I was trying to avoid somebody thinking this.
This was tested with an RHM Borsig mounting the 12.8 cm cannon
Actual reload of player 2: 9.20 seconds (various additional modules, 100% crew)
Actual reload of player 1: 10.45 seconds (no additional modules, 100% crew)
Provided reload information by AIOmod on player 2 for player 1: 9.54 seconds
Facts: The mod does NOT take the normal, 100% skill no other bonus reload. It also does NOT take the minimum possible reload. Unfortunately it does NOT take the reload of the targeted player either.
I have no idea how the value is calculated, but it is being calculated incorrectly. It is an extremely useful feature but it could cause problems if it's not accurate.
ok my bad did not know you went that far into the testing of it as you did not say in first post. This is good to know tho so its off by 1.25 sec.