T32 Help
SindriAndBale
Jul 01 2012
The other night I finally unlocked the T32 after having played my T29 for a while, and now have all the modules bar the turret upgrade. Won't be long until the crew hits 100%, and I was wondering if anyone has some crew skill suggestions for this particular tank. Also, how is it's playstyle compared to the T29? Oh, also, what equipment works with it?
Zepheris
Jul 01 2012
my standard equipment in T32:
rammer, vert stab, vent (contrary to most ppl, i took advantage of T32's good credit coefficient and run it with 90mm for a good portion of my T32 career)
and what you pick for the other crew skill beyond first is really your choice, but repair is still by far the most important to have at the start, it was before the new skills, it still is...
get ready to have your track shot and blown a LOT of the time.
it's an improved T29 in every sense, and yet doesn't play too far from it as the improvement is spread across the board, so imagine if your T29 took some steroid with improved turret layout and profile, and that's essentially what T32 is, improved in almost every sense... but not so much that they play very differently.
unlike the other T7-T8 heavy jump where they turned into an almost different beast by massive improvement in one aspect or another (Tiger -> Tiger II, IS -> IS-3), the gap here is more subtle.
Edited by Zepheris, Jul 01 2012 - 04:22.
rammer, vert stab, vent (contrary to most ppl, i took advantage of T32's good credit coefficient and run it with 90mm for a good portion of my T32 career)
and what you pick for the other crew skill beyond first is really your choice, but repair is still by far the most important to have at the start, it was before the new skills, it still is...
get ready to have your track shot and blown a LOT of the time.
it's an improved T29 in every sense, and yet doesn't play too far from it as the improvement is spread across the board, so imagine if your T29 took some steroid with improved turret layout and profile, and that's essentially what T32 is, improved in almost every sense... but not so much that they play very differently.
unlike the other T7-T8 heavy jump where they turned into an almost different beast by massive improvement in one aspect or another (Tiger -> Tiger II, IS -> IS-3), the gap here is more subtle.
Edited by Zepheris, Jul 01 2012 - 04:22.
KnightFandragon
Jul 01 2012
Yeah, T32...play it like a big medium, elited it is rather mobile and fast for a Heavy. The RoF on both guns is quite good.
I run my T32 with Vstab, Rammer and Vents.
Crew is the crew that came with the M103...but my crew setup is
Recon
Snapshot(added Vstab effect)
SmoothRide(added vstab effect)
Viewrange ability from the radio man
safe stowage
adrenaline rush? (DONT GET THIS ONE)....I wish I had like 1200gold to redo my crew on this tank...I really regret not having repair on this tank hahahah.
This tank needs repair...it gets tracked, its DEAD lol.
Anywho, yeah, with a Vstab equipment and the 2 Vstab effect crew abilities, this tank is very accurate on the move, it is able to flank n spank fairly well..cant argue with 31% vstab effect and then 8 some second reload. I run the 105mm on this tank...1k a round...it sucks at times but I worry about winning first, cred saving later....shoot the gun, kill the enemy, win the battle...you get more credits that way...
as for the T32, it is, as Zeph said, an upgrade to the T29 in EVERY sense...and the biggest upgrade is, quite frankly, its smaller profile...the smaller profile means that 298 frontal mantlet covers the entire front of the turret, clear out to the impervious cheeks of the turret...even the M58 at close range couldnt pen the cheeks....269pen bounced 2 shots haha. Then the turret itself is 10x stronger then the T29 and what not....197 on the SIDES of a very small turret..oh yeah...The smaller profile of the T32 is actually very helpful....even means its more effective in hull down spots....the roof doesnt get raped like the T29 and 34, as its FLAT and not raised like a house roof...the very shape of the T32 is its biggest improvement over the T29 and what not. imho...
Edited by KnightFandragon, Jul 01 2012 - 04:32.
I run my T32 with Vstab, Rammer and Vents.
Crew is the crew that came with the M103...but my crew setup is
Recon
Snapshot(added Vstab effect)
SmoothRide(added vstab effect)
Viewrange ability from the radio man
safe stowage
adrenaline rush? (DONT GET THIS ONE)....I wish I had like 1200gold to redo my crew on this tank...I really regret not having repair on this tank hahahah.
This tank needs repair...it gets tracked, its DEAD lol.
Anywho, yeah, with a Vstab equipment and the 2 Vstab effect crew abilities, this tank is very accurate on the move, it is able to flank n spank fairly well..cant argue with 31% vstab effect and then 8 some second reload. I run the 105mm on this tank...1k a round...it sucks at times but I worry about winning first, cred saving later....shoot the gun, kill the enemy, win the battle...you get more credits that way...
as for the T32, it is, as Zeph said, an upgrade to the T29 in EVERY sense...and the biggest upgrade is, quite frankly, its smaller profile...the smaller profile means that 298 frontal mantlet covers the entire front of the turret, clear out to the impervious cheeks of the turret...even the M58 at close range couldnt pen the cheeks....269pen bounced 2 shots haha. Then the turret itself is 10x stronger then the T29 and what not....197 on the SIDES of a very small turret..oh yeah...The smaller profile of the T32 is actually very helpful....even means its more effective in hull down spots....the roof doesnt get raped like the T29 and 34, as its FLAT and not raised like a house roof...the very shape of the T32 is its biggest improvement over the T29 and what not. imho...
Edited by KnightFandragon, Jul 01 2012 - 04:32.
tanky_the_tank
Jul 01 2012
This is heavier armor T29, subjectively has better maneuv but isn't a huge difference. Vstab, rammer, vents for final loadout. Toolkit recommended in place of vents or rammer before then. Snap shot on gunner, turning and off road driver, everything else whatever seems best to you. You'll want repair on this tank, it has weak hull and spends decent amount of time tracked during brawls or exposed to arty.
You have to learn every possible weak spot on T8-10 tanks or you're toast. 105mm barely enough pen. Lower body, hatches, wheels, sides, anything you can hurt reliably.
You have to learn every possible weak spot on T8-10 tanks or you're toast. 105mm barely enough pen. Lower body, hatches, wheels, sides, anything you can hurt reliably.
SindriAndBale
Jul 01 2012
Thanks for the recommendations, although it IS kind of hard to abuse american turrets when I'm stuck with the stock one. And yeah I did notice it gets tracked a lot. I'm kind of used to it, since it seems like tracks are what people aim for these days, and i spend half my time in my E-75 tracked as well. I haven't had much of a problem penning T8 tanks, T9's ara little harder until i get used to the new american and russian heavies, but E-75's and E-50s I just avoid straight up.
I'm really liking the curving of the front hull on the T32 compared to the T29's flat angle, it bounces a lot more than I thought it would. Fortunately the stock and upgraded T32 turret look basically the same, so people still go by the "dont shoot the turret" motto, which is a bit of a blessing.
I'm really liking the curving of the front hull on the T32 compared to the T29's flat angle, it bounces a lot more than I thought it would. Fortunately the stock and upgraded T32 turret look basically the same, so people still go by the "dont shoot the turret" motto, which is a bit of a blessing.
Zepheris
Jul 01 2012
actually the difference is quite striking, the mantlet shape being the dead giveaway... but most ppl who don't own T32 won't notice it... AT FIRST, but when their shell land on it and penetrate, they will notice it.
Similar to Tiger II, it's 1st and 2nd turret have a very distinct difference with each other, but most players who don't own one (and not a historical buff) will not notice this at first, but they will immediately notice it when they realize their shell penetrated the turret.
Similar to Tiger II, it's 1st and 2nd turret have a very distinct difference with each other, but most players who don't own one (and not a historical buff) will not notice this at first, but they will immediately notice it when they realize their shell penetrated the turret.
SindriAndBale
Jul 01 2012
Well like I said, most people won't shoot at the T32 turret, stock or not, because everyone by now is ingrained with the idea that you don't shoot american turrets. KT's turret is a pretty obvious difference, because the shape is almost wholly different. Same goes for the T29, really, because of the ears on the side.
KnightFandragon
Jul 01 2012
Zepheris, on Jul 01 2012 - 07:59, said:
actually the difference is quite striking, the mantlet shape being the dead giveaway... but most ppl who don't own T32 won't notice it... AT FIRST, but when their shell land on it and penetrate, they will notice it.
Similar to Tiger II, it's 1st and 2nd turret have a very distinct difference with each other, but most players who don't own one (and not a historical buff) will not notice this at first, but they will immediately notice it when they realize their shell penetrated the turret.
Similar to Tiger II, it's 1st and 2nd turret have a very distinct difference with each other, but most players who don't own one (and not a historical buff) will not notice this at first, but they will immediately notice it when they realize their shell penetrated the turret.
In the heat of the battle, who is actually playing attention to the turret differences? Besides frontally you cant really tell the mantlet differences, the thickness on the mantlet doesnt stick out....they both look like Pershing turrets frontally, only from the side can you even tell. KT turret, yeah it is quite different but even then, whose looking in the heat of the moment...
Zepheris
Jul 01 2012
ppl with a gun that doesn't quite reliably penetrate the hull in general, to them you are effectively no different than if you are in hull down position.. the first thing they tend to aim at then is your cupola if flanking you is not possible.
now technically T32 cupola is fairly resistant to guns with less than 170mm penetration, and it takes a 200mm penetration to somewhat reliably penetrate it from nominal range, but ppl are used to aiming at it in general when nothing else seems to be effective (even if they didn't realize their gun isn't exactly going to penetrate it reliably).
missing this cupola is fairly likely though beyond 100m (and even at 100m, there's a fair number of shots that will stray off it), and guess where they tend to land if it didn't miss completely.
yup, they'll smack the turret mantlet, cheek or roof and carve a nice gash on the turret..
then the first thing they'll probably think is... whoa, how did that damage him, pretty sure it looked like it missed the cupola...
then ur in trouble, as now he catches on that your turret is nowhere as impervious as he thought it was, and if he knew anything about T32, he most likely would already realize by then that you are using the soft turret, even if he didn't know it, the most likely action that ppl do when their shot damage someone? Fire ANOTHER round into roughly the same place where the last one went.
The above situation will occur a lot especially when you sit in tanks like E2 as well, where to ppl unused to it, the 1st and 2nd turret look very similar, but carry drastically different protection coverage, but fortunately in the case of E2 the vulnerable area is much smaller than T32's turret and are fairly difficult to aim at especially on the move.
Edited by Zepheris, Jul 01 2012 - 15:22.
now technically T32 cupola is fairly resistant to guns with less than 170mm penetration, and it takes a 200mm penetration to somewhat reliably penetrate it from nominal range, but ppl are used to aiming at it in general when nothing else seems to be effective (even if they didn't realize their gun isn't exactly going to penetrate it reliably).
missing this cupola is fairly likely though beyond 100m (and even at 100m, there's a fair number of shots that will stray off it), and guess where they tend to land if it didn't miss completely.
yup, they'll smack the turret mantlet, cheek or roof and carve a nice gash on the turret..
then the first thing they'll probably think is... whoa, how did that damage him, pretty sure it looked like it missed the cupola...
then ur in trouble, as now he catches on that your turret is nowhere as impervious as he thought it was, and if he knew anything about T32, he most likely would already realize by then that you are using the soft turret, even if he didn't know it, the most likely action that ppl do when their shot damage someone? Fire ANOTHER round into roughly the same place where the last one went.
The above situation will occur a lot especially when you sit in tanks like E2 as well, where to ppl unused to it, the 1st and 2nd turret look very similar, but carry drastically different protection coverage, but fortunately in the case of E2 the vulnerable area is much smaller than T32's turret and are fairly difficult to aim at especially on the move.
Edited by Zepheris, Jul 01 2012 - 15:22.
KnightFandragon
Jul 01 2012
Lol, but the E2's HULL is 3x as tall, I dont even bother aiming at the turret on the E2..the body is a MUCH easier and softer target.
Edited by KnightFandragon, Jul 01 2012 - 15:29.
Edited by KnightFandragon, Jul 01 2012 - 15:29.
Zepheris
Jul 01 2012
Like i said:
ppl will aim at whatever they can when they are short on options, for those with guns that cannot penetrate your hull this option is VERY short in general.
for E2 as an example, a PzIV, PzIII/IV, T6 VKs, T-34, KV-1, AMX-12t, all don't exactly have much of a choice on where to shoot you frontally...
so they will attempt anything they can do from their position (your hull MG being one, your cupola another), and when they strike something that produce a damage they will quickly notice it (hopefully they die before that happens).
The same applies to T32 or any other tank with similar situation.
Quote
ppl with a gun that doesn't quite reliably penetrate the hull in general,
ppl will aim at whatever they can when they are short on options, for those with guns that cannot penetrate your hull this option is VERY short in general.
for E2 as an example, a PzIV, PzIII/IV, T6 VKs, T-34, KV-1, AMX-12t, all don't exactly have much of a choice on where to shoot you frontally...
so they will attempt anything they can do from their position (your hull MG being one, your cupola another), and when they strike something that produce a damage they will quickly notice it (hopefully they die before that happens).
The same applies to T32 or any other tank with similar situation.
KnightFandragon
Jul 01 2012
Well....if they are firing frontally into an E2 or T32 and cant atleast somewhat pen the frontal hull....they are doing it wrong lol...Its not shameful to sit back and NOT commit suicide.....
Edited by KnightFandragon, Jul 01 2012 - 16:07.
Edited by KnightFandragon, Jul 01 2012 - 16:07.
Zepheris
Jul 01 2012
Nor do they have to, but if they see the opportunity to fire at you, they will sooner fire than otherwise... that's just how ppl tend to react.
You might not be shooting at them, occupied with someone else or otherwise, the circumstances can be any variant possible... but the crux is quite simple:
if they see the opportunity to attempt a shot at you, ppl will tend to take the shot more often than not.
if they see the shot bounced, they probably will then reassess, are you responding to it? are you firing back at him? or are you still occupied? some ppl will persist not knowing it's futile, some will attempt to shoot another part if they think they can still shoot you with relative safety, some will OBSERVE you and attempt to remember where to shoot you to do the damage (and this is the troublesome kind since if they know anything about your tank, they most likely will notice things like your turret then), while others disengage if they don't think it's useful to continue it.
Hence why one should not count on the fact that they may not know about the turret into the consideration, it's a bonus at best, but otherwise minimizing exposure on it would be the most prudent action, it only takes as little as 1 stray shot, intended or not, to hit the turret and do full penetration for someone to notice and realize it.
You might not be shooting at them, occupied with someone else or otherwise, the circumstances can be any variant possible... but the crux is quite simple:
if they see the opportunity to attempt a shot at you, ppl will tend to take the shot more often than not.
if they see the shot bounced, they probably will then reassess, are you responding to it? are you firing back at him? or are you still occupied? some ppl will persist not knowing it's futile, some will attempt to shoot another part if they think they can still shoot you with relative safety, some will OBSERVE you and attempt to remember where to shoot you to do the damage (and this is the troublesome kind since if they know anything about your tank, they most likely will notice things like your turret then), while others disengage if they don't think it's useful to continue it.
Hence why one should not count on the fact that they may not know about the turret into the consideration, it's a bonus at best, but otherwise minimizing exposure on it would be the most prudent action, it only takes as little as 1 stray shot, intended or not, to hit the turret and do full penetration for someone to notice and realize it.
tanky_the_tank
Jul 01 2012
You also get people who don't know to aim and just fire randomly at what they see. If shots are going through they'll keep doing the same thing. They don't know or care that they're hitting mantlet or whatever.
SindriAndBale
Jul 02 2012
Also, anyone got tips for fighting IS-3s in this thing? The damn things just bumrush me whenever they see me and I die. God forbid i have to fight them when im on a map that has little to no hull down positions.
Zepheris
Jul 02 2012
Facehug is a last resort, you can gamble it and bet that he doesn't know how to fight a facehug (IS-3 is in fact capable of blasting you in facehug, the question is just whether he knows it and if he can do it or not).
The best strat in general is to avoid areas where you are forced to fight him in a direct close combat duel with no cover or hull down position in the first place since this is exactly where IS-3 have the upper hand.
it's possible to fight him with 105mm frontally without needing to flank him technically (upper glacis is penetrable with 105mm as long as you aim at the panel facing you always, and pray the 105mm deviation didn't curse you, or alternatively lower glacis which is penetrable from 10-2 o'clock to his frontal arc).... the only problem is that you are going to eat plenty of 122mm shells in the process, and it'll probably hurt you more than it hurts him.
with the 90mm closing in on him is essentially needed (with the exception of flank showing of course, in which case you can let him have it and perforate his flank) unless he shows his lower glacis and lets you aim at his 11-1 o'clock frontal, if you are forced to fight in such close proximity, you are going to take hits, but that's basically something you just have to accept when you are caught in this kind of unfavorable condition. One shell to track him is often useful, then swing hard to his flank and put as many shell as possible on the rear section of the flank.
Edited by Zepheris, Jul 02 2012 - 13:20.
The best strat in general is to avoid areas where you are forced to fight him in a direct close combat duel with no cover or hull down position in the first place since this is exactly where IS-3 have the upper hand.
it's possible to fight him with 105mm frontally without needing to flank him technically (upper glacis is penetrable with 105mm as long as you aim at the panel facing you always, and pray the 105mm deviation didn't curse you, or alternatively lower glacis which is penetrable from 10-2 o'clock to his frontal arc).... the only problem is that you are going to eat plenty of 122mm shells in the process, and it'll probably hurt you more than it hurts him.
with the 90mm closing in on him is essentially needed (with the exception of flank showing of course, in which case you can let him have it and perforate his flank) unless he shows his lower glacis and lets you aim at his 11-1 o'clock frontal, if you are forced to fight in such close proximity, you are going to take hits, but that's basically something you just have to accept when you are caught in this kind of unfavorable condition. One shell to track him is often useful, then swing hard to his flank and put as many shell as possible on the rear section of the flank.
Edited by Zepheris, Jul 02 2012 - 13:20.
Ryacck
Jul 02 2012
I seem to be a bullet magnet with this thing,get pummeled from everything..cant wait to get to the 103 and 110...
KnightFandragon
Jul 02 2012
avendo, on Jul 02 2012 - 18:27, said:
I seem to be a bullet magnet with this thing,get pummeled from everything..cant wait to get to the 103 and 110...
Lol, the 103 is a bit depressing at times...your in this T9 Heavy tank...but it gets pummeled worse then the T32 cuz the T32 is smaller and ITS turret can actually take a hit...the M103 its a shell magnet and EVERYTHING pens it....you will LIVE spending6K a round in med kits and repair kits, namely on the Loader, ammo rack or gunner...only the 3 most important features on the tank...go figure...The M103 gets hit 5-7 times, the T32 can get hit 9 to <insert number here>...The M103 is NOT a durable tank...the gun is aight but even that is fickle bitch at times...the M103 is slowly losing its charm with me...its armor isnt even hardly T5 worthy........the mobility and top speed is meh....33....it gets slower then the T32 and T29...for w/e reason....it has many things that are pretty bleh about it....atleast it gets to be in the top alot....but even that in a round about way is a curse....cuz M103>E75....guess who wins that one? Hint: It isnt the M103...
The T32 armor is fairly immune to guns 160pen and lower, its turret is fully immune to guns 180pen and lower...from 2/3 angles and the front...DONT even bother firing at it....its over 400mm....even itsback turret armor can stop rounds clear up to the 88L71 atleast some of the time and it has little issue vs 90mm..152 back armor....
M103: EVERYTHING past like T4 can ass rape your armor from any angle....I even was in a random test server and let a T-34/57 fire at me....his first shot bounced, his next ammo racked me....then he hit my driver, then he hit my optics, then he hit my radio...and he did damage on every shot....ALL THIS FROM THE GODDAMN FRONT!!!!! A Mid Tier 5 gun was kicking the shit outta a T9 tank that has effective frontal armor of 2x his max penetration number and yet he was kicking my ass like it was no tomorrow...hell, even my printed 127 is 12 higher then his avg....So yeah, the M103....it is in many was worse then the T32....really..if the T32 had a 225+pen gun...IT would be THE BEST US HEAVY TANK!!!! Oh, and on top of that T-34/57 firing at me, I also let a Leopard scout and I think a Stuart and a Tiger shoot me....EVERY shot from all them penned me, I ended up with a fire, engine hit, ammo rack, gunner, driver, loader and optics out on top of being dead....that took only 15 hits....this from T5 and below guns.....yes, I let some of them have my ass but clearly, the incident with the T34/57...it didnt matter anyway lol. Frontal, rear, side...its all 0 anyway...and yeah, that battle has pretty much cemented in my mind that the M103 needs an armor fix....if a T9 Heavy can be eaten alive by tanks half its tier with guns that dont have a fraction of it's armor or effective armor...then soething is horribly wrong...its no wonder the thing wont bounce anything past T6....even a Chaffee frontally from 250-300m will pen and hurt you no issue, shooting up your optics, driver and turret ring....engine, fuel tanks and ammo rack...loader, gunner and commander, radio man, hull and even might blow the 50cal off the top....
You just need to learn the T32 better, it is a rather fun tank....I quite like mine...I have 1923avg dpb atm, 58% WR in 43 battles or so.....it is a very capable tank, it can take a beating, it can brawl, it can flank n spank....it can hull down like the best of them and it can even gun it out with tanks in its tier......I never actually thought id agree with the masses...but the T32 is one of the best US heavies..even without a uber gun...You get pummeled because other players realize it as well..T32 isa deadly tank...gotta let it know it has company..that or your playing hte tank wrong...it goes in 2nd...behind the IS#'s, behind the VK4502Bs, behind the Tiger P, or side by side with it....just gotta ensure you minimize your tank to fire...angle hull, hull it down as much as you can as often as you can...any mound, any obstrucion, tanks wrecks, even your grandma's pie pan over the front will work...anything to buffer your hull against enemy shelling...T32 is a good peekaboom tank as well...it has good RoF, decent mobility.....get it agasint things in and below its tier it is capable, above its tier...it really does start to lack...but through proper play can come out of it ok..a better gun and the T32 would be a truely fearsome tank......it would be the US Equivialent of an IS7....tough, good gun...oh yeah.
Edited by KnightFandragon, Jul 02 2012 - 20:03.


