I just don't get it. I get 64% win in Kv-3, can't do no wrong, and only 44% in Tiger? I'm a 50% player, but with a Tiger, I'm a liability to my team. It's got a great pen gun. I just seem to get crushed most games. For most of my games, I've had spall liner, camo, binoculars; small health kit, small repair kit, auto fire; mentor and the rest camo. Even with spall liner, I just wilt under enemy fire. hep me!
need help with Tiger?
Started by
trackday
, Apr 29 2012 - 01:51
20 replies to this topic
#2 Posted Apr 29 2012 - 01:54
I had the same problem when I ground through my IS. I think of it as the tier 7 blues, you get thrown into tier 9/10 matches a lot more than with your tier 6 tank. The Tiger is somewhat of a painful grind, but the Tiger II and up are worth it.
#4 Posted Apr 29 2012 - 01:55
You probably try to do it already, but stay behind front lines, near cover. When you see an enemy point their gun at you, HIDE! Nothing else to do. I personally love my tiger, and enjoyed the stock tiger (one of the few!).
#5 Posted Apr 29 2012 - 01:56
You want repair skill in a Tiger I. Camo is irrelevant in german heavy tanks due to the horrible camo rating.
If you get treaded in Tiger I without repair skill, it's good 12 seconds or so until it is repaired, which in that time tends to get you killed.
Also, try not to brawl with the Tiger, due to the somewhat slow turret traverse and weak armor. It's a medium-long range support tank. But against weakened foes you shouldn't worry too much about brawling.
If you get treaded in Tiger I without repair skill, it's good 12 seconds or so until it is repaired, which in that time tends to get you killed.
Also, try not to brawl with the Tiger, due to the somewhat slow turret traverse and weak armor. It's a medium-long range support tank. But against weakened foes you shouldn't worry too much about brawling.
#6 Posted Apr 29 2012 - 01:59
from one can say, The tiger has an awesome gun with great speed and accuracy, but you have to play it like a sniper tank, The KV3 tank is a support/ heavy tank. When It comes to switching gears with me between the M4 and the jumbo E2, it is best to be careful on the tactics you use and be careful on the follow-through. I suggest you check out reviews and vids online for you to get the best advice on this tank even further. I am a 51% battle player, and I suggest you use the tiger more like a sniper tank, like it says in the site wiki(I think).
Hope my advice helped

EDIT: accident, sorry for posting twice.
Hope my advice helped
EDIT: accident, sorry for posting twice.
#7 Posted Apr 29 2012 - 01:59
from one can say, The tiger has an awesome gun with great speed and accuracy, but you have to play it like a sniper tank, The KV3 tank is a support/ heavy tank. When It comes to switching gears with me between the M4 and the jumbo E2, it is best to be careful on the tactics you use and be careful on the follow-through. I suggest you check out reviews and vids online for you to get the best advice on this tank even further. I am a 51% battle player, and I suggest you use the tiger more like a sniper tank, like it says in the site wiki(I think).
Hope my advice helped

EDIT: accident, sorry for posting twice.
Hope my advice helped
EDIT: accident, sorry for posting twice.
#8 Posted Apr 29 2012 - 02:01
Tiger is a second tier tank unless top tank. Try not to brawl like the kv-3. snipe but use your mobility to get good spots.
#9 Posted Apr 29 2012 - 02:06
get vents rammer and GLD. Get camo off of your crew members and give them ALL repair as their first skill.
#10 Posted Apr 29 2012 - 02:19
did the same to 3001P with 1400 exp and sniper medal first battle!
#11 Posted Apr 29 2012 - 02:28
W4lt3r, on Apr 29 2012 - 01:56, said:
You want repair skill in a Tiger I. Camo is irrelevant in german heavy tanks due to the horrible camo rating.
If you get treaded in Tiger I without repair skill, it's good 12 seconds or so until it is repaired, which in that time tends to get you killed.
Also, try not to brawl with the Tiger, due to the somewhat slow turret traverse and weak armor. It's a medium-long range support tank. But against weakened foes you shouldn't worry too much about brawling.
If you get treaded in Tiger I without repair skill, it's good 12 seconds or so until it is repaired, which in that time tends to get you killed.
Also, try not to brawl with the Tiger, due to the somewhat slow turret traverse and weak armor. It's a medium-long range support tank. But against weakened foes you shouldn't worry too much about brawling.
Repair is a good skill to have. But I'm personally not 100% on this train here. Repair is great when you are doing alot of brawling in tanks. You want that track repaired quick because you need to get out of line of fire and back to cover. Camo is not much use in that situation because you are so close.
But when you are in a tank that doesn't need to be brawling and is more of a support sniping tank, I think camo is the better option personally. I guess people could debate back and forth about what is better, but I don't think it's a bad option at all. Regardless of what the base values are, there is still a % of decrease, and that % of decrease is going to equal out to meaning the closer you can get without being spotted. Yeah ok so it's from 350 to 320 instead of 120 to 100 meters or something. But it's still an effect. And if you are in the back, repairing quick isn't going to matter much.
I personally choose my skills based on most common role, not on tank.
#12 Posted Apr 29 2012 - 02:41
I have had trouble like this with both the Tiger and the IS so might be the tier. I have draged my tiger out this now just on how I use it. It not a KV 3 or IS it fights as it did in history range range range. It is best used shooting targets at long range then close with them as the numbers get better. Now I am not sure this will help it seems no mater how well I played my tiger it just seem to like to lose no mater how well I did with it. I did get mine to start winning with time and now think it one the best tanks I have played. Maybe some day my IS will learn how to win to lol. best of luck
#14 Posted Apr 29 2012 - 03:50
I say get rid of camo net and put on a rammer. Also, learn to angle your front armour so enemies don't shoot it straight on. It took me awhile to perfect the angling technique, but when done right you can bounce a few shells.
#15 Posted Apr 29 2012 - 03:55
Oh, and I consider a rammer a must for pretty much any tank. Think of it as +5% to DPS or something like that.
I also wouldn't consider a spall liner a good module to have on the Tiger, and I wouldn't bother with the camo net either.
I run vent, rammer and GLD.
I also wouldn't consider a spall liner a good module to have on the Tiger, and I wouldn't bother with the camo net either.
I run vent, rammer and GLD.
#16 Posted Apr 29 2012 - 06:03
Both tanks have massively different playstyles. Tiger wants to stay at long range, KV-3 wants to get up close.(I have both tanks. Just going from my Tiger with ~200 games into my brand new IS tank I did horribly up until about 50 games in, and then I "got it", something clicked and I understood how to play this amazing tank. I went on a streak of 900-1000xp(no premium account) wins and a single 550xp loss.
Use the Tiger as a long range sniper. It really only starts to shine once it gets the 88mmL/71, which is probably the most all-round effective gun for a tier 7 heavy. Aim at weakpoints, etc, etc... BUT ABOVE ALL, ANGLE YOUR ARMOR. 35 degrees realtive to your target is the best.
Use the Tiger as a long range sniper. It really only starts to shine once it gets the 88mmL/71, which is probably the most all-round effective gun for a tier 7 heavy. Aim at weakpoints, etc, etc... BUT ABOVE ALL, ANGLE YOUR ARMOR. 35 degrees realtive to your target is the best.
#17 Posted Apr 29 2012 - 12:48
Take another question? How about TD's? How do I set up a Hellcat? Right now I've got small health kit, small repair kit, auto fire; spall, camo, binocs; camo skills. Can't win with it either. Same issues?
#18 Posted Apr 29 2012 - 14:58
Hmh... Hellcat.
Once you get it fully upgraded, it should be quite nice tank to drive. about 23 horse power per ton, which'll give you quite nice acceleration till 60 km/h on flat road.
It's made of paper, so never be the first one to engage. If you're in a urban map, seek to flank the enemy, as long as you know what is located where.
Once you've mapped out on where enemy tanks are looking in your sector, from there you should look for flanking routes.
And these are just shoot&scoot style flank attacks.
The moment the enemy starts to traverse the turret towards you, don't wait for another shot. Bug out back to your teammates and relocate. Then do same again from different direction.
You're vulnerable to HE shells too, due to the open top turret, so usually taking one shot in a flank attack is the best you can afford, before arty or something says hi to you.
Also the vehicle is quite good on chasing down scout tanks, as long as you can keep your turret tracked on them. On this part, do NOT ram the light tanks.. You're more likely to take more damage on the ram than they, since you weight roughly the same amount and have less armor on the hull.
That's pretty much it. It isn't a sitting sniper nor a brawler. It's another form of support tank, that'll take a peck or two on enemy side plate and scurry off.
For Special equipments, I would recommend highly offensive rig - Stabilizer, Gun Laying Drive and Rammer. (I'm not sure on stabilizer can you get it, if you cant, put in optics for better view range)
Crew skills.. I'd go with maybe Brothers in Arms for more overall effectiveness to the crew, since you cant get a ventilation on this since it's an open top turret tank and then get smooth ride and steady aim to the gunner / driver. Commander.. Maybe Jack of All trades if your driver / gunner crew gets knocked out, you're not limited to only 50% effectiveness. Or then start with Repair and then BiA
Repair is bit unnecessary, since this is a flanking tank that requires some planning ahead, mostly to avoid any damage.
Once you get it fully upgraded, it should be quite nice tank to drive. about 23 horse power per ton, which'll give you quite nice acceleration till 60 km/h on flat road.
It's made of paper, so never be the first one to engage. If you're in a urban map, seek to flank the enemy, as long as you know what is located where.
Once you've mapped out on where enemy tanks are looking in your sector, from there you should look for flanking routes.
And these are just shoot&scoot style flank attacks.
The moment the enemy starts to traverse the turret towards you, don't wait for another shot. Bug out back to your teammates and relocate. Then do same again from different direction.
You're vulnerable to HE shells too, due to the open top turret, so usually taking one shot in a flank attack is the best you can afford, before arty or something says hi to you.
Also the vehicle is quite good on chasing down scout tanks, as long as you can keep your turret tracked on them. On this part, do NOT ram the light tanks.. You're more likely to take more damage on the ram than they, since you weight roughly the same amount and have less armor on the hull.
That's pretty much it. It isn't a sitting sniper nor a brawler. It's another form of support tank, that'll take a peck or two on enemy side plate and scurry off.
For Special equipments, I would recommend highly offensive rig - Stabilizer, Gun Laying Drive and Rammer. (I'm not sure on stabilizer can you get it, if you cant, put in optics for better view range)
Crew skills.. I'd go with maybe Brothers in Arms for more overall effectiveness to the crew, since you cant get a ventilation on this since it's an open top turret tank and then get smooth ride and steady aim to the gunner / driver. Commander.. Maybe Jack of All trades if your driver / gunner crew gets knocked out, you're not limited to only 50% effectiveness. Or then start with Repair and then BiA
Repair is bit unnecessary, since this is a flanking tank that requires some planning ahead, mostly to avoid any damage.
#19 Posted Apr 29 2012 - 15:02
I get tier 7 blues as well, my T43 and IS has been terrible. The only advise I can give is:
1. Most of the time, you'll end up in tier 8+ rooms, provide fire support for your teammates, use your accuracy to track the big tanks for your teammates to shoot.
2. If you are lucky/unlucky enough to get into a tier 7 room, do still remember that anybody shooting you will still penetrate you (Heck even Marder II and SU-76 can pen you) and your job would be seeking out the enemy tier 7 and kill him as soon as possible. DO NOT TRADE HP WITH TIER 6 and TIER 5 tanks.
1. Most of the time, you'll end up in tier 8+ rooms, provide fire support for your teammates, use your accuracy to track the big tanks for your teammates to shoot.
2. If you are lucky/unlucky enough to get into a tier 7 room, do still remember that anybody shooting you will still penetrate you (Heck even Marder II and SU-76 can pen you) and your job would be seeking out the enemy tier 7 and kill him as soon as possible. DO NOT TRADE HP WITH TIER 6 and TIER 5 tanks.
#20 Posted Apr 29 2012 - 16:04
First I will say I wasn't the greatest of Tiger drivers, that being said here is what I learned
When you are facing lower tiers you can sometimes tear it up. I seemed to always find myself middle/bottom. What I did which really improved the grind was hang out with the big TD's. If they were advancing I would keep out of their way but provide defense against flanking for them and shoot at the things they were shooting...tracking etc. If we did get flanked I would try to suck up a few blows for them providing I can stay out of their line of fire.
At best I found the Tiger to be an enjoyable tank once I realized that most of the time I was better off trailing the assault rather than leading it, your gun accuracy makes you a huge asset to the bigger guns. Shooting tracks, suppression, while it lacks the glory of the front line it adds to the collective whole and keeps you in a niche you can fill.
- Tiger
1) Placement in the line up - Where you are at will dictate what role you will be best suited to play.
2) Your strength is in your accuracy at range
3) If brawling is required, angle your armor and expect the worst, fires, tracking, engine damage
4) If the front you are on is holding, and your team mates don't seem to need your strengths, move to new one.
5) Ramming mediums and lights is always an option shave off the last 20% if you are already moving.
When you are facing lower tiers you can sometimes tear it up. I seemed to always find myself middle/bottom. What I did which really improved the grind was hang out with the big TD's. If they were advancing I would keep out of their way but provide defense against flanking for them and shoot at the things they were shooting...tracking etc. If we did get flanked I would try to suck up a few blows for them providing I can stay out of their line of fire.
At best I found the Tiger to be an enjoyable tank once I realized that most of the time I was better off trailing the assault rather than leading it, your gun accuracy makes you a huge asset to the bigger guns. Shooting tracks, suppression, while it lacks the glory of the front line it adds to the collective whole and keeps you in a niche you can fill.








