Update 8/13/12 : lobby screen, chatting, more server debugging...
Update 8/10/12 : networking updates, localized player positions, bullets, and aim tracking with mouse
Update 8/8/12 : changed tanks graphics to something more "cute", add tred animations
Update 8/6/12 : startmenu, gamemenu, simple networking server/client added
programming this in XNA 4.0, I love World of Tanks so much I decided to create my own Tank Game. Sorry, It is not much of a game at the moment only been working on this for a couple of days. Since it is top-down I am thinking the maps will have a topographical "overlay" to show height differences, going up hills will reduce tank speed and going down hills of course will increase it. The 1st priority is checking for line of sight.. right now the tank's target is where ever the mouse is, so I will have to place some dummy tanks in there pretty soon..
Edited by Reclusiarch, Aug 17 2012 - 22:18.












