DESCRIPTION
J1mB0's Crosshairs
Gun Traverse Indicator for SPG and TD.
SPG Shell travel time
Old Server Side Reticle
Max Zoom Arcade + Arty
FullScreen Scope (Sniper Mode)
Accurate Damage Indicator
XVM Lite - Version without in-game players ratio
XVM Full - Version with Stats (Optional)
* Displays symbol is Enemy tank has stock turret.
Spoiler
" °° " symbol - stock turret. Cant mount top gun. Subject is highly vulnerable.
" ° " symbol - stock turret. Top gun is possible. Subject is somewhat vulnerable.
Stock turret can have weaker armor, lower sight distance or slower rotation speed. Besides that, tank with stock turret can have weaker crew experience.
" ° " symbol - stock turret. Top gun is possible. Subject is somewhat vulnerable.
Stock turret can have weaker armor, lower sight distance or slower rotation speed. Besides that, tank with stock turret can have weaker crew experience.
* Displays symbol in battle (enemy player list).
Spoiler
" * " symbol - enemy no spotted (Only for H. M, L, TD)
* Tweaks (Optional Download) Better FPS Performance
COSMETICS:
Vertical TechTree
Colored messages
MiniMap + Laser
Railway Colored
Colored Icons Tanks (H. M, L, TD, A)
Default Damage Panel (show log of received damage & own hits)
Accurate Damage indicator
Ammo & Consumables Buttons
Clock in Battle Loading
Custom sixth sense indicator (To change sixth sense indicator place alternative PNG image to: res_mods/icons/SixthSense.png )
Garage
Calculator, date & time in Garage
Extra statistic information in Battle Reports, Service Record and new Gadget
In XVM Full: Chance to win & more.
AIOMOD DOWNLOAD
Spoiler
Download: www.aiomod.com
HOW TO...
Spoiler
INSTALLING AIOMOD:
1.- Close the game.
2.- Before to install AIOMOD, Delete the content inside of your mod Folder (IMPORTANT - Clean Install)
c:\Games\World_of_Tanks\res_mods\0.8.5
3.- Extract AIOMOD (Compress file)
4.- Copy the folder res_mods to directory:
C:\Games\World_of_Tanks\
HITLOG SETTING SCREEN POSITION:
(Default setting in xvm file: is game resolution: 1920 x 1200)
Edit "XVM.xvmconf" file (Open with notepad)
Path: c:\Games\World_of_Tanks\res_mods\0.8.5\gui\flash
Search for:
Hitlog Vertical Game Screen Position
You must change the value of
"y": 1003, // Y position (1003 is defaut value for game screen resolution 1920 x 1200)
------------------------------------------------------------
If your game resolution is diferent:
Example:
if you have:
Screen resolution 1680 x 1050
Take the last number of your resolution ( 1050 ) and subtract -197
( y ) must be:
"y": 853, // Y position
The same for other resolutions.
HOW TO ADD CLAN LOGO or PLAYER AVATAR:
Logo must be .png (64x64 or 16x16 Px)
For clan logo put the logo in:
C:\Games\World_of_Tanks\res_mods\clanicons\US\clan
and the file name need be same name of the clan ( If your clan name is TankCompany the file is: TankCompany.png )
-----------
For Player Logo put the logo in:
C:\Games\World_of_Tanks\res_mods\clanicons\US\nick
and the file name need be same name of the player ( If your player name is Ghosthunter the file is: Ghosthunter.png )
CUSTOM SIXTH SENSE INDICATOR:
To change sixth sense indicator place alternative PNG image to:
res_mods/icons/SixthSense.png
VERTICAL TECHTREE SCREEN SETTING:
If your ScreenResolution is below 1920, and techtree get out screen, you can fix it:
1-- close your game,
Edit the file: "tree-shared.xml" (Open it with notepad) locate in: "C:\Games\World_of_Tanks\res_mods\0.8.5\gui\flash echtree"
And change:
Vertical and Horizontal values
1.- Close the game.
2.- Before to install AIOMOD, Delete the content inside of your mod Folder (IMPORTANT - Clean Install)
c:\Games\World_of_Tanks\res_mods\0.8.5
3.- Extract AIOMOD (Compress file)
4.- Copy the folder res_mods to directory:
C:\Games\World_of_Tanks\
HITLOG SETTING SCREEN POSITION:
(Default setting in xvm file: is game resolution: 1920 x 1200)
Edit "XVM.xvmconf" file (Open with notepad)
Path: c:\Games\World_of_Tanks\res_mods\0.8.5\gui\flash
Search for:
Hitlog Vertical Game Screen Position
You must change the value of
"y": 1003, // Y position (1003 is defaut value for game screen resolution 1920 x 1200)
------------------------------------------------------------
If your game resolution is diferent:
Example:
if you have:
Screen resolution 1680 x 1050
Take the last number of your resolution ( 1050 ) and subtract -197
( y ) must be:
"y": 853, // Y position
The same for other resolutions.
HOW TO ADD CLAN LOGO or PLAYER AVATAR:
Logo must be .png (64x64 or 16x16 Px)
For clan logo put the logo in:
C:\Games\World_of_Tanks\res_mods\clanicons\US\clan
and the file name need be same name of the clan ( If your clan name is TankCompany the file is: TankCompany.png )
-----------
For Player Logo put the logo in:
C:\Games\World_of_Tanks\res_mods\clanicons\US\nick
and the file name need be same name of the player ( If your player name is Ghosthunter the file is: Ghosthunter.png )
CUSTOM SIXTH SENSE INDICATOR:
To change sixth sense indicator place alternative PNG image to:
res_mods/icons/SixthSense.png
VERTICAL TECHTREE SCREEN SETTING:
If your ScreenResolution is below 1920, and techtree get out screen, you can fix it:
1-- close your game,
Edit the file: "tree-shared.xml" (Open it with notepad) locate in: "C:\Games\World_of_Tanks\res_mods\0.8.5\gui\flash echtree"
And change:
Vertical and Horizontal values
CHANGELOG:
Spoiler
AIOMOD v3.5 Update 3 (Full & Lite)
* Optimization of the script for the fall of FPS
* Extras
* Garage 2 Rowed Carousel Mod
* Memories Sound Mod v7 Update:
Engines:
-Reworked memory management.
-Added 5.1 surround support.
-Made all engines sound's volume respond to the slider bar.
-Added new sound for V-2SN and the 2x V-2K engines for the KV-4.
-Added sound for the missing 2x HL66 for the VK20.01(D)
-
AIOMOD v3.5 Update 2 (Full & Lite)
- SPG Shell travel time is back
- Added more TechTree Game Screen Res.)
* Extras
* German and Spanish traslation
* Memories Sound Mod v6 Update:
Guns:
T57's 120mm gun, Sound is back
Engines:
-Added new sound for the VK30.02(D)'s top engine.
-Added sound for the Leopard.
-Added sound for the Indien Panzer.
-New sound for most of the Ford GA engines.
-Removed most of the terrible sound when R975C4 engines starts up.
-Also toned down R975C4 engine sound.
-Increased sound of Tiger, IS-2 and Panther engine.
-Renamed some events.
AIOMOD v3.5 Update 1 (Full & Lite)
- Old Server side reticle is back
- Session statistics Fixed
- Added TechTree (Game Screen Res different Options) (Default Aiomod config Game Screen Res. 1920)
- Gun Traverse Indicator for SPG and TD (Can be Enable or Disable)
* Extras
* Memories Sound Mod v5 for wot 0.8.5
-
AIOMOD v3.5 Final (Full & Lite)
- World of Tanks v0.8.5 supported
- Green, blue or original aim-circles available through in-game settings
- Visibility of aim-circles optimized
- Crosshair colors optimized
- Version of Artillery crosshair with shell travel time removed
- XVM v3.5.0 included with config matching crosshair colors
- Old Server side reticle removed
- Added Session statistics by Vslav666
* XVM Update
[NEW FUNCTIONS]
* implemented ability to disable "Allies | Enemies" text fields under score panel
- upper level section "fragCorrelation" at xvm config file
* squad window: show info about tank
* enemy spotted status at right side panel
* crew: crew loading mod (author: Lemaxho)
* added button in company window for enabling automatic loading data
[FIXES]
* fixed sorting in After Battle stats
* fixed win chances with test tanks
* other fixes
* minimap: added new map Pearl River to map recognition system
* score panel updated
* fixed mouse cursor with minimap zoom by Ctrl press
* fixed endless loop when stat is not available
* capture bar: tweak
[MINIMAP]
* minimap enabled by default
* zoom minimap by key pressing;
see sections "minimap":{"zoom" and "hotkeys":{ at XVM.xvmconf
* 1000m square implemented
* 1km square switch for artillery
* xvm-stat.exe is not necessary for map recongnition for RU, NA/EN, CH locales
* {{vehicle-name}} macro returns vehicle system name - usa-M24_Chaffee
* smoothed superHeavyTank and all tank wrecks icons
* zoom size memory fixed
* world map battle fix
* iconScale now does not affect capture bases
[OTHER]
* minimap: zoom minimap on Ctrl press disabled by default
* xvm-stat protocol reworked
ATTENTION: XVM Stat 1.4.0 ot higher required
* user statistics in hangar enabled by default
* markers: auto size text fields
* updated per-vehicle statistics data (added new tanks).
EXTRAS
* Visibility Lighting Mod
* White dead Tanks
* Effects off 50% & 80%
* Sixth sense Audio mod v1
AIOMOD v3.5 Test 3 (Full & Lite)
* Fix a bug in morotopitek mod
* Added configs for xvm lite & full (Default markers with player name or Tank name)
* XVM bugs fixed
* capture bar: tweak
* minimap: zoom minimap by key pressing; see sections "minimap":{"zoom" and "hotkeys":{ at XVM.xvmconf
* minimap: 1km square switch for artillery
* minimap: iconScale now does not affect capture bases
* markers: auto size text fields
* crew: crew loading mod (author: Lemaxho) (Add best crew from your barracks to empty slots in tank) How Use: mouse right click
MEMORIES Sound MOD v3.5 Build 3
Music (BF Series, COD, COH, GR and others) (Mix by RKPhantom)
Interface + RadioChatter + Voices (by Quadro7F)
Historic guns sounds (BF Sounds) (By Gnomefather)
Engines and others (default audio game)
new:
* Music split in separated sound banks
* Added Historic guns sounds (By Gnomefather)
-
AIOMOD v3.5 Fix 4 (Full & Lite)
* Fixed blur text in debugpanel
* Added new circles on the minimap.
Yellow Circle: Maximum Spotting Range
White Circle: Minimum Spotting Range
Red Circle: Max View Range
Optional downloads:
Tweaks: Visibility and Lighting Mod
Fashion: Premium Garage
-
AIOMOD v3.5 Fix 3 (Full & Lite)
* Old Server side reticle is back (Fixed the problem above the minimap dont show kills)
-
AIOMOD v3.5 Fix 2 (Full & Lite)
* Removed Old Server side reticle (Bug with wot 0.8.4) (Fixed the problem above the minimap dont show kills)
* New circle hit range color on the minimap
* Reworked damage panel
* Optional downloads: German and Spanish Traslation
Important:
* Make a clean install, delete the content inside of 0.8.4 folder before to install the new aiomod version. If you have effects off mod , reinstall too.
-
AIOMOD v3.5 Fix 1 (Full & Lite)
* World of Tanks v0.8.4 supported
* Angle indicator added for Tank Destroyers
* Arty Zoom Fix
Extras:
* White Dead Tanks Mod
* Day Night Mod
* Effects off 50%
* Effects off 80%
-
AIOMOD v3.3.3 Build 2
* AIOMOD Lite & Full xvm
Extras:
* Modern War Sound Mod American v.3.3d for WOT 0.8.3
XVM Update: v3.3.2 test 8:
* added macro {{vehiclename}} for internal vehicle name like "usa-M24_Chaffee" can be used in the text fields: "img://gui/maps/icons/vehicle/contour/{{vehiclename}}.png"
* added section finalStatistic for final statistic window settings
* minimap mod
* capmod: capturers number fix
* added macros:
{{xeff}}, {{xwn}}, {{c:xeff}}, {{c:xwn}} - two-digits ratinf value using "XVM Scale"
explanation: http://www.koreanran...e-15#entry35340 (in Russian)
* added colors setup section: colors/x for XVM Scale colors
* cnanged efficiency in the default config: was: {{eff:4}}, now: {{xwn}}
* replace "hp left" to "damage dealt" in Final Statistic window
* default sorting by damage in Final Statistics
* add personal hit percent, damage and damage upon detecting to the first page of Final Statistic window
-
AIOMOD v3.3.3
XVM:
* minimap mod
* capmod: capturers number fix
* added macros: {{xeff}}, {{xwn}}, {{c:xeff}}, {{c:xwn}}
* added colors setup section: colors/x for XVM Scale colors
-
AIOMOD v3.3.2 Test 4
XVM:
* capmod: second fix for number of tanks capturing for Tank Company encounter battles
* fixed {{nick}} macro in the medium2 players panel mode
EXTRAS:
* Day - Night Mod 0.8.3
-
AIOMOD v3.3.2 Test 2
XVM:
* fixed {{c:system}} macro
* capture bar: fixed "enabled":false
* Capture bar: fixed number of tanks capturing for Tank Company encounter battles
* Added parameter: hitLog/defaultHeader - default header format (before first hit)
* Updated statistic data for new vehicles
-
AIOMOD v3.3.1 Update 2
AIOMOD: World of Tanks v0.8.3 supported
Update: Icons - Tech Tree - Stats
Fixed bug with disappearing tracers and zoom
Markers Update
XVM:
* hitlog extremely oversized symbols fix
* capture bar: fixed wrong capturers number calculation for encounter
* macro {{c:dmg}} can be used in health bar
* capmod: fixed capture bar fill at 100%
* code optimization
EXTRAS:
* White Dead Tanks Mod ( 0.8.3 )
* Effects off 50% ( 0.8.3 )
* Effects off 80% ( 0.8.3 )
* WOT Smoke Off ( 0.8.3 )
-
AIOMOD v3.2.1 Test 1 Update 4
AIOMOD:
* Font in FragCorrelation.swf fixed
* New Markers setting
-
AIOMOD v3.2.1 Test 1 Update 3
AIOMOD:
* Fix Zoom
-
AIOMOD v3.2.1 Test 1 Update 2
AIOMOD:
* Fix US vertical Tech Tree (Thanks narHhallas)
* Fix DamagePanel (Player & Tank Name) Added New setting
* New: Extra statistic information in Battle Reports, Service Record and Gadget track important values (stats mod locastan version)
* New: Colored battle message
-
AIOMOD v3.2.1 Test 1
XVM Update:
* capmod: fixed capture bar fill at 100%
* code optimization
-
AIOMOD v3.2.0 Build 4
Changelog:
World of Tanks v0.8.2 supported
Added more settings in DamagePanel
Max Zoom ( Update 2 )
Angle indicator moved to FragCorrelation.swf
EXTRAS:
* Day Night Mod 0.8.2
* White Dead Tanks Mod v2 Update for Wot 0.8.2
* WOT Effects Off 50% & 80% for Wot 0.8.2
* Modern War Sound Mod American v.3.2 Update 1 (Fixed Russian Engines Sound) for WOT 0.8.2
* Skin Penetration zones v3 for WOT 0.8.2
XVM:
* adaptation to WoT 0.8.2
* new vehicles added
* color palette revised
* new macros:
{{tdb}}, {{tdb:4}} - average damage for current tank - damage/battles
{{tdv}} - average damage efficiency for tank - damage/(battles*maxHP)
{{tfb}} - average frags per battle for current tank
{{tsb}} - average number of spotted enemies per battle for current tank
{{c:tdb}}, {{c:tdv}}, {{c:tfb}}, {{c:tsb}} - dynamic colors for this macros
{{teff}} - new per-vehicle efficiency
{{c:system}} - use system color instead of override
{{c:dmg}} - color depended from damage source
* new value of macro {{e}} (new per-vehicle efficiency in range 0..9)
* removed macro {{e:3}} (not required)
* HTML in clock in battle
* dynamic color and transparency for shadow
* shadow settings in hit-log
-
AIOMOD v3.1.2 Final
XVM:
* added capture bar mod
* fixed standard markers mode
* do not calculate friendly fire in hit-log
* improved default major color palette
* new macros:
{{name}} - player nickname without clan name
{{clan}} - clan name with brackets (empty if no clan)
{{vtype}} - vehicle type
{{squad}} - value '1' for squadmates, empty for others (in markers)
{{e}}, {{e:3}} - efficiency / 10 (save 1 char)
* new config section texts/vtype for changing vehicle types text
* fixed display a marker for the tank with the dead crew
* new option: "rating"/"enableStatisticsLog" allow to enable saving statistics to "xvm-stat.log" file
* show chance to win on final statistic form
-
AIOMOD v3.1.2 Pre 2
Added:
Max zoom Arcade + Arty Mode
Server side reticle in white color
XVM:
* added capture bar mod
* fixed standard markers mode
* do not calculate friendly fire in hit-log
* improved default major color palette
* new macros:
{{e}}, {{e:3}} - efficiency / 10 (save 1 char)
{{name}} - player nickname without clan name
{{clan}} - clan name with brackets (empty if no clan)
{{vtype}} - vehicle type
{{squad}} - value '1' for squadmans, empty for others (in markers)
* new config section texts/vtype for changing vehicle types text
* fixed display a marker for the tank with the dead crew
-
AIOMOD v3.1.2 Test 4
Removed:
ZOOM for Arcade Mode and Sniper Arty Mode (Maximum Distance)
Server side reticle in white color
those MODs are considered illegal as they provide an unfair advantage
XVM:
* improved default major color palette
* implemented special capture speed for encounter battle type at exceptional maps like El halloof
* capture mod default acceptable config defined
-
AIOMOD v3.1.2 Test 3 Build 2
FIX:
Display UK Tanks Names.
NEW:
Vertical TechTree
Jimbo Crosshair Updated
XVM:
* enemy\ally capture configuration split
* time and capturers computation algorythm rewrite
* fixed capture bar shadow color
* added {{time-sec}} macro to show cap time left in seconds only
OPTIONAL DOWNLOADS:
* Modern War Sound Mod American v.3.1 for WOT 0.8.1
* White Dead Tanks Mod for wot 0.8.1
-
AIOMOD v3.1.2 Test 2
NEW:
Damage Panel show log of received damage & own hits
XVM:
* added capture bar mod
* do not calculate friendly fire in hit-log
* fixed standard markers mode
-
AIOMOD v3.1.1
Version for WoT client 0.8.1 (Compatible with 0.8.0)
XVM:
* bugfix
* XVM is distributed only in Lite version, without statistics module
* support of HTML in any text field, including vehicle markers
* win chahce is disabled by default
* SixthSense.png added to samples
* updated {{turret}} marker for new and old vehicles
* stock turret marker added to the default config (after vehicle name)
* damage animation was improved
* the default font of floating damage is the same as in the client
* added new section to config "colors"/"damage", which allows to adjust the color of
floating damage depending on the source of damage
* added config section "colors"/"dmg_kind"
* added macro {{c:dmg_kind}} for dynamic color in depend of damage kind
* added new section to config "hitLog", which allows to display the log of own hits
* negative x, y values in hit log settings allow to bind the text to the right
and bottom edges for the same behavior with different screen resolutions.
Will work only with running xvm-stat!!!
* added possibility to change {{turret}} marker display string
* fixed {{turret}} marker calculations for a-20, bt-7, d2, m7_med, pziv, t2_med
* fixed {{turret}} marker significance for Patton and Pershing
* added possibility to change sixth sense indicator.
Alternative PNG image should be placed at res_mods/icons/SixthSense.png
-
AIOMOD v3.0.4 Pre 1
NEW:
* Clock in Battle
* Fixed DebugPanel (LagLamp)
XVM:
* Changes XVM Config:
* added possibility to group hits by players in hit-log
* added macros {{n-player}} and {{dmg-player}} - count of hits and sum of damage by player
-
AIOMOD v3.0.4 Test 4
NEW:
* Server side reticle in white color
* Arty With Gun Traverse Indicator
XVM: added {{dead}} macro to hit log for dead tanks
-
AIOMOD v3.0.4 Test 3
NEW:
* summation fire and ramming damage in hitlog
* Added TXT file, instructions how to change hitlog screen position.
-
AIOMOD v3.0.4 Test 2
NEW:
* Accurate damage indicator.
* negative x, y values in hit log settings allow to bind the text to the right and bottom edges to the same config worked at different resolutions screen. Will work only with running xvm-stat!!!
* XVM is distributed only in Lite version, without statistics module
* fixed {{turret}} marker for t29, t32, m10_wolverine, pzii, pzvib_tiger_ii, vk4502a
* added new section to config "colors"/"damage", which allows to adjust the color of floating damage depending on the source of damage
* added new section to config "hitLog", which allows to display the log of own hits
* stock turret marker added to the default config (after vehicle name)
* the default font of floating damage is the same as in the client
* damage animation was improved
* added config section "colors"/"dmg_kind"
* support of HTML in any text field, including vehicle markers
EXTRAS:
Skin Penetration Zones for WOT 0.80
-
AIOMOD v3.0.2
* fixed color blind mode
* new tank marker {{turret}}:
Displays a symbol in enemy tanks with stock turret.
"*" symbol - stock turret. Cant mount top gun. Subject is highly vulnerable.
"-" symbol - stock turret. Top gun is possible. Subject is somewhat vulnerable.
Stock turret can have weaker armor, lower sight distance or slower rotation speed.
Besides that, tank with stock turret can have weaker crew experience.
-
AIOMOD v3.0.1
Artillery aiming optimized
Angle indicator for Artillery removed
Back to default damagepanel with damage log (old have a big size on screen for some users)
XVM-3.0.1:
* xvm was refactored
* new tank marker {{turret}}:
* separate settings for all elements in all states
* adaptation to WoT 0.8.0
* Added information for tanks PzKpfwIV Schmalturm, Panther-M10 and СУ-122-44.
-
AIOMOD v2.5.4
* fixed original level icon display for tanks present at round start.
* Back to default font in gamechat
-
AIOMOD v2.5.3
* fixed standard markers broken in XVM Lite 2.5.2
-
AIOMOD v2.5.2 Final
* Fixed "vehicleNames" config section in XVM. Used for vehicle names mapping - ability to replace any tank name with own value
-
AIOMOD v2.5.2 Test 6
Added Laser on minimap
Removed OTM Config
XVM:
* Fixed clan icons in Lite version
* added "vehicleNames" config section. Used for vehicle names mapping - ability to replace any tank name with own value
* added color for premium tanks to {{c:vtype}} macro
* removed coords grid (parameter battle.drawGrid)
* dynamic color and transparency for shadow
* added font/italic parameter (values: true/false)
* clan icons was reworked. Now config have only one parameter: battle/clanIconsFolder with path to clan icons root folder. All icons are loading automatically from game region subfolder (RU/EU/US/...).
To add your clan or player icon, just copy icon file to:
clanicons/[REGION]/clan/ (for clan)
clanicons/[REGION]/nick/ (for single player)
Also you can create default clan and player icons:
clanicons/[REGION]/clan/default.png (for default clan)
clanicons/[REGION]/nick/default.png (for default player)
Search order is:
nick/.png -> clan/.png -> clan/default.png -> nick/default.png
* added config option:
battle/clanIconsFolder - root of clan icons folder
* removed config section:
players
* Optimization of the script for the fall of FPS
* Extras
* Garage 2 Rowed Carousel Mod
* Memories Sound Mod v7 Update:
Engines:
-Reworked memory management.
-Added 5.1 surround support.
-Made all engines sound's volume respond to the slider bar.
-Added new sound for V-2SN and the 2x V-2K engines for the KV-4.
-Added sound for the missing 2x HL66 for the VK20.01(D)
-
AIOMOD v3.5 Update 2 (Full & Lite)
- SPG Shell travel time is back
- Added more TechTree Game Screen Res.)
* Extras
* German and Spanish traslation
* Memories Sound Mod v6 Update:
Guns:
T57's 120mm gun, Sound is back
Engines:
-Added new sound for the VK30.02(D)'s top engine.
-Added sound for the Leopard.
-Added sound for the Indien Panzer.
-New sound for most of the Ford GA engines.
-Removed most of the terrible sound when R975C4 engines starts up.
-Also toned down R975C4 engine sound.
-Increased sound of Tiger, IS-2 and Panther engine.
-Renamed some events.
AIOMOD v3.5 Update 1 (Full & Lite)
- Old Server side reticle is back
- Session statistics Fixed
- Added TechTree (Game Screen Res different Options) (Default Aiomod config Game Screen Res. 1920)
- Gun Traverse Indicator for SPG and TD (Can be Enable or Disable)
* Extras
* Memories Sound Mod v5 for wot 0.8.5
-
AIOMOD v3.5 Final (Full & Lite)
- World of Tanks v0.8.5 supported
- Green, blue or original aim-circles available through in-game settings
- Visibility of aim-circles optimized
- Crosshair colors optimized
- Version of Artillery crosshair with shell travel time removed
- XVM v3.5.0 included with config matching crosshair colors
- Old Server side reticle removed
- Added Session statistics by Vslav666
* XVM Update
[NEW FUNCTIONS]
* implemented ability to disable "Allies | Enemies" text fields under score panel
- upper level section "fragCorrelation" at xvm config file
* squad window: show info about tank
* enemy spotted status at right side panel
* crew: crew loading mod (author: Lemaxho)
* added button in company window for enabling automatic loading data
[FIXES]
* fixed sorting in After Battle stats
* fixed win chances with test tanks
* other fixes
* minimap: added new map Pearl River to map recognition system
* score panel updated
* fixed mouse cursor with minimap zoom by Ctrl press
* fixed endless loop when stat is not available
* capture bar: tweak
[MINIMAP]
* minimap enabled by default
* zoom minimap by key pressing;
see sections "minimap":{"zoom" and "hotkeys":{ at XVM.xvmconf
* 1000m square implemented
* 1km square switch for artillery
* xvm-stat.exe is not necessary for map recongnition for RU, NA/EN, CH locales
* {{vehicle-name}} macro returns vehicle system name - usa-M24_Chaffee
* smoothed superHeavyTank and all tank wrecks icons
* zoom size memory fixed
* world map battle fix
* iconScale now does not affect capture bases
[OTHER]
* minimap: zoom minimap on Ctrl press disabled by default
* xvm-stat protocol reworked
ATTENTION: XVM Stat 1.4.0 ot higher required
* user statistics in hangar enabled by default
* markers: auto size text fields
* updated per-vehicle statistics data (added new tanks).
EXTRAS
* Visibility Lighting Mod
* White dead Tanks
* Effects off 50% & 80%
* Sixth sense Audio mod v1
AIOMOD v3.5 Test 3 (Full & Lite)
* Fix a bug in morotopitek mod
* Added configs for xvm lite & full (Default markers with player name or Tank name)
* XVM bugs fixed
* capture bar: tweak
* minimap: zoom minimap by key pressing; see sections "minimap":{"zoom" and "hotkeys":{ at XVM.xvmconf
* minimap: 1km square switch for artillery
* minimap: iconScale now does not affect capture bases
* markers: auto size text fields
* crew: crew loading mod (author: Lemaxho) (Add best crew from your barracks to empty slots in tank) How Use: mouse right click
MEMORIES Sound MOD v3.5 Build 3
Music (BF Series, COD, COH, GR and others) (Mix by RKPhantom)
Interface + RadioChatter + Voices (by Quadro7F)
Historic guns sounds (BF Sounds) (By Gnomefather)
Engines and others (default audio game)
new:
* Music split in separated sound banks
* Added Historic guns sounds (By Gnomefather)
-
AIOMOD v3.5 Fix 4 (Full & Lite)
* Fixed blur text in debugpanel
* Added new circles on the minimap.
Yellow Circle: Maximum Spotting Range
White Circle: Minimum Spotting Range
Red Circle: Max View Range
Optional downloads:
Tweaks: Visibility and Lighting Mod
Fashion: Premium Garage
-
AIOMOD v3.5 Fix 3 (Full & Lite)
* Old Server side reticle is back (Fixed the problem above the minimap dont show kills)
-
AIOMOD v3.5 Fix 2 (Full & Lite)
* Removed Old Server side reticle (Bug with wot 0.8.4) (Fixed the problem above the minimap dont show kills)
* New circle hit range color on the minimap
* Reworked damage panel
* Optional downloads: German and Spanish Traslation
Important:
* Make a clean install, delete the content inside of 0.8.4 folder before to install the new aiomod version. If you have effects off mod , reinstall too.
-
AIOMOD v3.5 Fix 1 (Full & Lite)
* World of Tanks v0.8.4 supported
* Angle indicator added for Tank Destroyers
* Arty Zoom Fix
Extras:
* White Dead Tanks Mod
* Day Night Mod
* Effects off 50%
* Effects off 80%
-
AIOMOD v3.3.3 Build 2
* AIOMOD Lite & Full xvm
Extras:
* Modern War Sound Mod American v.3.3d for WOT 0.8.3
XVM Update: v3.3.2 test 8:
* added macro {{vehiclename}} for internal vehicle name like "usa-M24_Chaffee" can be used in the text fields: "img://gui/maps/icons/vehicle/contour/{{vehiclename}}.png"
* added section finalStatistic for final statistic window settings
* minimap mod
* capmod: capturers number fix
* added macros:
{{xeff}}, {{xwn}}, {{c:xeff}}, {{c:xwn}} - two-digits ratinf value using "XVM Scale"
explanation: http://www.koreanran...e-15#entry35340 (in Russian)
* added colors setup section: colors/x for XVM Scale colors
* cnanged efficiency in the default config: was: {{eff:4}}, now: {{xwn}}
* replace "hp left" to "damage dealt" in Final Statistic window
* default sorting by damage in Final Statistics
* add personal hit percent, damage and damage upon detecting to the first page of Final Statistic window
-
AIOMOD v3.3.3
XVM:
* minimap mod
* capmod: capturers number fix
* added macros: {{xeff}}, {{xwn}}, {{c:xeff}}, {{c:xwn}}
* added colors setup section: colors/x for XVM Scale colors
-
AIOMOD v3.3.2 Test 4
XVM:
* capmod: second fix for number of tanks capturing for Tank Company encounter battles
* fixed {{nick}} macro in the medium2 players panel mode
EXTRAS:
* Day - Night Mod 0.8.3
-
AIOMOD v3.3.2 Test 2
XVM:
* fixed {{c:system}} macro
* capture bar: fixed "enabled":false
* Capture bar: fixed number of tanks capturing for Tank Company encounter battles
* Added parameter: hitLog/defaultHeader - default header format (before first hit)
* Updated statistic data for new vehicles
-
AIOMOD v3.3.1 Update 2
AIOMOD: World of Tanks v0.8.3 supported
Update: Icons - Tech Tree - Stats
Fixed bug with disappearing tracers and zoom
Markers Update
XVM:
* hitlog extremely oversized symbols fix
* capture bar: fixed wrong capturers number calculation for encounter
* macro {{c:dmg}} can be used in health bar
* capmod: fixed capture bar fill at 100%
* code optimization
EXTRAS:
* White Dead Tanks Mod ( 0.8.3 )
* Effects off 50% ( 0.8.3 )
* Effects off 80% ( 0.8.3 )
* WOT Smoke Off ( 0.8.3 )
-
AIOMOD v3.2.1 Test 1 Update 4
AIOMOD:
* Font in FragCorrelation.swf fixed
* New Markers setting
-
AIOMOD v3.2.1 Test 1 Update 3
AIOMOD:
* Fix Zoom
-
AIOMOD v3.2.1 Test 1 Update 2
AIOMOD:
* Fix US vertical Tech Tree (Thanks narHhallas)
* Fix DamagePanel (Player & Tank Name) Added New setting
* New: Extra statistic information in Battle Reports, Service Record and Gadget track important values (stats mod locastan version)
* New: Colored battle message
-
AIOMOD v3.2.1 Test 1
XVM Update:
* capmod: fixed capture bar fill at 100%
* code optimization
-
AIOMOD v3.2.0 Build 4
Changelog:
World of Tanks v0.8.2 supported
Added more settings in DamagePanel
Max Zoom ( Update 2 )
Angle indicator moved to FragCorrelation.swf
EXTRAS:
* Day Night Mod 0.8.2
* White Dead Tanks Mod v2 Update for Wot 0.8.2
* WOT Effects Off 50% & 80% for Wot 0.8.2
* Modern War Sound Mod American v.3.2 Update 1 (Fixed Russian Engines Sound) for WOT 0.8.2
* Skin Penetration zones v3 for WOT 0.8.2
XVM:
* adaptation to WoT 0.8.2
* new vehicles added
* color palette revised
* new macros:
{{tdb}}, {{tdb:4}} - average damage for current tank - damage/battles
{{tdv}} - average damage efficiency for tank - damage/(battles*maxHP)
{{tfb}} - average frags per battle for current tank
{{tsb}} - average number of spotted enemies per battle for current tank
{{c:tdb}}, {{c:tdv}}, {{c:tfb}}, {{c:tsb}} - dynamic colors for this macros
{{teff}} - new per-vehicle efficiency
{{c:system}} - use system color instead of override
{{c:dmg}} - color depended from damage source
* new value of macro {{e}} (new per-vehicle efficiency in range 0..9)
* removed macro {{e:3}} (not required)
* HTML in clock in battle
* dynamic color and transparency for shadow
* shadow settings in hit-log
-
AIOMOD v3.1.2 Final
XVM:
* added capture bar mod
* fixed standard markers mode
* do not calculate friendly fire in hit-log
* improved default major color palette
* new macros:
{{name}} - player nickname without clan name
{{clan}} - clan name with brackets (empty if no clan)
{{vtype}} - vehicle type
{{squad}} - value '1' for squadmates, empty for others (in markers)
{{e}}, {{e:3}} - efficiency / 10 (save 1 char)
* new config section texts/vtype for changing vehicle types text
* fixed display a marker for the tank with the dead crew
* new option: "rating"/"enableStatisticsLog" allow to enable saving statistics to "xvm-stat.log" file
* show chance to win on final statistic form
-
AIOMOD v3.1.2 Pre 2
Added:
Max zoom Arcade + Arty Mode
Server side reticle in white color
XVM:
* added capture bar mod
* fixed standard markers mode
* do not calculate friendly fire in hit-log
* improved default major color palette
* new macros:
{{e}}, {{e:3}} - efficiency / 10 (save 1 char)
{{name}} - player nickname without clan name
{{clan}} - clan name with brackets (empty if no clan)
{{vtype}} - vehicle type
{{squad}} - value '1' for squadmans, empty for others (in markers)
* new config section texts/vtype for changing vehicle types text
* fixed display a marker for the tank with the dead crew
-
AIOMOD v3.1.2 Test 4
Removed:
ZOOM for Arcade Mode and Sniper Arty Mode (Maximum Distance)
Server side reticle in white color
those MODs are considered illegal as they provide an unfair advantage
XVM:
* improved default major color palette
* implemented special capture speed for encounter battle type at exceptional maps like El halloof
* capture mod default acceptable config defined
-
AIOMOD v3.1.2 Test 3 Build 2
FIX:
Display UK Tanks Names.
NEW:
Vertical TechTree
Jimbo Crosshair Updated
XVM:
* enemy\ally capture configuration split
* time and capturers computation algorythm rewrite
* fixed capture bar shadow color
* added {{time-sec}} macro to show cap time left in seconds only
OPTIONAL DOWNLOADS:
* Modern War Sound Mod American v.3.1 for WOT 0.8.1
* White Dead Tanks Mod for wot 0.8.1
-
AIOMOD v3.1.2 Test 2
NEW:
Damage Panel show log of received damage & own hits
XVM:
* added capture bar mod
* do not calculate friendly fire in hit-log
* fixed standard markers mode
-
AIOMOD v3.1.1
Version for WoT client 0.8.1 (Compatible with 0.8.0)
XVM:
* bugfix
* XVM is distributed only in Lite version, without statistics module
* support of HTML in any text field, including vehicle markers
* win chahce is disabled by default
* SixthSense.png added to samples
* updated {{turret}} marker for new and old vehicles
* stock turret marker added to the default config (after vehicle name)
* damage animation was improved
* the default font of floating damage is the same as in the client
* added new section to config "colors"/"damage", which allows to adjust the color of
floating damage depending on the source of damage
* added config section "colors"/"dmg_kind"
* added macro {{c:dmg_kind}} for dynamic color in depend of damage kind
* added new section to config "hitLog", which allows to display the log of own hits
* negative x, y values in hit log settings allow to bind the text to the right
and bottom edges for the same behavior with different screen resolutions.
Will work only with running xvm-stat!!!
* added possibility to change {{turret}} marker display string
* fixed {{turret}} marker calculations for a-20, bt-7, d2, m7_med, pziv, t2_med
* fixed {{turret}} marker significance for Patton and Pershing
* added possibility to change sixth sense indicator.
Alternative PNG image should be placed at res_mods/icons/SixthSense.png
-
AIOMOD v3.0.4 Pre 1
NEW:
* Clock in Battle
* Fixed DebugPanel (LagLamp)
XVM:
* Changes XVM Config:
* added possibility to group hits by players in hit-log
* added macros {{n-player}} and {{dmg-player}} - count of hits and sum of damage by player
-
AIOMOD v3.0.4 Test 4
NEW:
* Server side reticle in white color
* Arty With Gun Traverse Indicator
XVM: added {{dead}} macro to hit log for dead tanks
-
AIOMOD v3.0.4 Test 3
NEW:
* summation fire and ramming damage in hitlog
* Added TXT file, instructions how to change hitlog screen position.
-
AIOMOD v3.0.4 Test 2
NEW:
* Accurate damage indicator.
* negative x, y values in hit log settings allow to bind the text to the right and bottom edges to the same config worked at different resolutions screen. Will work only with running xvm-stat!!!
* XVM is distributed only in Lite version, without statistics module
* fixed {{turret}} marker for t29, t32, m10_wolverine, pzii, pzvib_tiger_ii, vk4502a
* added new section to config "colors"/"damage", which allows to adjust the color of floating damage depending on the source of damage
* added new section to config "hitLog", which allows to display the log of own hits
* stock turret marker added to the default config (after vehicle name)
* the default font of floating damage is the same as in the client
* damage animation was improved
* added config section "colors"/"dmg_kind"
* support of HTML in any text field, including vehicle markers
EXTRAS:
Skin Penetration Zones for WOT 0.80
-
AIOMOD v3.0.2
* fixed color blind mode
* new tank marker {{turret}}:
Displays a symbol in enemy tanks with stock turret.
"*" symbol - stock turret. Cant mount top gun. Subject is highly vulnerable.
"-" symbol - stock turret. Top gun is possible. Subject is somewhat vulnerable.
Stock turret can have weaker armor, lower sight distance or slower rotation speed.
Besides that, tank with stock turret can have weaker crew experience.
-
AIOMOD v3.0.1
Artillery aiming optimized
Angle indicator for Artillery removed
Back to default damagepanel with damage log (old have a big size on screen for some users)
XVM-3.0.1:
* xvm was refactored
* new tank marker {{turret}}:
* separate settings for all elements in all states
* adaptation to WoT 0.8.0
* Added information for tanks PzKpfwIV Schmalturm, Panther-M10 and СУ-122-44.
-
AIOMOD v2.5.4
* fixed original level icon display for tanks present at round start.
* Back to default font in gamechat
-
AIOMOD v2.5.3
* fixed standard markers broken in XVM Lite 2.5.2
-
AIOMOD v2.5.2 Final
* Fixed "vehicleNames" config section in XVM. Used for vehicle names mapping - ability to replace any tank name with own value
-
AIOMOD v2.5.2 Test 6
Added Laser on minimap
Removed OTM Config
XVM:
* Fixed clan icons in Lite version
* added "vehicleNames" config section. Used for vehicle names mapping - ability to replace any tank name with own value
* added color for premium tanks to {{c:vtype}} macro
* removed coords grid (parameter battle.drawGrid)
* dynamic color and transparency for shadow
* added font/italic parameter (values: true/false)
* clan icons was reworked. Now config have only one parameter: battle/clanIconsFolder with path to clan icons root folder. All icons are loading automatically from game region subfolder (RU/EU/US/...).
To add your clan or player icon, just copy icon file to:
clanicons/[REGION]/clan/ (for clan)
clanicons/[REGION]/nick/ (for single player)
Also you can create default clan and player icons:
clanicons/[REGION]/clan/default.png (for default clan)
clanicons/[REGION]/nick/default.png (for default player)
Search order is:
nick/.png -> clan/.png -> clan/default.png -> nick/default.png
* added config option:
battle/clanIconsFolder - root of clan icons folder
* removed config section:
players
EXTRAS / OPTIONAL MODs DOWNLOADS:
TWEAKS ( WOT Effects Off 50% or 80% / Increase FPS in Game ) for WOT 0.8.5
Spoiler
WOT Effects Off 50% > Recommended
Smoke From The Exhaust Pipe = Disable
Smoke From Destroyed Tanks = Disable
Smoke and Flames When Firing = Disable
Effect of the shell Explosion = Enable
Effect of Hitting a Tank = Enable
Effect of the tank Destruction = Enable
Effect of Hitting an Object = Enable
Effect of the object destruction = Enable
Effect of tree Shaking = Disable
Clouds = Disable
* Removed Intro Video When the game client is loading
--
WOT Effects Off 80% > for Old Computers
Smoke From The Exhaust Pipe = Disable
Smoke From Destroyed Tanks = Disable
Smoke and Flames When Firing = Disable
Effect of the shell Explosion = Disable
Effect of Hitting a Tank = Enable
Effect of the tank Destruction = Enable
Effect of Hitting an Object = Disable
Effect of the object destruction = Disable
Effect of tree Shaking = Disable
Clouds = Disable
* Removed Intro Video When the game client is loading
Download: www.aiomod.com
HOW INSTALL AIOMOD TWEAKS
1.- First, Make a Backup of the file:misc.pkg
Path: c:\Games\World_of_Tanks\res\packages
2.- Extract the files inside of:
c:\Games\World_of_Tanks(When ask to overwrite ( misc.pkg File ) click on yes.
How to Remove Tweaks:
-Restore the original file "misc.pkg"
-Delete content inside of your mod folder:
Path = c:\Games\World_of_Tanks\res_mods\0.8.5
Smoke From The Exhaust Pipe = Disable
Smoke From Destroyed Tanks = Disable
Smoke and Flames When Firing = Disable
Effect of the shell Explosion = Enable
Effect of Hitting a Tank = Enable
Effect of the tank Destruction = Enable
Effect of Hitting an Object = Enable
Effect of the object destruction = Enable
Effect of tree Shaking = Disable
Clouds = Disable
* Removed Intro Video When the game client is loading
--
WOT Effects Off 80% > for Old Computers
Smoke From The Exhaust Pipe = Disable
Smoke From Destroyed Tanks = Disable
Smoke and Flames When Firing = Disable
Effect of the shell Explosion = Disable
Effect of Hitting a Tank = Enable
Effect of the tank Destruction = Enable
Effect of Hitting an Object = Disable
Effect of the object destruction = Disable
Effect of tree Shaking = Disable
Clouds = Disable
* Removed Intro Video When the game client is loading
Download: www.aiomod.com
HOW INSTALL AIOMOD TWEAKS
1.- First, Make a Backup of the file:misc.pkg
Path: c:\Games\World_of_Tanks\res\packages
2.- Extract the files inside of:
c:\Games\World_of_Tanks(When ask to overwrite ( misc.pkg File ) click on yes.
How to Remove Tweaks:
-Restore the original file "misc.pkg"
-Delete content inside of your mod folder:
Path = c:\Games\World_of_Tanks\res_mods\0.8.5
Day Night Mod 0.8.4
( Downloads & ScreenShot )
Spoiler
Download: www.aiomod.com
http://img821.images...3/daynightu.jpg
DEscriptION:
The function of changing the time of day, by default is disabled in game. Mod change the time of day during the fight.
http://img821.images...3/daynightu.jpg
DEscriptION:
The function of changing the time of day, by default is disabled in game. Mod change the time of day during the fight.
White Dead Tanks Mod for wot 0.8.5
( Downloads & ScreenShot )
Spoiler
Download: www.aiomod.com
http://imageshack.us.../whitetanks.jpg
DEscriptION:
Sometimes it happens that the enemies are hiding behind the tanks already dead and it's hard to make out the same aim. This mod makes the dead tanks white, more visible. I hope this mod you will also come in handy!
http://imageshack.us.../whitetanks.jpg
DEscriptION:
Sometimes it happens that the enemies are hiding behind the tanks already dead and it's hard to make out the same aim. This mod makes the dead tanks white, more visible. I hope this mod you will also come in handy!
Memories Sound Mod v 8 for wot 0.8.5
( Download )
Spoiler
Download: www.aiomod.com
DEscriptION:
Music (BF Series, COD, COH, GR and others) (Mix by RKPhantom)
Interface + RadioChatter + Voices (by Quadro7F)
Historic guns sounds (By Gnomefather)
Engines and others (default audio game)
-How Install:-
---------------
1) Just copy "res_mods" folders from .7z archive into main game folder ("C:\Games\World_of_Tanks\")
=========================================================================
To Restore Original Audio:
1.- Delete the "Audio" Folder Locate in: "C:\Games\World_of_Tanks\res_mods\0.8.5"
Done !.
DEscriptION:
Music (BF Series, COD, COH, GR and others) (Mix by RKPhantom)
Interface + RadioChatter + Voices (by Quadro7F)
Historic guns sounds (By Gnomefather)
Engines and others (default audio game)
-How Install:-
---------------
1) Just copy "res_mods" folders from .7z archive into main game folder ("C:\Games\World_of_Tanks\")
=========================================================================
To Restore Original Audio:
1.- Delete the "Audio" Folder Locate in: "C:\Games\World_of_Tanks\res_mods\0.8.5"
Done !.
Skin penetration Zones Mod for WOT 0.8.5
( Downloads & ScreenShot )
Spoiler
Penetration Zones
Download: www.cblwot.com
http://img163.images...21/70918388.png
DEscriptION:Skin penetration area for WOT 0.8.5
REF:
Red - vulnerabilities.
Purple - ammunition.
Yellow - the crew.
Green - engine.
White - a top gun.
Blue - the fuel tank.
Download: www.cblwot.com
http://img163.images...21/70918388.png
DEscriptION:Skin penetration area for WOT 0.8.5
REF:
Red - vulnerabilities.
Purple - ammunition.
Yellow - the crew.
Green - engine.
White - a top gun.
Blue - the fuel tank.
CREDITS
Spoiler
Crosshairs Based on J1mB0's Mod
XVM Full/Lite - eXtended Visualization Mod for World of Tanks
TWEAKS for Wot - WOT_TWEAKER
Improving the visibility of the dead tanks. Authors: by 2309, loliloli (adaptation to 0.7.4.), AHuMex 0.7.5, AndreyGreB 0.8.0.
HitZones by : Kodoku, Shotter, Bl00dRedDragon, Lemon96
Day-Night Mod by : jetalex & 0saprpavel
session statistics by: morotopitek - traslation = locastan
XVM Full/Lite - eXtended Visualization Mod for World of Tanks
TWEAKS for Wot - WOT_TWEAKER
Improving the visibility of the dead tanks. Authors: by 2309, loliloli (adaptation to 0.7.4.), AHuMex 0.7.5, AndreyGreB 0.8.0.
HitZones by : Kodoku, Shotter, Bl00dRedDragon, Lemon96
Day-Night Mod by : jetalex & 0saprpavel
session statistics by: morotopitek - traslation = locastan
Edited by rkphantom, May 24 2013 - 22:50.










