Jump to content


Reasons NOT to use the XVM mod


This topic has been archived. This means that you cannot reply to this topic.
60 replies to this topic

Edbert #-19 Posted May 09 2012 - 14:59

    Staff sergeant

  • Players
  • 13269 battles
  • 365
  • Member since:
    07-03-2011
Just counted and wrote down my last 20 battles, EVERY one of them XVM predicted a loss. From the lowest of 19% to the highest of 46%. The average was 39%. While we did win a couple (those in the 40%s, since the prediction is not exact science), but some were nearly "perfect" wins for the other team. In addition to the predictor, there's plenty of despair to be found elsewhere, to whit.

The last game I played before coming here to post we had 11/15 players on my team were red, about half of them were dark red. The other team had two red and over half were green.

Saw an IS4 on my team start the battle with a "follow me", then saw 2/3 of the team obey. But I saw the IS4 had 18K battles and an eff of 480...480! You can get that high in tier 3, I've seen guys with 1k battles and three times that eff.

Those runs of mistreatment by MM that extend 20 battles really take the morale out of you, at least they do me.

Edit to add: just started another battle...9% chance this time...FFS!

Edited by Edbert, May 09 2012 - 15:00.


DV_Currie_VC #-18 Posted May 09 2012 - 15:07

    Captain

  • Beta Testers
  • 16374 battles
  • 1,083
  • Member since:
    08-04-2010
Time to platoon with some buddies, or join a good company. Need to get your mojo back....

Quote

Those runs of mistreatment by MM that extend 20 battles really take the morale out of you, at least they do me.

That's not a MM issue, by the way - it's the player base.

Edited by DV_Currie_VC, May 09 2012 - 15:08.


Methos911 #-17 Posted May 09 2012 - 15:12

    Sergeant

  • Players
  • 15517 battles
  • 249
  • Member since:
    04-04-2011
while I don't run xVM, I did run into a bad string of games last night. Lost the majority of battles. I was really frustrated, so I just tried to pick 1 tank that I enjoyed to keep the mojo going for myself.

ZombieFlanders #-16 Posted May 09 2012 - 15:28

    Major

  • Beta Testers
  • 7929 battles
  • 2,114
  • Member since:
    09-29-2010
there are some amazingly bad players out there.  the 5x events bring them out.  just keep grinding and all will be back to "normal" after the 11th when the event ends.

as for XVM, i recently installed it and like it now. i used to be against it (i didnt want to immediatly think we were going to win/lose) and i am astounded at how bad some players are. i had a battle with a Tiger that was in the double digits! his win% was sub 40% and efficiency was around 90...of course he was the loudest player we had...you have to try to be that bad.  i do have a question about VXM, what is the difference between the m and k win %?  last night we won a few where we had a low chance (bothe between 30 and 40%) and lost one where we should have won (80%).

the other thing i have noticed are the IS4 freeloaders who are using the D25T...i freeloaded my IS4, but there is no way im going out in it using a T8 gun.

Edited by ZombieFlanders, May 09 2012 - 15:31.


Ramcke #-15 Posted May 09 2012 - 15:32

    Staff sergeant

  • Players
  • 4885 battles
  • 268
  • Member since:
    10-08-2011
I don't run XVM, what's the point in seeing if green / red team has high / low win rate. What if you end up on the otherside of the spectrum (low end), what are you going to do... rage quit or go ballistic in-game? Why stress yourself over a game when it's suppose to be entertainment to help unwind from school, work, etc from RL.

My philosphy is do your best and work as a team, yes I play only in pubs due to RL time constraints. Just have fun and enjoy the game with your peers who are armor enthusiastic like you. :)

Hittman6 #-14 Posted May 09 2012 - 15:46

    Staff sergeant

  • Players
  • 10964 battles
  • 495
  • Member since:
    08-03-2011
Saw someone in an arty who immediately climbed a high ridge, in plain view.  He had a 17% win rate.  I knew it was a waste of time to bother defending him.  Although that was obvious from his game play, XVM made it even more apparent.  

It's somewhat useful, but relying on it is a mistake.  I've been in lots of games where it said we had a clear advantage, and we suffered a huge loss.  And in other games were it looked like we were doomed, but won.

biff #-13 Posted May 09 2012 - 16:27

    Corporal

  • Beta Testers
  • 12069 battles
  • 34
  • Member since:
    07-02-2010
I find XVM's "chance of winning" predictions to be worse than useless.   They could just throw up random numbers and be almost as accurate.

I do find the player stats to be useful.  That doesn't mean a 45% player is always going to suck, or a 60% player isn't going to do something stupid.  But it does give an indication if that particular guy is likely to hold his own vs 1 or 2 enemies, or if he's going to need help.  That's about all I use it for.

Plunky #-12 Posted May 09 2012 - 16:57

    Sergeant

  • Players
  • 25860 battles
  • 198
  • Member since:
    02-13-2011
WG does not like the mod, for it shows how bad the match making system is, IMHO. It should be noted that the mod is extremely popular on the EU and RU servers. XVM is a tool used to enhance you critical thinking. Do I use it? Bet your rump I do, for it shows me if my foe is highly skilled or not, as well as my teammates, and I adjust my tactics accordingly. It is the only thing that helps to make up for a nerfed match making system. The more you know about the enemy, as well as your own team, the better you can do in battle.

SeanPwnery #-11 Posted May 09 2012 - 17:59

    Major

  • Council of Armored Forces
  • 18383 battles
  • 5,865
  • Member since:
    08-27-2011
I just started using it this weekend... basically for me, it's just a threat assessment tool.

If I see 6 purple guys on the enemy team and none on mine, it's almost a foregone conclusion how the battle will turn out.

I did use a mod to the mod though and flipped the color chart so lower win rates get green, and more dangerous players are red, and unicorns are still purple.

Dukebarry #-10 Posted May 09 2012 - 18:05

    Captain

  • Players
  • 16402 battles
  • 1,280
  • Member since:
    06-23-2011
XVM has made me a better player................I have a better idea of what to expect from my opponents and my team mates. I dont believe that it can predict the outcome of a battle but I do believe it can predict the actions of my opponents. I look at efficiency and games played, those stats seem to be a better predictor of player quality then win loss. A bad player in a good clan will have a better win loss then a great player who is a soloist.

patomalley #-9 Posted May 09 2012 - 18:09

    Staff sergeant

  • Players
  • 18974 battles
  • 393
  • Member since:
    07-30-2011
great mod overall ,BUT at the same time ,i played my first 8000 games with a old computer,getting at best,9 fps lol,went out an bought a new computer ,(now i am playing game on high settings-90 fps)now do you think that might make a difference ,with  my game performance. So bottom line ,some or all my stats look like im some crappy player ,an then BOOM i am taking names an kicking butt ,so there is an old proverb that goes something like this (believe only half of what you see,an nothing of what you hear,an there lies the truth ,somewhere in the middle ;)

moonhalf #-8 Posted May 09 2012 - 19:22

    Private

  • Players
  • 9672 battles
  • 2
  • Member since:
    10-27-2011
case 1:I am driving a IS7 and 3 enemy tier 10s(lets say t110e2 is7 and maus) are right in front of me(all of us are down to less than 10% health). Without XVM I might shoot the t110e2 because he has good speed, deep penetration and fast firing rate. What if you already knew their stats :2k44%(t110e2) 4K51%(is7) 10K57%(maus) by using XVM?  who would you shoot first?

case 2:I am driving a GW type E and our scout tank was destroyed within 2 minutes but lighted up both enemy arty:obj212(12k56%1600) and m40/43(3k45%600). Who should be my target?

Using is right for a better winning ratio.

Pave_Low #-7 Posted May 09 2012 - 19:29

    Captain

  • Beta Testers
  • 23596 battles
  • 1,187
  • Member since:
    10-21-2010
On the plus side, XVM can point out that one or two tanks that need to be wiped out to swing the game to your favor.  Having a 1500+ efficiency is a good way to get unwaranted attention, regardless of where you are in the tier pack.

On the down side, it can be depressing and demoralizing when you see you're on a horrible team.  So much so, that you play down to your team's ability.  Sometimes seeing a poor win probabiliy is a self fulfilling prophecy in and of itself.

_evil_ #-6 Posted May 09 2012 - 19:36

    Corporal

  • Beta Testers
  • 12022 battles
  • 67
  • Member since:
    11-15-2010

View PostPave_Low, on May 09 2012 - 19:29, said:

So much so, that you play down to your team's ability.  Sometimes seeing a poor win probabiliy is a self fulfilling prophecy in and of itself.

anyone who "plays down" and doesn't give it a 100% every time is a player who will never have a good win rate anyhow

Pave_Low #-5 Posted May 09 2012 - 19:42

    Captain

  • Beta Testers
  • 23596 battles
  • 1,187
  • Member since:
    10-21-2010

View Poststevil30, on May 09 2012 - 19:36, said:

anyone who "plays down" and doesn't give it a 100% every time is a player who will never have a good win rate anyhow

Not so.  Any fan of professional sports has seen it happen.  It's psychology more than anything else.  If I gave you a task to do and said there was a 50% chance I would pay you at the end, you'd probably give it a good college try.  If I told you there was a 10% chance I'd pay you, you'd be much less enthused and probably not complete the task because there's likely no reward for devoting your energy to it.

KilrBe3 #-4 Posted May 09 2012 - 20:17

    Sergeant

  • Players
  • 7450 battles
  • 142
  • Member since:
    05-25-2011
NEVER EVER Use XVM to determine the battle. Just use it as a guide, the tanks to follow as they probably work better with teamwork by their side. It also shows who is new and not as well. But using the % to base your match off of? Never do that. Just play it. Use XVM as a guide, or more of a Utility to drive you in the right direction. (aka run away far as you can if a purp or pink is coming to you).

It also helps me pick out the weak players, even if they in a good strong tank. But i don't hunt them just because of their rating.

Ceptyr #-3 Posted May 09 2012 - 20:35

    Sergeant

  • Beta Testers
  • 8453 battles
  • 177
  • Member since:
    12-29-2010
I don't want to be disappointed by the "lack of skill" of other players on my team. I'd much rather play and not know, than see depressing stats and just give up before it's done.

Edbert #-2 Posted May 09 2012 - 21:20

    Staff sergeant

  • Players
  • 13269 battles
  • 365
  • Member since:
    07-03-2011

View PostKilrBe3, on May 09 2012 - 20:17, said:

NEVER EVER Use XVM to determine the battle.
I agree to a point, but not "never". I've won games that XVM said was a ~33% and lost ones it said were ~60%, I get that.

Instead of the prediction thing you can sometimes tell when it is a team of 7+ greens vs 1 or 10 reds vs 1. I also agree that win rate is largely meaningless, at least if it is between 46 and 54, as one player out of 30 one simply cannot routinely decide the outcome of a battle. I have seen guys with win rates of 40% that have 1500+ eff, and vice versa. AFAIAC the eff rating is the key to determining who you can count on and who you cannot. I also use eff to determine the highest threats and target them 1st, not their win rate..

KiwiMark67 #-1 Posted May 09 2012 - 22:09

    Major

  • Players
  • 28896 battles
  • 3,687
  • Member since:
    08-24-2011
I use the XVM mode as a source of additional information.  I never give up just because it says I have 5% chance of a win, how would that benefit me?

5% chance of win:
Do my best, try to dish out as much damage as I can & see if I can kill any purple enemy, don't be too discouraged if my side loses knowing that they had some very good players on the other team.

10-30% chance of win:
See if I can do anything to get a win, kill every enemy I can and try to win whatever flank I'm on.  If possible kill enemy cappers or push through to enemy cap to steal a win.

40-60% chance of win:
Expect a close battle, try my best to make a difference because theoretically these are the battles you can sway.

70-90% chance of win:
Play well and deal damage, kill what enemy I can, keep an eye on the score and hope that things go as predicted.

95% chance of win:
Expect things to go well with several good players on my team.  Try to deal as much damage as I can as quick as I can because this battle may be over in less than 5 minutes.

Generally I play a similar way regardless of what the win percentage is, but when it is VERY high or low the battle may be over very quick so I may sit back less and play a bit faster.  I also use it for target priority because when there are 2 T34s I could shoot then it just makes sence to kill the 60% winrate guy before the 40% winrate guy.
I also look for good players that aren't in a clan, as I'm a recruiter for my clan.

nexeide #0 Posted May 10 2012 - 07:08

    Captain

  • Players
  • 10863 battles
  • 1,469
  • Member since:
    04-13-2011
I never run XVM. I feel it would reliably predict the outcome of battles. Honestly, it's almost easy enough to do with how the MM will give one team, for instance 4 Tier-8s and 2 Tier-7s and the other team 2 Tier-8s and 4 Tier-7s and call it even.

But mostly in addition to what pave_low said... it's a mentality. If you go into a match saying "we're going to lose this"... you're likely to lose. If you play it out like you have just as good of a chance of winning you might be surprised. Otherwise people would have 100% win ratings. Everyone has to lose sometimes.