Contests and game chatting/system sugg.
hellostanley
May 07 2012
Hi. As the title says, I'm giving some suggestions for the contests and game chatting/system. First, the contests. I've noticed that the contest are mostly drawing, make you own tank, or playing games to win. I'm not saying that it's bad or anything, but could you add one more thing for the contest, which is probably programming. Maybe WG could tell us to make a program that does something and give us gold like the other contests. I'm only suggesting this because(PRO AND CON CHART):
PRO:
~not all people are good at drawing, maybe they're good at programming, you never know...
~this is very different from the other contests, maybe you'll get suprised what you will get?
~giving you a chance to learn more programming languages
CON:
~needs to learn the languages nessecary for it
~everyone can draw, not matter if it's good of bad, you don't need to learn it(or do you?), but you need to learn the languages for programming though
~can't really guess what the devs will put up as the contest(or is that a PRO?)
I sure there's lots more, but I'm just giving you a thought what is good or bad.
Next, the game chatting/system. First off, the game chatting. You know when in the clan chat(and possibly other chats too, didn't check), all the peoples names in on the right, and green if you're logged in, and nothing when you're logged out? Well, why not make it like this:
when people are logged in AND not in a battle---green
when people are not logged in---nothing, don't show his/her name
when people are logged in BUT in a battle---yellow
There it is. And now the P&C chart:
PRO:
~easier for us clan people to chat
~no need to spam the chat box saying their name
for(0==0){
cout << "over and over and"<<endl;
}
(or is it while?)
(anyone understand that?
)
~makes life easier
CON:
~probably one more tiny update(0.7.2.1)
There, that's it.
Next up, game system. When you enter a battle, and the people there is just standing there, but you're already out of view, why not make a "AFK locater". When they haven't enter the battle yet, their name is kindof shaded. But, if they're AFK, their name won't be shaded. So, why not bold their name like hello and dump a rather big AFK sign beside them after they haven't moved for let's say, 1:30 min. And also maybe minus some creds for them and plus some for the team(since THEY probably let the team down)(ALL THIS DOES NOT APPLY TO NOT LOGGED IN PEOPLE) And of course, the P&C chart:
PRO:
~encourage people not to be AFK
~creds for us!
~no creds for them!
CON:
~some
people might use the cred minus to their advantage
~some people might accidently be AFK
~a good advantage for the enemy team(unless the bolding and AFK sign is only shown to friendlies)
There you go. I know I made a HUGEfuss about AFK people(AFKers doesn't seem right), but it's just a suggestion...
Here devs, devs, devs, you gotta read this...
Edited by hellostanley, May 07 2012 - 12:59.
PRO:
~not all people are good at drawing, maybe they're good at programming, you never know...
~this is very different from the other contests, maybe you'll get suprised what you will get?
~giving you a chance to learn more programming languages
CON:
~needs to learn the languages nessecary for it
~everyone can draw, not matter if it's good of bad, you don't need to learn it(or do you?), but you need to learn the languages for programming though
~can't really guess what the devs will put up as the contest(or is that a PRO?)
I sure there's lots more, but I'm just giving you a thought what is good or bad.
Next, the game chatting/system. First off, the game chatting. You know when in the clan chat(and possibly other chats too, didn't check), all the peoples names in on the right, and green if you're logged in, and nothing when you're logged out? Well, why not make it like this:
when people are logged in AND not in a battle---green
when people are not logged in---nothing, don't show his/her name
when people are logged in BUT in a battle---yellow
There it is. And now the P&C chart:
PRO:
~easier for us clan people to chat
~no need to spam the chat box saying their name
for(0==0){
cout << "over and over and"<<endl;
}
(or is it while?)
(anyone understand that?
~makes life easier
CON:
~probably one more tiny update(0.7.2.1)
There, that's it.
Next up, game system. When you enter a battle, and the people there is just standing there, but you're already out of view, why not make a "AFK locater". When they haven't enter the battle yet, their name is kindof shaded. But, if they're AFK, their name won't be shaded. So, why not bold their name like hello and dump a rather big AFK sign beside them after they haven't moved for let's say, 1:30 min. And also maybe minus some creds for them and plus some for the team(since THEY probably let the team down)(ALL THIS DOES NOT APPLY TO NOT LOGGED IN PEOPLE) And of course, the P&C chart:
PRO:
~encourage people not to be AFK
~creds for us!
~no creds for them!
CON:
~some
~some people might accidently be AFK
~a good advantage for the enemy team(unless the bolding and AFK sign is only shown to friendlies)
There you go. I know I made a HUGEfuss about AFK people(AFKers doesn't seem right), but it's just a suggestion...
Here devs, devs, devs, you gotta read this...
Edited by hellostanley, May 07 2012 - 12:59.
DDemon
May 07 2012
I like some of your idea's, even the ones about the AFK system. It just needs to get balanced and worked out properly.
I like it when people, instead of complaining offer suggestions on how to improve game play. The idea's here can be worked out and applied by the developers.
PS: added a +1 too help negate the dislikes, people should be able to post suggestions that are properly thought out and described in the post.
I like it when people, instead of complaining offer suggestions on how to improve game play. The idea's here can be worked out and applied by the developers.
PS: added a +1 too help negate the dislikes, people should be able to post suggestions that are properly thought out and described in the post.


