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Skirmish Delayed Accepting Skirmish Ideas

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MichaelZordan #141 Posted Mar 19 2014 - 19:17

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{lang:macro__view_post}dopper, on Mar 18 2014 - 21:31, said:

I appreciate the work that's gone into this new format. The biggest issue I see with the Group Stage portion of the skirmishes so far is that it takes a pretty significant time investment per evening vs the old skirmish format. I used to like when skirmishes lasted between 30 to 60 minutes per night. If the bracket sizes were cut in half or much smaller the current format might be more appealing but as it stands these take about 2.5 hours per evening with all the 5 minute breaks in between the 10 minute battles feels pretty lengthy.


I agree 100%, the new skirmishes are just way too time intensive... we're at around 7ish hours just to get through the group stages (which really isn't all that fun). Playing close to 30 games with all the garbage time between matches feels like such a grind.  I think the new skirmish structure would be more attractive if you added more groups and cut the teams in the groups to like 6-8 teams. Another possibility is to keep the existing format but limit it to two days of group stage instead of three.



bobby301301 #142 Posted Apr 02 2014 - 00:28

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skirmish 14

7v7 karl



MattNight #143 Posted Apr 02 2014 - 05:47

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5 x 5 - Arty / Himmelsdorf [Tier 2]

anthrax29 #144 Posted Apr 03 2014 - 20:40

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Why were the payouts reduced for the teams qualifying into the Alpha playoff?

dance210 #145 Posted Apr 03 2014 - 20:56

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{lang:macro__view_post}anthrax29, on Apr 03 2014 - 12:40, said:

Why were the payouts reduced for the teams qualifying into the Alpha playoff?

 

They weren't.

 

If you have an issue with a payout, please send an email to tournaments@wargamingamerica.com, giving us your in-game name, the problem, and the tournament in question. Once we have that information, we should be able to help :)



twitchtvCommanda0 #146 Posted Apr 03 2014 - 21:12

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Can you ban the Pz II J? Obviously it's not as much of an issue in the playoffs when you have the opportunity to switch up teams to counter if necessary, but for group stages where you can get caught off guard for one game, having to build a team around possibly countering them is a bit ridiculous. If it were more readily available it wouldn't be an issue but this just seems a bit pay2win IMO.

tomg60616 #147 Posted Apr 03 2014 - 21:22

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I have no complaint about the time.

 

I would like to see limits of no more than 2 tanks of a certain type all the time.  Maybe a point advantage for bringing a certain tank.  You have all of these tanks, lets make it diverse.

 

I would like it to be occasionally required to bring an arty or one of each category.

 

Maybe have a Charlie division so the Bravo division of teams can just play against other situated teams that are in the lower 50%.  It might keep those teams trying through the week and motivate them to show up Friday.



anthrax29 #148 Posted Apr 07 2014 - 17:07

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{lang:macro__view_post}dance210, on Apr 03 2014 - 21:56, said:

 

They weren't.

 

If you have an issue with a payout, please send an email to tournaments@wargamingamerica.com, giving us your in-game name, the problem, and the tournament in question. Once we have that information, we should be able to help :)

Sorry, my mistake, i thought i saw the payouts reduced from skirmish 11 to skirmish 12.



Dadaan #149 Posted Apr 09 2014 - 20:19

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Battles start at 1900 PST and with 7 fights in a group stage they end at 2024 PST. This is too much time per night? I understand having 5 minutes in between battles made the night a little longer, but 1 hour and 24 minutes per night for 3 nights is just fine.

aqollo #150 Posted Apr 13 2014 - 18:46

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I love the format of skirmish 13 where you can have tier 9 hevs and meds but only tier 8 tds. Keep it up wargaming.

Hazlo #151 Posted Today, 01:05 AM

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With all the bugs being reported post 9.0 (crashes, fps, etc.) shouldn't the Tourney be pushed back one day to allow for issues to be resolved before continuing?

infosk8er #152 Posted Today, 01:23 AM

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Just a suggestion,

How about 81 point maximum, with tier limit being 3-10's, 3-9's and 3-8's with Arty Max Tier 8, Light Max Tier 8, and Tier 8,9,10 for TD's, Mediums and Heavies with no 2 tanks alike. one day saturday elimination rounds.






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