Jump to content


T-62A

t62a bacon russian bias t10 meds

This topic has been archived. This means that you cannot reply to this topic.
17 replies to this topic

Super_Salo7 #1 Posted Aug 09 2012 - 20:55

    First lieutenant

  • Players
  • 14604 battles
  • 813
  • Member since:
    04-09-2011
Note: this thread is not to complain but to seek advice and ultimately to figure out the best way to use T-62A tier 10 Russian medium tank.

So i got me some T-62A and was all pumped up about it. Now i'm a little lost with the tank.

T-62A pros:
  • Accurate gun with high ROF and good penetration
  • Good camo values
  • Nice bouncy turret
  • Good maneuverability

T-62A cons:
  • Very low hull armor with bad angles
  • Extremely flammable
  • Bad gun depression
  • Low alpha damage
  • Poor acceleration and so-so top speed
I have tried to play this tank in different styles and found the one that seems the best for the tank - sniping from the bushes and/or supporting main attack from a safer distance.
For this play-style I use 6th sense on commander, and Rammer/Gun Laying Drive/Binocs

Of course sometimes i have to engage enemies face to face or go scout/kill arties but the main play-style is as above.

How do you play the tank and what do you equip it with? What are your thoughts?

I do think that the tank could be a monster in the right hands and trying to shape my hands in the "right shape" )

panzerdan412 #2 Posted Aug 09 2012 - 20:59

    Captain

  • Players
  • 11042 battles
  • 1,067
  • Member since:
    08-20-2011
It's a very scary wolfpack tank Ive been roflstomp  when all of sudden t 62a and  two t54  appear  out of nowhere  fire a volley and im  dead. I would say the t54  is better at scout/ base invader. Try more a E-50 playstyle   stay back shoot  move. Or rush to flank

Nine3 #3 Posted Aug 09 2012 - 21:13

    Staff sergeant

  • Players
  • 11612 battles
  • 293
  • Member since:
    08-22-2011
I play it just like I play my Batchat. Wait for the battle to get going good before you make a move. Watch for openings to go for arty or get behind a heavy tank. Do some sniping until you see an opening. When you see that opportunity to raise some hell take it. Its a little slower than the Bat but it circles much better. Just like the Bat you need to avoid taking any hits. It really plays like a Bat imo. Fast, maneuverable, good rate of fire, and cant really take any hits. My playstyle for both is to wait for that opening to break through behind enemy lines and go on a rampage. Getting behind the lines usually creates enough chaos that even if you dont kill anything you mess up their team bad.

I use vents for extra speed. Camo net for sniping. And rammer, although im thinking about dropping rammer for periscope for better spotting.

Edited by Nine3, Aug 09 2012 - 21:17.


Eagle3o #4 Posted Aug 10 2012 - 01:59

    Sergeant

  • Players
  • 10276 battles
  • 126
  • Member since:
    02-15-2011
The way ive been using is  I will run and scout an area, stay safe til backup arrives, wait til they start goin at it and then flank. You gotta hit tanks when theyre distracted. Its also perfect for sniping and has the best camo values in the game of any tier 5-6+ tank. You trade the roll of base rusher to support/flanker. Wait til someone fires, then get your 2 shots in then book it, thats how you have to play this thing. You almost have to play it like a little girl as well, you cant afford to take any shots, frontal shots will set you on fire, and everything will pen. It also makes a great passive scout with those camo values. It will also serve you well to learn the reload times of tanks you will be going against. JgdpzE100? you can get 5 shots off essentially during its reload.

Edit: you can still face hug a good number of tanks, but with the spotty turret armor its not advisable.

Edited by Eagle3o, Aug 10 2012 - 02:01.


GensokyoKnight #5 Posted Sep 09 2012 - 04:25

    Sergeant

  • Players
  • 5082 battles
  • 154
  • Member since:
    05-06-2011
T-62a is freaking amazing. I play it cautiously like a T-54, and its superb, rapid-fire gun is practically a sniping weapon, much superior to the D-54. It's very maneuverable, and can take down tier 10 heavies with little effort, given the right amount of maneuvering space.

*Got my Ace Tanker on the fifth game*

Edited by GensokyoKnight, Sep 09 2012 - 05:28.


Harkonen_siegetank #6 Posted Sep 09 2012 - 04:42

    First lieutenant

  • Players
  • 14379 battles
  • 951
  • Member since:
    04-26-2011
Failed RL production and prototype tanks are actually good in-game. Lol.

ComradeHX #7 Posted Sep 09 2012 - 04:57

    Major

  • Players
  • 7442 battles
  • 2,523
  • Member since:
    12-02-2011

View PostHarkonen_siegetank, on Sep 09 2012 - 04:42, said:

Failed RL production and prototype tanks are actually good in-game. Lol.
What Failed production?

PanzerHyeena #8 Posted Sep 09 2012 - 06:29

    First lieutenant

  • Beta Testers
  • 8461 battles
  • 562
  • Member since:
    07-07-2010

View PostComradeHX, on Sep 09 2012 - 04:57, said:

What Failed production?

The T-62 was not exactly a good tank in its own time, it was replaced in service rather quickly and had a mind blowing number of problems, like the automatic loader for the 115mm gun ejecting shells into crew members and smashing their ribs.

ComradeHX #9 Posted Sep 09 2012 - 08:22

    Major

  • Players
  • 7442 battles
  • 2,523
  • Member since:
    12-02-2011

View PostKazukiFerret, on Sep 09 2012 - 06:29, said:

The T-62 was not exactly a good tank in its own time, it was replaced in service rather quickly and had a mind blowing number of problems, like the automatic loader for the 115mm gun ejecting shells into crew members and smashing their ribs.
Problem with that statement: In game T-62 is a T-62A.

Also, T-62 was not exactly a failure because it did what it was supposed to be doing; as a hastily-developed temporary solution to increased armour on enemy tank.

What would have happened to ground war if it happened when next step up was being developed and T-62 simply did not exist?
Bad things.

So T-62 was fine; since Soviets did not continue making more when it was not necessary.  IF they did continue production; THAT would be a failure.

Harkonen_siegetank #10 Posted Sep 09 2012 - 08:37

    First lieutenant

  • Players
  • 14379 battles
  • 951
  • Member since:
    04-26-2011

View PostComradeHX, on Sep 09 2012 - 04:57, said:

What Failed production?

View PostKazukiFerret, on Sep 09 2012 - 06:29, said:

The T-62 was not exactly a good tank in its own time, it was replaced in service rather quickly and had a mind blowing number of problems, like the automatic loader for the 115mm gun ejecting shells into crew members and smashing their ribs.
That and this...

Quoted from wikipedia
"The T-62 never enjoyed the anticipated success for numerous reasons. First, the T-62 was more than twice as expensive as the T-55.."

Twice the cost for a marginal (arguably) increase in performance. For a tank that is intended to replace T-55, it never did. I call that failed production.

Schrollski #11 Posted Sep 09 2012 - 12:47

    Staff sergeant

  • Players
  • 9592 battles
  • 322
  • Member since:
    03-01-2011
One problem I've found with this tank is that it constantly catches fire, good thing I always carry a fire extinguisher! The pros still outweigh the cons however and I still love this tank.

PanzerHyeena #12 Posted Sep 09 2012 - 18:58

    First lieutenant

  • Beta Testers
  • 8461 battles
  • 562
  • Member since:
    07-07-2010

View PostSchrollski, on Sep 09 2012 - 12:47, said:

One problem I've found with this tank is that it constantly catches fire, good thing I always carry a fire extinguisher! The pros still outweigh the cons however and I still love this tank.

I'm investing in firefighting for my crew's next skill. This tank can be fun and I'm getting better at it, might have to ask you for advice sometime XD

Friendorpho #13 Posted Sep 09 2012 - 21:48

    First lieutenant

  • Players
  • 12740 battles
  • 778
  • Member since:
    04-10-2011
The most important things to do is minimize the risk of fire. Since buying CO2 tanks and Preventative Maintanance I haven't caught fire once.

The second most important thing to do is to realize you don't have the armor or alpha to take on most Tier Xs head on. What you do have is a decently stealthy tier X medium with an insane rate-of-fire. Using BiA, Vents, and a Rammer I've gotten the RoF to 11 rounds a minute. But in order to actually last a minute I tend to hide for the opening portion of any given battle. An alternative to playing like a Hellcat is to provide close support for a heavily armored tank that can actually take hits.

For the second portion of the battle you can run around the map and mop up pretty much any tank once they've taken damage.

Schrollski #14 Posted Sep 09 2012 - 21:56

    Staff sergeant

  • Players
  • 9592 battles
  • 322
  • Member since:
    03-01-2011

View PostKazukiFerret, on Sep 09 2012 - 18:58, said:

I'm investing in firefighting for my crew's next skill. This tank can be fun and I'm getting better at it, might have to ask you for advice sometime XD

I don't think I'm a person I'd be asking for advice, not with my overall win ratio, probably due to the fact that I played the majority of my battles in German tanks (bad idea). Although this has benifited me greatly when playing Russian tanks like the T-62A which seems to require a similar playstyle to German mediums like the E-50. The difference is that the T-62A actually delivers the goods when you play it like you should, whereas with the E-50 I was more often than not let down even when I played it correctly.

wildturkeys #15 Posted Sep 10 2012 - 01:30

    Private

  • Players
  • 7313 battles
  • 4
  • Member since:
    03-18-2011
I'm in the same boat here trying to work out the best play style for this tank as it can't be played the same as the t54 as it needs at least the same hull armour as the t54 as everything smashes me.. i circle the tanks but like in my last game i hit an is7 in the side 5 times and penned but no damage... Am i doing something wrong??? i got rammer, stabilizer, vents but crew is still at 95% with 2 skills on each... loved the t54 and atm not liking the t62-a atm.

EatingOrface #16 Posted Sep 10 2012 - 06:15

    Staff sergeant

  • Players
  • 2714 battles
  • 377
  • Member since:
    09-01-2011
Played this tank on test (did pretty well with it, played better with T54 though), a side grade to the T54, which is wrong due to it being a tier higher (as most t10s, IMO are a upgrade to their t9 variants.)
What they should have done is plopped the T62a cannon and turret onto the T54.

Edited by EatingOrface, Sep 10 2012 - 06:16.


ComradeHX #17 Posted Sep 10 2012 - 07:30

    Major

  • Players
  • 7442 battles
  • 2,523
  • Member since:
    12-02-2011

View PostHarkonen_siegetank, on Sep 09 2012 - 08:37, said:

That and this...

Quoted from wikipedia
"The T-62 never enjoyed the anticipated success for numerous reasons. First, the T-62 was more than twice as expensive as the T-55.."

Twice the cost for a marginal (arguably) increase in performance. For a tank that is intended to replace T-55, it never did. I call that failed production.
Too bad there is only T-62A in game which is only produced in very small numbers in real life.

It did not even have most of those problems.

Edited by ComradeHX, Sep 10 2012 - 07:39.


Arishtat #18 Posted Sep 10 2012 - 11:58

    Sergeant

  • Beta Testers
  • 15336 battles
  • 132
  • Member since:
    07-13-2010
OP you can add to your Pros list that the T-62A has great performance (for a tank) on medium and soft ground; also completely unlike the T-54 the T-62A can shoot on the move.

As for play style I'm finding mine more and more like a paunchy T-44 that is to say as a recon / flank / gank / medium range sniper. Be careful about long range sniping because the APCR rounds' penetration falls off starting at 200m and HEAT is only appropriate for Clan Wars unless you're independently wealthy.

As for dueling with Tier X heavies, try to avoid it if at all possible but if you do then use whatever hard cover you can to hide your hull and make them try to drill rounds into your turret while jiggling around to spoil their aim; unlike the T-54 moving the turret and hull don't really spoil *your* aim so it's possible to peek-n-poke. Last night I ended up facing an IS-7, a 704 and an M103 down the center east-west road on Ruinberg and survived due to taking cover behind rubble, out-shooting them with support from teammates peeking around corners to take shots.

It went like this: Replay

Also a pack of three T-62s is pretty frightening; get four or more together and you can just gun down most tanks that try to stand and fight before they can land more than one to two shots.