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Efficiency Calculator? Eh?

PanzerXO's Photo PanzerXO Jul 19 2012

The efficiency calculator favors kills per round.  Only certain tanks are going to get that... Not many in the German Medium Line.

I'd like to see an "Efficiency Calculator" done up per Tank.
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bombastinator's Photo bombastinator Jul 19 2012

 PanzerXO, on Jul 19 2012 - 20:00, said:

The efficiency calculator favors kills per round.  Only certain tanks are going to get that... Not many in the German Medium Line.

I'd like to see an "Efficiency Calculator" done up per Tank.

It also favor selfish play.  Competing for kills with your own team, and not supporting them even if it costs you the win.  I always play for the win, upto and including doing tank sacrifices for position, so I will probably never have a high efficiency score.
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Smudged's Photo Smudged Jul 20 2012

 Itchy3, on Jul 19 2012 - 17:22, said:

How do you get defense points?  Do you actually have to be in the circle at your base as you damage/destroy enemies?  Do you even have to damage/destroy anyone?

Defense points are awarded by resetting the cap.  If some one in encounter has been on the cap for a while and you damage him and reset the cap to zero you are awarded the capture points he accumulated as defense points.  In encounter there are people who seem to always rush the cap.  They sit there with no cover and try to cap.  I usually sit back and pick them off and their dead husks provide decent cover for my team to cap.
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Smudged's Photo Smudged Jul 20 2012

 PanzerXO, on Jul 19 2012 - 20:00, said:

The efficiency calculator favors kills per round.  Only certain tanks are going to get that... Not many in the German Medium Line.

I'd like to see an "Efficiency Calculator" done up per Tank.

Again defense and capture points are weighed the most in efficiency.  Killing, damaging, and spotting tanks are weighed a lot less.
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PanzerXO's Photo PanzerXO Jul 20 2012

I would also argue that just about anyone who plays an Arty tank is going to have a lower score on that calculator - regardless of how good he is.  Both, because Arty is rarely in on the cap or alive for the defense, and Arty generally damages but does not destroy (aside from the rare, happy one-shot).

As I understand the calculations, I would be ranked much higher had I not bought an arty tank (or a scout for that matter).
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bombastinator's Photo bombastinator Jul 20 2012

 Smudged, on Jul 20 2012 - 01:22, said:

Again defense and capture points are weighed the most in efficiency.  Killing, damaging, and spotting tanks are weighed a lot less.

spotting can lend more to a win in the long run though.  In my experience a really good suicide scouting run often drastically increases the probability of a win.  It does need to be a good one though.  a couple tanks usually doesn;t mean much.  You reveal the movementof an entire section of the board though, especially if the enemy disrupts their attack to kill you,  You basically reset the enemy.

EDIT:  Ok, what dolt is neg commenting me without explanation?  If I'm wrong say how.  My experience is that I am right.  Tanks I do suicide scouting with, if  they're good at it, get win percentages of 65% or higher consistently.  A good scout WILL win the game for you.  I've seen it again and again.

p.s. lol even more cowards.

p.p.s still collecting more days later.  What does neg karma even do anyway?
Edited by bombastinator, Jul 24 2012 - 04:10.
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Sgt_Pork's Photo Sgt_Pork Jul 20 2012

What that distribution tells me is that the "bad" and "average" players are all clumped together in a big mass with the median being somewhere below the mean, and the "good" players having stats so much better than everyone else that they are extreme outliers with scores skewed several standard deviations above the mean. Bottom line, the 10% of players that are "good," though few in numbers relative to the general population, are performing at a level that totally blows the other 90% away (at least so far as the "efficiency" rating is accounted an accurate measure of performance).
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Sgt_Pork's Photo Sgt_Pork Jul 20 2012

Post Script - Just checked my score and OUCH!  It looks like I'm stinking up the place pretty bad.  But then again I play a lot of arty, and when I'm not lobbing HE overhead I will often lay down the sacrafice play for the team.  So maybe it's not so awful as it looks, and that low score just means Im not playing like a sociopath...  (yeah maybe).  Aw what the hell, I'm still having fun...
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URD1's Photo URD1 Jul 21 2012

 Sgt_Pork, on Jul 20 2012 - 06:27, said:

Post Script - Just checked my score and OUCH!  It looks like I'm stinking up the place pretty bad.  But then again I play a lot of arty, and when I'm not lobbing HE overhead I will often lay down the sacrafice play for the team.  So maybe it's not so awful as it looks, and that low score just means Im not playing like a sociopath...  (yeah maybe).  Aw what the hell, I'm still having fun...

My efficiency is atrocious too. I don't get to the cap circle often so that probably drags my score down.
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K3NJ1's Photo K3NJ1 Jul 21 2012

bombastinator Probably down voting you for praising suicide scouting. From what I've seen and read people think its just a waste of a tank that if stays alive could be more useful later on in the game where mostly only the arties and td's are alive, requiring a tank to spot for them. This is the scouts time to shine, not at the start of the round rushing in to their base where they can just as easily go "S***, they've spotted our deployment, better change it up so they dont know what we're doing"
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K3NJ1's Photo K3NJ1 Jul 21 2012

 bombastinator, on Jul 20 2012 - 04:10, said:

spotting can lend more to a win in the long run though.  In my experience a really good suicide scouting run often drastically increases the probability of a win.  It does need to be a good one though.  a couple tanks usually doesn;t mean much.  You reveal the movementof an entire section of the board though, especially if the enemy disrupts their attack to kill you,  You basically reset the enemy.

EDIT:  Ok, what dolt is neg commenting me without explanation?  If I'm wrong say how.  My experience is that I am right.  Tanks I do suicide scouting with, if  they're good at it, get win percentages of 65% or higher consistently.  A good scout WILL win the game for you.  I've seen it again and again.

p.s. lol even more cowards.

Probably down voting you for praising suicide scouting. From what I've seen and read people think its just a waste of a tank that if stays alive could be more useful later on in the game where mostly only the arties and td's are alive, requiring a tank to spot for them. This is the scouts time to shine, not at the start of the round rushing in to their base where they can just as easily go "S***, they've spotted our deployment, better change it up so they dont know what we're doing"
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Cuth's Photo Cuth Jul 21 2012

Efficiency is so easily manipulated, it tells you basically jack diddly. There are plenty of awful players out there with high efficiency ratings. Those are about the only people who will tell you efficiency is worth mentioning at all.

If I thought it would matter to anyone, I would go make an account dedicated to losing as many games as possible while maintaining a super high efficiency rating. Don't care enough.
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bombastinator's Photo bombastinator Jul 22 2012

 PanzerKriegen39, on Jul 19 2012 - 19:12, said:

If the fields keep shrinking in the good to sick players and the bad player's numbers are growing, what's that tell you about the player base? Hey, I'm not saying na na na na na to anyone just stating facts. If the numbers were higher and keep dropping, it doesn't take a genius to figure it out.

You get defense points by resetting somebody from capping your base. You get capture points by capturing. Just to be clear with everyone. You can kill the entire list of enemy tanks and still be bad with this calculation. If you are doing it all in matches you're efficient.

On a side note. If you play a lot of arty this won't tell you what you want to hear for sure.

It says that the game is gaining popularity because all new players are by definition bad.
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stevezaxx's Photo stevezaxx Jul 22 2012

Acrossthemilkyways is apparently the creator of the efficiency rating and he posts the formula here:


http://forum.worldof...ost__p__1396997

And the formula is this.  

Efficiency = frags*(350.0-level*20.0)+damage*(0.2 + 1.5/level)+200.0*spotted+150.0*defense+150.0*capture
Edited by stevezaxx, Jul 23 2012 - 04:49.
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stevezaxx's Photo stevezaxx Jul 22 2012

Gosh I hope that worked...
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PanzerXO's Photo PanzerXO Jul 23 2012

 stevezaxx, on Jul 22 2012 - 02:05, said:

Across the milkyways is apparently the creator of the efficiency rating and he posts the formula here:


http://forum.worldof...ost__p__1396997

A nd the formula is this.  

Efficiency = frags*(350.0-level*20.0)+damage*(0.2 + 1.5/level)+200.0*spotted+150.0*defense+150.0*capture
Back to top (http://forum.worldof...60#ipboard_body)

= if you play arty, are good & support your team well, your efficiency will drop.

Arty = good damage, low kills, some defense, rare capture = lower efficiency.
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George_Peppard's Photo George_Peppard Jul 23 2012

 bombastinator, on Jul 20 2012 - 04:10, said:

spotting can lend more to a win in the long run though.  In my experience a really good suicide scouting run often drastically increases the probability of a win.  It does need to be a good one though.  a couple tanks usually doesn;t mean much.  You reveal the movementof an entire section of the board though, especially if the enemy disrupts their attack to kill you,  You basically reset the enemy.

EDIT:  Ok, what dolt is neg commenting me without explanation?  If I'm wrong say how.  My experience is that I am right.  Tanks I do suicide scouting with, if  they're good at it, get win percentages of 65% or higher consistently.  A good scout WILL win the game for you.  I've seen it again and again.

p.s. lol even more cowards.

Scout and "Sui-Scout" are not the same thing.
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bombastinator's Photo bombastinator Jul 23 2012

 George_Peppard, on Jul 23 2012 - 03:53, said:

Scout and "Sui-Scout" are not the same thing.

True.  The aim of a suiscout is not to get killed though.  It's distraction and identification.  And of course bait.  That's what I mean by a good one.  when an entire team drops what it is doing to fire at a single low level tank, especially one they can't hit they are exposing themselves in open terrain, stopping what they are doing, halting their own advance, and generally screwing themselves.  Meanwhile the rest of the team can continue their advance to better positions, fire at the tanks that are exposed, and generally turn a coordinated enemy attack into a confused rabble.  Even after the scout is dead the problem persists, because they have to get back to useful positions while under fire.  It's usually good for 2 or 3 tank kills, which usually means a game.

And of course if they don't kill the scout he just runs in and destroys their arty and scouts them anyway.  Still a win.

It's a force multiplier.

I didn't believe in suicide scouts either till I saw the numbers.  The win rates on successful suicide scouts are insanely high.  Efficiency is miserable of course, but it your aim is to win it's a good strategy if it's done right..
Edited by bombastinator, Jul 23 2012 - 06:05.
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bombastinator's Photo bombastinator Jul 23 2012

mispost. please delete
Edited by bombastinator, Jul 23 2012 - 06:04.
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PanzerXO's Photo PanzerXO Jul 23 2012

 stevezaxx, on Jul 22 2012 - 02:05, said:

Acrossthemilkyways is apparently the creator of the efficiency rating and he posts the formula here:


http://forum.worldof...ost__p__1396997

And the formula is this.  

Efficiency = frags*(350.0-level*20.0)+damage*(0.2 + 1.5/level)+200.0*spotted+150.0*defense+150.0*capture
  That cannot be the forumula - I ran it in excel & the numbers were way off.
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