BASE I
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Blue circle is your basic active scout routine. It allow you to spot enemies that on the way to island and those who move to protect their flag. Actually it is really safe location for active scouting: you can always go downhill to avoid retaliation fire at you. Sometimes you have a chance to spot slow moving SPGs like SU-14 or GW Tiger - their destruction in most cases is not a job of scout. All fast moving and agile units are good for scouting at that position: T-50, T-50-2, M24 Chaffee, T-54 and etc.
Green square on the hill near enemy flag can be used by small frame vehicle to continuously spot enemy movements on eastern side of island. Second green square usually used to control your own base in case somebody want to cap it. Orange square allow your team to spot enemies that move to island and with some decent TD (like SU-85 or Jagdpanter) stop enemy "lemming" train by detracking first or second vehicle - if your SPGs help you it can win enough time for your team to trench on the island. Red square is uncommon place for spotter of your own base but its rarely shot "just to insure" - of course you can run away from there if you're spotted so it is really risky place.
A marks where you can place your one or two of your team SPGs to make warehouses on island useless (in terms of anti-SPGs safe places). Additionally enemy SPGs rarely control that place for counter-battery purposes.
BASE II
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Blue circle is only option for non-suicide scouting in most cases. Basically it allow to wipe out eastern front defenders if you can overpower them. In case of victory over eastern part of the map you can dash for enemy SPG heads. In case if you can't overpower defenders or just have to small part of your force there it just allow you to insure that no surprise cap will happen.
Green square on the eastern part of your starting location allow one small frame vehicle to be invisible but at the same time see entire base in case somebody decided to cap it. Other green square is quite multipurpose. If you have fast vehicle you can spot enemies on the bridge to island: if this fast vehicle has decent firepower you can detrack enemy on the bridge to block pass to island; of not - sometimes your SPGs will do the job for you. If enemy already on the island it's possible to place some decent firepower on that place to nullify western warehouse protection zone since its open for shooting. Orange square is really dangerous one but you can spot on move from there enemy vehicles that go to east side of the map (and sometimes even SPG that move too close to the edge of forest). Red square can be used on rare occasion and only if you control island to spot enemies on the other side of river.
A marks where you can place some of your team SPGs for slightly better island bombardment position. It's not as good as for Base I but it's compensated by good position for regular tanks.
Of course you must look at enemy team tanks to decide how to split your force. For example many fast moving tanks allow fast cap tactic. React accordingly. Be careful in game without SPGs if enemy has tanks like M6A2E1 or MAUS... They can be used as living shields for small tanks like T-50 (sometimes even with SPGs for use it can be impossible to damage enemy behind "hero"-shield.
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