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Match Maker changes coming in 7.5.

2_minutes_hate's Photo 2_minutes_hate Jul 21 2012

 BaddParrot, on Jul 18 2012 - 20:49, said:

Im refering to stuff like this-

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Count them, 18 arty in a tank game.  This is not Missle command.
I just had another match with 12-13 artys.  people want a limit.  Read the forums.
Uhh I dont want a limit. Thats looks fun counter-barrage insanity. I know non-artyplayers want the one dimensional lets drive around until we see each other and then shoot at each other game, arty however wants to sniff out the unseen through tracers and fire at the invisible while praying your target is just a lil slower then the shell, all while dodging CB yourself. That match looks freakiong fun. PS I hope the team with the lil vk scout got some good scouting out of that tank. All that arty is a definite role changer.
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Sandman1969's Photo Sandman1969 Jul 21 2012

Someone was saying that to implement the OPT out option to allow people to opt out of certain game modes would screw up MM. But how so?
Is it that certain modes won't get enough players?
If so, then why is it that I rarely see a standard mode anymore?
Such as El Halluf. I only ever see it as assault. Can't remember the last time I saw it as standard and I am always on the same side, never the opposite.
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VonChoker's Photo VonChoker Jul 22 2012

 Sandman1969, on Jul 21 2012 - 18:28, said:

Someone was saying that to implement the OPT out option to allow people to opt out of certain game modes would screw up MM. But how so?
Is it that certain modes won't get enough players?
If so, then why is it that I rarely see a standard mode anymore?
Such as El Halluf. I only ever see it as assault. Can't remember the last time I saw it as standard and I am always on the same side, never the opposite.

The maps with the second game type option seem to have their frequency set to about 3/4 of the time. I and others have now been in hundreds of these battles and you usually get one standard battle on these maps for every 3 or 4 assault or encounters. I'd really prefer if they put the alt game mode frequency down to about 50:50 so we still get to play standard battles on those maps commonly.
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swingshift's Photo swingshift Jul 22 2012

 BaddParrot, on Jul 18 2012 - 20:49, said:

Im refering to stuff like this-

Posted Image


Count them, 18 arty in a tank game.  This is not Missle command.
I just had another match with 12-13 artys.  people want a limit.  Read the forums.

Aside from the sheer stupidity of that much arty in one game, it highlights another aspect of MM that I have been banging on about for ages that probably won't be addressed by the 7.5 changes.  In any game with high tier arty, only one team getting a scout tank constitutes a huge advantage over the other team.  I've played in a bunch of games in recent times with multiple big artys but only one fast scout in the game & the outcome (unless the scout is a very poor or very unlucky player) is the same each time.

One step at a time & I don't want to sound ungrateful for the mm changes in 7.5!!!  I love my mid tier tanks & no-one could be happier than me for the tighter teir spreads, but until the vehicle imbalance (scouts as mentioned or one team getting 3 mediums as their top tanks, the other 3 heavies etc) is sorted out, matchmaker will still be more of a negative factor than it should be.
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ToothDecay's Photo ToothDecay Jul 22 2012

 Coolhand_Luke, on Jul 13 2012 - 22:22, said:

I have to disagree; unless you are in a pzIV or another rare tier V with a decent gun, you may as well have gumballs for ammo and paper for armor facing the tier 8 and 9 tanks.  It is depressing when death by a thousand paper cuts cannot be achieved before running out of ammo.  Bouncing the big guys doesn't seem to help pull in credits and xp, and tanks like the KV-1 are not really usable as scouts.

I am looking forward to the MM update.

Agree !

For the better players, you MAY survive longer, thus doing more damage.

My Pz IV doesnt care if it pens an IS-3 or a VK3601.  If it pens, it damages.  I'd rather get hit by an 88 than the BL-9, as happens now.

My German crews are passing the Jaeger and singing.

Should be a fun night playing.
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ToothDecay's Photo ToothDecay Jul 22 2012

 2_minutes_hate, on Jul 21 2012 - 16:08, said:

Uhh I dont want a limit. Thats looks fun counter-barrage insanity. I know non-artyplayers want the one dimensional lets drive around until we see each other and then shoot at each other game, arty however wants to sniff out the unseen through tracers and fire at the invisible while praying your target is just a lil slower then the shell, all while dodging CB yourself. That match looks freakiong fun. PS I hope the team with the lil vk scout got some good scouting out of that tank. All that arty is a definite role changer.


I wanna be the E-50 in THAT game !
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ToothDecay's Photo ToothDecay Jul 22 2012

 OUTLAWBilly_Mays, on Jul 13 2012 - 22:30, said:

WG finally makes a nice MM with playable matches. Then everyone says "You know.....I liked it the way it was before....."

Personally, I've been dealing with the MM...no whining from me, but it'll be nice to have closer battles. Thanks, Devs.

Agree, Thanks this time.

Most matches on test server seemed more balanced.  There was almost a tank-for-tank-match.

Even in the lower tiers, it was more....... enjoyable.  Even with the mad TK'ing (yup, finally happened to me.  Once.).



Potential here, real potential.
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BaddParrot's Photo BaddParrot Jul 22 2012

 GeneralDirection, on Jul 18 2012 - 19:37, said:

This choice was not made "due to complainers" -- it was made after reviewing data based on gameplay habits, tiers players have unlocked, common choke points in getting players to the next tiers, etc., as well as our own gameplay experiences. The sweet spot, we felt, was a 3-tier spread. It offers more than enough variety in the team compositions, while also ensuring the tanks at the bottom of the list are still competitive. This has proven true on the public test server so far, so we're happy with the changes that have been made.


  As the Mod even admited too,  The MM changes have nothing to do with all our complaints.  TBH,  I have never felt like complaining on the NA server forums has ever done any good anyway.  The dev's that have any say in game changes would read the ru forums if any.

With the Major MM changes, My 2 post were just pointing out, Why stop there, If your fixing somthing do it right.  Stop people from platooning a t1 Cunningham with a IS7 & bringing it into our t10 matches & Limit the arty's.

  I don't want to sound like a Hipocrite.  I play arty a Little too.  But even the arty players don't want to have to compete with 6 others on their team for kills/exp or money.  Kinda sucks when you fire & the same dead tank and hit it 4 more times huh?

  I also didn't want to sound ungreatfull,   The MM changes are good & a step in the right direction.  It has been harder for the Lowbee's to grind their t4-t7 tanks constantly getting thrown into high lvl matches as fish bait.

  Thanks.
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BaddParrot's Photo BaddParrot Jul 22 2012

Sorry,

   Again I have to reply.  This was a match from 5 mins ago.   I took a few Screen shots with alot more "MM comments then the ones here.  Just thought this is the place & time to share.  Count them, another 18 arty match~

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Steeltrap's Photo Steeltrap Jul 23 2012

 AuronFtw, on Jul 20 2012 - 10:34, said:

Changes look like a decent start.

Would it be possible to rework the platoon matchmaking to... make sense? If a tier 3 queues with a tier 5, put them in a match where they both can participate and have an impact on the outcome - even if it takes longer to get into a match, it only makes sense to put that team into a 3-5 match instead of a 5-8 (or 5-7 after this patch) and have the tier 3 be completely useless at best, and at worst a liability to the team.

Just look for the tier overlap between the tanks and put them in a match in that range, not one based solely on one tank. Also, if the tanks are too far apart to share any tiers (like the above examples of tier 1s with tier 8s), just give them an error message; "sorry, tough shit, you need to queue closer together."

This would fix pretty much all problems with platoon matchmaking without causing more. I can't imagine anyone wants faster matches with shitty tiering over slightly slower ones where they can actually contribute to the battle.

The only problem with your suggestion is people WILL game the system. How? They will work out which vehicles share only one battle level. They will platoon. The higher vehicle will, as a result, NEVER have to face the highest battle level it otherwise would on its own.

Suppose tier 4 faces 4-6 as its highest. Tier 6 faces 6-8. They platoon. The only overlap per your suggestion is a 4-6 battle. If you set it so that platoon ONLY ever gets 4-6 battles, that tier 6 has now made sure it never plays in a battle where it is not top tier.

I can promise you people WILL do it. Hell, MM for tier 6 in particular has been so rotten if you play when I do that I would gladly game the system to make up for all those battles where I've been stuck at the arse end of massed tiers 8-9 (and even tier 10 as a tier 6 heavy). In fact, Company battles are a way of doing this; they allow you to avoid MM. Only difference is they are cumbersome to set up when there are only 7-9k players online, which is common for the times I play from Australia.

I have written MANY, MANY times that they should not allow vehicles to platoon who do not belong in the same matches in their own rights. As you said, an error message is the simple way to do that.

It would ALSO be really nice if a vehicle's MM range could be shown in the tech tree, the store, and the garage. At least people might get some idea of the idiotic matches they are going to be made to endure in their new, 50% crew, first-time-as-tier-4 A-20.

But those things are further refinements. The +/-2 tiers is the first change of REAL significance we've seen.

Mind you, I do NOT agree with them moving Type 59s down on the MM; how are they not capable of fighting tier 10s if a stock Pershing with a 160mm pen gun is, for example?

The more tier 8 premiums they exclude from tier 10 matches, the more those vehicles are going to drag tier 6s into their battles, which will mean fewer tier 4-6 and 5-7 battles for those tier 6s. But I guess we'll see.
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DanH's Photo DanH Jul 23 2012

 ToothDecay, on Jul 22 2012 - 02:54, said:

Agree, Thanks this time.

snip Even with the mad TK'ing (yup, finally happened to me.  Once.).
snip

IKR, What is it with those crazy russians. Guess they must be grumpy about the lack of chiropractors to deal with the damage from the massive chip they are carrying around.

Dan
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demonr6's Photo demonr6 Jul 24 2012

No happy from me until I see the T-50's nerfed. I am tired of trying to shoot at something I have no hope of even tracking then watching it ram and destroy our arty with zero chance of defending. It's nonsense and has no business in the game unless you intend on adding motorcycle or jeep scouts. But this should be a different rant. Glad to see the changes otherwise.
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demonr6's Photo demonr6 Jul 24 2012

 BaddParrot, on Jul 22 2012 - 20:36, said:

Sorry,

               Again I have to reply.  This was a match from 5 mins ago.   I took a few Screen shots with alot more "MM comments then the ones here.  Just thought this is the place & time to share.  Count them, another 18 arty match~

I would rather wait in a queue than sit through in a match like that..
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Archammer's Photo Archammer Jul 25 2012

 BaddParrot, on Jul 18 2012 - 20:49, said:

Im refering to stuff like this-

Posted Image


Count them, 18 arty in a tank game.  This is not Missle command.
I just had another match with 12-13 artys.  people want a limit.  Read the forums.

Content removed
Insults
Warning
~krazyone
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Werewolfe's Photo Werewolfe Jul 25 2012

SImply put, a tank involved in a battle should have the possibility to damage all tanks in said battle!   Some are going to have better armor, speed, bigger gun, ect..., but this is where player ability should come into play.   I am looking forward to balanced play based on ability and strategy, not on the random feeding of higher teir by the under equiped lower teir.
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Pollenz's Photo Pollenz Jul 25 2012

 VonChoker, on Jul 21 2012 - 12:14, said:

well i just had a match in my beloved Pz B2 premium tank on the public test server. Sure enough i ended up in a tier 5 match.

I proceeded to bounce 10 shots off the side of a PZ4 at about 200 meters and after allies had killed him moved towards our cap (encounter El Halluf) in order to overwatch it and ran into a KV coming up the hill at us. Needless to say i needed a change of underpants and backed out of there and started heading the other way when an SU85 one shot me from across the other ridge.

Seriously WG, if you think the PZ B2 belongs in this sort of match you guys need you f*#$(n heads examined. There were a total of 4 tier 3 tanks in the match of which i saw none, 5 tier 5's per side and the remainder were tier 4's. Some other poor bastard in a french B1 was also in there with me and as equally raped as I was. This really needs to be fixed as people have payed real cash for a tank to be competitive and this tiering for the PZB2 is complete and utter BS. It can barely hold its own against its own tier for gods sake.

Now overall i think the new MM adjustments are going to be a welcome change but this particular one is an egregious error and needs to be fixed.

Same, but don't forget the valentine (with also same MM) that has the canon of the MS-1 :/
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SoporMortis's Photo SoporMortis Aug 04 2012

So, explain it to me like I am a 6 year old. How is it that my tier 5 chaffee will end up in tier 12 battles, but a tier 6 light tank will not? You make no sense whatsoever. Please fix it, it's ridiculous.
That crap about speed, stealth, and agility is just that, crap. What's the survival statistics on light tanks? While this game struggles with some elements of realism, the spotting mechanics render the stealth mode of a tier 5 tank in a tier 10 battle completely useless. By the time a player is running tier 9 and 10 tanks, their crews are very seasoned and spot tanks quite easily.

That is as constructive as I choose to be after having my ass shot off yet again! While some glib IS-4 driver tells me, I'm a scout, get used to it....
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rinying's Photo rinying Aug 04 2012

 2_minutes_hate, on Jul 21 2012 - 16:08, said:

Uhh I dont want a limit. Thats looks fun counter-barrage insanity. I know non-artyplayers want the one dimensional lets drive around until we see each other and then shoot at each other game, arty however wants to sniff out the unseen through tracers and fire at the invisible while praying your target is just a lil slower then the shell, all while dodging CB yourself. That match looks freakiong fun. PS I hope the team with the lil vk scout got some good scouting out of that tank. All that arty is a definite role changer.
dear GOD. no matter how you look at it, that map is going to turn into a campfest. i want a game at where i don't have to worry about people 1 shotting me from 700m away. i want a game at where i can go, and laugh as i use skill to obliterate my enemies.
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caca91's Photo caca91 Aug 06 2012

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