MEIN GOTT!!!
May I add a
few more UI changes?
-Receiving an invite should sound ingame alarms, several times! One from Friend/Clan,
ingame chime, and another when you exit that battle.
-"Typing message" when typing...basic chat feature.
-AFK icon
-'IN BATTLE' Chat icon, IN ALL CHATS.
-Client-based ability to View/Select and Delete individual replays. A tab in Garage. Basic
MS select-click options.
-Clan members should be able to FREELY move into and out of their members' Tank
Company, Reserve area is for this purpose!
-All Tank Companies will receive a ping when there are new TCs of their level in the
queue.
-All readied up tanks in a list can be sorted by groupings: Meds, HVYs, Arty, Lights
-Ingame sorting of Victories/Battles/Tank Type on Service Record Board.
-Export XML File ability for Stats.
-out-of-game page, for stats, INCLUDING MEDALS.
-In Battle stats for your team. Maybe for theirs also.
-Chat posters should be highlighted[no sound] on map after each post. This will ease
communication greatly.
-Map animation for 'Back to base!' are moving arrows that point back to base circle!
-Replays need reverse option! Skip back, rerender option?
-Empty slot says what tier/size needed on the equipment!
- Should make silhoutte show the cutoff terrain line!
-Replay labels should be labeled with a '_D_' for defeat, or '_V_' for victory at the end.
'_S_' for Stalemate/[Draw]. "Westfeld_V_"
-
Post battle result table should show XP/creds received for ALL PLAYERS!
Name and shame. Name and fame. Recruiting purposes. Discourages campers/suicide-
rushing players.
-Allow players to see how many researched tanks, players have unlocked on their Tech
Tree.
-Allow clan officials to see unlocked and current tanks, by highlighting visual on clan
members' tech tree.
-Depot UI needs work. Hover over modules/shells should bring up tooltip for compatible
vehicles list!
-Bushes will now burn down after being artied, ALL bushes in Splash area!
-Players disconnected/exited from active game should have an 'X' over their slot!
-SPG gun firing range limit must be listed VISUALLY, ingame!
-SPG hit-damage readout will be colourcoded, Orange from enemy arty hits, Blue from
FRIENDLY FIRE!
Edited by Lusulpher, Aug 17 2012 - 23:01.