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IS-3 Equipment


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_ZYKLOP_ #1 Posted Jul 01 2012 - 20:04

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What would be the best combination of Equipments to use for IS-3?
1. Rammer - Gun Laying Drive - Vertical Stabilizer
2. Ventilation - Rammer - Gun Laying Drive
or some other comb?

Nihtwaco #2 Posted Jul 01 2012 - 20:15

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Howdy Folks

I use a standard setup if the Game allows. Rammer, Enhanced Gun Laying Drive, Vent Fan.  Open Top Vehicles can not use the Vent Fan so Coated Lenses or Spall Liner are good Choices. Binocs, Repair Kits and Camo Nets are good Place Holders which can be used for the first dozen battles and then swapped out. tier 9 and ten I go with Rammer, EGLD and Spall Liner as they are Arty Magnets. I shoot from stable stationary positions whenever possible so this gives me the best hit chances for each shot. Shooting on the Move which is what the Vertical Stabilizer is for  is only good for supressive fire, or knocking buildings out of your line of sight to get a flank shot on that tank in the Middle of the Village. Some tanks can't use the Rammer so start with the Gun Drive and Vent Fan then see what your play style needs help with.
Above all Have a Plan and work to fullfill it.

Ascaloth #3 Posted Jul 02 2012 - 11:03

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You'll want a WAR. Damn thing is susceptible to ammo racking.

nrage23 #4 Posted Jul 02 2012 - 11:59

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Yes once you get the second turret you need the wet ammo rack.

_ZYKLOP_ #5 Posted Jul 02 2012 - 20:22

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View Postnrage23, on Jul 02 2012 - 11:59, said:

Yes once you get the second turret you need the wet ammo rack.
Thats going to be interesting!

Also how about revenue to repairs margin? is it as bad as IS tank or it gets better with profit as it hits Tier 8...

nrage23 #6 Posted Jul 02 2012 - 20:45

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Profit generally gets worse as you go up or so I have gathered from the forums.  I really like the IS-3 but it is tough to play stock.  I am still trying to get it to 50% win rate.  I am around 46% right now.  My shiny new IS-8 is at like 26% win rate.

ZverMohnatyj #7 Posted Jul 03 2012 - 05:08

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Rammer and Stabilizer as standard. Some go for the GLD; I prever the Vents myself, but can certainly see how the GLD could be useful. On the other hand, with the new crew skills you can get a stackable "demi-stabilizer" (Smooth Ride + Snap Shot). So it's a bit of a toss-up, a small all-around bonus from the module and a gun enhancement on the crew, or a gun enhancement module and whatever you want on the crew.

Optics are a bit of a waste since with them you're basically getting to roughly where the other heavies start (so other heavies plus Optics will beat you by a good 40-50 meters anyway).

Never used Wet Stowage on any of my tanks, even the Type and the T-44, since you can easily figure out where the weak spot is and thus where not to get shot. Also, the loader now gets the "demi-wet stowage" skill (+12.5% rack HP, which should be enough in many instances).

Nikolai_Mikoyan #8 Posted Jul 03 2012 - 06:04

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If you are trying to practice the aggressive run-n'-gun tactic, like I do (but more like fire-'n-move), do mount the vertical stabilizer.

If you are trying to exploit the better accuracy and penetration of the BL-9, and the low profile of the IS-3 by sniping from a static position behind bushes (and soil the most significant feature of the IS series: Mobility), then you may need a wet ammo rack

Coated Optic isn't recommended, as your view range is already bad, an optic wouldn't help. (though I used Recon Skill to somehow compensate for it)

And apparently, a general equipment like the Rammer and Vents

Edited by Nikolai_Mikoyan, Jul 03 2012 - 06:05.


FullScaleWar #9 Posted Jul 03 2012 - 06:19

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On your IS-3, you definitely need a Gun Rammer. Pretty much everything else is optional, but a Wet Ammo Rack is viable for the reasons already stated. If you're like me, then most likely you'll be raging hard about how you get ammo racked every second game.
A vertical stabiliser is excellent depending on your playstyle, and although you can get a gun laying drive to compliment it I don't really recommend it - the VS is good enough without having to get a GLD as well.
Basically: gun rammer, vertical stabiliser and WAR/Vents.

Sandman1969 #10 Posted Jul 03 2012 - 14:59

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How much time does the rammer cut off the reload for the BL9?

Nikolai_Mikoyan #11 Posted Jul 04 2012 - 02:42

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View PostSandman1969, on Jul 03 2012 - 14:59, said:

How much time does the rammer cut off the reload for the BL9?

The BL-9 has the reload time of roughly 13-14 sec. The rammer cuts off the reload time by 10%, this means it cuts 1 sec. off the reload.

It doesn't seems much, but trust me, that (and further, with a 100% loader) has significant effect on the reload time.

ComradeHX #12 Posted Jul 04 2012 - 04:06

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Imo, rammer basically mean 10% increase in dps.
And effectively, V-stab and EGLD increase it even more.  (vents help a little as well)

DPS is very important for a brawler tank and IS-3 is one.

Lapland #13 Posted Jul 04 2012 - 04:10

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How do you not use a rammer for a Soviet 122mm gun? Their reload rates are atrocious.

I personally used the ventilation fan, gun-rammer, and gun-laying drive when I drove the IS-3. Not sure about this whole thing with the IS-3's ammo-rack. Then again, I only got back in since late June.

sr360 #14 Posted Jul 05 2012 - 20:09

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View PostKruzenshtern, on Jul 03 2012 - 05:08, said:

Rammer and Stabilizer as standard. Some go for the GLD; I prever the Vents myself, but can certainly see how the GLD could be useful. On the other hand, with the new crew skills you can get a stackable "demi-stabilizer" (Smooth Ride + Snap Shot). So it's a bit of a toss-up, a small all-around bonus from the module and a gun enhancement on the crew, or a gun enhancement module and whatever you want on the crew.

Optics are a bit of a waste since with them you're basically getting to roughly where the other heavies start (so other heavies plus Optics will beat you by a good 40-50 meters anyway).

Never used Wet Stowage on any of my tanks, even the Type and the T-44, since you can easily figure out where the weak spot is and thus where not to get shot. Also, the loader now gets the "demi-wet stowage" skill (+12.5% rack HP, which should be enough in many instances).

I run my IS-3 with a vert stab, vents and a rammer. My crew is on their third skill, with snap shot, smooth ride, as well as repair maxed out. I shoot a LOT on the move, since it's mostly deployed in Champs TCs these days.

Sandman1969 #15 Posted Jul 05 2012 - 20:14

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View Postsr360, on Jul 05 2012 - 20:09, said:

I run my IS-3 with a vert stab, vents and a rammer. My crew is on their third skill, with snap shot, smooth ride, as well as repair maxed out. I shoot a LOT on the move, since it's mostly deployed in Champs TCs these days.

How are you using vents with a rammer?
I try to use the vents & it wants to demount the rammer.

Nikolai_Mikoyan #16 Posted Jul 06 2012 - 02:31

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View PostSandman1969, on Jul 05 2012 - 20:14, said:

How are you using vents with a rammer?
I try to use the vents & it wants to demount the rammer.

Well, the Rammer decrease the reload time, the Vents give the loader (and all other crew) additional 5% on their primary qualification, thus the Loader now load faster (though it's not significant) Also, additional view range for the commander, reduced aim time (and arguably bonus penetration) for the gunner, and increased acceleration and traverse speed for the driver are the effect that can't be taken lightly.

Alchera75 #17 Posted Jul 06 2012 - 03:18

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I had Rammer, Vents, Stabilizer.  Didn't get ammo racked enough to really warrant the Wet Rack - preferred the rest to allow me to quickly load, aim and get out of harms ways as best as possible.

Sandman1969 #18 Posted Jul 06 2012 - 12:41

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View PostNikolai_Mikoyan, on Jul 06 2012 - 02:31, said:

Well, the Rammer decrease the reload time, the Vents give the loader (and all other crew) additional 5% on their primary qualification, thus the Loader now load faster (though it's not significant) Also, additional view range for the commander, reduced aim time (and arguably bonus penetration) for the gunner, and increased acceleration and traverse speed for the driver are the effect that can't be taken lightly.

I meant, how can you be using the vents when you have the rammer already mounted as when I try to mount the vents after the rammer already is, it tells me I need to demount the rammer before mounting the vents.

Jack_Folstam #19 Posted Jul 06 2012 - 13:25

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Use a different equipment slot. You have three >.>

Sandman1969 #20 Posted Jul 06 2012 - 13:49

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I had ramer in one, vert stab in second & toolbox in 3rd.
So if I put the vents in 3rd, I lose the toolbox.




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