotarmory.fil...12/04/is7-6.jpg

Face hug IS-7 can be shot at the periscope for full dmg.

http://wotarmory.wor...ction-report/3/

634089 #46 Posted May 09 2012 - 04:23

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Here is a little something for you guide for Vs IS4

Generally, a good T110 will win against a IS4. Why?. The lowest the IS4 can shoot if your at close quarters (50-5m) is the beak of the T110's hull which is incredibly tough. Generally, IS4 drivers will aim for the hull even though the slope makes it impenetrable (Have not yet once been penned in the upper hull at close range by a IS4). The only weakness would be the Empire State Tumor or if he is lucky, the cheeks. However, this trick to making it hard to pen the cheeks is to swerve your turret slightly so he will glance the sides resulting in a bounce. Also, moving forwards and backwards makes it very hard for him to get a bead on your weakspots. One moment he is aiming at your Tumor the next he point blanks your mantlet or the shell flies off into the sky. Also, the driver hatch is still very weak and can be penned at facehug range. Just my two cents

Gary007 #47 Posted May 10 2012 - 01:47

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+1 Good read

Repair is king in my book and should be the frist skill for all bar the arty to skill into but thats my view.

Janicek #48 Posted Jun 05 2012 - 17:33

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Way off topic I know, but I like your picture because I watch My Little Pony FiM, and in the test server I bought a tank with Staff Sergeant Rainbow in it. :Smile_veryhappy:

ForcestormX #49 Posted Jun 17 2012 - 00:27

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I will admit that my stats are nowhere near incredible in the T110 (I'm a dumb pub magnet every time I hit 'battle' in a T10), but my setup is:

Commander: 100% BiA, 100% Repair, 20% Camo
Gunner: 100% BiA, 100% Repair, 30% Snap Shot
Driver: 100% BiA, 100% Off-road Kind, 10% Repair
Loader: 100% BiA, 100% Repair, 25% Camo
Equipment: Vents/VStab/Rammer

I think you can tell what my priorities are in most battles. Especially with the upcoming passability nerf, I'd like to think I'm a bit prophetic. Also, it's my view that a vehicle with neutral steering gets a bigger turn boost from off-road than clutch braking on rough ground. Also, I threw out smooth ride when I saw that turning the vehicle ruins the bonus - cost me a lot because a lot of my vehicles were running it, and it was clear it wasn't working right as a result.

KnightFandragon #50 Posted Jun 23 2012 - 17:10

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Dumb pub magnet? The short time i platooned with you it was a series of good teams...what was it? 2wins 1 loss?? Of course..idk how it turned out past that lol....

PHOENIX_ONE #51 Posted Jun 26 2012 - 06:50

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View Post9mmCapsule, on Apr 25 2012 - 21:04, said:

I have the same equipment on my T110, working great so far
But I would suggest a slightly different crew skill set

Commander: BIA, repair, 6th sense, mentor (always the last skill)
Gunner: BIA, repair, dead eye, snap shot (get snap shot when you are on your third skill then use gold to switch it to dead eye)
Driver: BIA, repair, smooth ride, clutch breaking (get smooth ride as the 3rd skill if you shoot on the move a lot, get clutch breaking as the 3rd skill if you engage enemy at close range a lot)
Loader: BIA, repair, adrenaline rush, safe stowage (switch the last two if you like to play it safe)

I have 65% win rate on this tank after 430 battles (that's excluding T30 stat), 3100 damage and 2 kills per battle. the number will go up after I get my crew max out on current perks (no gold T_T)
For the passability nerf in 0.7.4, is it necessary to replace smooth ride with off-road driving?

9mmCapsule #52 Posted Jun 26 2012 - 12:52

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View PostPHOENIX_ONE, on Jun 26 2012 - 06:50, said:

Quote

I have the same equipment on my T110, working great so far
But I would suggest a slightly different crew skill set

Commander: BIA, repair, 6th sense, mentor (always the last skill)
Gunner: BIA, repair, dead eye, snap shot (get snap shot when you are on your third skill then use gold to switch it to dead eye)
Driver: BIA, repair, smooth ride, clutch breaking (get smooth ride as the 3rd skill if you shoot on the move a lot, get clutch breaking as the 3rd skill if you engage enemy at close range a lot)
Loader: BIA, repair, adrenaline rush, safe stowage (switch the last two if you like to play it safe)

I have 65% win rate on this tank after 430 battles (that's excluding T30 stat), 3100 damage and 2 kills per battle. the number will go up after I get my crew max out on current perks (no gold T_T)
For the passability nerf in 0.7.4, is it necessary to replace smooth ride with off-road driving?
Yes, but you won't notice much difference on speed.
In fact, this choice depends on your play style. Both clutch breaking and offroad driving are good for T110 driver.
Since T110 has godly aiming seed, you can totally exploit it by having smooth ride
FYI: I left that post when I had less than 500 battles in T110. Now I have over 11k and 68.4% win in it. The driver had bia, repair, smooth ride and off road driving

PHOENIX_ONE #53 Posted Jun 27 2012 - 01:31

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View Post9mmCapsule, on Jun 26 2012 - 12:52, said:

Yes, but you won't notice much difference on speed.
In fact, this choice depends on your play style. Both clutch breaking and offroad driving are good for T110 driver.
Since T110 has godly aiming seed, you can totally exploit it by having smooth ride
FYI: I left that post when I had less than 500 battles in T110. Now I have over 11k and 68.4% win in it. The driver had bia, repair, smooth ride and off road driving

Thank you.

Does it matter if I put BiA as 3rd or 4th skill?

9mmCapsule #54 Posted Jun 27 2012 - 01:37

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View PostPHOENIX_ONE, on Jun 27 2012 - 01:31, said:

Thank you.

Does it matter if I put BiA as 3rd or 4th skill?
I like to have it as soon as possible on T110. but just keep in mind BIA requires all crew to reach 100% to work.

MaxL_1023 #55 Posted Jun 27 2012 - 15:25

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Note that against an IS-7 you can depress into the upper plates and pen, you will always get through at least one of them no matter how he angles. 269 pen with 8 degrees of depression will punch through the compound angle pretty effectively.

PHOENIX_ONE #56 Posted Jun 28 2012 - 07:39

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View Post9mmCapsule, on Jun 27 2012 - 01:37, said:

I like to have it as soon as possible on T110. but just keep in mind BIA requires all crew to reach 100% to work.

Mostly for the benefit of accuracy?

9mmCapsule #57 Posted Jun 28 2012 - 17:40

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View PostPHOENIX_ONE, on Jun 28 2012 - 07:39, said:

Mostly for the benefit of accuracy?
Part of the reason, BIA is like a vent, improves everything on the tank. if you have BIA + vent, then you will POTENTIALLY improve your tank overall performance by 10%
What I meant is it doesn't necessarily mean anyone can gain 10% more performance after using BIA + vent, only players who can truly play the tank to its full potential can.

CodyMenz #58 Posted Jul 09 2012 - 17:05

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Here's my guide(and weak spots guide) for the T110E5.

http://wotguru.blogs...tank-guide.html
http://wotguru.blogs...ide-t110e5.html

Ryacck #59 Posted Aug 03 2012 - 01:31

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sold e100 for 110

caotaiman #60 Posted Aug 03 2012 - 02:38

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This needs to be pinned




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