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FCM36 PAK40


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sdevoti #1 Posted Jun 02 2012 - 13:24

    Staff sergeant

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Suggestion, needs a tier 2 engine, poor manueving. Doesnt turn or travel well at all. Excellent firepower for a TD,

Edited by sdevoti, Jun 02 2012 - 15:01.


Rip__Van__Winkle #2 Posted Jun 02 2012 - 13:31

    First lieutenant

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also need a armor buff

sdevoti #3 Posted Jun 02 2012 - 15:00

    Staff sergeant

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defenitley needs a bigger engine, I just got stuck on a truck model's bumper

Alesia_Aisela #4 Posted Jun 03 2012 - 03:54

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The top speed is fine and it doesn't need more armor, it's a fat Marder through and though.  It could use with a bit of a buff to it's horsepower though, strictly to help it climb hills and such.  24 km/h is fine,  4km/h up a hill is not.  If they could get i to 8-10 km/h uphill I would be content.

As it sits It's climbing ability hinders it's ability to help it's team other than guarding base and sniping from a point near base.  If you wander to far you can't get back to base fast enough to help at all.  Can't even keep up with your team lol xD

Medicius #5 Posted Jun 03 2012 - 06:10

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Yes, please a small boost to horsepower.  As it stands, I don't even try to turn around to move back at the start of a round.  I just drive in reverse and hope I get somewhere "hidey" before the T-50, tetrarch, etc shows up.  Turning and driving up a slight incline takes more time than just moving backwards.

a_Friendly #6 Posted Jun 03 2012 - 07:09

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Boost to acceleration would be welcomed.  Maybe a small healthboost as well.

UberTank01 #7 Posted Jun 03 2012 - 08:18

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Though soon you all will be able to play the faster TDs when the 7.4 patch comes out. :)
I tried this TD in the previous common test and yeah it needs a slight Horsepower buff since it is kinda slow.

Alesia_Aisela #8 Posted Jun 03 2012 - 08:19

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View PostTimedParadox, on Jun 03 2012 - 07:09, said:

Boost to acceleration would be welcomed.  Maybe a small healthboost as well.

FCM Health: 180
Marder Heath: 170

FCM Armor: 40/20/40
Marder Armor: 30/15/15

I have to disagree with the health boost, it is already better than the Marder defensively.  All it needs is more horsepower.

UberTank01 #9 Posted Jun 03 2012 - 08:22

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Yeah if it got a small health buff when it doesn't need it, instead of being slightly faster it would be better than the Marder II in every way. =O
And I know Wargaming doesn't want that. Even though they keep on nerfing the German tanks...

iron_elephant #10 Posted Jun 03 2012 - 09:28

    Sergeant

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I vote yes for more horsepower, it is hard not to end up solo fighting, every one moved up and you just caught a break through tank, it is moving fast and it out turns your pivot, sad times for what comes next.

a_Friendly #11 Posted Jun 03 2012 - 23:52

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Made this for easy referencing.  

http://i9.photobucke...ns/shot_037.jpg

Marder II:

Pros:
Faster
Better Weight:H.P.
Better Traverse
Better "Turret" (34-25 as opposed to 7-7)
Better Punch

Cons:
Not as Accurate
Slower ROF (Barely)
Not as Armored (Like it matters at lower levels)
.2 Slower Aim Time
-10 health

Let's no forget the Marder II is also smaller and has better camo values.

I don't think a small health boost is uncalled for, but the least of it's problems..