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New loader skill!


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Poll: New Loader skill! (54 members have cast votes)

What do you think?

  1. Yah, I would definitively use this. (36 votes [66.67%])

    Percentage of vote: 66.67%

  2. Meh, 1%-3% isn't worth my time, i would value something else more. (8 votes [14.81%])

    Percentage of vote: 14.81%

  3. I think adding this would tip the scales too much for those that choose this. (10 votes [18.52%])

    Percentage of vote: 18.52%

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tourmentor0 #1 Posted Jul 03 2012 - 18:53

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I was changing around my crew skills the other day on my T95 so i could max out things such as transverse speed and reload time using clutch braking, and brothers in arms. But then i go to my loader and was like okay, which of these 3 useless skills should i pick. Well i ended up using camo just because the loader specific skills did not suit me in any way. I can see their benefit in other tanks but not for mine.

Then I can up with this idea.

Detailed Inspection
Description: Prior to battle you loader inspects each shell for any flaws or imperfections. This extra scrutiny results in a 3% increase in reload time due to the shells being properly shaped and sized. A 3% increase in accuracy during flight due to a smooth surface free from impurities, and a 3% increase in penetration due to the shell having an optimal weight and tip.

This would mean that with each level the 3 stats would increase by a percentage of 0.03% adding up to 3% at 100%. They are by no means extreme percentages as it is only 3% but personally i would take even  a 1% or 2% increase to any of these stats in my tank. But this is just a suggestion!

eat3reat3r #2 Posted Jul 03 2012 - 18:54

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off topic, but i want that skin on your profile pic o_0

Oh and yes...i would use this, anything to make my tanks with slow guns shoot faster.

Zaratank #3 Posted Jul 03 2012 - 18:55

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Wow, thats actually a really great idea. And its "legit" because it really could be something that happened. Loader checks out all the shells, deems em worthy and he likes em more so he does things better.

cheesellama #4 Posted Jul 03 2012 - 18:57

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View Posttourmentor0, on Jul 03 2012 - 18:53, said:

I was changing around my crew skills the other day on my T95 so i could max out things such as transverse speed and reload time using clutch braking, and brothers in arms. But then i go to my loader and was like okay, which of these 3 useless skills should i pick. Well i ended up using camo just because the loader specific skills did not suit me in any way. I can see their benefit in other tanks but not for mine.

Then I can up with this idea.

Detailed Inspection
Description: Prior to battle you loader inspects each shell for any flaws or imperfections. This extra scrutiny results in a 3% increase in reload time due to the shells being properly shaped and sized. A 3% increase in accuracy during flight due to a smooth surface free from impurities, and a 3% increase in penetration due to the shell having an optimal weight and tip.

This would mean that with each level the 3 stats would increase by a percentage of 0.03% adding up to 3% at 100%. They are by no means extreme percentages as it is only 3% but personally i would take even  a 1% or 2% increase to any of these stats in my tank. But this is just a suggestion!

If it were something like 4 or 5% then they should add it. That way it doesn't make adrenaline rush obsolete but it might actually make a difference.

Darksamus224 #5 Posted Jul 03 2012 - 18:58

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Sounds like a nifty perk (probably would end up being a perk rather than a skill). Also, that T95 skin on your profile pic looks awesome! :Smile_ohmy:

Marie_Korbel #6 Posted Jul 03 2012 - 18:59

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Oh yes I'd love to use this!
As long as I get to use it in my 261. I really could do without some of the skills/perks that my 261's gunners can get, this would be great though.

TheRonmasteh #7 Posted Jul 03 2012 - 19:03

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If its an Overall 2%-1.5%, it can be quite a nice Perk.

Knowing the Devs, pretty sure 3% on 3 different aspects can be a lot OP. (Deadeye on Gunner I think its only a +3% on criticals)

huskydawg44 #8 Posted Jul 03 2012 - 19:10

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I like the idea, but 3% on those 3 stats in particular is probably too strong for 1 skill.

tourmentor0 #9 Posted Jul 03 2012 - 19:24

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*Off topic* For all of you who were asking about the skin, here is the link: http://wotskins.web05.de/skin/t95-2/

SeanPwnery #10 Posted Jul 03 2012 - 19:41

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(this is just addressing the RoF improvement)

That's a pretty good idea, however, keep in mind the 155mm main gun for the T-95 and the T-30 tank destroyers are a two-part munition.

There's a shell, and a powder charge.

To build off your idea though... Breech Swabbing would have the exact same benefit to reload time. Having to swab the breech not only extinguishes unburnt gunpowder in the breech and barrel, but prevents the next powder-charge cooking off. Obviously if your loader is good at this, he can load the next shell and powder charge faster, thus giving you a better RoF.

ehetzel #11 Posted Jul 03 2012 - 19:43

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3% isn't very much. Let's take the M46 Patton's gun(105mm) for example. It has 218 penetration and does an average of 390 damage a shot. The RoF is 6.73 rounds per minute, and probably around 7 or more with BIA & vents at 100%. The accuracy of the gun is .42 when firing at a target 100 meters away.

An increase of 3% about 6.5 more penetration(AVERAGE). RNG currently would affect that penetration more. By up to 50+ or 50- the average.

With a RoF of 6.73 RPM this would mean the load time is 8.91 seconds for a loader at 100%. The decreased load time would be about 8.64 seconds for a 100% loader. A third of a second isn't much of a big difference.

The accuracy is .42 as stated. That's with a 100% gunner and no equipment. The accuracy increase for the skill when fully learned would make the gun's accuracy at .4074. Not much of a difference.

If this was added to the game I would prefer it being 5% increase of said stats and have it as a perk. I think the increases except for accuracy are rather minimal.

pepe_trueno #12 Posted Jul 03 2012 - 19:56

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View Posttourmentor0, on Jul 03 2012 - 18:53, said:

I was changing around my crew skills the other day on my T95 so i could max out things such as transverse speed and reload time using clutch braking, and brothers in arms. But then i go to my loader and was like okay, which of these 3 useless skills should i pick. Well i ended up using camo just because the loader specific skills did not suit me in any way. I can see their benefit in other tanks but not for mine.

Then I can up with this idea.

Detailed Inspection
Description: Prior to battle you loader inspects each shell for any flaws or imperfections. This extra scrutiny results in a 3% increase in reload time due to the shells being properly shaped and sized. A 3% increase in accuracy during flight due to a smooth surface free from impurities, and a 3% increase in penetration due to the shell having an optimal weight and tip.

This would mean that with each level the 3 stats would increase by a percentage of 0.03% adding up to 3% at 100%. They are by no means extreme percentages as it is only 3% but personally i would take even  a 1% or 2% increase to any of these stats in my tank. But this is just a suggestion!

good idea but i would rather split them into 3 loader perks that give 5% each, only problem i see here is the pen part, i would rather ask for a lower luck factor, instead of having +- 25% with this perk one will get + 15% to  -10%

Edited by pepe_trueno, Jul 03 2012 - 19:58.