Map Destruction and Minefields?
Arclyte1850
Jul 07 2012
Has there ever been any consideration on making the environment more destructable? Currently there are a few types of buildings that can be crushed, rammed, or blown up. It makes a very bad day for the person trying to hide when someone knocks down the wall or blows up the house they are trying to hide behind. I think employing destructable items in a more strategic way could really enhance the game maps.
It would be great to employ something like the quickest path is over a wide bridge that could be destroyed. If it is destroyed then the alternate routes are bottlenecks and choke points. However, if it is destroyed then controlling a smaller flag by the bridge slowly rebuilds it. Make sense?
I think there is plenty of potential to use a destructable environment in ways to enhance the strategy of the game play.
Additionally, it would be great if there was some type of support vehicle that could be used to lay minefields, tank stops or other similiar items, or repair severely damaged tanks up to maybe 25%. After a while playing the same maps, people know where to camp, snipe, and move. Heavies go one way, mediums go another, etc. If there was some way for players to directly affect how the maps play out it would freshen things up.
I'd even like to see something like a consumable in the form of a bazooka team or a spotter team. Some type of troop that you pay credits or gold for that would last for maybe three minutes once deployed and could either relay information back to your team, or do a little damage to an unsuspecting tanker.
Just some thoughts.
It would be great to employ something like the quickest path is over a wide bridge that could be destroyed. If it is destroyed then the alternate routes are bottlenecks and choke points. However, if it is destroyed then controlling a smaller flag by the bridge slowly rebuilds it. Make sense?
I think there is plenty of potential to use a destructable environment in ways to enhance the strategy of the game play.
Additionally, it would be great if there was some type of support vehicle that could be used to lay minefields, tank stops or other similiar items, or repair severely damaged tanks up to maybe 25%. After a while playing the same maps, people know where to camp, snipe, and move. Heavies go one way, mediums go another, etc. If there was some way for players to directly affect how the maps play out it would freshen things up.
I'd even like to see something like a consumable in the form of a bazooka team or a spotter team. Some type of troop that you pay credits or gold for that would last for maybe three minutes once deployed and could either relay information back to your team, or do a little damage to an unsuspecting tanker.
Just some thoughts.
Migizikody
Jul 07 2012
I've also pondered about that, But instead of laying mines, laying a sort of "anti-tank" caltrops like the ones in Komarin (the ones blocking the way to the middle) and being able to put them in spots to stop scouts from passing.
(Only at a higher tier to stop scouts*) In a lower tier, it would be too advantageous
(Only at a higher tier to stop scouts*) In a lower tier, it would be too advantageous
Chamberland
Jul 07 2012
I like destructable bridges. Sounds fun. maybe have a bridge collapse if a tank is too hvy. like the bridge in the middle of moutain pass or in Erlenberg. Or being able to shoot out bridges while tanks are on it
Splattimus
Jul 07 2012
I'd like to see buildings make tanks throw a track from time to time, as it did in R/L, but have more destructible buildings defining chock points. So it becomes a "do I follow the road, which makes me invisible to Arty, but forces me to go though chock points, or do I level these buildings and risk being tracked while Arty is watching me play king kong...
easyimnoob
Jul 07 2012
WHAT???
People are whinning to the roof about arty being OP or having it removed or shouldn't be part of the game. Now you want mines?
People are whinning to the roof about arty being OP or having it removed or shouldn't be part of the game. Now you want mines?
CameronForester
Jul 07 2012
Both have been suggested before. More destructible environment would be nice, especially bridges. However, that would be an issue at Erlenberg on both of it's modes. It wouldn't be as big of an issue on Assault because the assaulting team starts on both sides of the river. In standard mode, all it takes is one team to blow all 3 bridges then it's an instant draw.
Minefields have never been well received. I wouldn't argue with a field with a few random mines but I don't want a field where you set off 5 more as you roll to a stop. I'm the kind of person crazy enough to attempt to sneak through a minefield and hit the enemy in an unprepared position. On top of that, it would be friggen hilarious to see a T-50 tearing across the field and hitting one of the mines.
Minefields have never been well received. I wouldn't argue with a field with a few random mines but I don't want a field where you set off 5 more as you roll to a stop. I'm the kind of person crazy enough to attempt to sneak through a minefield and hit the enemy in an unprepared position. On top of that, it would be friggen hilarious to see a T-50 tearing across the field and hitting one of the mines.
US_3rd_Army
Jul 13 2012
Chamberland, on Jul 07 2012 - 07:08, said:
I like destructable bridges. Sounds fun. maybe have a bridge collapse if a tank is too hvy. like the bridge in the middle of moutain pass or in Erlenberg. Or being able to shoot out bridges while tanks are on it
blowing up a bridge with tanks on it would be fun to see
Prayer
Jul 13 2012
lol t-50-2 dropping mines along his way to boosh your arty.... that's not OP, no way...
Edited by Prayer, Jul 13 2012 - 23:07.
Edited by Prayer, Jul 13 2012 - 23:07.
Mercof
Oct 06 2012
Really liking the idea of putting down hedgehogs to make certain areas inaccessible to lights. Would probably be more time consuming than it's worth though, seeing as how you'd have to drop 10+ to block off most chokepoints a light would be interested in crossing, all to be invalidated by a medium or heavy slamming into one.
RandomDying
Oct 06 2012
Mercof, on Oct 06 2012 - 11:18, said:
Really liking the idea of putting down hedgehogs to make certain areas inaccessible to lights. Would probably be more time consuming than it's worth though, seeing as how you'd have to drop 10+ to block off most chokepoints a light would be interested in crossing, all to be invalidated by a medium or heavy slamming into one.
If you've ever played Company of Heroes, you'll understand how imbalanced and annoying this would become very quickly... In some maps, enemies will cut off the other team by suiciding a jeep or quickly building a hedgehog right int he middle of a bridge.. This would make it impassable to all light tanks and even infantry! Only way to get around this was to blow up the hedgehog (which usually blew up the bridge and that took time to repair).
togo281
Oct 06 2012
I like the idea of anti-tank" traps, ones that could appear at random locations on maps, that would stop the foolish map rush of known areas.
Six_Days_Of_Warfare
Oct 06 2012
And to counter these mines, we could have premium mine-sweeping tanks like this one:


