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Perks and skills for T29


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smiley119 #1 Posted Jun 07 2012 - 03:19

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So My crew on the T29 hit 100% and I'm not very familiar with heavy tanks (Normal med player) to pick what's best for my T29 anyone care to get a good template ?

Commander:?/?/?
Gunner:?/?/?
Driver:?/?/?
Radio:?/?/?
Loader:?/?/?
Loader:?/?/?

Edited by smiley119, Jun 07 2012 - 03:19.


SHISHKABOB #2 Posted Jun 07 2012 - 03:28

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okay so I kind of cheated because I just rebought my T29 today and had been saving a 95% crew for like a bunch of months. Buttttt

I retrained them to BIA because they all still had the free skill reset on them (yeah I had them sitting there for a while)

and now I am gonna put their second skill as repair

honestly I think that's all there is to it. Someday I'll get to the third skill, and I'll put stuff like 6th sense, etc.

Put a tool box on them and train them up to BIA first if you want, or just forget about BIA and do repair first. Repair is very important for a big heavy like the T29.

marxo #3 Posted Jun 07 2012 - 03:38

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i go repair because the t29 is easly tracked.

KilljoyCutter #4 Posted Jun 07 2012 - 05:30

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Repair is critical.

BiA is, other than Vents, the only way to get buffs to certain stats -- but it's a perk.

TC - Mentor, Recon -- some swear by Sixth Sense, but in general I'm leary of perks
Gunner - Snap Shot, Armorer
Driver - Clutch Braking or Off-Road
Radioman - Situational Awareness
Loader - Repair, Firefighting
Loader - Repiar, Firefighting

Loaders have no skills, only perks, and perks that aren't that special anyway.

Referat #5 Posted Aug 23 2012 - 20:59

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Sixth sense
repair
repair or controlled impact
repair
repair
repair

KilljoyCutter #6 Posted Aug 24 2012 - 02:58

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http://forum.worldof...273-t-29-perks/

PhilipBibbey1 #7 Posted Aug 25 2012 - 13:58

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I just completed the t29 grind and must agree that repair perk should be considered especially paired with a tool box. While driving this beast I was easy pickings for arty and got tracked a lot. I also enjoyed the recon perk as well. It gave me an edge in visibility allowing me to engage mediums and other heavies from a distance. Have fun with it!

KnightFandragon #8 Posted Aug 25 2012 - 18:31

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What is the track time of a 0 repair T29 vs a 100% repair T29, vs a 100% repair T29 with a tool box and a 0% repair T29 with a tool box?

Sollus #9 Posted Aug 25 2012 - 18:44

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I have decided BIA is a waste of time on any tank that does not have a collection of glacial specs, like arty or heavies with eternal reload times.

As a result, I've been running up  repair on everyone to 125% or so, then reskilling to:

Commander - Sixth Sense, Mentor
Gunner - Snap Shot, Armorer
Driver - Smooth Ride, Clutch Braking
Radioman - Situational Awareness, Repair
Loader - Adrenaline Rush, Repair
Loader - Safe Stowage, Repair

Sixth sense is useful all game long in almost every tank, and it's more useful than repair because it keeps you from getting hit in the first place. Any crew that you've gotten to second sets of skills, well mentor will make them get more bettah fastah. The rest are skills that to me make the biggest difference and offer the most bang for the buck.

As far as going light on repair...I would much rather have skills on my crew that make the machine meaner and more capable, not defensive and reactive. I carry a small repair kit for when things get real bad and I pretty much save it for when I get tracked in front of three enemy tanks.

Edited by Sollus, Aug 25 2012 - 18:45.


TexPantego #10 Posted Aug 25 2012 - 18:57

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If your outlook is long term and you don't mind spending the gold, I'd recommend switch ALL of the first skills over to BIA after they reach 100%.   Each tanker has to not only have BIA, it has to be at 100% to work.  The high hurdle to make it effective is a good indication of how valuable it is.  The aim is better, the reload time is better, etc...

The second skills Commander on Mentor, and the rest repairs.   After the gunner is at 100% on repairs, switch the skill to dead eye.

TheDreadnought #11 Posted Aug 26 2012 - 03:10

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This is what I'm running currently:

Commander - BiA, Mentor, Repair
Gunner - BiA, Dead Eye, Snap Shot
Driver - BiA, Off Road, Smooth Ride
Radioman - BiA, Repair, Situational Awareness
Loader - BiA, Repair, Camo
Loader - BiA, Repair, Camo

When I finish out the 3rd one, I'm going to retrain the loaders to Safe Stowage and Adrenaline Rush, but for now, no sense training a perk, and repair was more important for the T29.