I have decided BIA is a waste of time on any tank that does not have a collection of glacial specs, like arty or heavies with eternal reload times.
As a result, I've been running up repair on everyone to 125% or so, then reskilling to:
Commander - Sixth Sense, Mentor
Gunner - Snap Shot, Armorer
Driver - Smooth Ride, Clutch Braking
Radioman - Situational Awareness, Repair
Loader - Adrenaline Rush, Repair
Loader - Safe Stowage, Repair
Sixth sense is useful all game long
in almost every tank, and it's more useful than repair because it keeps you from getting hit in the first place
. Any crew that you've gotten to second sets of skills, well mentor will make them get more bettah fastah. The rest are skills that to me make the biggest difference and offer the most bang for the buck.
As far as going light on repair...I would much rather have skills on my crew that make the machine meaner and more capable, not defensive and reactive. I carry a small repair kit for when things get real bad and I pretty much save it for when I get tracked in front of three enemy tanks.
Edited by Sollus, Aug 25 2012 - 18:45.