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Adrenaline rush and artillery...


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Magic_Foe1 #1 Posted Apr 26 2012 - 02:41

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So here's what I thought about. Say I play my Object 212 (forget the reload time, but between 30 and 40 seconds, let's say it's 30 flat for ease). If I get counter-batteried, I would usually die in one hit.
If I get spotted by the enemy, I will likely die, so I may as well have less total HP.

So, say I have a platooned T-50-2. This guy would drive out of the base, and proceed to shoot me into the non-critical areas to get my HP down to 10%, thus giving me about ~3seconds less reload time.

Would this work, if done once in a while (to save the friend from becoming blue)?

Riceygringo #2 Posted Apr 26 2012 - 02:43

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No, they discovered the potential abuse associated with it and made it not activate on artillery.

Scaevola #3 Posted Apr 26 2012 - 02:47

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Well at least you checked up on that BEFORE you got the skill...hopefully  :Smile_great:

Khelen #4 Posted Apr 26 2012 - 02:51

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thanks, I was thinking about this... guess I wont use any perks other than Camo on my Obj 212

Magic_Foe1 #5 Posted Apr 26 2012 - 02:51

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 Scaevola, on Apr 26 2012 - 02:47, said:

Well at least you checked up on that BEFORE you got the skill...hopefully  :Smile_great:

Slaps forehead. Yeah, I gave my loader camo instead, since even IF this thing was available (Didn't realize it wasn't), I wouldn't have used it :)

Thanks

ChickenBucket #6 Posted Apr 26 2012 - 03:01

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 Magic_Foe1, on Apr 26 2012 - 02:51, said:

Slaps forehead. Yeah, I gave my loader camo instead, since even IF this thing was available (Didn't realize it wasn't), I wouldn't have used it :)

Thanks
Seems like everything was taken from the arty lol. It's like hardly any of the skills work on them

therowman #7 Posted Apr 26 2012 - 04:42

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Any team damage doesn't add into the Needed 90% HP. Meaning If a team does more then 9% of its hp to a teammate it automatically loses the abuilty to Adrenaline rush for that match.