People who think russian guns are OP ... really? The guns not OP at tier 7 where it belonged. At tier 5 its just an excuse to one shot people with little or no actual effort. Plenty of tier 4 and 5 tanks have tried to aim and maneuver around a KV only to be nicked or hit some terrain object that slows em up enough to get derped. Most KV's i have seen killed are due to there own perceived invincibility borne of the play style created by guns that one shot other players. Even then the tank takes upwards of six or seven penetrating shells before it dies. NO other Tier 5 can even remotely do that, weather that kind of fire and still deliver one shot kills. Is all academic now though the right thing has been done and the 152 has been moved to tier 6. We will see how many people stay in there now tier appropriate KV's rather than move on to some other more advantageous tank [which is really the only reason the KV is the most played tank - it had the LARGEST advantages of any tank in the game].
- 7.2 KV no longer exists in 7.3. Your point is irrelevant. Next.
- This just in - 90 to 75mm of totally vertical armor is acceptable at Tier 6 and Tier 7. What game are you playing again?
- I kill KVs in my Churchill, which has a Tier 4 gun, because their superior turret armor can't survive being hit by a gun with 110mm penetration unless it hits the gun mantlet. I really don't know where you've been aiming, but I'd suggest finding somewhere else. The giant barn on top of the hull would be my suggestion.
- Reiterate point 1 and every other post I've made in this topic. I am proposing ZiS-6 be *REMOVED FROM KV-2*. Reading comprehension. It is good.
- Do you have some kind of special account where your Tier 5 heavy tanks get into Tier 5 battles regularly or something? On a given night mine would get into one about ~15% of the time the last time I played my KV (this was right after Patch 7.1's HE nerf). That being the case, the fact that you somehow believe the 152mm M-10 gives KV an overwhelming advantage that cannot possibly be overcome by anything short of an E-75 is really illuminating on your perspective of this being a game of gun damage, not a game of shell trajectories, ambushes, cover-based shooting situations, terrain advantages, team-based tactics, and weighing the risks of taking a shot from an enemy tank so your teammates can pound him into rubble.
- Compensating for a gun that takes 4 seconds to aim, has terrible ballistics, and knowing where to go after you shoot for your 30 seconds of reloading = no skill required.
- The ZiS-6 is a WORSE choice for high-tier matches because it cannot reliably penetrate things at reasonable combat distances. The horrendous accuracy is likely to cause your shell to deviate into a tank's tracks, doing no damage, or into a heavily armored portion of a tank, such as T29's turret. Your crosshairs were on the hull, but the shell went into the turret - it happens when your dispersion is 0.45m more than you'd think. Or maybe you wouldn't, since the damage is the only thing that matters.
- I'm sorry you drove into a rock when you tried to flank the KV. I'm sorry Wargaming hasn't made realistic driving physics more of a priority. I'm also sorry you didn't pay attention that that rock was there - you would have out-maneuvered the KV and beaten him then, just like I've done countless times.
- You have now betrayed your point that you believe the 152mm was only suitable for Tier 6 because at that point many more battle situations will arrive where that tank can't even be effectively employed. The small tanks must be protected from a big mean gun that might hit them, that's what I'm getting from your argument. It was never about the ZiS-6, it was about the fact that getting shot by a large-caliber tank gun hurts and that that's not nice. There's this game called Team Fortress 2 that might be more to your liking if that's your attitude.
Getting hit by shells: Russian bias.