Warning to all modders responsible for Icons Mods (crew, tanks, consumables, equipment, shells, etc).
Wargaming has changed the extension of the icons from .tga to .png.
You will have to resave your icons accordingly if you want them to work in 7.4.
(apologies if someone already posted this)
[0.7.4] Fair Warning to all modders responsible for Icon Mods
Started by
RelicShadow
, Jun 10 2012 - 14:00
10 replies to this topic
#2 Posted Jun 10 2012 - 14:20
This is good, it will make it much easier for us players to edit our own icon mods now, without having to find a program that can use .tga
ps. thanks for the heads up, I know now to make sure I update my mods before using 7.4.
ps. thanks for the heads up, I know now to make sure I update my mods before using 7.4.
#4 Posted Jun 11 2012 - 00:52
tga -> png is a piece of cake. And its not that bad of an idea if they finally support png alpha rather than requiring tga. Things like secondlife are STILL forcing tga if you want transparency.
#5 Posted Jun 11 2012 - 19:25
How do you change the file types, ima goin to start modding after the 7.4 update so..., any answers?
#8 Posted Jun 13 2012 - 05:31
Isn't there a program that can batch all of files and convert them?
Edit: Useful link...
http://www.smashingm...age-processors/
You'll find a good one in there somewhere...
Edit: Useful link...
http://www.smashingm...age-processors/
You'll find a good one in there somewhere...
Edited by IndygoEEI, Jun 13 2012 - 05:32.
#10 Posted Jun 13 2012 - 18:06
I have a better question, do the engine still support TGA ? If it still support it it may not be necessary to update old mod. Well, i can test it myself.
EDIT: no, it doesn't, so we NEED to convert them ...
EDIT: no, it doesn't, so we NEED to convert them ...
Edited by Elepole, Jun 13 2012 - 18:10.









