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kv-4 any good?


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Stabone5150 #41 Posted May 11 2012 - 03:12

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KV-4 seems to catch fire alot. at least for me it does. anyone else think so?

hoom #42 Posted May 11 2012 - 10:15

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Not sure if its just that MM is giving gazillions of T9/T10 matches but I get penetrated everywhere.
Particularly the lower glacis.
Even at high angle & long range.

OOPMan #43 Posted May 11 2012 - 13:05

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Just bought mine with the proceeds from my IS-4 sale. 1 win, 1 loss so far. Quite a fun tank, even with D25-T....

Stemnin #44 Posted May 11 2012 - 13:37

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View PostStabone5150, on May 11 2012 - 03:12, said:

KV-4 seems to catch fire alot. at least for me it does. anyone else think so?

like the KV-3, it seems the right side is fire prone (while the left on both at angle are shell absorbing tracks from hell lol).  Not sure about penetrations to the front.

I free xp'd most of it, just gotta get the engine now (5x woohoo).

AzureTerra #45 Posted May 11 2012 - 15:43

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View PostAlakarr, on May 10 2012 - 07:43, said:

A KV-4 with the ZiS-24 107mm will shred a KV-5 quickly. 227 average pen and 320 average damage with accuracy similar to German guns in the same caliber range makes the KV-4 way better then the KV-5.

Held 3 KV-5s off in Fjords ealier in my KV-4, killed one and did significant damge to the other two. Its not a tank that you want to mixed it up close with others but is a solid mid-long range Tank.

Croyd_Crenson #46 Posted May 11 2012 - 16:18

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Horrid tank
Been set on fire from every angle
Put wet ammo rack on it and Large spall liner, still set on fire from every angle.
Converting xp to get rid of this trash can

This tank is sent to the scrap yard.

Edited by Fwaatcha, May 11 2012 - 16:20.


Hurlbut #47 Posted May 11 2012 - 17:19

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View PostFwaatcha, on May 11 2012 - 16:18, said:

Horrid tank
Been set on fire from every angle
Put wet ammo rack on it and Large spall liner, still set on fire from every angle.
Converting xp to get rid of this trash can

This tank is sent to the scrap yard.
You do know the ammo rack hits are not a main cause of fires, that the spall liner only help against HE/HEAT shells not AP/APCR?

Edited by Hurlbut, May 11 2012 - 17:20.


Mac_Chernovsky #48 Posted May 11 2012 - 20:31

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Considering how most if not all the other Russian tanks are played as brawlers, It took me a while to get the hang of it. It can't really defend itself from the higher tiers it gets put with even with its supposedly decent armor. I am now running a "Elite" (have everything researched but the ST-I) one and the super 107 is a nice gun, even with the shell cost. It's pen is nice for the tier, and damage is good as well. Accuracy is what sets itself apart from the other guns it can use. It's a nice medium to long range tank and should be treated as such.

If you are familar with the Lowe, it's similar to that in a way. Slow, but with decent armor and an accurate gun.

Edit: A big issue I'm having with it is that it's getting put into a lot of tier 9/10 battles, more so then I think other tier 8 tanks.

Edited by Mac_Chernovsky, May 11 2012 - 20:55.


Ice_King #49 Posted May 11 2012 - 20:51

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On paper I should love this tank, but I'm arty food just like the Maus. I'm so slow that all arty knows it can re-aim, zero in, and fire before I can get to good cover. Trying to go from Rock-A to Rock-B means "hit-track-hit-hit-dead" in no time at all.

I do much better in my KV5 it seems as I'm considered a non-threat in that tank and not a priority, in this tank everyone wants to kill the new guy.

edit: Picture a Maus at tier 8. Might sound fun, but a tier 8 Maus has two tiers of tougher stuff above it which mitigates its advantage in both gun and armor. You cant go forward, you cant reverse, you cant turn. Any med will be able to circle you to death, arty has no problems hitting you and loves to do so. Any map that isn't a city map will show you just how weak your "armored beast" really is, as you struggle to get anywhere, cannot redeploy, fear mediums, and need to always hide in fear of arty. That's your KV-4.

Edited by Ice_King, May 11 2012 - 21:11.


JDCollie #50 Posted May 11 2012 - 21:06

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View PostAzureTerra, on May 11 2012 - 15:43, said:


Held 3 KV-5s off in Fjords ealier in my KV-4, killed one and did significant damge to the other two. Its not a tank that you want to mixed it up close with others but is a solid mid-long range Tank.

It seems like this tank would massacre tanks with lower penetration when fighting in chokepoints.

IndygoEEI #51 Posted May 11 2012 - 21:58

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View Postmickz0r, on May 11 2012 - 00:14, said:

Shouldn't controlled impact be the first skill that you get for  ramming tank??

You are correct and normal circumstances that's what I would want to have.  
However, grinding crew is painful process and I'd like to do Acceleration
tests first.  Besides, better acceleration provides more damage via:

Mass(Velocity) = Energy

The more Energy applied, the more damage that can be done and if we
can get to top speed really fast, we can turn this tank into speedy monster.  
However, damage protection from ramming is not a benefit of Acceleration
like controlled impact.

dvang #52 Posted May 11 2012 - 22:49

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I have yet to see a KV-4 in battle since the patch. Personally, I am still griding away on my KV-3 to get mine, as I only had 35k xp accumulated by the time the patch went into effect.

MEEDO #53 Posted May 11 2012 - 22:53

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good tank <_<

hoom #54 Posted May 12 2012 - 06:14

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Quote

You cant go forward, you cant reverse, you cant turn. Any med will be able to circle you to death, arty has no problems hitting you and loves to do so. Any map that isn't a city map will show you just how weak your "armored beast" really is, as you struggle to get anywhere, cannot redeploy, fear mediums, and need to always hide in fear of arty. That's your KV-4.
Seems about right.

Quote

It seems like this tank would massacre tanks with lower penetration when fighting in chokepoints.
Can do, but there is a lot of hull out the front of the gun, a lot of that is lower glacis & a lot of low tiers seem able to penetrate that easily even when highly angled.
My driver dies much more often than even in my IS4.
Can't present hull side for them like with IS4 or KV5 either since its only 130mm.

Edited by hoom, May 12 2012 - 06:15.


Cruisinsocal562 #55 Posted May 12 2012 - 06:19

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i got it dont even have the gun yet and for some reason when i first started playing it i was the last one alive... like 6 times in a row almost..

Teleos_Rix #56 Posted May 12 2012 - 06:30

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View PostStabone5150, on May 11 2012 - 03:12, said:

KV-4 seems to catch fire alot. at least for me it does. anyone else think so?

I've caught on fire virtually every match. Multiple times on most of them. Most of the damage I have taken so far has been from fire lol.

I used free exp to research everything but the engine so I wouldnt have to grind it stock. Even so, the tank feels VERY underpowered. The gun aint half bad crap RoF though and at 320 damage for 1k credits a shot you wont make money without premium account. The thing costs like 30% more to repair than the IS-3, despite only having 40 more HP. I rarely lost money on my IS-3, I bounced lots of Tier 10s on it. But the KV-4 is so damn flat, you wont bounce shit your tier or above unless you enemy is very bad or youre very lucky.

I only have 10 matches in but near fully upgraded due to free exp this thing still feels stock. Anyone got any tips? Angling doesnt seem to help much at all, even when i'm the top tank =\

EDIT:

I run a Vstab, Spall Liner and Rammer. I swear even tier 4 arty are tearing me a part, it feels like something is broken for the HE mechanics on this thing.

Edited by Teleos_Rix, May 12 2012 - 06:31.


rogue_gamecube #57 Posted May 12 2012 - 09:27

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Honestly, this tank is hilarious, very few people know where to shoot it still, and it bounces better than a KV-5 on the front. The lower hull is a weakspot, but it will still bounce the odd tier 8 and 9 gun shot. Rest of the time, bounce bounce bounce. Get that final gun and you can pen damn near anything you point it at.

I have noticed that it's quite susceptible to arty, which is probably by design. Maus is similar in that area, same with the KV-5. It's because these are big, long heavy tanks with a lot of area for arty to hit for. And the upper plate doesn't look thick whatsoever. So, keep to arty cover and point your front where the other tanks are. At medium to long range, it's hard to aim for the upper turret weakspot, so all you have to do is angle the front a bit to avoid constant pens to your lower glacis. That's it. This is the best tier 8 heavy by a large margin with what it brings to the field.

Edited by rogue_gamecube, May 12 2012 - 09:27.


hoom #58 Posted May 12 2012 - 10:05

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OK just had a more normal T8 battle with it & did manage to bounce a decent number of rounds, that was more like it.
Nearly had a ram kill too but without the top engine & with the 30kph speed limit he dodged just in time dammit. 35kph & he would have been a dead m36.

Potoroo #59 Posted May 12 2012 - 12:36

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I would say that people who like German heavies will probably like the KV-4. I don't think it's excessively slow - I wish my KT would do 30kph - and the top 107 is virtually German quality. Compare it with the KT's top gun:

10.5 cm KwK 46 L/68

Pen: 225/285/60
Dge: 320/320/420
RoF: 5.25
Acc: 0.34
Aim: 2.29

107 mm ZiS-24

Pen: 227/289/62
Dge: 320/320/420
RoF: 5.22
Acc: 0.38
Aim: 3.4

Except for the usual abysmal Russian aiming time that's a damn good gun for a tier 8 heavy. KV-4 drivers can have confidence in their gun KV-5 drivers can only dream of, and higher tiers who ignore the KV-4 will end up wishing they hadn't. The armour, while minimally sloped, is thick enough to be effective when angled properly. Arty magnet? Don't sit out in the open.

I like my KV-4 because I like slow, massive heavies with good guns. If you like the IS-style Russian heavies cum super-mediums then you might not.

KilgorSoS #60 Posted May 12 2012 - 15:33

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View PostStabone5150, on May 11 2012 - 03:12, said:

KV-4 seems to catch fire alot. at least for me it does. anyone else think so?

Yes Siry, It's a Friggin BBQ... I actually luv the KV4, the gun is great... I have only 25 battles BUT, I had 50k XP on my KV3, and 120k Freexp while waiting for the KV4, so the day of the patch I bought it already fully upgraded. Each Battle has been with the KV4 ALL UP.

First impressions, IT CATCHES FIRE LIKE A GERMAN TANK. It burns, DO NOT give the enemy a side shot, 50% of the time you will burn.  25 battles, and 14 fire extinguishrs, get it!

Now the gun is great, and yes you can snipe with this as well as you can with a KT! Amazing a Russian sniper. Sad part is YOU MUST, this is not a brawler, period. WG designed this tank around the 50 Km/h speed and it sacrificed armor for that, THEN, they knocked the speed to 30 Km/h, and did NOT add armor for the trade-off. It is squishy, FACT, my KV5 has tougher armor.

All said and done if you have had experience with KT's, and "Old" T34's when they were squishy, then you will love the KV4. The 107 Zis24 is a really nice gun, and seems far more accurate then stated. I will knock the Devs for another thing.... ITS A LONG BARREL< LONG< LONG, and ACCURATE, therefore WTF is up with the 3.4 sec aim time????? German accurate guns have QUICK aim times, there is no reason for the long aim time, and a GLD is a must, something I have ONLY mounted on Arty, and the NEW T34, but makes a huge diff with the long 107.

The KV4 will not shine until it gets it's speed back, or armor, on the side, and/or an aim time of 2.5-2.9, there are too many soft negatives that end up compounded with the current KV4. I was not a tester, but, I certainly see where the original speed of 50, was a fair compensation for the weak armor. So please if you make it a slow lumbering heavy, then give it the friggin armor of a slow lumbering heavy, or else give it some speed back.

Final note, The KT is still better in every respect. But the KV4 is actually fun, and has potential, I am certain the devs will fix the crazy amount of fires that it currently suffers, so start grindin them, they are a keeper.