Skills, Perks, Modules and Consumable help...
2_minutes_hate
Aug 08 2012
Have the 261 right now have Rammer, GLD leaving one module spot open, need advise on last module spot. Crew is 100% BIA. Need advice on next skill/perk for crew members. Next running with sm reapir kit, sm first aid kit need advice on another consumable.
Thank you. I would love to maximize this SPG have not been enjoying the grind for tracks and engine.
Thank you. I would love to maximize this SPG have not been enjoying the grind for tracks and engine.
roflcopterdown
Aug 08 2012
I found the third module to be a puzzle also, i ended up with camo blanket hoping maybe i wouldnt be seen by a scout.
lSherlockl
Aug 10 2012
perks forget the one... increased viewrange (for when going 1 man army cuz your team failed), if u use AP and HE get the one where shell loading is the right one, driver get the turning perk, radio, i would just go for the range one, possibly do or die if u get shot up by scout + BIA + Rammer = scary ROF
equipment: cammo, binos (again left alone), vents, Spall (idk if there is one or if it works but ability to survive arty better)
equipment: cammo, binos (again left alone), vents, Spall (idk if there is one or if it works but ability to survive arty better)
funkle17
Aug 11 2012
2_minutes_hate, on Aug 08 2012 - 19:08, said:
Have the 261 right now have Rammer, GLD leaving one module spot open, need advise on last module spot. Crew is 100% BIA. Need advice on next skill/perk for crew members. Next running with sm reapir kit, sm first aid kit need advice on another consumable.
Thank you. I would love to maximize this SPG have not been enjoying the grind for tracks and engine.
Thank you. I would love to maximize this SPG have not been enjoying the grind for tracks and engine.
In the same boat with my S-51. Think I screwed it up a bit by not doing BIA on all crew at same time but see how I go.
Modules I run Rammer and GLD. Need them with my 37sec load time! Plus throw on the camo net.
As for the crew, commander I have working on 6th sense (very handy to know if u need to haul ass to another bush etc)
Gunner 1, Designated target (targets stay lit for an extra 2 secs)
Gunner 2, Camo
Driver and 2 loaders on BIA.
May have done it wrong but I wanted the commander to have 6th sense 1st before anything else.
I figure when the Driver and Loaders have finished BIA ill start them on camo and when the Comm, and Gunners finish then Ill get them on BIA.
(Yes I know they all need BIA for it to work)
lSherlockl, on Aug 10 2012 - 16:57, said:
perks forget the one... increased viewrange (for when going 1 man army cuz your team failed), if u use AP and HE get the one where shell loading is the right one, driver get the turning perk, radio, i would just go for the range one, possibly do or die if u get shot up by scout + BIA + Rammer = scary ROF
equipment: cammo, binos (again left alone), vents, Spall (idk if there is one or if it works but ability to survive arty better)
equipment: cammo, binos (again left alone), vents, Spall (idk if there is one or if it works but ability to survive arty better)
All sounds a bit confusing there lol How many modules you fit on your arty? lol
Crixalix
Aug 12 2012
lSherlockl, on Aug 10 2012 - 16:57, said:
perks forget the one... increased viewrange (for when going 1 man army cuz your team failed), if u use AP and HE get the one where shell loading is the right one, driver get the turning perk, radio, i would just go for the range one, possibly do or die if u get shot up by scout + BIA + Rammer = scary ROF
equipment: cammo, binos (again left alone), vents, Spall (idk if there is one or if it works but ability to survive arty better)
equipment: cammo, binos (again left alone), vents, Spall (idk if there is one or if it works but ability to survive arty better)
Its nice of you to try to help but you made no sense...
On my 261 I use gun laying device, rammer and spall liners.
I have cammo trained on all crew so net would be a waste for me.
BIA and cammo is a must in my opinion, pick what ever suits your play style for the rest there are some useless ones (like almost all the radio stuff) but the rest are useful in the right situation.


