So here's what I thought about. Say I play my Object 212 (forget the reload time, but between 30 and 40 seconds, let's say it's 30 flat for ease). If I get counter-batteried, I would usually die in one hit.
If I get spotted by the enemy, I will likely die, so I may as well have less total HP.
So, say I have a platooned T-50-2. This guy would drive out of the base, and proceed to shoot me into the non-critical areas to get my HP down to 10%, thus giving me about ~3seconds less reload time.
Would this work, if done once in a while (to save the friend from becoming blue)?
Adrenaline rush and artillery...
Started by
Magic_Foe1
, Apr 26 2012 - 02:41
6 replies to this topic
#2 Posted Apr 26 2012 - 02:43
No, they discovered the potential abuse associated with it and made it not activate on artillery.
#3 Posted Apr 26 2012 - 02:47
Well at least you checked up on that BEFORE you got the skill...hopefully
#4 Posted Apr 26 2012 - 02:51
thanks, I was thinking about this... guess I wont use any perks other than Camo on my Obj 212
#7 Posted Apr 26 2012 - 04:42
Any team damage doesn't add into the Needed 90% HP. Meaning If a team does more then 9% of its hp to a teammate it automatically loses the abuilty to Adrenaline rush for that match.








