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New Consumable...

Poll: What do you think? (68 )

Do you like the concept?

  1. Yes, I think it's a good idea (27 [39.71%])

    Percentage of vote: 39.71%

  2. Not bad. needs some tweaking though (please specify) (14 [20.59%])

    Percentage of vote: 20.59%

  3. Absolutely Not!! (also please specify) (27 [39.71%])

    Percentage of vote: 39.71%

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Blitzilla's Photo Blitzilla Jun 26 2012

View PostCaptainFranklen, on Jun 26 2012 - 17:54, said:

The one question I have asked several times and haven't received a sufficient answer to is:

What does it add to the game?

I've answered this question a few times so far, and not only for you but other people asked essentially the same question .
The way I see it, if used correctly it will allow you to withstand a couple more hits. possibly turning a losing shoot-out into a successful push or giving you a slight edge in a defensive fight.
But since it leaves you highly vulnerable during the repair time, using it at the wrong moment will mean one less gun for your team for 15-30 seconds and any incoming fire will most likely get your crew slaughtered in a short time.
So I believe it adds a new tactical depth and a balanced way to slightly recover from a bad decision or an unlucky situation.
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DV_Currie_VC's Photo DV_Currie_VC Jun 26 2012

No. HP damage represents armour damage in the game, and that's 3rd line maintenance, not crew maintenance. It wouldn't happen, and shouldn't be modelled.

No amount of guntape can repair 120mm holes punched into your hull. It just covers the holes. On the other hand, guntape fixes virtually every other problem.
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CaptainFranklen's Photo CaptainFranklen Jun 26 2012

View PostBlitzilla, on Jun 26 2012 - 18:22, said:

I've answered this question a few times so far, and not only for you but other people asked essentially the same question .
The way I see it, if used correctly it will allow you to withstand a couple more hits. possibly turning a losing shoot-out into a successful push or giving you a slight edge in a defensive fight.
But since it leaves you highly vulnerable during the repair time, using it at the wrong moment will mean one less gun for your team for 15-30 seconds and any incoming fire will most likely get your crew slaughtered in a short time.

So it lengthens games and awards poor decisions, along with adding another unrealistic element to the game.

These all go against the games current direction.
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Blitzilla's Photo Blitzilla Jun 26 2012

View PostCaptainFranklen, on Jun 26 2012 - 18:32, said:

awards poor decisions
not necessarily
even when making a very good tactical decision like pushing/flanking instead of playing peekaboo,
it's easy to get damaged, sometimes critically if tracked in the open and hit by arty or snipers.

why would the game "reward" my bad decision of allowing myself to be flanked and my engine smoked by insta-repairing it,
but not allow me to regain some HP even through a very limited and situation-dependent method?
If we were arguing for a more life-like game, then why not remove all kits altogether and make module damage and crew fatality final till the end of the match, not only hull (HP) damage?

I answered your question, and even if you didn't like the answer please answer me this one.
What is the more balanced kit (has better balanced negative and positive aspects)?
the medkit, the repair kit, or the welding kit as described in this thread?
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Blitzilla's Photo Blitzilla Jun 26 2012

View PostDV_Currie_VC, on Jun 26 2012 - 18:29, said:

No. HP damage represents armour damage in the game, and that's 3rd line maintenance, not crew maintenance. It wouldn't happen, and shouldn't be modelled.

No amount of guntape can repair 120mm holes punched into your hull. It just covers the holes. On the other hand, guntape fixes virtually every other problem.

thanks for the reply but this issue has been mentioned quite a few times so far.
you say hull damage is 3rd line maintenance, which is true, but so is engine damage, gun damage, crew member death,..
no amount of guntape can repair a broken gun barrel or a destroyed engine.
no amount of bandages can bring a dead gunner or commander back to life,.. etc

so if you are rejecting this idea solely based on this merit, you should not be using repair kits or med kits since they perform 3rd line maintenance instantly in the midst of battle. at least the one I'm proposing takes a few seconds to work and leaves the tank very vulnerable in that duration.
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CaptainFranklen's Photo CaptainFranklen Jun 26 2012

View PostBlitzilla, on Jun 26 2012 - 19:26, said:

I answered your question, and even if you didn't like the answer please answer me this one.
What is the more balanced kit (has better balanced negative and positive aspects)?
the medkit, the repair kit, or the welding kit as described in this thread?


View PostCaptainFranklen, on Jun 25 2012 - 23:23, said:

Let's analyze this.
  • First Aid Kit: Blatantly non-historical mechanic, Allows a player to recover (to a small extent) from poor decision making and a game mechanic out of their control based largely on chance.
  • Repair Kit: Mildly non-historical mechanic, Allows a player to recover (to a small extent) from poor decision making and a game mechanic out of their control based largely on chance.
  • "Stop, get out, and fix things" (or whatever you would call it.): Blatantly non-historical mechanic, Allows a player to recover (possibly to a large extent) from poor decision making.

Before you try to say I'm twisting this or being biased, remember. Being shot means you screwed up. You are practically guaranteed to lose hit points (this thread isn't about no damage crits, so let's not go into that.) Once you are shot, having a module damaged or a crew member injured is largely based on chance. You can't affect that outcome. Having the repair and first aid kits is meant to offset a random game mechanic.

Repairing hit points offsets no random mechanic. It would only offset the hard work the enemy did to destroy their enemy, and lengthen matches.

It adds nothing to the game.
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nuclearguy931's Photo nuclearguy931 Jun 26 2012

View PostBlitzilla, on Jun 26 2012 - 17:31, said:

sorry, i'm not getting dragged into a poop-throwing competition again. re-read your previous comments and you'll see why I said that.
I'm sure your superior reading comprehension skills will detect the irony.

You asked for opinions and we gave them, you asked our reasons why and we gave them. I did not mock you or your post

Just because we disagree does not make us wrong nor does it make you wrong.

We just simply disagree about this being a good idea or not. I would not want to see it in pub battles as I see it to be unfair.

Now, what WoT could do, other gaming sites have done, is have separate rooms where one is free to play and the other is pay to play. Not to separate the people here but if someone is willing to spend gold to do this they can be put into battles with others that are willing to do the same. Or just make it clan battle specific.

Myself, and yes I am a premium player with a healthy gold account, would still opt to not use this consumable.

This thread does not have to be degraded by anyone posting here, it was after all, a thought out comment posted asking for opinions.
Edited by nuclearguy931, Jun 27 2012 - 00:33.
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Blitzilla's Photo Blitzilla Jun 26 2012

View Postnuclearguy931, on Jun 26 2012 - 20:37, said:

The thread does not have to be degraded.

that comment was not meant at you, if you read the earlier comments between that person and myself (mainly on pages 2-3) and then him going at it again by saying that I don't understand the game mechanics,... that's why I posted this because I didn't want the thread to become a.. well a poop-throwing competition. I didn't want the disagreement over an idea in a game to turn into a personal argument.
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nuclearguy931's Photo nuclearguy931 Jun 27 2012

View PostBlitzilla, on Jun 26 2012 - 22:19, said:

that comment was not meant at you, if you read the earlier comments between that person and myself (mainly on pages 2-3) and then him going at it again by saying that I don't understand the game mechanics,... that's why I posted this because I didn't want the thread to become a.. well a poop-throwing competition. I didn't want the disagreement over an idea in a game to turn into a personal argument.

And I am sorry if you thought it meant you, I was speaking to all posters here.

I have edited it.
Edited by nuclearguy931, Jun 27 2012 - 00:33.
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Painbringer71's Photo Painbringer71 Jun 27 2012

I say go for it you get 1 chance for 20-25% be only able to use it over a duration of time.  If you die will in the midst the repair you lose the consumable.   Call it Iron plate or  Patch plate.
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