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Version 8.0 Preview: After Battle Statistics


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The_Elephant #241 Posted Aug 04 2012 - 19:16

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View PostDrRitchofen, on Jul 30 2012 - 18:40, said:

Posted Image

may i ask, what is that tank u are using. it says JagPz E-100 but it looks like a t110e5


That my friend is the new British T10 conqueror tank.

Heavy_Weapon #242 Posted Aug 04 2012 - 22:46

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View PostThe_Elephant, on Aug 04 2012 - 19:16, said:

That my friend is the new British T10 conqueror tank.

Would be wonderful if the devs could give our T110e5's (and T110's in general) their historical wedged hulls, but then again ill just get a conquer.

I'm really excited about the physics as well.

Talikarni #243 Posted Aug 06 2012 - 20:17

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GIVE US STATS AND NUMBERS, NOT ICONS and cutesy little pictures.

This is an adults game with adult theme, we need adult information, not kiddie pictures.

Think about it WG/WoT, kids tend to not pay anything, they play for free.... and by pandering to them with cute little icons, it tells them they should invite their other freeloading kiddie friends causing a big increase in players without any increase in income.

My stats have already dropped since school let out a few months ago (56% win rate down to 50%, and still falling) due to all these kids. Before that I could always tell when it was a school holiday: players would go from reasonable and overall mature, to completely out of their minds and doing stuff that only kids would do, causing daily win rates of 35-40%, instead of the usual 50-60%.

I almost stopped playing after a few weeks once I saw just how immature and horrible these kids were playing, but I love this game enough that I kept trying. Although my other stats have gotten better, my win rate has continued to fall.

RedRaiders #244 Posted Aug 06 2012 - 21:31

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I would imagine it's already been mentioned but, combine the chat and the after battle statistics.  Not only would I like to be able to chat after a battle but being able to review the battle chat would also be nice.

SHISHKABOB #245 Posted Aug 06 2012 - 21:32

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View PostTalikarni, on Aug 06 2012 - 20:17, said:

GIVE US STATS AND NUMBERS, NOT ICONS and cutesy little pictures.

This is an adults game with adult theme, we need adult information, not kiddie pictures.

Think about it WG/WoT, kids tend to not pay anything, they play for free.... and by pandering to them with cute little icons, it tells them they should invite their other freeloading kiddie friends causing a big increase in players without any increase in income.

My stats have already dropped since school let out a few months ago (56% win rate down to 50%, and still falling) due to all these kids. Before that I could always tell when it was a school holiday: players would go from reasonable and overall mature, to completely out of their minds and doing stuff that only kids would do, causing daily win rates of 35-40%, instead of the usual 50-60%.

I almost stopped playing after a few weeks once I saw just how immature and horrible these kids were playing, but I love this game enough that I kept trying. Although my other stats have gotten better, my win rate has continued to fall.

hey devs, this is coming from a guy who still thinks there are hacks in the game when he gets counterbatteried

darkdog9 #246 Posted Aug 06 2012 - 22:28

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View PostTalikarni, on Aug 06 2012 - 20:17, said:

GIVE US STATS AND NUMBERS, NOT ICONS and cutesy little pictures.

This is an adults game with adult theme, we need adult information, not kiddie pictures.

Think about it WG/WoT, kids tend to not pay anything, they play for free.... and by pandering to them with cute little icons, it tells them they should invite their other freeloading kiddie friends causing a big increase in players without any increase in income.

My stats have already dropped since school let out a few months ago (56% win rate down to 50%, and still falling) due to all these kids. Before that I could always tell when it was a school holiday: players would go from reasonable and overall mature, to completely out of their minds and doing stuff that only kids would do, causing daily win rates of 35-40%, instead of the usual 50-60%.

I almost stopped playing after a few weeks once I saw just how immature and horrible these kids were playing, but I love this game enough that I kept trying. Although my other stats have gotten better, my win rate has continued to fall.

There is no way you went from 56-50 with 8k battles played you would have to lose like 80% of you games oh wait lets look at tank tracker http://tank-tracker....BackColor=White

Yep another baddie full of shit.

Edited by darkdog9, Aug 06 2012 - 22:29.


Pantherzzz #247 Posted Aug 06 2012 - 22:41

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After battle chat = another way for haters to hate on the noobs.

SHISHKABOB #248 Posted Aug 07 2012 - 05:45

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View PostPantherzzz, on Aug 06 2012 - 22:41, said:

After battle chat = another way for haters to hate on the noobs.

oh please, if someone is being a jerk in the chat, just put him or her on ignore

the vast majority of people are still going to quit the battle waaay before it's over

ThE_MarD #249 Posted Aug 07 2012 - 21:24

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View PostVallter, on Aug 02 2012 - 17:32, said:

Thank you for feedback provided. It was compiled and sent to Developers. Immediately some input was done. For example, you will most probably be able to open post-battle statistics of previous battle clicking on notification, which normally pop-up in the bottom right part of the screen.

Now we need your feedback here! Please, share your opinions!
Heyyo,

I forgot one piece of feedback for 8.0.. This is more of a nit-pick than anything but in game for the VK4502 Ausf. B it is currently the "VK4502P" and the Ausf. A is the "VK4502A". Is there a chance the Ausf. B can be renamed to "VK4502B"? It just makes more sense since both are technically VK4502Ps.

kotzubel #250 Posted Aug 08 2012 - 09:07

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can you include a list off the tank typ's that whear destroyed Like (Player destroyed- 1 pzIV 1 kv1 1 kv2 2 stugIII) as an example?

Recan #251 Posted Aug 08 2012 - 16:51

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think it's nice having this extra info, but i think that more time should be spent on fixing the issues on hand, your beta tester aren't telling you  the problems with tanks, when you get solid  hits tanks , the leave holes in the tank yet you didn't damage them ?.  you hit trax on tanks that should be solid and it bounce, basically their are still alot of holes that need to be fixed and maybe getting beta tester that report the problems with the tanks instead letting them pass thru

Preston_ #252 Posted Aug 08 2012 - 18:11

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All i can say is Thank YOU!  Love the chat ability after the game finally!

Flakker2 #253 Posted Aug 08 2012 - 21:50

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After battle chat is great since many times I get after battle messages from players and they usually close it before I can respond.

SteveT44 #254 Posted Aug 10 2012 - 21:58

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Looking forward to the after battle chat.

Lusulpher #255 Posted Aug 11 2012 - 07:02

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MEIN GOTT!!!


May I add a few more UI changes?

-Receiving an invite should sound ingame alarms, several times! One from Friend/Clan,
ingame chime, and another when you exit that battle.

-"Typing message" when typing...basic chat feature.

-AFK icon

-'IN BATTLE' Chat icon, IN ALL CHATS.

-Client-based ability to View/Select and Delete individual replays. A tab in Garage. Basic
MS select-click options.

-Clan members should be able to FREELY move into and out of their members' Tank
Company, Reserve area is for this purpose!

-All Tank Companies will receive a ping when there are new TCs of their level in the
queue.

-All readied up tanks in a list can be sorted by groupings: Meds, HVYs, Arty, Lights

-Ingame sorting of Victories/Battles/Tank Type on Service Record Board.

-Export XML File ability for Stats.

-out-of-game page, for stats, INCLUDING MEDALS.

-In Battle stats for your team. Maybe for theirs also.

-Chat posters should be highlighted[no sound] on map after each post. This will ease
communication greatly.

-Map animation for 'Back to base!' are moving arrows that point back to base circle!

-Replays need reverse option! Skip back, rerender option?

-Empty slot says what tier/size needed on the equipment!

- Should make silhoutte show the cutoff terrain line!

-Replay labels should be labeled with a '_D_' for defeat, or '_V_' for victory at the end.
'_S_' for Stalemate/[Draw]. "Westfeld_V_"

-Post battle result table should show XP/creds received for ALL PLAYERS!
Name and shame. Name and fame. Recruiting purposes. Discourages campers/suicide-

rushing players.

-Allow players to see how many researched tanks, players have unlocked on their Tech
Tree.

-Allow clan officials to see unlocked and current tanks, by highlighting visual on clan
members' tech tree.

-Depot UI needs work. Hover over modules/shells should bring up tooltip for compatible
vehicles list!

-Bushes will now burn down after being artied, ALL bushes in Splash area!

-Players disconnected/exited from active game should have an 'X' over their slot!

-SPG gun firing range limit must be listed VISUALLY, ingame!

-SPG hit-damage readout will be colourcoded, Orange from enemy arty hits, Blue from
FRIENDLY FIRE!

Edited by Lusulpher, Aug 17 2012 - 23:01.


UgliElmo #256 Posted Aug 12 2012 - 00:43

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Yup, after battle chat is a good thing in my opinion.  It's the one thing that creates community.  People can actually discuss what they did right/wrong with each other and also put others on their friends list.  I like to socialize, but doing so during the match is very hard, especially if you or the person you want to talk to is still alive.  Of course there will be those players who will harrass others after the battle, but there is always the ignore function.  I have heard there is a limit to the number of people you can ignore . . . if so maybe increase this limit, so people can add more to the list if they have topped out.  :)

percatroid #257 Posted Aug 12 2012 - 02:30

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The 8.0 update looks fantastiic, a big step...Disco stamp for all the Devs in Minsk...Belarus...
Cheerin...

Rollin5 #258 Posted Aug 12 2012 - 04:15

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View Postamc999, on Jul 31 2012 - 11:53, said:

It's nice, but I do have one comment: the icons for "player killed enemy" (green icon) / "player killed ally" (red icon): Though I understand why you chose the red and green colors for the icons, in my opinion it's a bit confusing since green are my teammates and red is my enemy. So in order to keep the uniform signs, you should have "player killed enemy" be colored with red and "player killed ally" be colored with green.
How about blue for player killed ally since we have the blue in-game for TK?

Meat_Puppet #259 Posted Aug 12 2012 - 06:01

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Very good indeed. Would love to be able to look at what the other players managed to do as well as my own.

This would not be very important and I'd hope other things get dealt with first but I always thought in addition to the complaints system, a "kudos" or "+rep" system would be decent.
Many times I've watched in spec another player do something that turned the tide of the battle but there is no way to record any statistic about it. Just plain good tactical sense.

Again it isn't very important but would be kinda cool all the same.

Look'n forward to 0.8.0!

Cheers,
~Pup

streetluis #260 Posted Aug 13 2012 - 00:27

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View PostTalikarni, on Aug 06 2012 - 20:17, said:

GIVE US STATS AND NUMBERS, NOT ICONS and cutesy little pictures.

This is an adults game with adult theme, we need adult information, not kiddie pictures.

Think about it WG/WoT, kids tend to not pay anything, they play for free.... and by pandering to them with cute little icons, it tells them they should invite their other freeloading kiddie friends causing a big increase in players without any increase in income.

My stats have already dropped since school let out a few months ago (56% win rate down to 50%, and still falling) due to all these kids. Before that I could always tell when it was a school holiday: players would go from reasonable and overall mature, to completely out of their minds and doing stuff that only kids would do, causing daily win rates of 35-40%, instead of the usual 50-60%.

I almost stopped playing after a few weeks once I saw just how immature and horrible these kids were playing, but I love this game enough that I kept trying. Although my other stats have gotten better, my win rate has continued to fall.

Take game too serious

Salty