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You Ask We Reply, May 14


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Legiondude #61 Posted May 15 2012 - 14:26

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View PostGladiatorXM, on May 14 2012 - 15:47, said:

New Game modes ? when it's gonna finally  happen? it'l prob bring a lot of people bk to game that just simply got bored of "capture the flag"
They've already stated two new modes are coming in 7.4

9teenKILo #62 Posted May 15 2012 - 15:05

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cause it's easier to read on the forums that that crappy colored website

Spoiler                     


sudros #63 Posted May 15 2012 - 16:28

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Will the British tree have the Sherman with the 17 pounder and be the Firefly? And will the Churchill also get the 17 pounder?

Legiondude #64 Posted May 15 2012 - 16:32

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View Postsudros, on May 15 2012 - 16:28, said:

Will the British tree have the Sherman with the 17 pounder and be the Firefly? And will the Churchill also get the 17 pounder?
It's not a Firefly without the 17 pounder, and they said it's going to be a non premium part of the British tree

majorbpatrol13 #65 Posted May 15 2012 - 20:31

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so when i start the game from the.. i play xbox so ill just say dashboard call it whatever you will.. idc i play this to but cant anymore bc of this>>> it loads the first screen but then just flashes with a orange triangle in middle any ideaz why?... :/

Edited by majorbpatrol13, May 15 2012 - 20:35.


sudros #66 Posted May 15 2012 - 20:52

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View PostLegiondude, on May 15 2012 - 16:32, said:

It's not a Firefly without the 17 pounder, and they said it's going to be a non premium part of the British tree
I was only asking because they sometimes use designations at times and not the names. Just wanting to be clear. And Thank you.

Oddball2u #67 Posted May 15 2012 - 22:09

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Ok, going to ask again and maybe this time someone can answer.  When your gun shows a min-max firing rate, what determines how fast or slow it actually is when mounted?  On 1 of my tanks its rate is 5.53-6.73 and with my gunner at 100% I get a 5.93 rounds per minute.  What is needed to get to 6.73?

ton714 #68 Posted May 16 2012 - 04:51

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View PostDrThunder18, on May 15 2012 - 07:17, said:

Don't die. 0 repair bill is really cheap. you don't have to wait for the next game if you are still alive at the end. I bet you are one of those red players who grinded throught the tank one death after another and then wonders why the best tank doesnt just kill everything. guess what the high tiers are hard and filled with good players. if you are not one of them go back to tier 2 and learn how to play.

learn how to play? grinding all the way to get IS-4 what else i need to learn how to play just aim and shoot beside i had 2 killed if you read carefully.
its easy to say learn how to play like everyone else in here.  and thats probably the only excuse you may have and not thinking of something else. I know iam not one of the player who make 10 killed per game.  look like average 3 killed per game to make it even for reparing cost.

jheovir #69 Posted May 16 2012 - 18:06

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waaaaaa i been ban!

Oddball2u #70 Posted May 16 2012 - 23:53

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Ok well thanks for taking the time to answer my unimportant question.  I greatly appreciate the time it took to answer.

RyanGetzIaf #71 Posted May 17 2012 - 00:11

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Can we have any official information about what is it happening to the Dickermax? Some say it's removed from tech tree and it's going to be introduced as a premium.

a1fox3 #72 Posted May 17 2012 - 00:22

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Being that the T25/2 US TD is by far the worst T7 TD and is out gun by most T5 and up tanks when will the balance come for it.

DPM: SU-152 = 3151, pen = 175, RPM 8.08
DPM: Jadgpanther =  2332 or 2378 with the 88, pen 200 or 203 with the 88, RPM 7.29 or 9.91 with the 88.
DPM: T25/2 = 1869, pen 170, RPM 7.79

500 less than the Jadgpanther and over 1300 less than the SU-152.

a1fox3 #73 Posted May 17 2012 - 00:25

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View PostOddball2u, on May 15 2012 - 22:09, said:

Ok, going to ask again and maybe this time someone can answer.  When your gun shows a min-max firing rate, what determines how fast or slow it actually is when mounted?  On 1 of my tanks its rate is 5.53-6.73 and with my gunner at 100% I get a 5.93 rounds per minute.  What is needed to get to 6.73?

RPM if the way you say then you need to look at what tanks use that gun. Lower the # is for the lower tier tanks, higher the # is for higher tier tanks.
It looks like your talking about the Gun 10,5 cm KwK 45 L/52 so your Tiger 2 will have the 5.63 and the E75 will have the 6.73.

Edited by a1fox3, May 17 2012 - 00:28.


c0r3 #74 Posted May 17 2012 - 02:20

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Some players are stuck on the wrong server. I for example should be on the EU server but somehow downloaded and played the NA server without realising till it was too late.

Will you allow users to switch to another server, and if so when?

Petition of those this affects here: forum.worldoftanks.com/index.php?/topic/121474-switch-servers-need-your-support

don_kretsinger #75 Posted May 17 2012 - 03:40

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I have a suggestion for the programmers.


Can you make a way that is simple to find out everything that is compatable with the model of vehical instead of going to each item and look up weather or not if it was compatable with the tank I have?


don_kretsinger@yahoo.com

SHISHKABOB #76 Posted May 17 2012 - 04:46

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View PostOddball2u, on May 15 2012 - 22:09, said:

Ok, going to ask again and maybe this time someone can answer.  When your gun shows a min-max firing rate, what determines how fast or slow it actually is when mounted?  On 1 of my tanks its rate is 5.53-6.73 and with my gunner at 100% I get a 5.93 rounds per minute.  What is needed to get to 6.73?

the 6.73 is a RoF for some other tank that the gun can go on.

RMS_Gigantic #77 Posted May 23 2012 - 06:23

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At some point after tank physics is implemented, will the physics between at least the most powerful rounds and small tanks be represented as well? I ask because it turns out that, assuming historical values, if a T92 shell were to hit a T-50 in the side at muzzle velocity, the shell would actually send the tank at nearly 18 miles per hour in the opposite direction!

Edited by RMS_Gigantic, May 23 2012 - 06:24.


Crimson_Fart #78 Posted May 23 2012 - 16:58

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Would you consider that vehicles tier weight take module (guns, tracks, engine..etc) into the weight calculation. not just the tier weight itself?

This is a GREAT IDEA!

It will not only balance matches, it will allow you to play tanks in different roles, like the PZ IV, and VK3001 with its different modules afecting the role on the battlefield.
This will add a greater depth of customization to the game and it will encourage "tank role game-play" according to modules. If this was tried before and failed because unbalance issues, perhaps now that the game its mature enough will accommodate for it.

The community has been demanding for a MM change for a LONG TIME, perhaps this would be a viable solution.

Edited by Crimson_Fart, May 23 2012 - 20:08.


fishman768 #79 Posted May 23 2012 - 18:56

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What about allowing tanks of any Tier to use any map? Not just having tier 1's on the same 2-3 maps, but allow them to play on ANY map in the game. If my heavies can fight Himmelsdorf then why cant the lights make it to china or america?

Phlegmboy #80 Posted May 24 2012 - 04:43

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View Postarmyrat, on May 14 2012 - 23:46, said:

question  that i want to know is when will the m3 lee be updated to  have a turant working or taken out  and added to the tank killer line
The M3 Lee's turret only carried a 37mm, such as the one fitted to the tier II T2 Medium tank. Currently the game does not support multiple guns so you would not be able to use it at the same time as the 75mm M2 or the 76mm M3L/37meaning you would lose a lot of firepower if the turret gun was used instead of the hull gun. That would make the Lee even more useless than it currently is.

As for the comment about moving it to the TD line, that is just too funny. Even the lowly tier II T18 TD would out gun it with it's top gun.




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