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Norry #1 Posted Jul 22 2012 - 06:23

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What is the advantage of keeping one of these AFVs?    I've been concentrating on the French armor and kept the FT just for fun, it is Elite and I play it at least once per sitting but I fail to see any advantage to keeping it other than some fun machine gunning some similar AFVs.  Is there some benefit to playing these vehicles after obtaining the status?  I don't see any but I'm not sure.

RustBucket_VI #2 Posted Jul 22 2012 - 06:25

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Well you can increase the crew training rate or use it to generate free exp (at the cost of gold).  Other than those two things there's no benefit.

Sarge13 #3 Posted Jul 22 2012 - 06:40

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they also give you a little bit in converted experience to use don't know the percentage sorry

SpudNuts #4 Posted Jul 22 2012 - 06:40

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Elite doesn't make it perform better if thats what you mean just that you have researched everything on it.



edit: answer to above it's 5% free xp

Edited by SpudNuts, Jul 22 2012 - 06:41.


Sarge13 #5 Posted Jul 22 2012 - 06:43

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cheers :)

ForeverN00b #6 Posted Jul 22 2012 - 06:53

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Some vehicles are good for grinding credits, these vehicles tend to be around tier 5.  Tier 5 elites are great for fun and grinding creds (unless you have tier 8 premiums).

CompositeDeath #7 Posted Jul 22 2012 - 08:08

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ya....good to build up credits cause the Tier 7's generally don't give up much.  Apparently it gets worse higher up too.  Only Tier 7 I've found to give decent credits is the T29 so far.

biggecko #8 Posted Jul 22 2012 - 16:16

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I've kept several elited vehicles. As othes posters mentioned, some (Tier 4 - 6) can be good for credit grinding. I also tend to keep an elited tank and play it if I want to train a crew for a future upgrade. I kept my M2 MT , elited, and played it to train an extra US Medium crew for future upgrades. When I finished researching the M4A3E2, I wanted to keep the Sherman, but moved my relatively experienced M2 crew to the new E2, which was better than starting from scratch.

Also, I still have both the M2 and the M4 because, well, they're both fun. So I keep playing them now and then.

I would think that few Tier 6's turn enough profit to be worth playing for credit compared to Tier 5's, and from what I've read, no Tier 7's.  So you can take that into account.

mcclada #9 Posted Jul 22 2012 - 17:47

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The only tier 6 credit maker I have is the JagdPzIV...but the Stug makes almost as much with cheaper shells and lower repair costs. Tier 5 is where it is at (especially premiums like the Churchill)

Ironlight #10 Posted Jul 22 2012 - 19:19

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View PostSarge13, on Jul 22 2012 - 06:40, said:

they also give you a little bit in converted experience to use don't know the percentage sorry

It's 5%. Or rather, 5% of your experience earned in an elited vehicle is automatically added to your free experience total, whether you have "accelerate crew training" checked or not.

rags17 #11 Posted Jul 22 2012 - 22:48

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The XP from ELite vehicles can be converted using Gold to Free XP (25 for 1 GP), which can be used by any tank.  If you like this game and expect to play a lot of it then it is a very good idea to buy a mid to upper level Tier vehicle such as the Churchill for this very purpose.  Free XP can help you research tanks much quicker in the mid in the mid to lower tiers.

XP is earned from a number of ways, most importantly for doing damage, and the Churchy does this in spades.  You might not win much in it (it is by far my worst performing tank), but you WILL casue damage and LOTS of kills in it (it is by far my highest killing tank !).  You can earn transferrable XP from any Elite tank (even your FT17) but unless you are very good at that tank you won't earn as much as you would from a higher Tier tank - its gun just isn't big enough to do enough XP earning damage.

FYI, I now play anumber of Tier 6 tanks (Hellcat, VK3601), but still have my Tier III Marder as my favourite tank of all time and recently went back and rebought my old (Elite) Leichttraktor just for the fun of it.  Almost every single one of my tanks is now Elite, so If I wanted I could rustle up 15-20,000 XP in about 2-3 hours play.  That'll get a Tier 3-4 tank fully researched in no time !

davewing #12 Posted Jul 23 2012 - 12:37

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Well the first reason to keep any tank is you enjoy playing it. I have from tier 3 to 10 in my garage. The tier 5s are good credit grinders, the 3s and 4s are fun and get good MM and i use them as a stress reliever.

bumpkin #13 Posted Jul 23 2012 - 21:42

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View Postdavewing, on Jul 23 2012 - 12:37, said:

Well the first reason to keep any tank is you enjoy playing it. I have from tier 3 to 10 in my garage. The tier 5s are good credit grinders, the 3s and 4s are fun and get good MM and i use them as a stress reliever.

What he said.  I am in the same boat.  I have tiers II - X.  27 tanks total.  All but 4 are elite.  Playing doubles for all of them increase your free xp faster than you think.  I average about 1000 to 1500 for a double.  Multiply by 23 equals roughly a 1000 to 1700 free xp per day with no gold outlay.

Edited by bumpkin, Jul 23 2012 - 21:43.


Boxhawk #14 Posted Jul 23 2012 - 22:44

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View Postbumpkin, on Jul 23 2012 - 21:42, said:

What he said.  I am in the same boat.  I have tiers II - X.  27 tanks total.  All but 4 are elite.  Playing doubles for all of them increase your free xp faster than you think.  I average about 1000 to 1500 for a double.  Multiply by 23 equals roughly a 1000 to 1700 free xp per day with no gold outlay.

I agree.  Sometimes I actually start on my lowest American and work to the right til I hit the IS-3.

Vann_the_Red #15 Posted Jul 24 2012 - 14:18

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I only keep the elite vehicles that I love playing (e.g., Pz IV and KV-1S).  Other than that, I sell them and make room for new challenges.  Sure you get some cash and free exp, but you'll get more cash playing a premium (plus the 5%) and you still get the 5% on a tank you're grinding.

Norry #16 Posted Jul 25 2012 - 03:00

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View Postrags17, on Jul 22 2012 - 22:48, said:

The XP from ELite vehicles can be converted using Gold to Free XP (25 for 1 GP), which can be used by any tank.  If you like this game and expect to play a lot of it then it is a very good idea to buy a mid to upper level Tier vehicle such as the Churchill for this very purpose.  Free XP can help you research tanks much quicker in the mid in the mid to lower tiers.

XP is earned from a number of ways, most importantly for doing damage, and the Churchy does this in spades.  You might not win much in it (it is by far my worst performing tank), but you WILL casue damage and LOTS of kills in it (it is by far my highest killing tank !).  You can earn transferrable XP from any Elite tank (even your FT17) but unless you are very good at that tank you won't earn as much as you would from a higher Tier tank - its gun just isn't big enough to do enough XP earning damage.

FYI, I now play anumber of Tier 6 tanks (Hellcat, VK3601), but still have my Tier III Marder as my favourite tank of all time and recently went back and rebought my old (Elite) Leichttraktor just for the fun of it.  Almost every single one of my tanks is now Elite, so If I wanted I could rustle up 15-20,000 XP in about 2-3 hours play.  That'll get a Tier 3-4 tank fully researched in no time !

Many thanks for the great explanation!

Norry #17 Posted Jul 25 2012 - 03:05

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Thanks to all for weighing in.    I think I know what to do,  I'm a French AFV fan so I will keep my light amx elited when I get there (and a new vidoe card) and sell the rest 'till I find another I like.  I don't see much advantage to keeping them unless you like the model, and that's the point of playing!

Eschaton #18 Posted Jul 25 2012 - 03:08

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Compare an M8A1 with camo skill to one without; one will get shot at and die more often than the other.
Imagine your aiming reticle not growing so much when you move, thus allowing you to effectively aim a little quicker.
If my AMX 12t is any clue, Smooth Ride and Snap Shot will help improve the tank immensely even if the actual stats on the tank don't change.

Crew training helps a lot, and elite tanks are good for crew training. How many of the better players (those with WRs of 55%+ after >5K battles) don't have at least one secondary skill and possibly as many as four on many of their crews?

Also note that high-tier players often grind mid-tier tanks for credits. Not all of them are good enough to turn a profit in a Tier X tank.

nuclearguy931 #19 Posted Jul 25 2012 - 03:12

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View PostNorry, on Jul 22 2012 - 06:23, said:

What is the advantage of keeping one of these AFVs? I've been concentrating on the French armor and kept the FT just for fun, it is Elite and I play it at least once per sitting but I fail to see any advantage to keeping it other than some fun machine gunning some similar AFVs.  Is there some benefit to playing these vehicles after obtaining the status?  I don't see any but I'm not sure.

Eliting a tank only allows the XP to be turned into free XP using gold at a rate of 1-25.

Only reason I have kept my tanks, and that is all tier 8 and above, except both tier 7 Tigers, is to go into lower battles for a change of pace.

After all, if you grinded them out and did not use gold to convert XP to elite them, they can be considered a trophy of your accomplishments.

rags17 #20 Posted Jul 25 2012 - 03:53

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View PostEschaton, on Jul 25 2012 - 03:08, said:

Compare an M8A1 with camo skill to one without; one will get shot at and die more often than the other.
Imagine your aiming reticle not growing so much when you move, thus allowing you to effectively aim a little quicker.
If my AMX 12t is any clue, Smooth Ride and Snap Shot will help improve the tank immensely even if the actual stats on the tank don't change.

Too true !  I'm now pushing 2,500 games played and have just started learning two new techniques - "jiggling" to avoid counterfire and shooting on the move.  The first is a true player skill and depends a lot on knowing just how long it takes an enemy gun to relaod (and thus when to jiggle), the second is very much crew dependant.  Like most players I've allways had my share of snap shots on the move, it just seems that now that my crews are at or near 100% I am able to do it from further and further away.