Jump to content


Experience Gained


This topic has been archived. This means that you cannot reply to this topic.
6 replies to this topic

Tyrellus #1 Posted Jul 18 2012 - 06:47

    Private

  • Players
  • 0 battles
  • 2
  • Member since:
    05-04-2012
I was wondering if there was a way to find out exactly how experience is gained. What all can you do to increase your experience in battle (aside from the obvious, like shooting and killing enemy tanks)? Exactly what all ways can you gain experience?

Scharlov #2 Posted Jul 18 2012 - 06:51

    First lieutenant

  • Players
  • 0 battles
  • 894
  • Member since:
    02-05-2012
Its explained in the wiki section part 3 of battle mechanics. Its hard for me to explain though

http://wiki.worldoft...nce_and_Credits




XP awarded? Credits awarded? During the battle: Joining a battle

No


Fixed amount scaling with player's tank tier

Spotting an enemy tank for the first time

Flat bonus per detected tank, double per detected SPG


Flat bonus per detected tank, double per detected SPG

Damaging enemies you are spotting yourself


Per point of damage, modified by victim's tank type and tank tier compared to your own (damaging higher tiers pays more).
All damage counts, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.


Per point of damage

Damaging enemies that are not lit up at all

Per point of damage

Damaging enemies that your team is spotting, but not yourself

50% of the above

Damage done to targets you are spotting yourself, by tanks who are not spotting them themselves

50% of what your team member doing the damage earned, divided by the number of team members spotting the target


Same reward as the team member doing the damage earned, divided by number of tanks spotting the target

Inflicting critical (module/crew) damage


This means destroying an enemy tank's module (only damaging it is not enough), or killing their crew.
Flat bonus depending on the tier of the target compared to yours, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.
Light tanks receive a bonus for critical damage inflicted to heavy tanks.
In all cases, only the first critical destruction counts (or second, in case a repair/first aidconsumable was used)


No

Disabling an enemy vehicle (killing all crew)

Same reward as inflicting damage for the remaining hitpoints


Same reward as inflicting damage for the remaining hitpoints

Killing blow

Very small bonus modified by the tier of the killed enemy compared to yours


No

Close combat bonus

Damaging enemy tanks at under 200m range gives a very small bonus


No

Scoring base capture points

Per point scored, up to 100 points, if the base was captured successfully


No

Scoring base defense points

Per point scored, up to 100 points


No

Completed base capture

Flat bonus


Flat amount paid to everyone who is in the capture circle at the moment of completedbase capture, independent of individual contribution

After the battle: Survival

Very small flat bonus


No

Team performance factor

Coefficient based on the total damage inflicted to the enemy team by your team


No

Loss

No


No

Draw

No


No

Victory

Coefficient of 1.5


The "Joining a battle" reward is multiplied by 1.85. No bonus to other rewards earned during the battle.

Victory in a tank company or clan wars battle

In addition to the normal bonus for winning, 50% of the XP gain of the loser as a bonus.


In addition to the normal bonus for winning, 50% of the credits gain of the loser as a bonus.

Tank specific balancing factor

Tank specific coefficient, assumed to be 1 for all non-premium tanks


Tank specific coefficient, generally higher for premium tanks

Active premium account

Coefficient of 1.5


Coefficient of 1.5

First daily victory with the vehicle

Coefficient of 2


No

Exiting Battle during load/countdown

No "Joining a battle" bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e.g. for spotting enemy vehicles.


No "Joining a battle" bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e.g. spotting enemy vehicles.

Exiting Battle later

XP as earned, there is no penalty. If the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e.g. for spotting enemy vehicles.


Credits as earned, there is no penalty. If the tank was not destroyed before exiting, further credits can be earned passively while it remains on the battlefield, e.g. for spotting enemy vehicles.

Team Damage inflicted

Small penalty, supposedly twice the amount of XP you would receive for causing the same amount of damage to the enemy.


Penalty to an amount of four times the repair costs required to fix the damage that was inflicted, limited by the total amount earned during battle.

Team Damage received

None.


Half the repair costs required to fix the damage or a quarter of the penalty paid by the player(s) who caused the team damage, whichever is lower.



You will NOT get experience for:
  • Damaging an ally's tank, even if said ally is "blue"
  • Team killing. But you can always get a free ticket to ban land if you do it on purpose.
  • Shots that deal no hull damage, destroy no module or kill no crew member.
  • Shots that destroy a module that had already been destroyed before (except when a repair pack has been used on it).
  • For receiving damage without fighting back. As stated above, your shells have to damage your attacker.
  • For receiving titles in the "hero of the battle" window.
  • For receiving medals or completing achievements.
  • No bonus experience for a draw or a lost battle.
  • A specific bonus for "killing all enemy tanks" does not exist, but as listed above, the entire team receives more XP the more damage to enemy tanks is inflicted by the team.

Free Experience

Free experience can be used in the research of any vehicle instead of just the vehicle it was earned with.
You always gain 5% of the amount of experience earned in a battle as free experience. This is a bonus and is not subtracted from the vehicle's experience.
Additionally, you can use gold to convert vehicle specific experience to free experience. The vehicle must be elite, i.e. fully researched.

Crew Experience
Each crew member receives experience equal to the experience the vehicle earned in a battle, possibly modified by experience bonuses and penalties.



Zippit #3 Posted Jul 18 2012 - 06:51

    Captain

  • Beta Testers
  • 0 battles
  • 1,109
  • Member since:
    02-19-2011
http://wiki.worldoft...nce_and_Credits

That should help.

-Zippit

Tyrellus #4 Posted Jul 18 2012 - 06:56

    Private

  • Players
  • 0 battles
  • 2
  • Member since:
    05-04-2012
Okay. That is extremely helpful. Thanks alot. Don't know why I didn't consider the wiki.

Buccaneer #5 Posted Jul 18 2012 - 06:57

    Captain

  • Players
  • 0 battles
  • 1,787
  • Member since:
    02-22-2011
Things you can do to get more XP (listed roughly from most XP to least XP)
  • Doing damage (Damaging tanks of tiers higher than you will give you more xp than doing the same damage to tank the same tier or lower as you)
  • Spotting Enemy Tanks
  • Successfully getting capture points/Reducing enemy capture points
  • Doing more damage than an enemy has left (very low xp though)
Thing you can do that either WILL NOT increase or REDUCE the amount of XP you get
  • Doing damage to an ally (unless they turn blue)
  • Firing shots that miss
  • Not doing anything
  • Killing a tank (while the bottom line above is true, a kill itself doesn't affect XP gain)
Hope this helps :Smile-izmena:

Inchbomb #6 Posted Jul 18 2012 - 11:48

    Sergeant

  • Players
  • 0 battles
  • 147
  • Member since:
    05-21-2012

View PostBuccaneer, on Jul 18 2012 - 06:57, said:

Things you can do to get more XP (listed roughly from most XP to least XP)
  • Doing damage (Damaging tanks of tiers higher than you will give you more xp than doing the same damage to tank the same tier or lower as you)
  • Spotting Enemy Tanks
  • Successfully getting capture points/Reducing enemy capture points
  • Doing more damage than an enemy has left (very low xp though)
Thing you can do that either WILL NOT increase or REDUCE the amount of XP you get
  • Doing damage to an ally (unless they turn blue)
  • Firing shots that miss
  • Not doing anything
  • Killing a tank (while the bottom line above is true, a kill itself doesn't affect XP gain)
Hope this helps :Smile-izmena:

The Devs have said in other threads that damaging a higher tier tank doesn't yield any bonus XP. It's more a function of how many hit points you take off, IE your shot can do 200 damage, you hit a guy with 150 HP, you only get XP for taking 150 HP. If you hit a guy with 250HP and do 200 damage, you'd get more XP because you did more damage.

I average less than one kill per battle in my Tiger, but I hit a lot of people, I have averaged nearly 700XP per battle in 96 battles.

NavySnipers #7 Posted Jul 18 2012 - 12:05

    Major

  • Players
  • 0 battles
  • 11,888
  • Member since:
    10-18-2011

View Postdshrehrehre, on Jul 18 2012 - 11:38, said:

Content Removed


http://stormchan.org...34619217348.jpg