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Recon and situational awareness


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WarCry45 #1 Posted Jun 02 2012 - 20:00

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I understand one increases max view range and the other extends view range but what is the difference im confused and my friends dont know what to tell me and they both seem similar because they both increase view range. Also if there was already a post about this sorry for not looking for it.

Cybergod #2 Posted Jun 02 2012 - 20:01

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Nope.Don't exists have never seen it.

What is this awareness u speak of. And why do I always find 14 ppl who don't know about it?

Stats going up win rate going down..baffles the hell out of me. Oh wait the servers 75% fail. I get it now.

But to get back to the thing at hand..



I really wish they would word both of those a little bit better. I want to look at it as they both add view range but in the way it's worded you can't be too sure. We are still maxxed at 500 detection range no matter what.

Edited by Cybergod, Jun 02 2012 - 20:06.


TripleRX #3 Posted Jun 02 2012 - 20:02

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hmm never thought of it like that

SnowPanzer #4 Posted Jun 02 2012 - 20:02

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Both are good til 500 then what is excess is lost. At least as of the last update. The awareness is a radioman skill.

Edited by SnowPanzer, Jun 02 2012 - 20:03.


Qumefox #5 Posted Jun 02 2012 - 20:02

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They both do the same thing.  unless your viewports are broke, then the one for the commander does more.

Garbad #6 Posted Jun 02 2012 - 20:04

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Both add to view range, both stack with modules as well. Both are truthfully of limited value, but on the right tank may be worth it.

Croyd_Crenson #7 Posted Jun 02 2012 - 20:05

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View PostSnowPanzer, on Jun 02 2012 - 20:02, said:

Both are good til 500 then what is excess is lost. At least as of the last update.
This is wrong as you can see up to around 740km with draw range if someone is spotting for you
Spotting  tanks on your own ends at 460km I believe

Qumefox #8 Posted Jun 02 2012 - 20:05

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View PostSnowPanzer, on Jun 02 2012 - 20:02, said:

Both are good til 500 then what is excess is lost. At least as of the last update.

Actually not really.. Granted 500 is the max, but higher is still better.

For instance, you'll light up camo'd enemys farther away with a 550m view range, than you will with a 500m..  But you can only spot tanks up to 500m away.

Think of exceeding 500m as 'increasing your minimum view range'

Also Fwaatcha.  View range and draw distance are two different things.  Draw distance is how far away the graphics engine will actually render other tanks.

View range is all about detection.. How far away you can 'light up' an enemy tank with your own tank.

Cybergod #9 Posted Jun 02 2012 - 20:07

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View PostQumefox, on Jun 02 2012 - 20:02, said:

They both do the same thing.  unless your viewports are broke, then the one for the commander does more.

I like that one. I will go with that lol.

Cybergod #10 Posted Jun 02 2012 - 20:08

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Maximum Spotting Range
You can never spot a vehicle further away than 445m, the game engine performs no spotting checks past this boundary.
Note that unlike draw distance limits, spotting range limits are the same in all directions (think of a virtual bubble instead of a cube).

From the wiki

Edited by Cybergod, Jun 02 2012 - 20:10.


Haplo013 #11 Posted Jun 02 2012 - 20:09

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The longer your view range the better your tank is at spotting (you cant see past around 460 as has been stated due to the games built in adjustments.) having a total over 500 will still help see thru bushes, camo netting, camo skill and tanks built in stealth value.

Qumefox #12 Posted Jun 02 2012 - 20:15

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View PostCybergod, on Jun 02 2012 - 20:08, said:

Maximum Spotting Range
You can never spot a vehicle further away than 445m, the game engine performs no spotting checks past this boundary.
Note that unlike draw distance limits, spotting range limits are the same in all directions (think of a virtual bubble instead of a cube).

From the wiki

If this is true, then does that mean the 500m maximum, really is the maximum? And getting a view range above 500 will in no way have any greater benefit on the minimums than 500m will?   I've always been told that the longer the better. and it will light up stealth tanks farther away,

MedicOnDuty #13 Posted Jun 02 2012 - 20:15

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From what the wiki says, and for detailed analysis I recommend the Wiki in all areas, Situational Awareness boosts the View Range statistic by 0.03% per training level for a max of 3% at 100% training. Recon does the same thing, increasing the View Range statistic by 0.02% per training level for a max of 2%. Something to keep in mind is that both skills are cumulative, so if you have both Recon and Situational Awareness both will boost the View Range statistic as much as 5% if both are trained to 100%. However, as someone said before me, it will not matter if they extent view range beyond the 500 meter limit.

KilgorSoS #14 Posted Jun 02 2012 - 20:17

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I really dont care what WIKI says, I have had things like Binocs on my JT and off my JT, I have sat side by side my platoon JT with mine on, his not on, and played tons of matches, and I could not tell the difference. We both saw the same targets at the same time, and I found them to not be useful. Maybe some do, but unless someone puts up screenshots of two identical vehicles side by side, where 1 sees a tank, the other does not, I'll stick by my own testing, and conclude they are not worth the credits. Coated optics are also a questionable item.

Qumefox #15 Posted Jun 02 2012 - 20:19

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If that's the case I need to rethink skills/gear on some of my tanks.

TanzbodenKoenig #16 Posted Jun 02 2012 - 20:20

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They both extend your tank's view range.  Your individual tank maxes out at 500m for visual checks, although allied tanks can light up enemies beyond that limit for you.  If you increase your theoretical range over 500 it helps to increase your checks against enemy tanks camouflage, so that you can spot a concealed tank from further away

Qumefox #17 Posted Jun 02 2012 - 20:22

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So which is it. Does over 500m actually do anything, or not? heh. People say both.

Croyd_Crenson #18 Posted Jun 02 2012 - 20:25

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View PostQumefox, on Jun 02 2012 - 20:22, said:

So which is it. Does over 500m actually do anything, or not? heh. People say both.
Yes it helps you snipe tanks that other people are spotting for you

You corrected me in one of your above posts, you need to edit it cause you are wrong

rinying #19 Posted Jun 02 2012 - 20:29

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View PostSnowPanzer, on Jun 02 2012 - 20:02, said:

Both are good til 500 then what is excess is lost. At least as of the last update. The awareness is a radioman skill.
basically, yes. but lets say someone has, theoretically, 1000 view range. now, if he has a complete non blocked view, he should see everything up to 500 m. someone with 500 view range trying to spot something at 500m wont have as easy of a time. i dont think that mechanics changed though i might be wrong, just what i remember reading on the wiki a few months back. to the OP, they just act like the coated optics does, increasing the view range.

Qumefox #20 Posted Jun 02 2012 - 20:29

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View PostFwaatcha, on Jun 02 2012 - 20:25, said:

Yes it helps you snipe tanks that other people are spotting for you

You corrected me in one of your above posts, you need to edit it cause you are wrong

How am I wrong?  Your the one confusing draw distance and view range.   Tanks other people are spotting have NOTHING to do with your own tanks view range..   That's draw distance.   your own tanks view range is purely the maximum distance you can 'detect' enemy tanks yourself.. It has nothing to do with actually seeing them visually.   If it's within your draw distance, and it is detected by anyone on your team, you can still 'see' it.