BASE I
Spoiler
Sadly, there is no exploitable active scout position for Base I. All because of structures near enemy base that limit your line of vision. But you can use it to your advantage for spot-&-run scouting if you drives something very fast and agile (like T-50 or T-50-2) or fast and more-less resilient (like T-54). It's dangerous but active scouts must learn it or they will be useless.
Green square is one of the best places for passive scouting of intersection: you are more-less invisible from both )-shaped avenue and hill village. Basically it can be used if no heavy tank of your team moves to protect avenue but you have TDs on the northern line to cover intersection. Orange square is "SPGs spotter" place if enemy prefer to defend his eastern flank ignoring hill village. Most of targets you can spot from here are spotted after they fire at you allies.
Green dots are defense points where you have best chances to repel any attack (as long as they do not outnumber you or overpower you by great degree). But they are quite open for SPGs if you are not careful. The battle in the town is decided by patience. Orange dot is "win-or-lose" position. If your can get a hold of the hill village you can easily obliterate enemy easter defenses and go straight for the enemy base... Or help with central street. Sometimes it's very useful to send decent moving high tier heavies to get hill village from enemy mediums. Sending TDs can help too. Red dots are tricky positions that is tempting to take but they give you no advantage... Instead it's more easy to pincer you there.
A - place SPGs there to strengthen your flanks and provide decent fire support. Beware of fast mover so...
BASE II
Spoiler
Blue circle is your active scout position for the first 2-3 minutes. You can reveal almost all enemy units on eastern side of the map, especially enemy SPGs right on their base. If you can't spot SPGs there there are three options: 1 - enemy SPGs move to town area to support their teammates directly (can be quite a nasty surprise); 2 - enemy SPGs hide behind structures near their base; 3 - they just small enough to hide in bushes (yes, the most obvious one).
Green square on your side of map is good position to spot "wanna-be-active-scouts" that usually rush through hill village. Of course you can hide there powerful TD or some vehicle to detrack them. Usually you see overconfident high tier mediums or AMX 13 XX series from that spot. Other green square is used after you gain control of the hill village and you have time to carefully wipe out some resistance on )-shaped avenue.
Place you tanks on green dots position to form more-less solid line of defense. If enemy push is too powerful it's possible to withdraw from these positions to other (which ones greatly depends how fast enemy can push you). All green dot positions are open for enemy SPG fire. Orange dot is like for Base I "win-or-lose" factor in battle. Get hold of it and you can dominate over 3/4 of the map. Never move your tanks to red dots since they are really hard to hold against more-less organized enemy.
A - place SPGs there to strengthen your flanks and provide decent fire support. Position at the south-west corner is more versatile since you can limitedly support allies on eastern part of the map.
There is one new interesting trend on RU-server. Both teams try to get into pockets on central street to control it. The advantages of such tactic is that you can control completely all central street. Disadvantage is that you need to use powerful tanks for it which means that enemy can try to eliminate others leaving your as the last dish since once you get there you almost always can't get out. Of course... If enemy have really fast and agile tanks they could ignore you and go for your base.
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