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2x Experiance for first win

slight change

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Granitebeard #1 Posted Jul 07 2012 - 02:27

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Ok, so this is kind of a "please do this" kind of thing, and it is my kind of prefance, but:

Can you put a minimum on the amount of experiance needed for the 2x for the first win of the day to count?

I am not sure about others but I tend to have my first win be horrible for me, like with the 2x I get between 200 and 500 xp. I would say "Sweet twice the xp I would of gotten" just then I look and see that I still need 5000 for my next upgrade or 20000 for my next tank. Then my next match with out the 2x, I get the same amount of xp. I think it would be a good improvemnet to the system if there could be a limit. Say if one would get less then 200 xp in a normal game then it wont double. This way people actually see the x as what it is there for, and not just that above average first match. I feel there is a different way around the wide range of crazy xp amounts, but that would be a massive change to the game so I wont bring it up beyond this.

Edited by Granitebeard, Jul 07 2012 - 02:42.


AMartin223 #2 Posted Jul 07 2012 - 02:30

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Would've +1'ed it if you didn't have the post script

Thoringer #3 Posted Jul 07 2012 - 02:54

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I think there is a minimum: 300 points. That's what you get for a win, I believe. I got that yesterday. Got one-shot after hitting a tank once, won and had like 314XP from that battle. It happens. Had 2x over 10k when it was 5x as well before. Just gotta be lucky sometimes.

Granitebeard #4 Posted Jul 07 2012 - 02:56

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What no, no way the min is 300. I have gotten 100 OR LESS many times.

Rokurgepta #5 Posted Jul 07 2012 - 03:01

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View PostGranitebeard, on Jul 07 2012 - 02:56, said:

What no, no way the min is 300. I have gotten 100 OR LESS many times.

So you want the game to change the X2 because you are not getting enough EXP often enough? Sorry i just dont see the reason for it. Play better in your first win.

AceofInsanity #6 Posted Jul 07 2012 - 03:01

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i feel your pain, ive been there with my arty. wanting to get a good double, and wham end up in ensk or some other city map and my team lucks out a win yet ive only nailed out maybe 200/300 xp for my double, but the next game i go into bam, 1500xp... would have been nice to have that one as my double, BUT as for doubles, it's just the way the game goes.

Kinda like getting a crap matchup for your double in a tank, yea it sucks, but ya gotta live with it.

And no i dont agree with there being a minimum cap, I have a screen shot to prove there is no cap, 1xp x2 trust me, theres no cap.

Ive got other screen shots that show me getting 250 x2 and ZERO credits... I personally write these off as small minor glitchs that are just an inconvenience .

minerguy1 #7 Posted Jul 07 2012 - 03:04

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My Internet crashed and I only got 28 exp with doubles......... Because when I got my Internet up I had been killed x_x

tlmitf #8 Posted Jul 07 2012 - 03:05

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It used to be 2x XP for the first battle - win or loss.

It sucks when you only get 300xp for your first win, but really the answer is ... learn to play and suck it up princess :P

Tinker24 #9 Posted Jul 07 2012 - 03:06

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View PostGranitebeard, on Jul 07 2012 - 02:27, said:

Ok, so this is kind of a "please do this" kind of thing, and it is my kind of prefance, but:

Can you put a minimum on the amount of experiance needed for the 2x for the first win of the day to count?

I am not sure about others but I tend to have my first win be horrible for me, like with the 2x I get between 200 and 500 xp. I would say "Sweet twice the xp I would of gotten" just then I look and see that I still need 5000 for my next upgrade or 20000 for my next tank. Then my next match with out the 2x, I get the same amount of xp. I think it would be a good improvemnet to the system if there could be a limit. Say if one would get less then 200 xp in a normal game then it wont double. This way people actually see the x as what it is there for, and not just that above average first match. I feel there is a different way around the wide range of crazy xp amounts, but that would be a massive change to the game so I wont bring it up beyond this.
gave your 1+ yea it should :)

NintendoKing #10 Posted Jul 07 2012 - 03:08

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You just have to be lucky enough to have a good match and get large amounts of xp with the double...

Rokurgepta #11 Posted Jul 07 2012 - 03:16

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View PostNintendoKing, on Jul 07 2012 - 03:08, said:

You just have to be lucky enough to have a good match and get large amounts of xp with the double...

It does not really take luck.

Spiley_Craw #12 Posted Jul 07 2012 - 03:17

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They are already giving us something for nothing....
Seems kinda ungracious to complain about a gift.
-Kle.

Backfat #13 Posted Jul 07 2012 - 03:18

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Thats actually a pretty good idea.  Like a 500XP minimum or something.

Scharlov #14 Posted Jul 07 2012 - 03:33

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Its not a bad idea...but think of it like this its the x2 is your chance to play your best for a win (in which most of us should be if we want to maximize our exp output) and if you do then congrats you get very good exp even if you are at the bottom of the ship rather than being on top of the chain there is still a chance to get very good exp. :Smile_veryhappy:

As for your concern for winning a match that a player didn't "do much" hey at least you're still getting the x2. :Smile_mellow:

Learning from this match of a wasted x2 experience is what will make you a better player and motivate to play better and in the end get maximized experience. :Smile_Default:

SourKraut13 #15 Posted Jul 07 2012 - 03:48

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Your problem is that you are not getting enough XP to research your modules. Just wait until you hit Tier 8+. First thing you have to upgrade is the tracks, and they all start at 10,000+ XP. So you are just going to have to learn to do allot more damage and stay alive allot longer. If you have to, just start following the top tier tanks for a while and see what they do.

dra6o0n #16 Posted Jul 07 2012 - 04:21

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The thing people don't get is that no matter what you will get a lot of bad matches even if you do play good. Mainly because either your team can't cooperate or there are afkers or botters sitting at your base twiddlign their thumbs.

A minimum exp requirement to use it is good, and it's not about making players adapt to the steep learning curve, it's about not wanting them to rage quit because of that steep learning curve.

Elitist views on playerbase will only kill the popularity Wargaming should make if all the content is doing is making players overly frustrated.

You either have two choices:
- Play random matchmaking and risk losing 50% of the time, but make more experience on average.
- Play tank company and risk losing (alot) based on the limit of the tiers and how powerful players can be, but make much more experience in a single battle.

The similarity between the choices is that you will lose. A lot. So a wise idea by wargaming is to make the game easier to cope with by adding a minimal exp requirement before it calculates it.

Wargaming seems like a autistic child at times and have a hard time learning what the community really needs, not what individuals needs.

Granitebeard #17 Posted Jul 07 2012 - 14:50

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View Postdra6o0n, on Jul 07 2012 - 04:21, said:

The thing people don't get is that no matter what you will get a lot of bad matches even if you do play good. Mainly because either your team can't cooperate or there are afkers or botters sitting at your base twiddlign their thumbs.

I guess this is the best peice of advice for the people who say "LEARN TO PLAY BETTER". I am sorry but I hate when people say that. I am not saying I am the best player, I am not saying I am a poor play. I do ok. But the point of need to wait 10000xp to get an upgrade is kind of crazy. I play to get a few games in every now and then, I am not part of a clan, so when to just get a win it take 2 or 3 matches(even if I am still alive at the end) and getthing 300 xp because I was bottom teir is aweful. And way because I have 80%+ accuracy but only managed to damage 1 tank and the rest were bounces.