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Your Crew Explained


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VRMoran #1 Posted Jul 27 2012 - 05:40

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This guide will cover a few roles:
  • Crew Roles Explained
  • Proficiency Explained
  • Skills and Perks.
  • Crew Leveling
  • Suggestions
So, without further ado, here is my guide to understanding your crew:

Crew Roles Explained

Spoiler                     

Proficiency Explained

Spoiler                     

Crew Skills
Spoiler                     
Crew Leveling
Spoiler                     

Suggestions
Spoiler                     


Monkey11 #2 Posted Jul 27 2012 - 05:51

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nice job, even though I already know all this, theres a lot of people out there that don't and im sure they appreciate this

VRMoran #3 Posted Jul 27 2012 - 06:01

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View PostMonkey11, on Jul 27 2012 - 05:51, said:

nice job, even though I already know all this, theres a lot of people out there that don't and im sure they appreciate this

Indeed, a surprising number of players aren't aware of what actually goes on with ther crew, or by how much. Particularly the part about crew proficiency. When I was crunching the numbers I was surprised by how much it actually effects everything. As I pointed out, BIA+ Vents matches or exceeds several skills and perks in power :Smile_mellow:

AussieAussieAussie #4 Posted Jul 27 2012 - 06:09

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Nicely done mate !! +1 from me

don3sch #5 Posted Jul 27 2012 - 14:22

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I found this to be most useful.  Thanks!

I also really want to know what is the base coefficient of tank camo effect for all tanks so that I might be able to figure out which tanks the camo skill is pretty much a waste of time.  Is there a chart showing this kind of detail for your tanks?

AgentQ #6 Posted Jul 27 2012 - 14:24

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Great guide. I have around 80% camo on Lowe, and Optics. Worked out great.

Often heard ppl complain about invisible tank.

VRMoran #7 Posted Jul 27 2012 - 14:40

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View Postdon3sch, on Jul 27 2012 - 14:22, said:

I found this to be most useful.  Thanks!

I also really want to know what is the base coefficient of tank camo effect for all tanks so that I might be able to figure out which tanks the camo skill is pretty much a waste of time.  Is there a chart showing this kind of detail for your tanks?

I've seen them lying around here and there, but I don't know where to find one.

As a general rule of thumb, it's TD>Light Tanks>Artillery>Medium Tanks>Heavy tanks, where higher tiers are lower coefficient than lower tiers. Also, bigger tank=lower camo, etc. However, as the above poster said, it can still work on very large German tanks....the Lowe usually fights from a distance, so camo can be valuable on something like that.

Galjin #8 Posted Jul 27 2012 - 17:13

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I do enjoy reading the various perspectives.  However always wonder in the back of my mind two things. 1) does the accurate crew training check box accelerate skill training too?  The guides are very non specific and I have read that it does and that it doesn t apply to skill progress.  2).  I have never seen the suggestion of using a skill up to 100% then dropping the skill in exchange for a perk thereby reducing  the grind on the perk to as much as 20% and for 200 gold nothing.  The benefit is you get the progressing advantage of the skill during the grind.

Das_Schlippo #9 Posted Jul 27 2012 - 17:54

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Thank you for this, I learned a lot.

VRMoran #10 Posted Jul 27 2012 - 18:05

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View Postcurtisy2, on Jul 27 2012 - 17:13, said:

I do enjoy reading the various perspectives.  However always wonder in the back of my mind two things. 1) does the accurate crew training check box accelerate skill training too?  The guides are very non specific and I have read that it does and that it doesn t apply to skill progress.  2).  I have never seen the suggestion of using a skill up to 100% then dropping the skill in exchange for a perk thereby reducing  the grind on the perk to as much as 20% and for 200 gold nothing.  The benefit is you get the progressing advantage of the skill during the grind.

Accelerate crew training WILL improve the speed a skill or perk levels up. What it does is increase the XP that your crew member recieves, and that XP goes towards whatever skill or perk he's researching.

For the second point, what I mean is that you can research a skill, and then use silver to drop that skill and switch it for a perk. You will lose some XP when doing this, but it's arguably better than not getting anything out of your research for several hundred thousand XP. Like what I've done researched repairs to 100%, gotten some miscellaneous ability to ~40%, paid 20,000 silver to drop those skills, and switched it out for a perk. Works quite nicely, actually :Smile_Default:

_Conan #11 Posted Jul 27 2012 - 18:07

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does BIA stop working if a crew member is killed?  i have read this in other post and would think it would be a waste if your tank is prone to having crew killed.

VRMoran #12 Posted Jul 27 2012 - 18:14

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View Posttheasshat84, on Jul 27 2012 - 18:07, said:

does BIA stop working if a crew member is killed?  i have read this in other post and would think it would be a waste if your tank is prone to having crew killed.

No it does not. This was originally intended, but they don't want to do it anymore. So, if a crew member dies it stays in effect

dpsuicide #13 Posted Jul 29 2012 - 02:56

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I was suspicious about what you and the tooltip seemed to say about accelerated crew training, so I crunched some numbers.  I confirmed the results with multiple trials but I'll just post one.
My commander has Mentor at 75% conferring a 1.075 multiplier to xp recieved. He needs 3155xp for the next level.
My loader is highlighted for accelerated crew training.  He needs 2049 xp for the next level.

I purposefully goofed a battle (sorry team) to get a low amount of xp, because I'd kept shooting past and actually leveling them up and I was too lazy to do the extra calculations.  I got 92 experience.

My commander now needed 2971 experience, my loader now needed 1655.  
Obviously 3155-2971=/=92.  It does equal 184.
Again 2049-1655=/=2(92x1.075) which would come out to 197.8, but rather 394.  However 4(92x1.07)=393.76.  Here I also learned that mentor rounds down, as 4(92x1.075) would be 395.6.  I'm not sure if it only rounds down for 0-5 or if it just always rounds down to the lowest whole %.  I'll test again at 76 and 78 to check.

Anyway, it appears that accelerated crew training actually gives ALL crew x2 experience and the highlighted crewmember x4 experience.  "With this option checked all experience earned on this vehicle will be distributed towards crew training.  The least experienced crew member will be trained twice as fast" is saying that on top of the crew already getting an equal amount as the vehicle, they now also get what the vehicle would have earned, effectivly doubling their xp reward, while the straggler is trained ANOTHER x2.

In my opinion, this makes a dedicated crew trainer with a Mentor commander even more appealing, especially for quickly training a single crewman to 100% for transfer.  I'm doing that right now with my grille, the hummel has two loaders while the grille only has one, I sent my 100% loader to the barracks and my new loader is leveling to 100% MUCH quicker than a new one in my hummel would reach 90%.

edit: of course, you might have known this and I just misinterperated what you wrote

Edited by dpsuicide, Jul 29 2012 - 03:08.


VRMoran #14 Posted Jul 29 2012 - 03:58

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View Postdpsuicide, on Jul 29 2012 - 02:56, said:

I was suspicious about what you and the tooltip seemed to say about accelerated crew training, so I crunched some numbers.  I confirmed the results with multiple trials but I'll just post one.
My commander has Mentor at 75% conferring a 1.075 multiplier to xp recieved. He needs 3155xp for the next level.
My loader is highlighted for accelerated crew training.  He needs 2049 xp for the next level.

I purposefully goofed a battle (sorry team) to get a low amount of xp, because I'd kept shooting past and actually leveling them up and I was too lazy to do the extra calculations.  I got 92 experience.

My commander now needed 2971 experience, my loader now needed 1655.  
Obviously 3155-2971=/=92.  It does equal 184.
Again 2049-1655=/=2(92x1.075) which would come out to 197.8, but rather 394.  However 4(92x1.07)=393.76.  Here I also learned that mentor rounds down, as 4(92x1.075) would be 395.6.  I'm not sure if it only rounds down for 0-5 or if it just always rounds down to the lowest whole %.  I'll test again at 76 and 78 to check.

Anyway, it appears that accelerated crew training actually gives ALL crew x2 experience and the highlighted crewmember x4 experience.  "With this option checked all experience earned on this vehicle will be distributed towards crew training.  The least experienced crew member will be trained twice as fast" is saying that on top of the crew already getting an equal amount as the vehicle, they now also get what the vehicle would have earned, effectivly doubling their xp reward, while the straggler is trained ANOTHER x2.

In my opinion, this makes a dedicated crew trainer with a Mentor commander even more appealing, especially for quickly training a single crewman to 100% for transfer.  I'm doing that right now with my grille, the hummel has two loaders while the grille only has one, I sent my 100% loader to the barracks and my new loader is leveling to 100% MUCH quicker than a new one in my hummel would reach 90%.

edit: of course, you might have known this and I just misinterperated what you wrote

When did you test this? Right now there is a x2 crew XP event.

EDIT: because of that event, and the accelerated crew XP. AND mentor, my E100's second loader recieved an easy 12,000 XP. It was epic  :Smile_glasses:

dpsuicide #15 Posted Jul 29 2012 - 04:22

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View PostVRMoran, on Jul 29 2012 - 03:58, said:

When did you test this? Right now there is a x2 crew XP event.

EDIT: because of that event, and the accelerated crew XP. AND mentor, my E100's second loader recieved an easy 12,000 XP. It was epic  :Smile_glasses:

That would explain so much.  I feel kind of stupid right now :Smile-hiding:  damn typed up that whole thing for nothing =\

VRMoran #16 Posted Jul 29 2012 - 04:39

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View Postdpsuicide, on Jul 29 2012 - 04:22, said:

That would explain so much.  I feel kind of stupid right now :Smile-hiding:  damn typed up that whole thing for nothing =\

Not for nothing. You still confirmed a theory, and also highlighted why mentor is helpful.

Murrain #17 Posted Jul 29 2012 - 15:23

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Thanks VRMoran, I still am a fairly new player and I find myself learning something new every day, your post is very informative... +1.

I have a question though regarding retraining crew, lets say your crew is already trained at their first skill to 100% and you want to retrain them to a different skill like Brothers in Arms? Is there a penalty incurred or can they be retrained 100% at the new skill?

VRMoran #18 Posted Jul 29 2012 - 18:02

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View PostMurrain, on Jul 29 2012 - 15:23, said:

Thanks VRMoran, I still am a fairly new player and I find myself learning something new every day, your post is very informative... +1.

I have a question though regarding retraining crew, lets say your crew is already trained at their first skill to 100% and you want to retrain them to a different skill like Brothers in Arms? Is there a penalty incurred or can they be retrained 100% at the new skill?

If doing a skill reset you have 3 options
  • for free, reset 80% of the XP. If you have one skill at 100% this will drop it to 95%, but let you choose something new.
  • for 20,000 silver, reset for 90% of your XP. This drops it to 97-98% level
  • for 200 gold, reset for 100% of your XP.
so if you don't want a penalty, you'll need to pay gold.

Otherwise you'll have to train a new skill up to 100%, and then a second skill up to about 40%, and THEN use silver to respec you crew. This will allow you to get a new skill at 100%, but it is very wasteful. Or you could drop them as is and grind that last 3% of the XP (it takes longer than you'd think....about 16-20 thousand XP)

Cl4nkCl4nk #19 Posted Jul 29 2012 - 18:31

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+1 to OP, and I read it all the way through.  Thank you for taking the time to create this.  IMO, it's a candidate for being a sticky :Smile_Default:

Murrain #20 Posted Jul 29 2012 - 20:04

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View PostVRMoran, on Jul 29 2012 - 18:02, said:

If doing a skill reset you have 3 options
  • for free, reset 80% of the XP. If you have one skill at 100% this will drop it to 95%, but let you choose something new.
  • for 20,000 silver, reset for 90% of your XP. This drops it to 97-98% level
  • for 200 gold, reset for 100% of your XP.
so if you don't want a penalty, you'll need to pay gold.

Otherwise you'll have to train a new skill up to 100%, and then a second skill up to about 40%, and THEN use silver to respec you crew. This will allow you to get a new skill at 100%, but it is very wasteful. Or you could drop them as is and grind that last 3% of the XP (it takes longer than you'd think....about 16-20 thousand XP)

Ok, so it's just like a crew transfer. Thanks!

Edit: I agree with Cl4nkCl4nk...definite candidate for a sticky.

Edited by Murrain, Jul 29 2012 - 20:06.





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