Thats not what im getting at.
Why start crews at 50%, when you cant see -50% on them. Might as well start them at 0%, effectively at what theyre at now.
Because the time it'd take to level up to 50% takes like a handful of games (as seen when training secondary skills up to 50%).
Also.. the play experience sub 50% would be so unplayable.
Simple answer it is a incentive to spend gold, having said that it is also a accurate representation the more experience a crew got the better they would have been.
I'll throw my "I've seen bad game design in every MMO since EQ and know some programming concepts" in.
It went from 0% to 100% in pre-alpha, but they realized it was largely unplayable with untrained crews, and decided the easiest change was the starting value rather than redesigning the scale.